def __init__(self, filename, tile, tilesize): GameObject.__init__(self) self._image = Image(filename) self.add(self._image) self.tile = tile self.tilesize = tilesize
def __init__(self, filename, *args, **kwargs): GameObject.__init__(self) self.filename = filename self.args = args self.kwargs = get_defaults() self.kwargs.update(kwargs) self.loaded = False
def __init__(self, filename, *args, **kwargs): GameObject.__init__(self, **kwargs) self.sound = None self.filename = filename