def __init__(self, cr): DistributedObject.__init__(self, cr) self.fsm = ClassicFSM.ClassicFSM('TutorialFSM', [ State.State('off', self.enterOff, self.exitOff), State.State('newPlayerEmerge', self.enterPlayerEmerge, self.exitPlayerEmerge, ['off', 'introSpeech']), State.State('introSpeech', self.enterGuideIntroSpeech, self.exitGuideIntroSpeech, ['off', 'introSpeech2Training']), State.State('introSpeech2Training', self.enterIntroSpeech2Training, self.exitIntroSpeech2Training, ['off', 'training1']), State.State('training1', self.enterTrainingPT1, self.exitTrainingPT1, ['off', 'training2info']), State.State('training2info', self.enterTraining2Info, self.exitTraining2Info, ['off', 'training2']), State.State('training2', self.enterTrainingPT2, self.exitTrainingPT2, ['off', 'training3info']), State.State('training3info', self.enterTraining3Info, self.exitTraining3Info, ['off', 'training3']), State.State('training3', self.enterTrainingPT3, self.exitTrainingPT3, ['off', 'trainingDone']), State.State('trainingDone', self.enterTrainingDone, self.exitTrainingDone, ['off', 'leaveTutorial']), State.State('leaveTutorial', self.enterLeaveTutorial, self.exitLeaveTutorial, ['off']) ], 'off', 'off') self.fsm.enterInitialState() self.dnaStore = DNAStorage() self.streetGeom = None self.sky = None self.skyUtil = SkyUtil() self.guide = None self.music = None self.battleMusic = None self.playerCamPos = None self.playerCamHpr = None
def load(self): self.unload() if self.loadingText: self.loadingText.destroy() self.loadingText = None self.loadingText = OnscreenText(text='', font=CIGlobals.getMinnieFont(), fg=(1, 1, 1, 1)) self.loadingText.setBin('gui-popup', 0) base.graphicsEngine.renderFrame() base.graphicsEngine.renderFrame() if self.levelName == 'momada': self.__momadaLoad() else: if self.levelName in ('cbhq', 'sbf'): modelPath = self.LevelData[self.levelName]['model'] self.levelGeom = loader.loadModel(modelPath) self.levelGeom.flattenMedium() self.levelGeom.reparentTo(render) if self.LevelData[self.levelName]['sky'] != None: self.skyModel = loader.loadModel(self.SkyData['cog'] + '/cog_sky.bam') self.skyUtil = SkyUtil() self.skyUtil.startSky(self.skyModel) self.skyModel.reparentTo(render) self.skyModel.setScale(self.LevelData[self.levelName].get('sky_scale', 1.0)) if self.LevelData[self.levelName].get('occluders'): self.occluders = loader.loadModel(self.LevelData[self.levelName]['occluders']) for occluderNode in self.occluders.findAllMatches('**/+OccluderNode'): base.render.setOccluder(occluderNode) occluderNode.node().setDoubleSided(True) if self.levelName == 'sbf': base.camLens.setFar(250) else: dnaFiles = self.LevelData[self.levelName]['dna'] skyType = self.LevelData[self.levelName]['sky'] skyPhase = self.SkyData[skyType] loadDNAFile(self.dnaStore, 'phase_4/dna/storage.pdna') for index in range(len(dnaFiles)): if index == len(dnaFiles) - 1: node = loadDNAFile(self.dnaStore, dnaFiles[index]) if node.getNumParents() == 1: self.levelGeom = NodePath(node.getParent(0)) self.levelGeom.reparentTo(hidden) else: self.levelGeom = hidden.attachNewNode(node) if self.levelName == 'ttc' and dnaFiles[index] == 'phase_4/dna/new_ttc_sz.pdna': self.levelGeom.find('**/prop_gazebo_DNARoot').removeNode() else: self.levelGeom.flattenMedium() gsg = base.win.getGsg() if gsg: self.levelGeom.prepareScene(gsg) self.levelGeom.reparentTo(render) else: loadDNAFile(self.dnaStore, dnaFiles[index]) children = self.levelGeom.findAllMatches('**/*doorFrameHole*') for child in children: child.hide() self.skyModel = loader.loadModel(skyPhase + '/' + skyType + '_sky.bam') self.skyUtil = SkyUtil() self.skyUtil.startSky(self.skyModel) self.skyModel.reparentTo(camera) ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ) self.skyModel.node().setEffect(ce) if self.loadingText: self.loadingText.destroy() self.loadingText = None return
def load(self): self.unload() if self.loadingText: self.loadingText.destroy() self.loadingText = None self.loadingText = OnscreenText(text = "", font = CIGlobals.getMinnieFont(), fg = (1, 1, 1, 1)) self.loadingText.setBin('gui-popup', 0) base.graphicsEngine.renderFrame() base.graphicsEngine.renderFrame() if self.levelName == "momada": # momada is completely different from the other levels, # so it has it's own separate method for loading. self.__momadaLoad() elif self.levelName in ['cbhq', 'sbf']: # Cog hqs are just one model with everything in it. no dna loading needed. modelPath = self.LevelData[self.levelName]['model'] self.levelGeom = loader.loadModel(modelPath) self.levelGeom.flattenMedium() self.levelGeom.reparentTo(render) if self.LevelData[self.levelName]['sky'] != None: self.skyModel = loader.loadModel(self.SkyData['cog'] + '/cog_sky.bam') self.skyUtil = SkyUtil() self.skyUtil.startSky(self.skyModel) self.skyModel.reparentTo(render) self.skyModel.setScale(self.LevelData[self.levelName].get('sky_scale', 1.0)) if self.LevelData[self.levelName].get('occluders'): self.occluders = loader.loadModel(self.LevelData[self.levelName]['occluders']) for occluderNode in self.occluders.findAllMatches('**/+OccluderNode'): base.render.setOccluder(occluderNode) occluderNode.node().setDoubleSided(True) if self.levelName == 'sbf': base.camLens.setFar(250) else: # It's a playground with dna and stuff. Just do the # normal loading procedure. dnaFiles = self.LevelData[self.levelName]['dna'] skyType = self.LevelData[self.levelName]['sky'] skyPhase = self.SkyData[skyType] loadDNAFile(self.dnaStore, 'phase_4/dna/storage.pdna') for index in range(len(dnaFiles)): if index == len(dnaFiles) - 1: node = loadDNAFile(self.dnaStore, dnaFiles[index]) if node.getNumParents() == 1: self.levelGeom = NodePath(node.getParent(0)) self.levelGeom.reparentTo(hidden) else: self.levelGeom = hidden.attachNewNode(node) if self.levelName == 'ttc' and dnaFiles[index] == 'phase_4/dna/new_ttc_sz.pdna': self.levelGeom.find('**/prop_gazebo_DNARoot').removeNode() else: self.levelGeom.flattenMedium() gsg = base.win.getGsg() if gsg: self.levelGeom.prepareScene(gsg) self.levelGeom.reparentTo(render) else: loadDNAFile(self.dnaStore, dnaFiles[index]) children = self.levelGeom.findAllMatches('**/*doorFrameHole*') for child in children: child.hide() self.skyModel = loader.loadModel(skyPhase + "/" + skyType + "_sky.bam") self.skyUtil = SkyUtil() self.skyUtil.startSky(self.skyModel) self.skyModel.reparentTo(camera) ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ) self.skyModel.node().setEffect(ce) if self.loadingText: self.loadingText.destroy() self.loadingText = None