def build(itemType, task, code): parcial = False empty = True item = Item(task=task, code=code, itemType=itemType) if not item.source: itemList = item.components else: itemList = item.source pm.newFile(f=True, new=True) newComponentsDict = {} if item.type == 'shot': print 'creating camera...' cameraItem = Item(task='rig', code='0000', itemType='asset') print cameraItem.noData if cameraItem.noData: pm.confirmDialog(title='No base camera', ma='center', message='Please make an asset code:0000 as base camera', button=['OK'], defaultButton='OK', dismissString='OK') return cameraMData = {'code': '0000', 'ver': cameraItem.publishVer, 'updateMode': 'last', 'task': 'rig', 'assembleMode': 'camera','proxyMode':'rig', 'type': 'asset'} camera = CameraComponent('cam', cameraMData, parent=item) camera.wrapData() if not camera.cameraTransform: camera.addToScene() newComponentsDict['cam'] = camera.getDataDict() for ns, sourceMData in itemList.iteritems(): source = SceneSource(ns, sourceMData, parent=item) sourceItem = source.getItem() if sourceItem.publishVer == 0: print 'Component %s not yet published!!' % (ns + ':' + source.task + source.code) parcial = True continue empty = False if source.assembleMode == 'import': source.importToScene() elif source.assembleMode == 'reference': newComponentsDict[ns] = source.addReferenceToScene() elif source.assembleMode == 'copy': newComponentsDict = source.copyToScene() elif source.assembleMode == 'cache': newComponentsDict = source.addCacheToScene() elif source.assembleMode == 'xlo': newComponentsDict = source.addXloToScene() item.components = newComponentsDict # update infos on scene and database if not empty or not item.components: pm.fileInfo['projectName'] = database.getCurrentProject() pm.fileInfo['task'] = item.task pm.fileInfo['code'] = item.code pm.fileInfo['type'] = item.type if item.type == 'shot': pm.playbackOptions(ast=item.frameRange[0], aet=item.frameRange[1]) pm.currentUnit(time='film') item.workVer = 1 item.status = 'created' item.putDataToDB() sceneDirPath = item.getPath()[0] sceneFullPath = item.getWorkPath() if not os.path.exists(sceneDirPath): os.makedirs(sceneDirPath) pm.saveAs(sceneFullPath) if parcial: item.status = 'partial' pm.confirmDialog(title='Warning', ma='center', message='WARNING build: Some components have no publish to complete build this file!', button=['OK'], defaultButton='OK', dismissString='OK') item.putDataToDB() else: pm.confirmDialog(title='Warning', ma='center', message='%s assembled sucessfully!' % item.filename, button=['OK'], defaultButton='OK', dismissString='OK') else: pm.confirmDialog(title='Warning', ma='center', message='ERROR build: No component published to build this file', button=['OK'], defaultButton='OK', dismissString='OK')
def ingestPieces(pathSrc, pathTgt): setPiecesPath = r'wolftv\asset\set_piece' proxyModelPath = r'modeling\proxy_model\source' setPiecesFullPath = os.path.join(pathSrc, setPiecesPath) fileList = pm.getFileList(folder=setPiecesFullPath) progressWin = ProgressWindowWidget(title='set pieces', maxValue=len(fileList)) for piece in fileList: logger.info('importing %s to pipeLine' % piece) progressWin.progressUpdate(1) fileName = piece versionPath = os.path.join(setPiecesFullPath, fileName, proxyModelPath) versionsAvailable = pm.getFileList(folder=versionPath) maxVer = 0 for ver in versionsAvailable: verNum = int(ver[1:]) maxVer = max(maxVer, verNum) version = 'v%03d' % maxVer pieceFullPath = os.path.join(versionPath, version) pieceFile = pm.getFileList(folder=pieceFullPath)[0] pieceFullPath = os.path.join(pieceFullPath, pieceFile) ingestionDict = { 'name': fileName, 'version': maxVer, 'sourcePath': pieceFullPath, 'assetType': 'set_piece', 'task': 'proxy', 'setAssemble': os.path.split(pathSrc)[-1] } database.incrementNextCode('asset', fromBegining=True) itemMData = database.createItem( itemType='asset', name=fileName, path=pathTgt, workflow='static', customData={'ingestData': ingestionDict}) item = Item(task='proxy', code=itemMData['proxy']['code']) item.status = 'created' item.putDataToDB() workPath = item.getWorkPath(make=True) shutil.copyfile(pieceFullPath, workPath) prj = database.getCurrentProject() insertFileInfo(workPath, projectName=prj, task=item.task, code=item.code, type=item.type) # done copy to publish folder item.publishVer += 1 publishPath = item.getPublishPath(make=True) shutil.copyfile(workPath, publishPath) item.putDataToDB() logger.info('%s imported as %s and published' % (piece, item.task + item.code + item.name)) progressWin.closeWindow()
def build(itemType=None, task=None, code=None, silent=False): logger.debug('initiate Scene Building %s %s %s' % (task, code, itemType)) parcial = False empty = True item = Item(task=task, code=code, itemType=itemType) if not item.source: logger.debug('No source found. Using components') logger.debug('components %s' % item.components) itemUnOrdered = item.components else: logger.debug('Using source') itemUnOrdered = item.source pm.newFile(f=True, new=True) newComponentsDict = {} itemDict = OrderedDict() parentList = [''] count = 0 while len(itemUnOrdered) != len(itemDict): count += 1 level = [[key, x['code']] for key, x in itemUnOrdered.iteritems() if x['onSceneParent'] in parentList] parentList = [x[1] for x in level] for x in level: itemDict[x[0]] = itemUnOrdered[x[0]] if count > 100: break logger.debug(itemDict) if item.type == 'shot': logger.debug('creating camera...') cameraItem = Item(task='rig', code='0000', itemType='asset') if cameraItem.noData: pm.confirmDialog(title='No base camera', ma='center', message='Please make an asset code:0000 as base camera', button=['OK'], defaultButton='OK', dismissString='OK') return cameraMData = {'code': '0000', 'ver': cameraItem.publishVer, 'updateMode': 'last', 'task': 'rig', 'assembleMode': 'camera', 'proxyMode': 'rig', 'onSceneParent': None, 'type': 'asset', 'xform': {}} camera = CameraComponent('cam', cameraMData, parent=item) camera.wrapData() if not camera.cameraTransform: camera.addToScene() newComponentsDict['cam'] = camera.getDataDict() empty = False for ns, sourceMData in itemDict.iteritems(): source = SceneSource(ns, sourceMData, parent=item) if source.assembleMode == 'createGroup': source.createGroup() empty = False for ns, sourceMData in itemDict.iteritems(): source = SceneSource(ns, sourceMData, parent=item) sourceItem = source.getItem() if sourceItem.publishVer == 0: logger.warn('Component %s not yet published!!' % (ns + ':' + source.task + source.code)) parcial = True newComponentsDict[ns] = sourceMData continue empty = False if source.assembleMode == 'import': source.importToScene() elif source.assembleMode == 'reference': newComponentsDict[ns] = source.addReferenceToScene() elif source.assembleMode == 'copy': newComponentsDict = source.copyToScene() elif source.assembleMode == 'cache': newComponentsDict = source.addCacheToScene() elif source.assembleMode == 'xlo': newComponentsDict = source.addXloToScene() item.components = newComponentsDict # update infos on scene and database if not empty or not item.components: pm.fileInfo['projectName'] = database.getCurrentProject() pm.fileInfo['task'] = item.task pm.fileInfo['code'] = item.code pm.fileInfo['type'] = item.type if item.type == 'shot': pm.playbackOptions(ast=item.frameRange[0], aet=item.frameRange[1]) pm.currentUnit(time='film') item.workVer = 1 item.status = 'created' item.putDataToDB() sceneDirPath = item.getPath()[0] sceneFullPath = item.getWorkPath() if not os.path.exists(sceneDirPath): os.makedirs(sceneDirPath) pm.saveAs(sceneFullPath) if parcial: # todo make parcial rebuild item.status = 'partial' if not silent: pm.confirmDialog(title='Warning', ma='center', message='WARNING build: Some components have no publish to complete build this file!', button=['OK'], defaultButton='OK', dismissString='OK') else: logger.warn ('Some components have no publish to complete build this file!' '') item.putDataToDB() else: if not silent: pm.confirmDialog(title='Warning', ma='center', message='%s assembled sucessfully!' % item.filename, button=['OK'], defaultButton='OK', dismissString='OK') else: logger.info('%s assembled sucessfully!' % item.filename) else: if not silent: pm.confirmDialog(title='Warning', ma='center', message='ERROR build: No component published to build this file', button=['OK'], defaultButton='OK', dismissString='OK') else: logger.error('No component published to build this file')