def test_StaticEmitter_discrete(self): from lepton import Particle, ParticleGroup from lepton.emitter import StaticEmitter masses = (0.5, 2.0, 8.0) positions = ((1.0, 1.0, 1.0), (10.0, 20.0, 30.0), (-100.0, 0.0, 0.0)) velocities = ((1, 1, 0), ) colors = ((1.0, 1.0, 1.0, 0.5), (1.0, 0, 0, 1.0), (0, 1.0, 0, 1.0)) emitter = StaticEmitter(rate=1, mass=masses, position=positions, velocity=velocities, color=colors) group = ParticleGroup() emitter(3, group) group.update(0) self.assertEqual(len(group), 3) for particle in group: self.failUnless(particle.mass in masses, (particle.mass, masses)) self.failUnless( tuple(particle.position) in positions, (particle.position, positions)) self.failUnless( tuple(particle.color) in colors, (particle.color, colors)) self.assertVector(particle.velocity, (1, 1, 0))
def __init__(self, position): x, y = position spark_emitter = StaticEmitter( template=Particle(position=(uniform(x - 5, x + 5), uniform(y - 5, y + 5), 0), size=(10, ) * 3, color=self.color), deviation=Particle(velocity=(gauss(0, 5), gauss(0, 5), 0), age=1.5), velocity=domain.Sphere((0, gauss(40, 20), 0), 60, 60)) spark_emitter.emit(int(gauss(60, 40)) + 50, self.sparks) spread = abs(gauss(0.4, 1.0)) self.trail_emitter = PerParticleEmitter( self.sparks, rate=uniform(5, 30), template=Particle(size=(6, ) * 3, color=self.color), deviation=Particle(velocity=(spread, spread, spread), age=self.lifetime * 0.75)) self.trails.bind_controller(self.trail_emitter) self.splosions.add(self) pyglet.clock.schedule_once(self.die, self.lifetime)
def explosion(self, pos, magnitude): sparks = ParticleGroup( controllers=[ Lifetime(3), Movement(damping=0.93), Fader(fade_out_start=0.75, fade_out_end=3.0), ], renderer=BillboardRenderer(SpriteTexturizer(self.particle1_tex.id))) spark_emitter = StaticEmitter( template=Particle( position=(pos[0], pos[1], 0), color=(1, 1, 1)), deviation=Particle( position=(1, 1, 0), velocity=(300, 300, 0), age=1.5), size=[(3, 3, 0), (4, 4, 0), (5, 5, 0), (5, 5, 0), (6, 6, 0), (7, 7, 0)]) spark_emitter.emit(magnitude, sparks) fire = ParticleGroup( controllers=[ Lifetime(2), Movement(damping=0.95), Growth(60), Fader(fade_in_start=0, start_alpha=0, fade_in_end=0.5, max_alpha=0.6, fade_out_start=1.0, fade_out_end=2.0) ], renderer=BillboardRenderer(SpriteTexturizer(self.smoke1_tex.id))) fire_emitter = StaticEmitter( template=Particle( position=(pos[0], pos[1], 0), size=(50, 50, 0)), deviation=Particle( position=(0.5, 0.5, 0), velocity=(70, 70, 0), size=(20, 20, 0), up=(0, 0, math.pi * 2), rotation=(0, 0, math.pi * 0.06), age=2, ), color=[(0.5, 0, 0), (0.5, 0.5, 0.5), (0.4, 0.1, 0.1), (0.85, 0.3, 0)], ) fire_emitter.emit(400, fire)
def emit(cls, position, velocity): x, y = position + velocity * 0.3 emitter = StaticEmitter(template=Particle(position=(x, y, 0), size=(5, ) * 3, color=cls.color), deviation=Particle(age=0.2), velocity=domain.Disc((*-2 * velocity, 0), (0, 0, 1), 100)) emitter.emit(10, cls.sparks)
def emit(cls, position): emitter = StaticEmitter(template=Particle(position=(*position, 0), size=(16, ) * 3, rotation=(0, 0, 1), color=cls.color), deviation=Particle(age=0.2, rotation=(0, 0, 2)), velocity=domain.Disc((0, 0, 0), (0, 0, 1), 100)) emitter.emit(20, cls.fragments)
def spawn_smoke(pos, vel): """Spawn a cannon smoke puff.""" e = StaticEmitter(template=Particle( position=tuple(pos), velocity=tuple(vel * 0.1), size=(0.2, 0.2, 0.2), color=(1, 1, 1, 0.2), ), rotation=domain.Line((0, 0, -1), (0, 0, 1)), deviation=Particle(velocity=(1.0, 1.0, 1.0), ), rate=100, time_to_live=0.1) smoke_particles.bind_controller(e)
def test_StaticEmitter_partial(self): from lepton import Particle, ParticleGroup from lepton.emitter import StaticEmitter emitter = StaticEmitter(rate=1) group = ParticleGroup() # It should take four quarter second updates to emit one self.assertEqual(emitter(0.25, group), 0) self.assertEqual(emitter(0.25, group), 0) self.assertEqual(emitter(0.25, group), 0) self.assertEqual(emitter(0.25, group), 1) group.update(0) self.assertEqual(len(group), 1)
def __init__(self, player, viewport, level): self.player = player self.viewport = viewport self.level = level self.emitter = StaticEmitter( rate=player.body.velocity.length, template=Particle( position=(*level.map_to_world(player.position), 0), color=(1.0, 1.0, 1.0, 1.0), size=(16.0, ) * 3, ), ) self.group.bind_controller(self.emitter) pyglet.clock.schedule(self.update)
def test_StaticEmitter_emit(self): from lepton import ParticleGroup from lepton.emitter import StaticEmitter emitter = StaticEmitter() group = ParticleGroup() self.assertEqual(len(group), 0) emitter.emit(10, group) group.update(0) self.assertEqual(len(group), 10) # Negative emit value is equivilant to zero emitter.emit(-10, group) group.update(0) self.assertEqual(len(group), 10)
def particles(self): self.part = ParticleGroup(renderer=BillboardRenderer(texturizer2), controllers=[ Movement(max_velocity=self.speed, damping=0.95), Magnet(self.objective, charge=500, exponent=0), ]) self.emiter = StaticEmitter(position=self.domain, template=Particle( color=self.color, size=(self.size, self.size, 0), )) self.emiter.emit(1, self.part)
def __init__(self): color = (uniform(0, 1), uniform(0, 1), uniform(0, 1), 1) while max(color[:3]) < 0.9: color = (uniform(0, 1), uniform(0, 1), uniform(0, 1), 1) spark_emitter = StaticEmitter( template=Particle(position=(uniform(-50, 50), uniform(-30, 30), uniform(-30, 30)), color=color), deviation=Particle(velocity=(gauss(0, 5), gauss(0, 5), gauss(0, 5)), age=1.5), velocity=domain.Sphere((0, gauss(40, 20), 0), 60, 60)) self.sparks = ParticleGroup(controllers=[ Lifetime(self.lifetime * 0.75), Movement(damping=0.93), ColorBlender([(0, (1, 1, 1, 1)), (2, color), (self.lifetime, color)]), Fader(fade_out_start=1.0, fade_out_end=self.lifetime * 0.5), ], renderer=PointRenderer( abs(gauss(10, 3)), spark_texturizer)) spark_emitter.emit(int(gauss(60, 40)) + 50, self.sparks) spread = abs(gauss(0.4, 1.0)) self.trail_emitter = PerParticleEmitter( self.sparks, rate=uniform(5, 30), template=Particle(color=color), deviation=Particle(velocity=(spread, spread, spread), age=self.lifetime * 0.75)) self.trails = ParticleGroup(controllers=[ Lifetime(self.lifetime * 1.5), Movement(damping=0.83), ColorBlender([(0, (1, 1, 1, 1)), (1, color), (self.lifetime, color)]), Fader(max_alpha=0.75, fade_out_start=0, fade_out_end=gauss(self.lifetime, self.lifetime * 0.3)), self.trail_emitter ], renderer=PointRenderer( 10, trail_texturizer)) pyglet.clock.schedule_once(self.die, self.lifetime * 2)
def __init__(self, wpos): self.last_pos = wpos self.domain = Cylinder((*wpos, -10), (*wpos, 0), 5) self.emitter = StaticEmitter(rate=600, position=self.domain, template=Particle( color=(1.0, 1.0, 1.0, 0.3), size=(2.0, ) * 3, rotation=(0, 0, 1), velocity=(0, 0, 0), ), deviation=Particle( rotation=(0, 0, 0.5), angle=(0, 0, 6), )) self.group.bind_controller(self.emitter)
def test_StaticEmitter_time_to_live(self): from lepton import Particle, ParticleGroup from lepton.emitter import StaticEmitter emitter = StaticEmitter(rate=1, time_to_live=3.0) group = ParticleGroup(controllers=[emitter]) count = emitter(2, group) self.assertEqual(count, 2) self.assertEqual(emitter.time_to_live, 1) self.failUnless(emitter in group.controllers) count = emitter(2, group) # Since only one second remained before expiring # only one particle should be emitted self.assertEqual(count, 1) self.assertEqual(emitter.time_to_live, 0) self.failUnless(emitter not in group.controllers)
def test_StaticEmitter_template(self): from lepton import Particle, ParticleGroup from lepton.emitter import StaticEmitter emitter = StaticEmitter(rate=1, template=Particle(position=(1.0, 1.0, 1.0), velocity=(0, 5, 2), color=(0.5, 0.5, 0.5, 1.0))) group = ParticleGroup() count = emitter(1, group) group.update(0) self.assertEqual(count, 1) self.assertEqual(len(group), 1) particle = list(group)[0] self.assertVector(particle.position, (1, 1, 1)) self.assertVector(particle.velocity, (0, 5, 2)) self.assertColor(particle.color, (0.5, 0.5, 0.5, 1.0))
def spawn_splinters(pos, vel): """Spawn a cannon smoke puff.""" e = StaticEmitter( template=Particle( position=tuple(pos), velocity=tuple(vel * -0.1), size=(0.15, 0.15, 0.15), color=(1, 1, 1, 0.8), ), rotation=domain.Line((0, 0, -1), (0, 0, 1)), deviation=Particle( size=(0.05, 0.05, 0.05), velocity=(2.0, 2.0, 2.0), ), ) e.emit(10, splinters1) e.emit(10, splinters2)
def __init__(self, ship): self.ship = ship self.emitters = [ StaticEmitter(template=Particle( position=tuple(p), velocity=tuple(v), size=(0.2, 0.2, 0.0), color=(1, 1, 1, 0.2), ), deviation=Particle( position=(0.02, 0.0, 0.02) if i < 2 else (0.2, 0.0, 0.2), size=(0.0, 0.07, 0.0), velocity=(0.04, 0.0, 0.04), ), rate=5 if i < 2 else 20) for i, (p, v, rate) in enumerate(self.emitter_positions) ]
def emit_sparks(self, pos, count): sparks = ParticleGroup( controllers=[ Lifetime(1), Movement(damping=0.93), Fader(fade_out_start=0.75, fade_out_end=1.0), ], renderer=BillboardRenderer(SpriteTexturizer(self.particle1_tex.id))) spark_emitter = StaticEmitter( template=Particle( position=(pos[0], pos[1], 0), color=(1, 1, 1)), deviation=Particle( position=(1, 1, 0), velocity=(100, 100, 0), age=1.5), size=[(6, 6, 0), (7, 7, 0), (12, 12, 0)]) spark_emitter.emit(count, sparks)
def particle_splash(self, pos, vel): img = self.load_sprite('sprites/drip') img.anchor_x = img.width / 2 img.anchor_y = img.height / 2 e = StaticEmitter(position=domain.Disc((pos.x, SEA_LEVEL, 0), (0, 0, 1), 50), velocity=domain.Disc((vel.x, vel.y, 0), (0, 0, 1), 200), size=[(64.0, 64.0, 0), (80.0, 80.0, 0), (100.0, 100.0, 0)], template=Particle(color=(1.0, 1.0, 1.0, 1.0), ), rate=100, time_to_live=0.3) self.splash_group = ParticleGroup(controllers=[ controller.Movement(), controller.Gravity((0, -900, 0)), controller.Lifetime(max_age=2), e ], renderer=Renderer(img), system=self.particles)
def set_active(self, _): if not self.active: self.time_left = self.BURN_TIME self.active = True self.on_start() # Stuff in any numbers for now, update later self.vel_domain = domain.Disc((0, 0, 0), (0, 0, 1), 100) self.pos_domain = domain.Cone((0, 0, 0), (-1, 0, 0), 1) self.template = Particle( size=(20.0, 20.0, 0), color=(1.0, 0.5, 0.0, 1.0), ) self.emitter = StaticEmitter( position=self.pos_domain, velocity=self.vel_domain, template=self.template, rate=30, time_to_live=self.BURN_TIME, ) self.particlegroup.bind_controller(self.emitter)
def test_StaticEmitter_domain(self): from lepton import Particle, ParticleGroup from lepton.emitter import StaticEmitter expected = (-42, 0, 9) class TestDomain: generate_calls = 0 def generate(self): self.generate_calls += 1 return expected domain = TestDomain() emitter = StaticEmitter(rate=1, position=domain) self.assertEqual(domain.generate_calls, 0) group = ParticleGroup() count = emitter(2, group) group.update(0) self.assertEqual(count, 2) self.assertEqual(domain.generate_calls, 2) self.assertEqual(len(group), 2) for particle in group: self.assertVector(particle.position, expected)
glLoadIdentity() win.on_resize = on_resize glEnable(GL_BLEND) glShadeModel(GL_SMOOTH) glBlendFunc(GL_SRC_ALPHA, GL_ONE) glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) glDisable(GL_DEPTH_TEST) comet = StaticEmitter(rate=600, template=Particle( size=(2, 2, 0), color=(1, 1, 0), ), deviation=Particle(velocity=(0.7, 0.7, 0.7), up=(0, 0, math.pi), rotation=(0, 0, math.pi), color=(0.5, 0.5, 0.5))) default_system.add_global_controller( Lifetime(3.0), Movement(min_velocity=5), Fader(max_alpha=0.7, fade_out_start=1, fade_out_end=3.0), ) images = [ image.load(os.path.join(os.path.dirname(__file__), 'flare%s.png' % (i + 1))) for i in range(4) ]
default_system.add_global_controller( Gravity((0, -50, 0)), Movement(max_velocity=250), Drag(0.0, 0.0001, (0, 800, 0), domain=up_fan), Drag(0.0, 0.0001, (-200, 400, 0), domain=left_fan), Drag(0.0, 0.0001, (200, 400, 0), domain=right_fan), *[bumper.controller for bumper in bumpers]) # Make the bounce controller for the screen boundary run last # to ensure no particles can "escape" default_system.add_global_controller(Bounce(screen_domain, friction=0.01)) group = ParticleGroup(renderer=PointRenderer(point_size=ball_size)) ball_emitter = StaticEmitter( position=screen_domain, deviation=Particle(velocity=(60, 60, 0), color=(0.3, 0.3, 0.3, 0)), color=[(1, 0, 0, 1), (0, 1, 0, 1), (0, 0, 1, 1), (1, 1, 0, 1), (0, 1, 1, 1), (1, 1, 1, 1)], mass=[1], ) ball_emitter.emit(ball_count, group) group.update(0) # Kill particles inside the bumpers for p in group: for bumper in bumpers: if p.position in bumper.domain: group.kill(p) win.resize = resize win.set_visible(True) win.resize(win.width, win.height) pyglet.clock.schedule_interval(default_system.update, 1.0 / 30.0)
spark_tex = image.load(os.path.join(os.path.dirname(__file__), 'flare3.png')).get_texture() sparks = ParticleGroup(controllers=[ Lifetime(3), Movement(damping=0.93), Fader(fade_out_start=0.75, fade_out_end=3.0), ], renderer=BillboardRenderer( SpriteTexturizer(spark_tex.id))) spark_emitter = StaticEmitter(template=Particle(position=(0, 0, -100), color=(1, 1, 1), size=(2, 2, 0)), deviation=Particle(position=(1, 1, 1), velocity=(75, 75, 75), size=(0.2, 0.2, 0), age=1.5)) spark_emitter.emit(400, sparks) fire_tex = image.load(os.path.join(os.path.dirname(__file__), 'puff.png')).get_texture() fire = ParticleGroup(controllers=[ Lifetime(4), Movement(damping=0.95), Fader(fade_in_start=0, start_alpha=0, fade_in_end=0.5, max_alpha=0.4,
max_electrons = 6 trail_lifetime = 4.5 texture = image.load(os.path.join(os.path.dirname(__file__), 'flare3.png')).get_texture() texturizer = SpriteTexturizer(texture.id) nucleus = Sphere((0, 0, 0), 5) protons = ParticleGroup(renderer=BillboardRenderer(texturizer), controllers=[ Movement(), ]) proton_emitter = StaticEmitter(template=Particle( size=(30, 30, 0), color=(0.5, 1.0, 0.2, 0.5), ), size=[(26, 26, 0), (30, 30, 0), (34, 34, 0)], deviation=Particle(rotation=(0, 0, math.pi / 6), )) proton_emitter.emit(3, protons) electrons = ParticleGroup(renderer=BillboardRenderer(texturizer), controllers=[ Movement(min_velocity=10), Lifetime(electron_lifetime * 1.5), Magnet(nucleus, charge=15000.0), Magnet(nucleus, charge=-15000.0, exponent=3), Fader(fade_in_end=1, fade_out_start=electron_lifetime * 1.4, fade_out_end=electron_lifetime * 1.5),
spark_tex = image.load(os.path.join(os.path.dirname(__file__), 'flare3.png')).get_texture() sparks = ParticleGroup(controllers=[ Lifetime(3), Movement(damping=0.93), Fader(fade_out_start=0.75, fade_out_end=3.0), ], renderer=BillboardRenderer( SpriteTexturizer(spark_tex.id))) spark_emitter = StaticEmitter(template=Particle(position=(win.width / 2, win.height / 2, 0), color=(1, 1, 1)), deviation=Particle(position=(1, 1, 0), velocity=(300, 300, 0), age=1.5), size=[(3, 3, 0), (4, 4, 0), (5, 5, 0), (5, 5, 0), (6, 6, 0), (7, 7, 0)]) spark_emitter.emit(400, sparks) fire_tex = image.load(os.path.join(os.path.dirname(__file__), 'puff.png')).get_texture() fire = ParticleGroup(controllers=[ Lifetime(4), Movement(damping=0.95), Growth(30), Fader(fade_in_start=0, start_alpha=0, fade_in_end=0.5,
from lepton import Particle, ParticleGroup, default_system, domain from lepton.pygame_renderer import BlitRenderer from lepton.emitter import StaticEmitter from lepton.controller import Gravity, Lifetime, Movement, Growth if __name__ == '__main__': pygame.init() width, height = 800, 600 display = pygame.display.set_mode((width, height)) pygame.display.set_caption('Lepton pygame BlitRenderer example', 'Lepton') clock = pygame.time.Clock() bubbler = StaticEmitter(rate=80, template=Particle(position=(width / 2, height - 50, 0)), deviation=Particle(velocity=(5, 15, 0), size=(5, 5, 0)), position=[((width * i / 4), height, 0) for i in range(5)]) bubble = pygame.image.load( os.path.join(os.path.dirname(__file__), 'bubble.png')) water = ParticleGroup(controllers=[bubbler], renderer=BlitRenderer(display, bubble, rotate_and_scale=True)) default_system.add_global_controller( Lifetime(7), Gravity((0, -30, 0)),
glMatrixMode(GL_MODELVIEW) glLoadIdentity() glEnable(GL_BLEND) glShadeModel(GL_SMOOTH) glBlendFunc(GL_SRC_ALPHA, GL_ONE) glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) glDisable(GL_DEPTH_TEST) comet = StaticEmitter( rate=150, template=Particle( size=(10, 10, 0), color=(1, 1, 0) ), deviation=Particle( position=(0.1, 0.1, 0), velocity=(10, 10, 0.7), up=(0, 0, math.pi), rotation=(0, 0, math.pi), color=(0.5, 0.5, 0.5)) ) # Add group to ball ball.add_particle_group(comet) default_system.add_global_controller( Lifetime(1.75), # Gravity((0,-20,0)), Movement(min_velocity=20), Fader(max_alpha=0.7, fade_out_start=1, fade_out_end=1.75), )
def __init__(self, x, y, z, r, side=-1, hp=50, controlable=False, weapon_range=5, dispersion=5, agility=50, weapon_base_damage=2, guidance=100, shortguide=0, partColor=(0.6, 0.5, 0.2, 1), firerate=10, shots=1, vo=30, maxvel=10, ammoMaxvel=20, combatDistance=50, behavior=0, commander=None, multipleTargets=False, name="", ammoDamp=0.98): self.name = name self.domain = Sphere( (x, y, z), r ) # a.center -> vector del centro , a.outer_radius -> radio externo , a.inner_radius -> radio interno self.size = r self.controller = Collector(self.domain, callback=self.contact) self.magnet = Magnet(self.domain, charge=guidance, exponent=shortguide) self.commander = commander self.mission = self.domain.center self.target = None self.alive = True self.targetMode = ['standard', 1] self.behavior = behavior # 0:free 1: escort 2: slave self.hp = hp self.agility = agility self.maxvel = maxvel self.timer = {0: 0, 1: 2, 2: 0, 3: 0, 4: 0} # timers placeholder self.counter = {0: 0, 1: 0} # counters placeholder self.side = side self.combatDistance = combatDistance self.velocity = Vec3(0, 0, 0) self.multipleTargets = multipleTargets self.firerate = firerate self.weapon_base_damage = weapon_base_damage wbd = self.weapon_base_damage rr = r * 2 self.dispersion = dispersion self.vo = vo self.ammoDamp = ammoDamp self.ammoMaxvel = ammoMaxvel self.shots = shots self.weapon_range = weapon_range self.xx = self.yy = self.zz = 0 self.Objective = Sphere((0, 0, 0), 1) self.color = partColor # (0.4,0.5,0.4,0.5) #self.prevController = Collector(self.domain)#DUMMY CONTROLLER self.controlable = controlable self.impacto = ParticleGroup(renderer=BillboardRenderer(texturizer), controllers=[ Lifetime(1), Fader(fade_out_start=0, fade_out_end=1), ]) self.deathplosion = ParticleGroup( renderer=BillboardRenderer(texturizer), controllers=[ Lifetime(self.size / 5 + 1), Fader(fade_out_start=0, fade_out_end=self.size / 5 + 1), ]) self.selector_emitter = StaticEmitter(template=Particle( position=(0, 0, 0), color=self.color, )) self.impacto_emitter = StaticEmitter( template=Particle( position=(0, 0, 0), color=(0.9, 0.8, 0.8), ), position=self.domain, #size=[(5, 5, 5), (10, 10, 10), (15, 15, 15)], ) self.hull = ParticleGroup(renderer=BillboardRenderer(texturizer2), controllers=[ Lifetime(100000), Movement(max_velocity=self.maxvel, damping=0.98), Magnet(self.Objective, charge=self.agility, exponent=0), ]) emiter = StaticEmitter(position=self.domain, template=Particle( color=self.color, size=(rr, rr, rr), )) emiter.emit(1, self.hull) if trails: if maxvel / r >= 20: self.trail = ParticleGroup( renderer=BillboardRenderer(texturizer2), controllers=[ Lifetime(trailSize[0]), Fader(fade_in_start=0, fade_in_end=0.1, fade_out_start=0, fade_out_end=trailSize[0]), Growth(-1 * r), PerParticleEmitter(self.hull, rate=trailSize[1], template=Particle( color=self.color, size=(rr, rr, rr), )), ]) self.ammo = ParticleGroup(renderer=BillboardRenderer(texturizer), controllers=[ self.magnet, Movement(min_velocity=0, max_velocity=self.ammoMaxvel, damping=self.ammoDamp), Lifetime(self.weapon_range), Fader(fade_out_start=self.weapon_range - 1, fade_out_end=self.weapon_range), ]) self.weapon = PerParticleEmitter( self.hull, # rate=self.firerate, template=Particle( velocity=self.velocity, # fixed value position=(self.getPosition()), color=partColor, ), position=self.domain, size=[(wbd * 0.5, wbd * 0.5, wbd * 0.5), (wbd, wbd, wbd), (wbd * 1.5, wbd * 1.5, wbd * 1.5)], deviation=Particle( velocity=(self.dispersion, self.dispersion, self.dispersion * d3), rotation=(0, 0, math.pi / 6), #color=(0.05,0.05,0.05,0), ))
win.on_resize = on_resize glEnable(GL_BLEND) glShadeModel(GL_SMOOTH) glBlendFunc(GL_SRC_ALPHA, GL_ONE) glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) glDisable(GL_DEPTH_TEST) disc = domain.Disc((0, 0, -50), (0, 0, 1), 1.5, 1.5) viewer_plane = domain.Plane((0, 0, 0), (0, 0, -1)) jet = StaticEmitter(rate=2000, position=disc, template=Particle(color=(1, 1, 0), ), deviation=Particle(velocity=(0, 0, 15), up=(0, 0, math.pi), color=(0.1, 0.1, 0.1))) default_system.add_global_controller( Movement(max_velocity=10), Collector(viewer_plane), Gravity((0, 0, 15)), Growth(0.17), Fader(fade_in_end=0, max_alpha=0.3, fade_out_start=0, fade_out_end=8.0), ) texture = image.load(os.path.join(os.path.dirname(__file__), 'Particle.bmp')).get_texture() group = ParticleGroup(controllers=[jet], renderer=BillboardRenderer(SpriteTexturizer(texture.id)))
from lepton.controller import Gravity, Lifetime, Movement, Fader, ColorBlender win = pyglet.window.Window(resizable=True, visible=False) win.clear() glEnable(GL_BLEND) glShadeModel(GL_SMOOTH) glBlendFunc(GL_SRC_ALPHA, GL_ONE) glDisable(GL_DEPTH_TEST) flame = StaticEmitter(rate=500, template=Particle( position=(300, 25, 0), velocity=(0, 0, 0), color=(1, 1, 1, 1), ), position=Line((win.width / 2 - 85, -15, 0), (win.width / 2 + 85, -15, 0)), deviation=Particle(position=(10, 0, 0), velocity=(7, 50, 0), age=0.75)) default_system.add_global_controller( Lifetime(6), Gravity((0, 20, 0)), Movement(), ColorBlender([ (0, (0, 0, 0.5, 0)), (0.5, (0, 0, 0.5, 0.2)), (0.75, (0, 0.5, 1, 0.6)), (1.5, (1, 1, 0, 0.2)),