def delete(self): try: self.DistributedSuitAI_deleted except: self.DistributedSuitAI_deleted = 1 del self.aiChar del self.brain del self.aiBehaviors del self.boss del self.continuePathId del self.attackId del self.name del self.anim del self.state del self.damage del self.health del self.type del self.team del self.head del self.skeleton del self.dmg_lbl del self.lbl_int del self.bean del self.currentPath del self.avatarType del self.walkTrack del self.suitHealTrack del self.backup del self.lateX del self.lateY del self.currentPathQueue DistributedAvatarAI.delete(self) DistributedSmoothNodeAI.delete(self) return
def delete(self): self.DELETED = True del self.brain del self.itemDropper del self.lateX del self.lateY del self.anim del self.currentPath del self.currentPathQueue del self.suitState del self.suitPlan del self.variant del self.stateTimestamp del self.startPoint del self.endPoint del self.level del self.suitMgr del self.healthChangeEvent del self.animStateChangeEvent del self.requestedBehaviors del self.track del self.deathAnim del self.deathTimeLeft DistributedAvatarAI.delete(self) DistributedSmoothNodeAI.delete(self)
def delete(self): self.DELETED = True del self.brain del self.itemDropper del self.lateX del self.lateY del self.anim del self.currentPath del self.currentPathQueue del self.suitState del self.suitPlan del self.variant del self.stateTimestamp del self.startPoint del self.endPoint del self.level del self.suitMgr del self.healthChangeEvent del self.animStateChangeEvent del self.requestedBehaviors del self.track del self.deathAnim del self.deathTimeLeft del self.comboData del self.comboDataTaskName del self.clearComboDataTime del self.showComboDamageTime del self.comboDamage DistributedAvatarAI.delete(self) DistributedSmoothNodeAI.delete(self)
def delete(self): try: self.DistributedToonAI_deleted except: gagIds = [] for gag in self.backpack.getGags(): gagIds.append(gag.getID()) self.b_setBackpackAmmo(gagIds, self.buildAmmoList(gagIds)) self.DistributedToonAI_deleted = 1 DistributedAvatarAI.delete(self) DistributedSmoothNodeAI.delete(self) self.questManager.cleanup() self.questManager = None self.tutDone = None self.token = None self.name = None self.anim = None self.chat = None self.health = None self.damage = None self.height = None self.gender = None self.headtype = None self.head = None self.legtype = None self.torsotype = None self.hr = None self.hg = None self.hb = None self.tr = None self.tg = None self.tb = None self.lr = None self.lg = None self.lb = None self.shir = None self.shig = None self.shib = None self.shor = None self.shog = None self.shob = None self.shirt = None self.short = None self.sleeve = None self.isdying = None self.isdead = None self.toon_legs = None self.toon_torso = None self.toon_head = None self.portal = None self.book = None self.place = None self.attackers = None return
def delete(self): try: self.DistributedToonAI_deleted except: if type(self.backpack) != types.IntType and self.backpack is not None: self.backpack.cleanup() self.backpack = None self.DistributedToonAI_deleted = 1 DistributedAvatarAI.delete(self) DistributedSmoothNodeAI.delete(self) self.questManager.cleanup() self.questManager = None self.tutDone = None self.token = None self.anim = None self.chat = None self.health = None self.damage = None self.height = None self.gender = None self.headtype = None self.head = None self.legtype = None self.torsotype = None self.hr = None self.hg = None self.hb = None self.tr = None self.tg = None self.tb = None self.lr = None self.lg = None self.lb = None self.shir = None self.shig = None self.shib = None self.shor = None self.shog = None self.shob = None self.shirt = None self.short = None self.sleeve = None self.isdying = None self.isdead = None self.toon_legs = None self.toon_torso = None self.toon_head = None self.portal = None self.book = None self.place = None self.attackers = None return