def toggle(self, switch): if switch == 'off': if self._thread is not None: self._timer.stop() self._thread.stop() self._thread.join() elif switch == 'on': if self._settings_valid(): characters = self.settings.get_value('characters', None) log_file = characters[ self.settings.get_value('general', 'current_character') ]['log_file'] self._thread = FileReader( log_file, int(self.settings.get_value('general', 'parse_interval')) ) self._thread.start() self._timer.start( 1000 * int(self.settings.get_value('general', 'parse_interval')) )
class Parse99(QApplication): def __init__(self, *args): super(QApplication, self).__init__(*args) # Tray Icon self._system_tray = QSystemTrayIcon() self._system_tray.setIcon(QIcon('ui/icon.png')) self._system_tray.setToolTip("Parse99") self._system_tray.show() # Settings self.settings = settings.Settings("parse99") # Plugins self._plugins = {'maps': Maps(self.settings)} # Timer self._timer = QTimer() self._timer.timeout.connect(self._parse) # Thread self._thread = None # Menu self._system_tray.setContextMenu(self._get_menu()) # File self._log_file = "" self._file_size = 0 self._last_line_read = 0 self._log_new_lines = [] # Start self.toggle('on') def _settings_valid(self): valid = True if self.settings.get_value('general', 'first_run') is None: self._system_tray.showMessage( "Parse99", """It looks like this is the first time the program is being run. Please setup the application using the Settings option once you right click the system tray icon.""" ) self.edit_settings() self.settings.set_value('general', 'first_run', True) valid = False elif self.settings.get_value('general', 'eq_directory') is None: self._system_tray.showMessage( "Parse99", "Please enter the General settings and \ choose the location of your Everquest Installation." ) self.edit_settings() valid = False elif self.settings.get_value('characters', None) is None: self._system_tray.showMessage( "Parse99", "No characters have been made. \ Please create at least one character using settings." ) self.edit_settings(tab="characters") valid = False elif self.settings.get_value('general', 'current_character') is None: self._system_tray.showMessage( "Parse99", "No character has been selected. \ Please choose a character from the Character menu." ) valid = False return valid def toggle(self, switch): if switch == 'off': if self._thread is not None: self._timer.stop() self._thread.stop() self._thread.join() elif switch == 'on': if self._settings_valid(): characters = self.settings.get_value('characters', None) log_file = characters[ self.settings.get_value('general', 'current_character') ]['log_file'] self._thread = FileReader( log_file, int(self.settings.get_value('general', 'parse_interval')) ) self._thread.start() self._timer.start( 1000 * int(self.settings.get_value('general', 'parse_interval')) ) def _parse(self): for line in self._thread.get_new_lines(): for plugin in self._plugins.keys(): if self._plugins[plugin].is_active(): self._plugins[plugin].parse(line) def _get_menu(self): # main menu menu = QMenu() main_menu_action_group = QActionGroup(menu) main_menu_action_group.setObjectName("main") # character menu map_action = QAction(menu) map_action.setText("Toggle Map") main_menu_action_group.addAction(map_action) separator = QAction(menu) separator.setSeparator(True) main_menu_action_group.addAction(separator) characters_action = QAction(menu) characters_action.setText("Switch Characters") main_menu_action_group.addAction(characters_action) separator = QAction(menu) separator.setSeparator(True) main_menu_action_group.addAction(separator) settings_action = QAction(menu) settings_action.setText("Settings") main_menu_action_group.addAction(settings_action) quit_action = QAction(menu) quit_action.setText("Quit") main_menu_action_group.addAction(quit_action) menu.addActions(main_menu_action_group.actions()) menu.triggered[QAction].connect(self._menu_actions) return menu def update_menu(self): self._system_tray.contextMenu().disconnect() self._system_tray.setContextMenu(self._get_menu()) def _menu_actions(self, action): # ag = action group, at = action text ag = action.actionGroup().objectName() at = action.text().lower() if ag == "main": if at == "quit": try: self.toggle('off') self._system_tray.setVisible(False) for plugin in self._plugins.keys(): self._plugins[plugin].close() self.quit() except Exception as e: print("menu actions, quit", e) elif at == "settings": self.edit_settings(tab="general") elif at == "switch characters": print("switch characters") self.edit_settings(tab="characters") elif at == "toggle map": self._plugins['maps'].toggle() def edit_settings(self, **kwargs): try: if not self.settings.gui.isVisible(): self.toggle('off') self.settings.gui.set_show_tab(kwargs.get('tab', None)) self.settings.gui.exec() self.toggle('on') except Exception as e: print("parse99.edit_settings():", e)