def Update(self): if self.isAnchor == False: geo.VectorLimit(self.acc, 1) self.vel += self.acc geo.VectorLimit(self.vel, 1) self.pos += self.vel self.acc *= 0
def Update(self): geo.VectorLimit(self.acc, 1) self.vel += self.acc #geo.VectorLimit(self.vel, 1) self.pos += self.vel self.acc *= 0