def build(): # build the initial environment uni = Area() uni.name = 'universe' uni.setGUID(0) # some characters avatar = Avatar([ Animation( Image("healer-female-walk.png", colorkey=True), "walk", [0,1,2,1], 4, 200), ]) npc = Entity( avatar, [], Image('face0.png') ) npc.setName("Brahbrah") npc.setGUID(1) npc.size = (16,16,18) uni.add(npc) # levels level = fromTMX(uni, "village.tmx") level.setName("Level 1") level.setGUID(5001) #level = Area() #level.setGUID(5001) #uni.add(level) return uni
def build(): # build the initial environment uni = Area() uni.name = 'universe' uni.setGUID(0) # keys avatar = Avatar() ani = StaticAnimation("red-key.png", "idle") avatar.add(ani) red_key = Key() red_key.setAvatar(avatar) red_key.setName("Red Key") avatar = Avatar() ani = StaticAnimation("blue-key.png", "idle") avatar.add(ani) blue_key = Key() blue_key.setAvatar(avatar) blue_key.setName("Blue Key") avatar = Avatar() ani = StaticAnimation("green-key.png", "idle") avatar.add(ani) green_key = Key() green_key.setAvatar(avatar) green_key.setName("Green Key") # build our avatars and heros avatar = Avatar() ani = Animation("hero-idle.png", "stand", 9, 1, 100) avatar.add(ani) ani = Animation("hero-walk.png", "walk", 10, 1, 80) avatar.add(ani) ani = Animation("hero-crouch.png", "crouch", 5, 1, 30) avatar.add(ani) ani = Animation("hero-uncrouch.png", "uncrouch", 5, 1, 30) avatar.add(ani) ani = Animation("hero-brake.png", "brake", 6, 1, 30) avatar.add(ani) ani = Animation("hero-run.png", "run", 16, 1, 30) avatar.add(ani) ani = Animation("hero-sprint.png", "sprint", 17, 1, 100) avatar.add(ani) ani = Animation("hero-wait.png", "wait", 6, 1, 100) avatar.add(ani) ani = Animation("hero-jump.png", "jump", 4, 1, 20) avatar.add(ani) ani = Animation("hero-die.png", "die", 3, 1, 85) avatar.add(ani) avatar.play("stand") npc = Hero() npc.setName("Doc") npc.setAvatar(avatar) npc.setGUID(1) npc.size = (4, 16, 32) npc.avatar.axis = (-7,0) uni.add(npc) # laser robot avatar = Avatar() ani = StaticAnimation("robot-stand.png", "stand") avatar.add(ani) ani = Animation("robot-shoot.png", "warn", 4, 1, 60) avatar.add(ani) ani = Animation("robot-shoot.png", "shoot", 4, 1, 30) avatar.add(ani) npc = LaserRobot() npc.setName("LaserRobot") npc.setAvatar(avatar) npc.setGUID(513) npc.size = (2, 14, 30) npc.avatar.axis = (-9,-2) uni.add(npc) # boss avatar = Avatar() ani = StaticAnimation("boss-stand.png", "stand") avatar.add(ani) ani = Animation("boss-shoot.png", "shoot", 4, 1, 30) avatar.add(ani) ani = Animation("boss-dying.png", "dying", 4, 1, 100) avatar.add(ani) ani = StaticAnimation("boss-dead.png", "dead") avatar.add(ani) npc = Boss() npc.addThing(green_key) npc.setName("Boss") npc.setAvatar(avatar) npc.setGUID(516) npc.size = (2, 32, 48) npc.avatar.axis = (0,0) uni.add(npc) # lifts avatar = Avatar() ani = StaticAnimation("lift-idle.png", "idle") avatar.add(ani) ani = Animation("lift-glow.png", "glow", 4, 1, 100) avatar.add(ani) npc = BrokenLift() npc.setName("Lift") npc.setAvatar(avatar.copy()) npc.setGUID(770) npc.size = (4, 24, 8) npc.avatar.axis = (0,24) uni.add(npc) npc = Lift() npc.setName("Lift") npc.setAvatar(avatar) npc.setGUID(769) npc.size = (4, 32, 8) npc.avatar.axis = (0,24) uni.add(npc) npc = npc.copy() npc.setGUID(771) uni.add(npc) npc = npc.copy() npc.setGUID(772) uni.add(npc) npc = npc.copy() npc.setGUID(773) uni.add(npc) #lift buttons avatar = Avatar() ani = StaticAnimation("button2.png", "off") avatar.add(ani) ani = StaticAnimation("button1.png", "on") avatar.add(ani) npc = Callbutton() npc.setName("Callbutton") npc.setAvatar(avatar) npc.setGUID(257) npc.size = (4, 16, 16) uni.add(npc) npc = npc.copy() npc.setGUID(258) uni.add(npc) npc = npc.copy() npc.setGUID(259) uni.add(npc) npc = npc.copy() npc.setGUID(260) uni.add(npc) npc = npc.copy() npc.setGUID(261) uni.add(npc) # terminals avatar = Avatar() ani = Animation("terminal-idle.png", "idle", 8, 1, 300) avatar.add(ani) ani = Animation("terminal-glow.png", "glow", 8, 1, 80) avatar.add(ani) npc = DeadTerminal() npc.setName("Terminal") npc.setGUID(1281) npc.setAvatar(avatar) npc.size = (4,16,16) uni.add(npc) npc = WakeTerminal() npc.setName("Terminal") npc.setAvatar(avatar.copy()) npc.size = (4,16,16) npc.setGUID(1282) uni.add(npc) npc = BombTerminal() npc.setName("Terminal") npc.setAvatar(avatar.copy()) npc.size = (4,16,16) npc.setGUID(1283) uni.add(npc) npc = PasswordTerminal() npc.setName("Terminal") npc.setAvatar(avatar.copy()) npc.size = (4,16,16) npc.setGUID(1284) uni.add(npc) npc = DefuseTerminal() npc.setName("Terminal") npc.setAvatar(avatar.copy()) npc.size = (4,16,16) npc.setGUID(1285) uni.add(npc) # keyed doors avatar = Avatar() ani = StaticAnimation("door-closed.png", "closed") avatar.add(ani) ani = StaticAnimation("door-opened.png", "opened") avatar.add(ani) ani = Animation("door-opening.png", "opening", 8, 1, 30) avatar.add(ani) ani = Animation("door-closing.png", "closing", 8, 1, 30) avatar.add(ani) npc = Door() npc.setName("Door") npc.setGUID(1537) npc.setAvatar(avatar) npc.size = (10,32,48) npc.key = red_key #npc.forceOff() uni.add(npc) npc = npc.copy() npc.setGUID(1538) npc.key = blue_key uni.add(npc) npc = npc.copy() npc.setGUID(1539) npc.key = green_key uni.add(npc) # desk avatar = Avatar() ani = StaticAnimation("desk.png", "idle") avatar.add(ani) npc = InventoryObject() npc.setName("Desk") npc.setAvatar(avatar) npc.setGUID(514) npc.size = (4, 42, 25) npc.avatar.axis = (-2,-6) npc.pushable = True npc.addThing(red_key) uni.add(npc) avatar = Avatar() ani = StaticAnimation("desk.png", "idle") avatar.add(ani) npc = InventoryObject() npc.setName("Desk") npc.setAvatar(avatar) npc.setGUID(515) npc.size = (4, 42, 25) npc.avatar.axis = (-2,-6) npc.pushable = True npc.addThing(blue_key) uni.add(npc) # load the avatar objects and set their world size based off the first frame # of their default animations #import pygame, time #pygame.init() #screen = pygame.display.set_mode((240, 480)) #pygame.display.set_caption('Image Loading...') #for ao in [ i for i in uni.getChildren() if isinstance(i, AvatarObject) ]: # [ i.load() for i in ao.avatar.getChildren() ] # sx, sy = ao.avatar.default.getImage(0).get_size() # x, y, z, d, w, h = ao.parent.getBBox(ao) # ao.parent.setBBox(ao, (x, y, z, 4, sx, sy)) # [ i.unload() for i in ao.avatar.getChildren() ] # always load the levels last since they may duplicate objects level = fromTMX(uni, "start.tmx") level.setName("Start") level.setGUID(5010) level = fromTMX(uni, "level1.tmx") level.setName("Level 1") level.setGUID(5001) level.add(Bomb()) return uni