예제 #1
0
 def enterQuietZone(self, requestStatus):
     self.acceptOnce(self.quietZoneDoneEvent, self.handleQuietZoneDone,
                     [requestStatus])
     self.acceptOnce('enteredQuietZone', self.handleEnteredQuietZone,
                     [requestStatus])
     self.quietZoneStateData = QuietZoneState(self.quietZoneDoneEvent, 0)
     self.quietZoneStateData.load()
     self.quietZoneStateData.enter(requestStatus)
예제 #2
0
 def tutorialCreated(self, zoneId):
     # zoneId = the zone the tutorial resides in
     # tutId = the doId of the tutorial
     requestStatus = {'zoneId': zoneId}
     self.tutQuietZoneState = QuietZoneState('tutQuietZoneDone')
     self.tutQuietZoneState.load()
     self.tutQuietZoneState.enter(requestStatus)
     self.acceptOnce('tutQuietZoneDone', self.__handleTutQuietZoneDone)
예제 #3
0
 def tutorialCreated(self, zoneId):
     requestStatus = {'zoneId': zoneId}
     self.tutQuietZoneState = QuietZoneState('tutQuietZoneDone')
     self.tutQuietZoneState.load()
     self.tutQuietZoneState.enter(requestStatus)
     self.acceptOnce('tutQuietZoneDone', self.__handleTutQuietZoneDone)
예제 #4
0
class CogInvasionClientRepository(AstronClientRepository):
    notify = directNotify.newCategory('CIClientRepository')
    GameGlobalsId = DO_ID_COGINVASION
    SetZoneDoneEvent = 'CICRSetZoneDone'
    EmuSetZoneDoneEvent = 'CICREmuSetZoneDone'
    SetInterest = 'Set'
    ClearInterest = 'Clear'
    ClearInterestDoneEvent = 'CICRClearInterestDone'
    ITAG_PERM = 'perm'
    ITAG_AVATAR = 'avatar'
    ITAG_SHARD = 'shard'
    ITAG_WORLD = 'world'
    ITAG_GAME = 'game'

    def __init__(self, music, serverVersion):
        self.music = music
        self.serverVersion = serverVersion
        AstronClientRepository.__init__(self, ['phase_3/etc/direct.dc', 'phase_3/etc/toon.dc'])
        self.loginFSM = ClassicFSM('login', [State('off', self.enterOff, self.exitOff),
         State('connect', self.enterConnect, self.exitConnect),
         State('disconnect', self.enterDisconnect, self.exitDisconnect),
         State('avChoose', self.enterAvChoose, self.exitAvChoose),
         State('playingGame', self.enterPlayingGame, self.exitPlayingGame),
         State('serverUnavailable', self.enterServerUnavailable, self.exitServerUnavailable),
         State('makeAToon', self.enterMakeAToon, self.exitMakeAToon),
         State('submitNewToon', self.enterSubmitNewToon, self.exitSubmitNewToon),
         State('noShards', self.enterNoShards, self.exitNoShards),
         State('waitForSetAvatarResponse', self.enterWaitForSetAvatarResponse, self.exitWaitForSetAvatarResponse),
         State('waitForShardList', self.enterWaitForShardList, self.exitWaitForShardList),
         State('ejected', self.enterEjected, self.exitEjected),
         State('districtReset', self.enterDistrictReset, self.exitDistrictReset),
         State('died', self.enterDied, self.exitDied),
         State('betaInform', self.enterBetaInform, self.exitBetaInform)], 'off', 'off')
        self.loginFSM.enterInitialState()
        self.gameFSM = ClassicFSM('game', [State('off', self.enterGameOff, self.exitGameOff),
         State('waitForGameEnterResponse', self.enterWaitForGameEnterResponse, self.exitWaitForGameEnterResponse),
         State('playGame', self.enterPlayGame, self.exitPlayGame),
         State('closeShard', self.enterCloseShard, self.exitCloseShard),
         State('switchShards', self.enterSwitchShards, self.exitSwitchShards)], 'off', 'off')
        self.gameFSM.enterInitialState()
        self.avChooser = AvChooser(self.loginFSM)
        self.playGame = PlayGame(self.gameFSM, 'playGameDone')
        self.hoodMgr = HoodMgr()
        self.makeAToon = MakeAToon()
        self.loginToken = os.environ.get('LOGIN_TOKEN')
        self.serverAddress = os.environ.get('GAME_SERVER')
        self.serverURL = URLSpec('http://%s' % self.serverAddress)
        self.parentMgr.registerParent(CIGlobals.SPRender, render)
        self.parentMgr.registerParent(CIGlobals.SPHidden, hidden)
        self.adminAccess = False
        self.localAvChoice = None
        self.SuitsActive = 0
        self.BossActive = 0
        self.accServerTimesNA = 0
        self.maxAccServerTimesNA = 10
        self.setZonesEmulated = 0
        self.old_setzone_interest_handle = None
        self.setZoneQueue = Queue()
        self.accept(self.SetZoneDoneEvent, self._handleEmuSetZoneDone)
        self.handler = None
        self.__currentAvId = 0
        self.myDistrict = None
        self.activeDistricts = {}
        self.shardListHandle = None
        self.uberZoneInterest = None
        self.isShowingPlayerIds = False
        self.doBetaInform = True
        self.dTutorial = None
        self.requestedName = None
        self.whisperNoise = base.loadSfx('phase_3.5/audio/sfx/GUI_whisper_3.ogg')
        self.checkHttp()
        base.audio3d = Audio3DManager(base.sfxManagerList[0], camera)
        base.audio3d.setDropOffFactor(0)
        base.audio3d.setDopplerFactor(3.0)
        base.lifter = CollisionHandlerFloor()
        base.pusher = CollisionHandlerPusher()
        base.queue = CollisionHandlerQueue()
        base.minigame = None
        base.finalExitCallbacks.insert(0, self.__handleExit)
        self.csm = self.generateGlobalObject(DO_ID_CLIENT_SERVICES_MANAGER, 'ClientServicesManager')
        self.friendsManager = self.generateGlobalObject(DO_ID_FRIENDS_MANAGER, 'FriendsManager')
        SpeedHackChecker.startChecking()
        self.loginFSM.request('connect')
        return

    def __handleExit(self):
        try:
            base.localAvatar.b_setAnimState('teleportOut')
        except:
            pass

        self.gameFSM.request('closeShard', ['off'])

    def showPlayerIds(self):
        print 'Showing player ids...'
        self.isShowingPlayerIds = True
        for av in self.doId2do.values():
            if av.__class__.__name__ in ('DistributedToon', 'LocalToon', 'DistributedSuit'):
                av.showAvId()

    def hidePlayerIds(self):
        print 'Hiding player ids...'
        self.isShowingPlayerIds = False
        for av in self.doId2do.values():
            if av.__class__.__name__ in ('DistributedToon', 'LocalToon', 'DistributedSuit'):
                av.showName()

    def sendSetLocation(self, doId, parentId, zoneId):
        dg = PyDatagram()
        dg.addUint16(CLIENT_OBJECT_LOCATION)
        dg.addUint32(doId)
        dg.addUint32(parentId)
        dg.addUint32(zoneId)
        self.send(dg)

    def getNextSetZoneDoneEvent(self):
        return '%s-%s' % (self.EmuSetZoneDoneEvent, self.setZonesEmulated + 1)

    def getLastSetZoneDoneEvent(self):
        return '%s-%s' % (self.EmuSetZoneDoneEvent, self.setZonesEmulated)

    def getQuietZoneLeftEvent(self):
        return 'leftQuietZone-%s' % (id(self),)

    def sendSetZoneMsg(self, zoneId, visibleZoneList=None):
        event = self.getNextSetZoneDoneEvent()
        self.setZonesEmulated += 1
        parentId = base.localAvatar.defaultShard
        self.sendSetLocation(base.localAvatar.doId, parentId, zoneId)
        localAvatar.setLocation(parentId, zoneId)
        interestZones = zoneId
        if visibleZoneList is not None:
            interestZones = visibleZoneList
        self._addInterestOpToQueue(self.SetInterest, [parentId, interestZones, 'OldSetZoneEmulator'], event)
        return

    def resetInterestStateForConnectionLoss(self):
        self.old_setzone_interest_handle = None
        self.setZoneQueue.clear()
        return

    def _removeEmulatedSetZone(self, doneEvent):
        self._addInterestOpToQueue(self.ClearInterest, None, doneEvent)
        return

    def _addInterestOpToQueue(self, op, args, event):
        self.setZoneQueue.push([op, args, event])
        if len(self.setZoneQueue) == 1:
            self._sendNextSetZone()

    def _sendNextSetZone(self):
        op, args, event = self.setZoneQueue.top()
        if op == self.SetInterest:
            parentId, interestZones, name = args
            if self.old_setzone_interest_handle == None:
                self.old_setzone_interest_handle = self.addInterest(parentId, interestZones, name, self.SetZoneDoneEvent)
            else:
                self.alterInterest(self.old_setzone_interest_handle, parentId, interestZones, name, self.SetZoneDoneEvent)
        else:
            if op == self.ClearInterest:
                self.removeInterest(self.old_setzone_interest_handle, self.SetZoneDoneEvent)
                self.old_setzone_interest_handle = None
            else:
                self.notify.error('unknown setZone op: %s' % op)
        return

    def _handleEmuSetZoneDone(self):
        op, args, event = self.setZoneQueue.pop()
        queueIsEmpty = self.setZoneQueue.isEmpty()
        if event is not None:
            messenger.send(event)
        if not queueIsEmpty:
            self._sendNextSetZone()
        return

    def enterSwitchShards(self, shardId, hoodId, zoneId, avId):
        self._switchShardParams = [
         shardId, hoodId, zoneId, avId]
        self.removeShardInterest(self._handleOldShardGone)

    def _handleOldShardGone(self):
        status = {}
        status['hoodId'] = self._switchShardParams[1]
        status['zoneId'] = self._switchShardParams[2]
        status['avId'] = self._switchShardParams[3]
        print status['avId']
        self.gameFSM.request('waitForGameEnterResponse', [status, self._switchShardParams[0]])

    def exitSwitchShards(self):
        del self._switchShardParams

    def enterBetaInform(self):
        msg = 'There may be some features that are present in the game, but are neither finished nor fully functional yet.\n\nAre you sure you want to enter?'
        self.dialog = GlobalDialog(message=msg, style=1, doneEvent='gameEnterChoice')
        self.dialog.show()
        self.acceptOnce('gameEnterChoice', self.handleGameEnterChoice)

    def handleGameEnterChoice(self):
        value = self.dialog.getValue()
        if value:
            self.loginFSM.request('avChoose')
        else:
            sys.exit()

    def exitBetaInform(self):
        self.ignore('gameEnterChoice')
        self.dialog.cleanup()
        del self.dialog

    def enterCloseShard(self, nextState='avChoose'):
        self.setNoNewInterests(True)
        self._removeLocalAvFromStateServer(nextState)

    def exitCloseShard(self):
        self.setNoNewInterests(False)
        self.ignore(self.ClearInterestDoneEvent)

    def _removeLocalAvFromStateServer(self, nextState):
        self.sendSetAvatarIdMsg(0)
        self._removeAllOV()
        callback = Functor(self.loginFSM.request, nextState)
        self.removeShardInterest(callback)

    def removeShardInterest(self, callback):
        self._removeCurrentShardInterest(Functor(self._removeShardInterestComplete, callback))

    def _removeShardInterestComplete(self, callback):
        self.cache.flush()
        self.doDataCache.flush()
        callback()

    def _removeCurrentShardInterest(self, callback):
        if self.old_setzone_interest_handle is None:
            callback()
            return
        self.acceptOnce(self.ClearInterestDoneEvent, Functor(self._removeCurrentUberZoneInterest, callback))
        self._removeEmulatedSetZone(self.ClearInterestDoneEvent)
        return

    def _removeCurrentUberZoneInterest(self, callback):
        self.acceptOnce(self.ClearInterestDoneEvent, Functor(self._removeShardInterestDone, callback))
        self.removeInterest(self.uberZoneInterest, self.ClearInterestDoneEvent)

    def _removeShardInterestDone(self, callback):
        self.uberZoneInterest = None
        callback()
        return

    def _removeAllOV(self):
        owners = self.doId2ownerView.keys()
        for doId in owners:
            self.disableDoId(doId, ownerView=True)

    def enterDied(self):
        self.deathDialog = GlobalDialog(message=CIGlobals.SuitDefeatMsg, style=2, doneEvent='deathChoice')
        self.deathDialog.show()
        self.acceptOnce('deathChoice', self.handleDeathChoice)

    def handleDeathChoice(self):
        value = self.deathDialog.getValue()
        if value:
            self.loginFSM.request('avChoose')
        else:
            sys.exit()

    def exitDied(self):
        self.deathDialog.cleanup()
        del self.deathDialog
        self.ignore('deathChoice')

    def enterConnect(self):
        self.connectingDialog = GlobalDialog(message=CIGlobals.ConnectingMsg)
        self.connectingDialog.show()
        self.connect([self.serverURL], successCallback=self.handleConnected, failureCallback=self.handleConnectFail)

    def handleConnected(self):
        self.notify.info('Sending CLIENT_HELLO...')
        self.acceptOnce('CLIENT_HELLO_RESP', self.handleClientHelloResp)
        self.acceptOnce('CLIENT_EJECT', self.handleEjected)
        self.acceptOnce('LOST_CONNECTION', self.handleLostConnection)
        AstronClientRepository.sendHello(self, self.serverVersion)

    def handleLostConnection(self):
        self.deleteAllObjects()
        self.loginFSM.request('disconnect', [1])

    def deleteAllObjects(self):
        for doId in self.doId2do.keys():
            obj = self.doId2do[doId]
            if hasattr(base, 'localAvatar'):
                if doId != base.localAvatar.doId:
                    if obj.__class__.__name__ not in ('ClientServicesManager', 'DistributedDistrict',
                                                      'FriendsManager', 'HolidayManager',
                                                      'NameServicesManager'):
                        self.deleteObject(doId)
            else:
                self.deleteObject(doId)

    def handleEjected(self, errorCode, reason):
        self.notify.info('OMG I WAS EJECTED!')
        self.ignore('LOST_CONNECTION')
        errorMsg = ErrorCode2ErrorMsg.get(errorCode, None) or UnknownErrorMsg % errorCode
        self.loginFSM.request('ejected', [errorMsg])
        return

    def handleClientHelloResp(self):
        self.notify.info('Got CLIENT_HELLO_RESP!')
        self.acceptOnce(self.csm.getLoginAcceptedEvent(), self.handleLoginAccepted)
        self.csm.d_requestLogin(self.loginToken)

    def handleLoginAccepted(self):
        self.notify.info('Woo-hoo, I am authenticated!')
        base.cr.holidayManager = self.generateGlobalObject(DO_ID_HOLIDAY_MANAGER, 'HolidayManager')
        base.cr.nameServicesManager = self.generateGlobalObject(DO_ID_NAME_SERVICES_MANAGER, 'NameServicesManager')
        self.loginFSM.request('waitForShardList')

    def handleConnectFail(self, foo1, foo2):
        self.notify.info('Could not connect to gameserver, notifying user.')
        self.connectingDialog.cleanup()
        self.connectingDialog = GlobalDialog(message=CIGlobals.NoConnectionMsg % self.serverAddress + ' ' + CIGlobals.TryAgain, style=2, doneEvent='connectFail')
        self.connectingDialog.show()
        self.acceptOnce('connectFail', self.handleConnectFailButton)

    def handleConnectFailButton(self):
        value = self.connectingDialog.getValue()
        if value:
            self.loginFSM.request('connect')
        else:
            sys.exit()

    def exitConnect(self):
        self.ignore('connectFail')
        self.ignore('CLIENT_HELLO_RESP')
        self.ignore(self.csm.getLoginAcceptedEvent())
        self.connectingDialog.cleanup()
        del self.connectingDialog

    def enterEjected(self, errorMsg):
        self.ejectDialog = GlobalDialog(message=errorMsg, style=3, doneEvent='ejectDone')
        self.ejectDialog.show()
        self.acceptOnce('ejectDone', sys.exit)

    def exitEjected(self):
        self.ignore('ejectDone')
        self.ejectDialog.cleanup()
        del self.ejectDialog

    def enterServerUnavailable(self):
        self.notify.info(CIGlobals.ServerUnavailable)
        self.serverNA = GlobalDialog(message=CIGlobals.ServerUnavailable, style=4, doneEvent='serverNAEvent')
        self.serverNA.show()
        self.acceptOnce('serverNAEvent', sys.exit)
        self.startServerNAPoll()

    def startServerNAPoll(self):
        self.notify.info('Starting server poll...')
        self.accServerTimesNA = 1
        taskMgr.add(self.serverNAPoll, 'serverNAPoll')

    def serverNAPoll(self, task):
        dg = PyDatagram()
        dg.addUint16(ACC_IS_SERVER_UP)
        self.send(dg)
        task.delayTime = 3.0
        return Task.again

    def __handleServerNAResp(self, resp):
        if resp == ACC_SERVER_UP:
            taskMgr.remove('serverNAPoll')
            self.loginFSM.request(self.loginFSM.getLastState().getName())
        else:
            self.accServerTimesNA += 1
            if self.accServerTimesNA >= self.maxAccServerTimesNA:
                taskMgr.remove('serverNAPoll')
                self.notify.info('Giving up on polling account server after %s times.' % self.accServerTimesNA)
                self.loginFSM.request('disconnect', enterArgList=[1])
                self.accServerTimesNA = 0

    def exitServerUnavailable(self):
        self.ignore('serverNAEvent')
        self.serverNA.cleanup()
        del self.serverNA

    def enterOff(self):
        pass

    def exitOff(self):
        pass

    def enterAvChoose(self):
        ModelPool.garbageCollect()
        TexturePool.garbageCollect()
        self.avChooser.load()
        self.avChooser.enter()
        if not self.music:
            self.music = base.loadMusic(CIGlobals.getThemeSong())
            base.playMusic(self.music, volume=0.75, looping=1)
        self.accept('enterMakeAToon', self.__handleMakeAToonReq)
        self.accept('avChooseDone', self.__handleAvChooseDone)

    def __handleMakeAToonReq(self, slot):
        self.loginFSM.request('makeAToon', [slot])

    def __handleAvChooseDone(self, avChoice):
        print '------- AvChooseDone -------'
        print 'Toon name: %s' % avChoice.getName()
        print 'Slot: %s' % avChoice.getSlot()
        print 'DNA: %s' % avChoice.getDNA()
        self.loginFSM.request('waitForSetAvatarResponse', [avChoice])

    def exitAvChoose(self):
        self.avChooser.exit()
        self.avChooser.unload()
        self.ignore('enterMakeAToon')
        self.ignore('avChooseDone')

    def handlePlayGame(self, msgType, di):
        if msgType == CLIENT_ENTER_OBJECT_REQUIRED_OTHER_OWNER:
            self.handleGenerateWithRequiredOtherOwner(msgType, di)
        else:
            AstronClientRepository.handleDatagram(self, di)

    def enterPlayingGame(self):
        zoneId = localAvatar.getLastHood()
        hoodId = ZoneUtil.getHoodId(zoneId)
        status = {'hoodId': hoodId, 'zoneId': zoneId, 
           'avId': self.localAvId}
        shardId = self.myDistrict.doId
        self.gameFSM.request('waitForGameEnterResponse', [status, shardId])

    def exitPlayingGame(self):
        self.deleteAllObjects()
        self.handler = None
        self.gameFSM.request('off')
        if hasattr(base, 'localAvatar'):
            camera.reparentTo(render)
            camera.setPos(0, 0, 0)
            camera.setHpr(0, 0, 0)
            del base.localAvatar
            del __builtins__['localAvatar']
        self.localAvChoice = None
        if loader.inBulkBlock:
            loader.endBulkLoad(loader.blockName)
        return

    def enterNoShards(self):
        self.noShardDialog = GlobalDialog(message=CIGlobals.NoShardsMsg + ' ' + CIGlobals.TryAgain, style=2, doneEvent='noShardsDone')
        self.noShardDialog.show()
        self.acceptOnce('noShardsDone', self.handleNoShardsDone)

    def handleNoShardsDone(self):
        value = self.noShardDialog.getValue()
        if value:
            self.loginFSM.request('waitForShardList')
        else:
            sys.exit()

    def exitNoShards(self):
        self.noShardDialog.cleanup()
        del self.noShardDialog
        self.ignore('noShardsDone')

    def enterWaitForShardList(self):
        self.shardListHandle = self.addTaggedInterest(self.GameGlobalsId, CIGlobals.DistrictZone, self.ITAG_PERM, 'localShardList', event='shardList_complete')
        self.acceptOnce('shardList_complete', self._handleShardListComplete)

    def _handleShardListComplete(self):
        if self._shardsAreAvailable():
            self.myDistrict = self._chooseAShard()
            if self.doBetaInform:
                self.loginFSM.request('betaInform')
            else:
                self.loginFSM.request('avChoose')
            taskMgr.add(self.monitorDistrict, 'monitorMyDistrict')
        else:
            self.loginFSM.request('noShards')

    def monitorDistrict(self, task):
        if self.myDistrict is None and self.isConnected():
            self.loginFSM.request('districtReset')
            return task.done
        return task.cont

    def _shardsAreAvailable(self):
        for shard in self.activeDistricts.values():
            if shard.available:
                return True

        return False

    def _chooseAShard(self):
        choices = []
        for shard in self.activeDistricts.values():
            choices.append(shard)

        return random.choice(choices)

    def exitWaitForShardList(self):
        self.ignore('shardList_complete')

    def enterDistrictReset(self):
        self.districtResetDialog = GlobalDialog(message=CIGlobals.DistrictResetMsg, style=3, doneEvent='distresetdone')
        self.districtResetDialog.show()
        self.acceptOnce('distresetdone', sys.exit)

    def exitDistrictReset(self):
        self.districtResetDialog.cleanup()
        del self.districtResetDialog

    def enterWaitForSetAvatarResponse(self, choice):
        self.sendSetAvatarMsg(choice)

    def enterLoadDone(self):
        self.loginFSM.request('playingGame')

    def __handleSetAvatarResponse(self, avId, di):
        print 'Entering game...'
        enterLoad = EnterLoad(self.enterLoadDone)
        dclass = self.dclassesByName['DistributedToon']
        localAvatar = LocalToon.LocalToon(base.cr)
        localAvatar.dclass = dclass
        base.localAvatar = localAvatar
        __builtins__['localAvatar'] = base.localAvatar
        localAvatar.doId = avId
        self.localAvId = avId
        parentId = None
        zoneId = None
        localAvatar.setLocation(parentId, zoneId)
        localAvatar.generateInit()
        localAvatar.generate()
        dclass.receiveUpdateBroadcastRequiredOwner(localAvatar, di)
        localAvatar.announceGenerate()
        localAvatar.postGenerateMessage()
        self.doId2do[avId] = localAvatar
        localAvatar.hoodsDiscovered = [
         1000, 2000, 3000, 4000, 5000, 9000]
        localAvatar.teleportAccess = [1000, 2000, 3000, 4000, 5000, 9000]
        enterLoad.load()
        del enterLoad
        return

    def exitWaitForSetAvatarResponse(self):
        self.ignore(self.csm.getSetAvatarEvent())

    def enterWaitForGameEnterResponse(self, status, shardId):
        if shardId is not None:
            district = self.activeDistricts[shardId]
        else:
            district = None
        if not district:
            self.loginFSM.request('noShards')
            return
        self.myDistrict = district
        self.notify.info('Entering shard %s' % shardId)
        localAvatar.setLocation(shardId, status['zoneId'])
        localAvatar.defaultShard = shardId
        self.handleEnteredShard(status)
        return

    def handleEnteredShard(self, status):
        self.uberZoneInterest = self.addInterest(localAvatar.defaultShard, CIGlobals.UberZone, 'uberZone', 'uberZoneInterestComplete')
        self.acceptOnce('uberZoneInterestComplete', self.uberZoneInterestComplete, [status])

    def uberZoneInterestComplete(self, status):
        self.__gotTimeSync = 0
        if self.timeManager == None:
            print 'No time manager'
            DistributedSmoothNode.globalActivateSmoothing(0, 0)
            self.gotTimeSync(status)
        else:
            print 'Time manager found'
            DistributedSmoothNode.globalActivateSmoothing(1, 0)
            if self.timeManager.synchronize('startup'):
                self.accept('gotTimeSync', self.gotTimeSync, [status])
            else:
                self.gotTimeSync(status)
        return

    def exitWaitForGameEnterResponse(self):
        self.ignore('uberZoneInterestComplete')

    def gotTimeSync(self, status):
        self.notify.info('gotTimeSync')
        self.ignore('gotTimeSync')
        self.__gotTimeSync = 1
        self.prepareToEnter(status)

    def prepareToEnter(self, status):
        if not self.__gotTimeSync:
            self.notify.info('still waiting for time sync')
            return
        self.gameFSM.request('playGame', [status])

    def enterMakeAToon(self, slot):
        if self.music:
            self.music.stop()
            self.music = None
        self.makeAToon.setSlot(slot)
        self.makeAToon.loadEnviron()
        self.makeAToon.load()
        self.makeAToon.matFSM.request('genderShop')
        self.acceptOnce('quitCreateAToon', self.__handleMakeAToonQuit)
        self.acceptOnce('createAToonFinished', self.__handleMakeAToonDone)
        return

    def __handleMakeAToonQuit(self):
        self.loginFSM.request('avChoose')

    def __handleMakeAToonDone(self, dnaStrand, slot, name):
        self.loginFSM.request('submitNewToon', enterArgList=[dnaStrand, slot, name])

    def exitMakeAToon(self):
        self.makeAToon.setSlot(-1)
        self.makeAToon.enterExit(None)
        self.ignore('quitCreateAToon')
        self.ignore('createAToonFinished')
        return

    def enterSubmitNewToon(self, dnaStrand, slot, name, skipTutorial=0):
        self.submittingDialog = GlobalDialog(message=CIGlobals.Submitting)
        self.submittingDialog.show()
        self.acceptOnce(self.csm.getToonCreatedEvent(), self.__handleSubmitNewToonResp)
        self.csm.sendSubmitNewToon(dnaStrand, slot, name, skipTutorial)

    def __handleSubmitNewToonResp(self, avId):
        if self.requestedName is not None:
            self.nameServicesManager.d_requestName(self.requestedName, avId)
            self.requestedName = None
        self.loginFSM.request('avChoose')
        return

    def exitSubmitNewToon(self):
        self.ignore(self.csm.getToonCreatedEvent())
        self.submittingDialog.cleanup()
        del self.submittingDialog

    def enterGameOff(self):
        pass

    def exitGameOff(self):
        pass

    def enterPlayGame(self, status):
        if self.music:
            self.music.stop()
            self.music = None
        base.transitions.noFade()
        if self.localAvChoice == None:
            self.notify.error('called enterPlayGame() without self.localAvChoice being set!')
            return
        if localAvatar.getTutorialCompleted() == 1 or True:
            zoneId = status['zoneId']
            hoodId = status['hoodId']
            avId = status['avId']
            self.playGame.load()
            self.playGame.enter(hoodId, zoneId, avId)
        else:
            self.sendQuietZoneRequest()
            localAvatar.sendUpdate('createTutorial')
        self.myDistrict.d_joining()
        return

    def tutorialCreated(self, zoneId):
        requestStatus = {'zoneId': zoneId}
        self.tutQuietZoneState = QuietZoneState('tutQuietZoneDone')
        self.tutQuietZoneState.load()
        self.tutQuietZoneState.enter(requestStatus)
        self.acceptOnce('tutQuietZoneDone', self.__handleTutQuietZoneDone)

    def __handleTutQuietZoneDone(self):
        self.tutQuietZoneState.exit()
        self.tutQuietZoneState.unload()
        del self.tutQuietZoneState

    def exitPlayGame(self):
        self.ignore('tutQuietZoneDone')
        if hasattr(self, 'tutQuietZoneDone'):
            self.tutQuietZoneState.exit()
            self.tutQuietZoneState.unload()
            del self.tutQuietZoneState
        if self.music:
            self.music.stop()
            self.music = None
        self.playGame.exit()
        self.playGame.unload()
        return

    def enterDisconnect(self, isPlaying, booted=0, bootReason=None):
        self.notify.info('Disconnect details: isPlaying = %s, booted = %s, bootReason = %s' % (
         isPlaying, booted, bootReason))
        style = 3
        if isPlaying == 1:
            if not booted:
                msg = CIGlobals.DisconnectionMsg
        else:
            if not booted:
                msg = CIGlobals.JoinFailureMsg
        if self.isConnected():
            self.sendDisconnect()
        self.disconnectDialog = GlobalDialog(message=msg, style=style, doneEvent='disconnectDone')
        self.disconnectDialog.show()
        if style == 3:
            self.acceptOnce('disconnectDone', sys.exit)
        else:
            self.acceptOnce('disconnectDone', self.handleDisconnectDone)

    def handleDisconnectDone(self):
        value = self.disconnectDialog.getValue()
        if value:
            self.loginFSM.request('connect')
        else:
            sys.exit()

    def exitDisconnect(self):
        self.ignore('disconnectDone')
        self.disconnectDialog.cleanup()
        del self.disconnectDialog

    def renderFrame(self):
        gsg = base.win.getGsg()
        if gsg:
            render2d.prepareScene(gsg)
        base.graphicsEngine.renderFrame()

    def handleDatagram(self, di):
        if self.notify.getDebug():
            print 'ClientRepository received datagram:'
        msgType = self.getMsgType()
        self.currentSenderId = None
        if self.handler == None:
            self.astronHandle(di)
        else:
            self.handler(msgType, di)
        self.considerHeartbeat()
        return

    def astronHandle(self, di):
        AstronClientRepository.handleDatagram(self, di)

    def handleQuietZoneGenerateWithRequired(self, di):
        doId = di.getUint32()
        parentId = di.getUint32()
        zoneId = di.getUint32()
        classId = di.getUint16()
        dclass = self.dclassesByNumber[classId]
        if dclass.getClassDef().neverDisable:
            dclass.startGenerate()
            distObj = self.generateWithRequiredFields(dclass, doId, di, parentId, zoneId)
            dclass.stopGenerate()

    def handleQuietZoneGenerateWithRequiredOther(self, di):
        doId = di.getUint32()
        parentId = di.getUint32()
        zoneId = di.getUint32()
        classId = di.getUint16()
        dclass = self.dclassesByNumber[classId]
        if dclass.getClassDef().neverDisable:
            dclass.startGenerate()
            distObj = self.generateWithRequiredOtherFields(dclass, doId, di, parentId, zoneId)
            dclass.stopGenerate()

    def handleQuietZoneUpdateField(self, di):
        di2 = DatagramIterator(di)
        doId = di2.getUint32()
        if doId in self.deferredDoIds:
            args, deferrable, dg0, updates = self.deferredDoIds[doId]
            dclass = args[2]
            if not dclass.getClassDef().neverDisable:
                return
        else:
            do = self.getDo(doId)
            if do:
                if not do.neverDisable:
                    return
        AstronClientRepository.handleUpdateField(self, di)

    def handleDelete(self, di):
        doId = di.getUint32()
        self.deleteObject(doId)

    def _abandonShard(self):
        for doId, obj in self.doId2do.items():
            if obj.parentId == localAvatar.defaultShard and obj is not localAvatar:
                self.deleteObject(doId)

    def handleEnterObjectRequiredOwner(self, di):
        if self.loginFSM.getCurrentState().getName() == 'waitForSetAvatarResponse':
            doId = di.getUint32()
            parentId = di.getUint32()
            zoneId = di.getUint32()
            dclassId = di.getUint16()
            self.__handleSetAvatarResponse(doId, di)

    def addTaggedInterest(self, parentId, zoneId, mainTag, desc, otherTags=[], event=None):
        return self.addInterest(parentId, zoneId, desc, event)

    def sendSetAvatarMsg(self, choice):
        avId = choice.getAvId()
        self.sendSetAvatarIdMsg(avId)
        self.localAvChoice = choice

    def sendSetAvatarIdMsg(self, avId):
        if avId != self.__currentAvId:
            self.__currentAvId = avId
            self.csm.sendSetAvatar(avId)

    def sendQuietZoneRequest(self):
        self.sendSetZoneMsg(CIGlobals.QuietZone)
예제 #5
0
class World(StateData):
    notify = directNotify.newCategory('World')

    def __init__(self, doneEvent):
        StateData.__init__(self, doneEvent)
        self.fsm = ClassicFSM('World', [
            State('off', self.enterOff, self.exitOff, ['quietZone']),
            State(
                'quietZone', self.enterQuietZone, self.exitQuietZone,
                ['TTHood', 'BRHood', 'DLHood', 'MLHood', 'DGHood', 'DDHood']),
            State('TTHood', self.enterTTHood, self.exitTTHood, ['quietZone']),
            State('BRHood', self.enterBRHood, self.exitBRHood, ['quietZone']),
            State('DLHood', self.enterDLHood, self.exitDLHood, ['quietZone']),
            State('MLHood', self.enterMLHood, self.exitMLHood, ['quietZone']),
            State('DGHood', self.enterDGHood, self.exitDGHood, ['quietZone']),
            State('DDHood', self.enterDDHood, self.exitDDHood, ['quietZone'])
        ], 'off', 'off')
        self.fsm.enterInitialState()
        self.hoodDoneEvent = 'hoodDone'
        self.hood = None
        self.quietZoneDoneEvent = uniqueName('quietZoneDone')
        self.quietZoneStateData = None
        self.place = None
        self.lastHood = None

    def enter(self, requestStatus):
        StateData.enter(self)
        self.fsm.request('quietZone', [requestStatus])

    def exit(self):
        StateData.exit(self)

    def enterOff(self):
        pass

    def exitOff(self):
        pass

    def loadDNAStore(self):
        if hasattr(self, 'dnaStore'):
            self.dnaStore.reset_nodes()
            self.dnaStore.reset_hood_nodes()
            self.dnaStore.reset_place_nodes()
            self.dnaStore.reset_hood()
            self.dnaStore.reset_fonts()
            self.dnaStore.reset_DNA_vis_groups()
            self.dnaStore.reset_textures()
            self.dnaStore.reset_block_numbers()
            self.dnaStore.reset_block_zones()
            self.dnaStore.reset_suit_points()
            del self.dnaStore

        self.dnaStore = DNAStorage()
        loadDNAFile(self.dnaStore, 'phase_4/dna/storage.pdna')
        self.dnaStore.storeFont('humanist', CIGlobals.getToonFont())
        self.dnaStore.storeFont('mickey', CIGlobals.getMickeyFont())
        self.dnaStore.storeFont('suit', CIGlobals.getSuitFont())
        base.cr.playGame.dnaStore = self.dnaStore
        loadDNAFile(self.dnaStore, 'phase_3.5/dna/storage_interior.pdna')

    def enterQuietZone(self, requestStatus):
        self.acceptOnce(self.quietZoneDoneEvent, self.handleQuietZoneDone,
                        [requestStatus])
        self.acceptOnce('enteredQuietZone', self.handleEnteredQuietZone,
                        [requestStatus])
        self.quietZoneStateData = QuietZoneState(self.quietZoneDoneEvent, 0)
        self.quietZoneStateData.load()
        self.quietZoneStateData.enter(requestStatus)

    def handleEnteredQuietZone(self, requestStatus):
        hoodId = requestStatus['hoodId']
        hoodClass = self.Hood2HoodClass[hoodId]
        base.transitions.noTransitions()
        loader.beginBulkLoad('hood', hoodId, 100)
        self.loadDNAStore()
        self.hood = hoodClass(self.fsm, self.hoodDoneEvent, self.dnaStore,
                              hoodId)
        base.cr.playGame.hood = self.hood
        self.hood.load()

        hoodId = requestStatus['hoodId']
        hoodState = self.Hood2HoodState[hoodId]
        self.fsm.request(hoodState, [requestStatus], exitCurrent=0)
        self.quietZoneStateData.fsm.request('waitForSetZoneResponse')

    def handleQuietZoneDone(self, requestStatus):
        self.hood.enterTheLoader(requestStatus)
        self.hood.loader.enterThePlace(requestStatus)
        loader.endBulkLoad('hood')
        self.exitQuietZone()

    def exitQuietZone(self):
        self.ignore('enteredQuietZone')
        self.ignore(self.quietZoneDoneEvent)
        self.quietZoneStateData.exit()
        self.quietZoneStateData.unload()
        self.quietZoneStateData = None

    def setPlace(self, place):
        self.place = place

    def getPlace(self):
        return self.place
class PlayGame(StateData):
    notify = directNotify.newCategory('PlayGame')

    Hood2HoodClass = {
        CIGlobals.ToontownCentral: TTHood.TTHood,
        CIGlobals.MinigameArea: MGHood.MGHood,
        CIGlobals.TheBrrrgh: BRHood.BRHood,
        CIGlobals.DonaldsDreamland: DLHood.DLHood,
        CIGlobals.MinniesMelodyland: MLHood.MLHood,
        CIGlobals.DaisyGardens: DGHood.DGHood,
        CIGlobals.DonaldsDock: DDHood.DDHood,
        CIGlobals.BattleTTC: CTCHood.CTCHood
    }
    Hood2HoodState = {
        CIGlobals.ToontownCentral: 'TTHood',
        CIGlobals.MinigameArea: 'MGHood',
        CIGlobals.TheBrrrgh: 'BRHood',
        CIGlobals.DonaldsDreamland: 'DLHood',
        CIGlobals.MinniesMelodyland: 'MLHood',
        CIGlobals.DaisyGardens: 'DGHood',
        CIGlobals.DonaldsDock: 'DDHood',
        CIGlobals.BattleTTC: 'CTCHood'
    }

    def __init__(self, parentFSM, doneEvent):
        StateData.__init__(self, "playGameDone")
        self.doneEvent = doneEvent
        self.fsm = ClassicFSM('World', [
            State('off', self.enterOff, self.exitOff, ['quietZone']),
            State('quietZone', self.enterQuietZone, self.exitQuietZone, [
                'TTHood', 'BRHood', 'DLHood', 'MLHood', 'DGHood', 'DDHood',
                'MGHood', 'CTCHood'
            ]),
            State('TTHood', self.enterTTHood, self.exitTTHood, ['quietZone']),
            State('BRHood', self.enterBRHood, self.exitBRHood, ['quietZone']),
            State('DLHood', self.enterDLHood, self.exitDLHood, ['quietZone']),
            State('MLHood', self.enterMLHood, self.exitMLHood, ['quietZone']),
            State('DGHood', self.enterDGHood, self.exitDGHood, ['quietZone']),
            State('DDHood', self.enterDDHood, self.exitDDHood, ['quietZone']),
            State('MGHood', self.enterMGHood, self.exitMGHood, ['quietZone']),
            State('CTCHood', self.enterCTCHood, self.exitCTCHood,
                  ['quietZone'])
        ], 'off', 'off')
        self.fsm.enterInitialState()

        self.parentFSM = parentFSM
        self.parentFSM.getStateNamed('playGame').addChild(self.fsm)

        self.hoodDoneEvent = 'hoodDone'
        self.hood = None
        self.quietZoneDoneEvent = uniqueName('quietZoneDone')
        self.quietZoneStateData = None
        self.place = None
        self.lastHood = None
        self.suitManager = None

    def enter(self, hoodId, zoneId, avId):
        StateData.enter(self)
        whereName = ZoneUtil.getWhereName(zoneId)
        loaderName = ZoneUtil.getLoaderName(zoneId)
        self.fsm.request('quietZone', [{
            'zoneId': zoneId,
            'hoodId': hoodId,
            'where': whereName,
            'how': 'teleportIn',
            'avId': avId,
            'shardId': None,
            'loader': loaderName
        }])

    def exit(self):
        StateData.exit(self)

    def getCurrentWorldName(self):
        return self.fsm.getCurrentState().getName()

    def enterOff(self):
        pass

    def exitOff(self):
        pass

    def enterCTCHood(self, requestStatus):
        self.accept(self.hoodDoneEvent, self.handleHoodDone)
        self.hood.enter(requestStatus)

    def exitCTCHood(self):
        self.ignore(self.hoodDoneEvent)
        self.hood.exit()
        self.hood.unload()
        self.hood = None
        self.lastHood = CIGlobals.ToontownCentral

    def enterDDHood(self, requestStatus):
        self.accept(self.hoodDoneEvent, self.handleHoodDone)
        self.hood.enter(requestStatus)

    def exitDDHood(self):
        self.ignore(self.hoodDoneEvent)
        self.hood.exit()
        self.hood.unload()
        self.hood = None
        self.lastHood = CIGlobals.DonaldsDock

    def enterDGHood(self, requestStatus):
        self.accept(self.hoodDoneEvent, self.handleHoodDone)
        self.hood.enter(requestStatus)

    def exitDGHood(self):
        self.ignore(self.hoodDoneEvent)
        self.hood.exit()
        self.hood.unload()
        self.hood = None
        self.lastHood = CIGlobals.DaisyGardens

    def enterMLHood(self, requestStatus):
        self.accept(self.hoodDoneEvent, self.handleHoodDone)
        self.hood.enter(requestStatus)

    def exitMLHood(self):
        self.ignore(self.hoodDoneEvent)
        self.hood.exit()
        self.hood.unload()
        self.hood = None
        self.lastHood = CIGlobals.MinniesMelodyland

    def enterDLHood(self, requestStatus):
        self.accept(self.hoodDoneEvent, self.handleHoodDone)
        self.hood.enter(requestStatus)

    def exitDLHood(self):
        self.ignore(self.hoodDoneEvent)
        self.hood.exit()
        self.hood.unload()
        self.hood = None
        self.lastHood = CIGlobals.DonaldsDreamland

    def enterBRHood(self, requestStatus):
        self.accept(self.hoodDoneEvent, self.handleHoodDone)
        self.hood.enter(requestStatus)

    def exitBRHood(self):
        self.ignore(self.hoodDoneEvent)
        self.hood.exit()
        self.hood.unload()
        self.hood = None
        self.lastHood = CIGlobals.TheBrrrgh

    def enterTTHood(self, requestStatus):
        self.accept(self.hoodDoneEvent, self.handleHoodDone)
        self.hood.enter(requestStatus)

    def exitTTHood(self):
        self.ignore(self.hoodDoneEvent)
        self.hood.exit()
        self.hood.unload()
        self.hood = None
        self.lastHood = CIGlobals.ToontownCentral

    def enterMGHood(self, requestStatus):
        self.accept(self.hoodDoneEvent, self.handleHoodDone)
        self.hood.enter(requestStatus)

    def exitMGHood(self):
        self.ignore(self.hoodDoneEvent)
        self.hood.exit()
        self.hood.unload()
        self.hood = None
        self.lastHood = CIGlobals.MinigameArea

    def handleHoodDone(self):
        doneStatus = self.hood.getDoneStatus()
        if doneStatus['zoneId'] == None:
            self.doneStatus = doneStatus
            messenger.send(self.doneEvent)
        else:
            self.fsm.request('quietZone', [doneStatus])

    def loadDNAStore(self):
        if hasattr(self, 'dnaStore'):
            self.dnaStore.reset_nodes()
            self.dnaStore.reset_hood_nodes()
            self.dnaStore.reset_place_nodes()
            self.dnaStore.reset_hood()
            self.dnaStore.reset_fonts()
            self.dnaStore.reset_DNA_vis_groups()
            self.dnaStore.reset_textures()
            self.dnaStore.reset_block_numbers()
            self.dnaStore.reset_block_zones()
            self.dnaStore.reset_suit_points()
            del self.dnaStore

        self.dnaStore = DNAStorage()
        loadDNAFile(self.dnaStore, 'phase_4/dna/storage.pdna')
        self.dnaStore.storeFont('humanist', CIGlobals.getToonFont())
        self.dnaStore.storeFont('mickey', CIGlobals.getMickeyFont())
        self.dnaStore.storeFont('suit', CIGlobals.getSuitFont())
        loadDNAFile(self.dnaStore, 'phase_3.5/dna/storage_interior.pdna')

    def enterQuietZone(self, requestStatus):
        self.acceptOnce(self.quietZoneDoneEvent, self.handleQuietZoneDone,
                        [requestStatus])
        self.acceptOnce('enteredQuietZone', self.handleEnteredQuietZone,
                        [requestStatus])
        self.quietZoneStateData = QuietZoneState(self.quietZoneDoneEvent, 0)
        self.quietZoneStateData.load()
        self.quietZoneStateData.enter(requestStatus)

    def handleEnteredQuietZone(self, requestStatus):
        hoodId = requestStatus['hoodId']
        hoodClass = self.Hood2HoodClass[hoodId]
        base.transitions.noTransitions()
        loader.beginBulkLoad('hood', hoodId, 100)
        self.loadDNAStore()
        self.hood = hoodClass(self.fsm, self.hoodDoneEvent, self.dnaStore,
                              hoodId)
        self.hood.load()

        hoodId = requestStatus['hoodId']
        hoodState = self.Hood2HoodState[hoodId]
        self.fsm.request(hoodState, [requestStatus], exitCurrent=0)
        self.quietZoneStateData.fsm.request('waitForSetZoneResponse')

    def handleQuietZoneDone(self, requestStatus):
        self.hood.enterTheLoader(requestStatus)
        self.hood.loader.enterThePlace(requestStatus)
        loader.endBulkLoad('hood')
        self.exitQuietZone()

    def exitQuietZone(self):
        self.ignore('enteredQuietZone')
        self.ignore(self.quietZoneDoneEvent)
        self.quietZoneStateData.exit()
        self.quietZoneStateData.unload()
        self.quietZoneStateData = None

    def setPlace(self, place):
        self.place = place

    def getPlace(self):
        return self.place