def __init__(self): AvatarObject.__init__(self) self.rate = 1000 self.time = 0 self.pushable = False self.dying = False self.dead = False
def __init__(self): AvatarObject.__init__(self) self.rate = 4000 self.time = 0 self.warned = False self.pushable = True self.activated = False self.dying = False
def __init__(self): AvatarObject.__init__(self) self.defaultSpells = [] self.isAlive = True self.hp = 10 self.wieght = 10 # stats self.str = 1 self.int = 1 self.dex = 1 self.exp = 0 self.init() self._oldPosition = None self.arms = None self.leftHand = None self.rightHand = None self.join = None self.reach = 2 # number of pixels that char can reach to grab things
def __init__(self, avatar, builders): AvatarObject.__init__(self, avatar) self.actionBuilders = builders
def __init__(self): AvatarObject.__init__(self) self.gravity = True self.pushable = True self.held = None self.hasPassword = False