def __init__(self): LevelBase.__init__(self) self.stars = [] self.centerX = 450 self.centerY = 220 cnt = 0 i = 0 while i < math.pi * 2: self.stars.append(Star(self.centerX + 200 * math.sin(i), self.centerY + 200 * math.cos(i), "red")) i += math.pi / 6 self.stars.append(Star(self.centerX + 200 * math.sin(i), self.centerY + 200 * math.cos(i), "red")) i += math.pi / 6 cnt += 1 if cnt == 2 or cnt == 4: self.stars.append(Star(self.centerX + 200 * math.sin(i), self.centerY + 200 * math.cos(i))) elif cnt == 1: self.stars.append(Star(self.centerX + 200 * math.sin(i), self.centerY + 200 * math.cos(i), "green")) else: self.stars.append(Star(self.centerX + 200 * math.sin(i), self.centerY + 200 * math.cos(i), "red")) i += math.pi / 6
def __init__(self): LevelBase.__init__(self) self.stars = [MovingStar(170, 200, "red"), MovingStar(750, 440, "red")] for x in range(170, 750, 70): self.stars.append(Star(x, 280)) self.stars.append(Star(x, 360)) self.movingStars = self.stars[:2]
def __init__(self): LevelBase.__init__(self) self.stars = [] self.centerX = 600 self.centerY = 230 i = 0 while i < math.pi * 2: self.stars.append(Star(self.centerX + 200 * math.sin(i), self.centerY + 200 * math.cos(i), "green")) i += math.pi / 6 self.stars.append(Star(self.centerX + 200 * math.sin(i), self.centerY + 200 * math.cos(i), "red")) i += math.pi / 6 self.stars.append(Star(self.centerX + 200 * math.sin(i), self.centerY + 200 * math.cos(i), "red")) i += math.pi / 6 self.stars1 = self.stars[::] self.centerX2 = 300 self.centerY2 = 220 i = 0 while i < math.pi * 2: self.stars.append(Star(self.centerX2 + 200 * math.sin(i), self.centerY2 + 200 * math.cos(i))) i += math.pi / 6 self.stars.append(Star(self.centerX2 + 200 * math.sin(i), self.centerY2 + 200 * math.cos(i))) i += math.pi / 6 self.stars.append(Star(self.centerX2 + 200 * math.sin(i), self.centerY2 + 200 * math.cos(i), "red")) i += math.pi / 6 self.stars2 = self.stars[len(self.stars1):]
def __init__(self): LevelBase.__init__(self) self.stars = [Star(100, 200, "red" ), Star(200, 200, "red" ), Star(300, 200, "blue" ), Star(400, 200, "red" ), Star(500, 200, "red" ), Star(600, 200, "red" ), Star(700, 200, ), Star(100, 300, "red" ), Star(200, 300, "green"), Star(300, 300, "red" ), Star(400, 300, "green"), Star(500, 300, "red" ), Star(600, 300, "red" ), Star(700, 300, "red" ), Star(100, 400, "green"), Star(200, 400, "red" ), Star(300, 400, "green"), Star(400, 400, "red" ), Star(500, 400, "blue" ), Star(600, 400, "red" ), Star(700, 400, "red" )] for star in self.stars: star.x += 30
def __init__(self): LevelBase.__init__(self) self.stars = [Star(450, 440), Star(450, 360), Star(370, 360), Star(530, 360), Star(370, 280), Star(530, 280), Star(290, 280), Star(610, 280), Star(290, 200), Star(610, 200), Star(370, 200, "red"), Star(530, 200, "red"), Star(450, 280, "red"), Star(370, 440, "red"), Star(530, 440, "red"), Star(610, 360, "red"), Star(290, 360, "red"), Star(690, 280, "red"), Star(210, 280, "red")]
def __init__(self): LevelBase.__init__(self) for x in range(170, 750, 70): if x != 450 and x != 520: self.stars.append(Star(x, 280)) self.stars.append(Star(x, 360)) self.stars += [MovingStar(250, 200, 400, 400), MovingStar(750, 440, 500, 300), MovingStar(485, 200, 485, 400)] self.movingStars = self.stars[-3:]
def __init__(self): LevelBase.__init__(self) self.stars = [] for y in range(250, 450, 80): self.stars.append(Star(200, y, "blue")) self.stars.append(Star(280, y, "blue")) self.stars.append(Star(500, y, "red")) self.stars.append(Star(580, y, "red"))
def __init__(self): LevelBase.__init__(self) self.stars = [] for x in range(170, 770, 320): self.stars.append(Star(x, 410)) self.stars.append(Star(x + 160, 400, "red")) for x in range(170, 770, 160): self.stars.append(Star(x, 190, "red"))
def __init__(self): LevelBase.__init__(self) self.stars = [] for y in range(160, 450, 80): self.stars.append(Star(730, y, "red")) for x in range(380, 700, 80): self.stars.append(Star(x, 100)) self.stars.append(Star(x, 180)) self.boxes = [Box(280, 250, 380, 50)]
def __init__(self): LevelBase.__init__(self) self.stars = [] for y in range(-760, 450, 80): self.stars.append(Star(730, y, "red")) for x in range(40, 300, 80): self.stars.append(Star(x, -300, "blue")) self.stars.append(Star(x, -380)) self.boxes = [Box(280, 280, 250, 30), Box(490, 60, 170, 30), Box(20, -150, 200, 30)]
def __init__(self): LevelBase.__init__(self) self.stars = [] for x in range(170, 770, 320): self.stars.append(Star(x, 400)) self.stars.append(Star(x, 330, "blue")) self.stars.append(Star(x + 160, 400, "red")) for x in range(170, 700, 80): self.stars.append(Star(x, 200, "red"))
def __init__(self): LevelBase.__init__(self) self.stars = [MovingStarH(250, 200), MovingStarH(750, 440), MovingStarV(190, 190), MovingStarV(485, 400)] for x in range(310, 750, 70): if x != 450 and x != 520: self.stars.append(Star(x, 280)) self.stars.append(Star(x, 360)) self.movingStarsH = self.stars[:2] self.movingStarsV = self.stars[2:4]
def __init__(self): LevelBase.__init__(self) self.stars = [] for y in range(-160, 450, 80): self.stars.append(Star(730, y, "red")) for x in range(380, 700, 80): self.stars.append(Star(x, -300)) self.stars.append(Star(x, -380)) self.boxes = [Box(350, 300, 300, 50), Box(10, 70, 200, 50), Box(280, -150, 380, 50)]
def __init__(self): LevelBase.__init__(self) self.stars = [Star(170,190,"blue"), Star(170, 270, "red"), Star(170, 350, "red"), Star(170, 430, "red"), Star(460, 350, "red"), Star(460, 430, "red"), Star(540, 350, "red"), Star(540, 430, "red"), Star(380, 350, "green"), Star(380, 430, "green")] self.boxes = [Box(290, 245, 280, 30)] for y in range(-200, 300, 80): self.stars.append(Star(720, y, "red")) for x in range(320, 650, 80): self.stars.append(Star(x, 160))
def __init__(self): LevelBase.__init__(self) self.stars = [] for y in range(270, 480, 80): self.stars.append(Star(250, y, "red")) self.stars.append(Star(650, y, "red")) self.stars.append(Star(330, y)) self.stars.append(Star(410, y)) self.stars.append(Star(490, y)) self.stars.append(Star(570, y))
def __init__(self): LevelBase.__init__(self) self.stars = [Star(350, 200, "red"), Star(550, 200, "red"), Star(750, 200, "red")] for y in range(170, 440, 70): self.stars.append(Star(150, y)) self.stars.append(Star(250, y)) self.stars.append(Star(450, y)) self.stars.append(Star(650, y)) self.moveup = False self.movingStars = self.stars[:3]
def __init__(self): LevelBase.__init__(self) self.stars = [] for x in range(170, 770, 320): self.stars.append(Star(x, 400)) self.stars.append(Star(x + 160, 400, "blue")) for x in range(170, 770, 160): self.stars.append(Star(x, 200, "red")) for y in range(200, 401, 100): self.stars.append(Star(750, y, "red"))
def __init__(self): LevelBase.__init__(self) self.stars = [Star(450, 220, "blue")] self.centerX = 450 self.centerY = 220 i = 0 while i < math.pi * 2: self.stars.append(Star(self.centerX + 200 * math.sin(i), self.centerY + 200 * math.cos(i), "red")) i += math.pi / 6 self.stars.append(Star(self.centerX + 200 * math.sin(i), self.centerY + 200 * math.cos(i))) i += math.pi / 6
def __init__(self): LevelBase.__init__(self) self.stars = [] for y in range(-360, 450, 80): self.stars.append(Star(730, y, "red")) for x in range(40, 650, 80): self.stars.append(Star(x, -300)) self.stars.append(Star(x, -380, "green")) for x in range(40, 650, 80): self.stars.append(Star(x, -80, "green")) self.stars.append(Star(x, 0,)) self.boxes = [Box(480, 280, 200, 30), Box(490, 60, 170, 30), Box(20, -170, 200, 30)] self.movingBox = self.boxes[1] self.moveLeft = True
def __init__(self): LevelBase.__init__(self) self.stars = [] for x in range(240, 650, 80): self.stars.append(Star(x, -500)) self.stars.append(Star(x, -580, "green")) for x in range(240, 650, 80): self.stars.append(Star(x, 0, "red")) self.stars.append(Star(x, -80, "red")) self.stars.append(Star(x, -160, "red")) self.stars.append(Star(x, -240, "red")) self.boxes = [Box(80, 60, 100, 30), Box(300, -320, 100, 30), Box(80, -170, 100, 30),Box(80, 280, 100, 30), Box(500, 50, 30, 430) ] self.movingBoxes = self.boxes[:2] self.moveLeft = True
def __init__(self): LevelBase.__init__(self) self.stars = [Star(50, -75, "blue")] for x in range(240, 650, 80): self.stars.append(Star(x, -500)) for x in range(240, 650, 80): self.stars.append(Star(x, -280, "red")) for y in range(-160, 50, 80): self.stars.append(Star(470, y, "red")) self.boxes = [Box(80, -350, 20, 40), Box(300, -350, 20, 40), Box(0, -30, 110, 30), Box(50, 280, 80, 30), Box(400, 50, 30, 430), Box(0, -150, 100, 30) ] self.movingBoxes = self.boxes[:2] self.moveLeft = True for x in range(500, 750, 80): for y in range(260, 430, 80): self.stars.append(Star(x, y, "blue"))
def __init__(self): LevelBase.__init__(self) self.stars = [] for x in range(150, 500, 70): self.stars.append(Star(x, 170, "blue")) self.stars.append(Star(x, 240)) for x in range(500, 680, 70): self.stars.append(Star(x, 170, "red")) self.stars.append(Star(x, 240, "red")) for x in range(220, 500, 70): self.stars.append(Star(x, 350, "red")) self.stars.append(Star(x, 420, "red")) for x in range(500, 750, 70): self.stars.append(Star(x, 350)) self.stars.append(Star(x, 420, "blue"))
def __init__(self): LevelBase.__init__(self) self.stars = []
def __init__(self): LevelBase.__init__(self) self.stars = [Star(280, 190, "red"), Star(480, 190, "red"), Star(680, 190, "red")] for x in range(170, 770, 80): self.stars.append(Star(x, 400))
def __init__(self): LevelBase.__init__(self) self.stars = [ Star(720, 190), Star(60, -180), Star(300, -1000, "blue"), Star(380, -1000, "blue"), Star(460, -1000, "blue"), Star(750, -510, "red")] self.boxes = [ Box(770, -400, 20, 860), Box(700, 240, 70, 20), Box(400, 5, 70, 20), Box(0, -120, 250, 20), Box(0, -320, 140, 20), Box(100, -520, 600, 20), Box(100, -720, 600, 20), Box(770, -1500, 20, 920) ]
def __init__(self): LevelBase.__init__(self) self.stars = [] for x in range(170, 770, 160): for y in range(250, 430, 160): self.stars.append(Star(x, y, "blue"))
def __init__(self): LevelBase.__init__(self) self.stars = [Star(300, 300, "red"), Star(220, 400), Star(300, 400, "red"), Star(390, 400), Star(550, 300, "red"), Star(470, 400), Star(550, 400, "red"), Star(640, 400),]
def __init__(self): LevelBase.__init__(self) self.stars = [] for x in range(170, 650, 80): for y in range(250, 430, 80): self.stars.append(Star(x, y))
def __init__(self): LevelBase.__init__(self) for y in range(200, 450, 80): self.stars.append(Star(500, y, "red"))