def __init__(self, input_size, window_size, stride, activation=Tanh, pooling=False): self.window_size = window_size self.stride = stride Layer.__init__(self, 1, [input_size] * window_size, activation=activation) self.pooling = pooling
def __init__(self, layer_size, input_sizes, init_function=np.random.randn, alpha=0.1, activation=None): Layer.__init__(self, layer_size, input_sizes, init_function=np.random.randn, activation=Softmax, alpha=0.1)
def __init__(self, name): Layer.__init__(self, name) self.seed_gui = SeedingGUI() self.range_gui = RangeGUI()