def unload(self): SuitHabitualBehavior.unload(self) if self.flyIval: self.flyIval.pause() self.flyIval = None del self.flyIval del self.canFly del self.isAirborne
def unload(self): SuitHabitualBehavior.unload(self) if self.backupCooldown: self.backupCooldown.pause() self.backupCooldown = None del self.backupLevel del self.backup_levels del self.backupAvailable return
def unload(self): SuitHabitualBehavior.unload(self) if self.flyIval: self.flyIval.pause() self.flyIval = None del self.flyIval del self.canFly del self.isAirborne return
def unload(self): SuitHabitualBehavior.unload(self) if self.suitHealTrack: self.suitHealTrack.pause() self.suitHealTrack = None if self.cooldownTrack: self.cooldownTrack.pause() self.cooldownTrack = None del self.suitHealTrack del self.cooldownTrack del self.maxHeal del self.minHeal del self.boss return