def read(data: ScnDataReader): field1 = data.string16(debug='player_name_repeated') field2 = data.float32(debug='unknown field 1') field3 = data.float32(debug='unknown field 2') field4 = data.uint16(debug='unknown field 3') field5 = data.uint16(debug='unknown field 4') field6 = data.uint8(debug='unknown field 5') field7 = data.uint16(debug='unknown field 6') field8 = [] for j in range(0, 9): something = data.uint8(debug='unknown field {}'.format(j)) field8.append(something) field9 = [] for j in range(0, 9): something = data.uint32(debug='unknown field {}'.format(j)) field9.append(something) field10 = data.float32(debug="unknown field") # 1.00 field11 = data.float32( debug="unknown field" ) # only seen 0. guess this could be float as well ? field12 = [] for j in range( 0, 9 ): # all 0's. guessing it could hold another list of 9 values? something = data.uint8(debug='unknown field {}'.format(j)) field12.append(something) return UnknownPlayerDataStructure(field1, field2, field3, field4, field5, field6, field7, field8, field9, field10, field11, field12)
def read(data: ScnDataReader): # Load header file_version = data.string_fixed(size=4) file_version_float = float(file_version) header_size = data.uint32() data.mark(name='SCN header', limit=header_size) # header size header_version = data.uint32(debug='header_version') if header_version >= 3: # DE scenario a bit different timestamp = data.uint32(debug='Timestamp maybe') string_marker = data.uint16(debug='string_marker') # always 2656 description = data.string16(debug='description') # Data sometimes here sometimes not. Need to check remaining bytes in header size to see if we can read it. if header_size - data.bytes_read_since_mark >= 8: # might not account for all possibilities for these fields has_single_player_victory_condition = data.boolean32() player_count = data.uint32() else: has_single_player_victory_condition = False player_count = -1 scenario_header = ScnHeader(file_version=file_version_float, header_version=header_version, timestamp=timestamp, description=description, has_singleplayer_victory_condition= has_single_player_victory_condition, player_count=player_count) else: timestamp = data.uint32(debug='timestamp') scenario_header = ScnHeader( file_version=file_version_float, header_version=header_version, timestamp=timestamp, description=data.string32(), has_singleplayer_victory_condition=data.boolean32(), player_count=data.uint32()) logging.debug(scenario_header) data.unmark() data.decompress() return scenario_header
def read_classic(data: ScnDataReader): # TODO actually store this stuff version = data.float32(debug='version') if version > 1.13: for i in range(0, 16): # skip past player names player_name = data.string_fixed(size=256) if version > 1.16: raise Exception("Not implemented: player string table not understood") if version > 1.13: for i in range(0, 16): player_base = ScnPlayerBaseProperties.read(data) logging.debug(player_base) is_conquest = False if version > 1.07: is_conquest = data.boolean8() # Something to do with timelines? check1 = data.uint16() check2 = data.uint16() check3 = data.float32() if check1 != 0 or check2 != 0 or check3 < -1 or check3 > 1: raise Exception("Unexpected values in scenario data, giving up") filename = data.string16(debug='filename') if version > 1.16: raise Exception("Not implemented: scenario instruction string table not understood") if version > 1.22: raise Exception("Not implemented: scout string table not understood") description = data.string16(debug='description') if version >= 1.11: hints_message = data.string16(debug='hints_message') win_message = data.string16(debug='win_message') loss_message = data.string16(debug='loss_message') history_message = data.string16(debug='history_message') if version > 1.22: raise Exception("Not implemented: scout data not understood") pregame_cinematic = data.string16(debug='pregame_cinematic') victory_cinematic = data.string16(debug='victory_cinematic') loss_cinematic = data.string16(debug='loss_cinematic') if version >= 1.09: mission_bmp = data.string16() logging.debug("mission_bmp='%s'", mission_bmp) if version >= 1.10: mission_image = data.uint32() width = data.uint32() height = data.uint32() orientation = data.uint16() if width > 0 or height > 0: raise Exception("Mission BMP data not understood") for i in range(0, 16): player_build_list = data.string16() logging.debug("Player %d build list %s", i, player_build_list) for i in range(0, 16): player_city_plan = data.string16() logging.debug("Player %d city plan %s", i, player_city_plan) if version >= 1.08: for i in range(0, 16): player_personality = data.string16() logging.debug("Player %d personality %s", i, player_personality) for i in range(0, 16): """ Embedded files """ build_list_length = data.uint32() city_plan_length = data.uint32() ai_rules_length = data.uint32() if version >= 1.08 else 0 data.read(build_list_length) data.read(city_plan_length) data.read(ai_rules_length) if version >= 1.20: raise Exception("Not implemented: AI rules not understood") if version >= 1.02: check4 = data.int32() if check4 != -99: raise Exception("Check value did not match in scenario data, giving up") rge_scen = ScnEngineProperties( version ) logging.debug(rge_scen) return rge_scen
def read_de(data: ScnDataReader): version = data.float32(debug='version') for i in range(0, 16): data.uint16(debug='some number here') # 2656 data.string16(debug='player tribe name') if version >= 3.13: # These 16 bytes are not present in some DE scenarios bundled w/ the game, labelled version 3.125. for i in range(0, 16): # Guessing its a string ref, have not checked data.int32(debug="unknown_string_ref for player {}".format(i)) for i in range(0, 16): player_base_props = ScnPlayerBaseProperties.read(data) logging.debug(player_base_props) data.boolean32(debug='conquest maybe') data.float32(debug='probable check field') data.uint8(debug='unknown field') data.uint16(debug='some number here') # 2656 data.string16(debug='scenario_name') data.uint16(debug='some number here') # 2656 data.string16(debug='scenario_instructions') data.uint16(debug='some number here') # 2656 data.string16(debug='history_string') data.uint16(debug='some number here') # 2656 data.string16(debug='victory_string') data.uint16(debug='some number here') # 2656 data.string16(debug='loss_string') data.uint16(debug='some number here') # 2656 data.string16(debug='history_string') data.int32(debug='instructions_string_reference') data.uint16(debug='some_number_here') # 2656 data.string16(debug='instructions_vox') data.int32(debug='hints_string_reference') data.uint16(debug='some_number_here') # 2656 data.string16(debug='hints_vox') data.int32(debug='victory_string_reference') data.uint16(debug='some_number_here') # 2656 data.string16(debug='victory_vox') data.int32(debug='loss_string_reference') data.uint16(debug='some_number_here') # 2656 data.string16(debug='loss_vox') data.int32(debug='history_string_reference') data.uint16(debug='some_number_here') # 2656 data.string16(debug='history_vox') # Not sure if cinematics or per-player personality, AI, city plans etc data.uint16(debug='some_number_here') # 2656 data.string16(debug='unidentified_string 1') # ' <None> ' data.uint16(debug='some_number_here') # 2656 data.string16(debug='unidentified_string 2') # ' <None> ' data.uint16(debug='some_number_here') # 2656 data.string16(debug='unidentified_string 3') # ' <None> ' data.uint16(debug='some_number_here') # 2656 data.string16(debug='unidentified_string 4') # ' <None> ' data.uint32(debug='unidentified number 1') # 0 data.uint32(debug='unidentified number 2') # 0 data.uint32(debug='unidentified number 3') # 0 data.uint16(debug='unidentified number 4') # 1 for i in range(0, 16): data.string16(debug="ai player {}".format(i)) for i in range(0, 16): data.string16(debug="city plan player {}".format(i)) for i in range(0, 16): data.string16(debug="personality player {}".format(i)) for i in range(0, 16): some_length1 = data.uint32(debug='some length maybe') some_length2 = data.uint32(debug='some length maybe') some_length3 = data.uint32(debug='some length maybe') data.string_fixed(some_length1, debug='some string 1') data.string_fixed(some_length2, debug='some string 2') data.string_fixed(some_length3, debug='some string 3') check1 = data.int32(debug='check value 1') if check1 != -99: raise Exception("Check value did not match in scenario data, giving up") if version < 3.13: data.mark('extra data observed in 3.125 version') for i in range(0, 32): data.int32(debug='unknown value 1 {}'.format(i)) # 500 for i in range(0, 32): data.int32(debug='unknown value 2 {}'.format(i)) # 0 check2 = data.int32(debug='check value 2') if check2 != -99: raise Exception("Check value did not match in scenario data, giving up") rge_scen = ScnEngineProperties( version ) logging.debug(rge_scen) return rge_scen