예제 #1
0
map.tiles.append({'src': 'rect', 'pos_x': 50, 'pos_y': 82, 'width': 32, 'height': 32, 'walkable': False})
map.tiles.append({'src': 'rect', 'pos_x': 18, 'pos_y': 82, 'width': 32, 'height': 32, 'walkable': False})
map.tiles.append({'src': 'rect', 'pos_x': -14, 'pos_y': 114, 'width': 32, 'height': 32, 'walkable': False})
map.tiles.append({'src': 'rect', 'pos_x': -46, 'pos_y': 82, 'width': 32, 'height': 32, 'walkable': False})

up = False
down = False
left = False
right = False
gameW = 640
gameH = 480

while True:

	screen.fill((0, 0, 0))
	map.draw_map(screen, 0, 0)

	if hero.moving:
		dx = 0
		dy = 0
		if hero.dir == 'n':
			dy = -4
		if hero.dir == 's':
			dy = 4
		if hero.dir == 'e':
			dx = 4
		if hero.dir == 'w':
			dx = -4

		hero.hittest(dx=dx, dy=dy, map=map)
예제 #2
0
파일: map_test.py 프로젝트: Gwildor/Nerds
font = pygame.font.Font(None, 20)

while True:

	if no_key_yet:
		font = pygame.font.Font(None, 20)
		screen.blit(font.render('Press any key to continue', True, (255, 255, 255)), (50, 50))
		screen.blit(font.render('Controls:', True, (255, 255, 255)), (50, 80))
		screen.blit(font.render('- Arrow keys to move', True, (255, 255, 255)), (50, 110))
		screen.blit(font.render('- Plus and minus to increase move speed', True, (255, 255, 255)), (50, 130))
		screen.blit(font.render('- Page up and down to jump North and South', True, (255, 255, 255)), (50, 150))
		screen.blit(font.render('- F5 to reload the map from map file', True, (255, 255, 255)), (50, 170))

	else:
		screen.fill((0, 0, 0))
		map.draw_map(screen, x, y)
		screen.blit(font.render('x: ' + str(x) + ', y: ' + str(y), True, (255, 255, 255)), (15, 15))
		pygame.draw.line(screen, (255, 255, 255), (320, 0), (320, 480))
		pygame.draw.line(screen, (255, 255, 255), (0, 240), (640, 240))
		pygame.display.flip()

	for event in pygame.event.get():
		#print(event)
		if event.type == pygame.QUIT:
			sys.exit(0)
		elif event.type == pygame.KEYDOWN:
			no_key_yet = False
			if event.key == 273:  # up
				up = True
			if event.key == 274:  # down
				down = True