def accelerate(self): """ Overrides base method in system, to account for deathstars, enemy objects are attracted to the closest deathstart""" if Global.deathstars != []: closest_deathstar = sorted(Global.deathstars,key= lambda x: abs(self.position-x.position))[0] self.direction = -(self.position-(closest_deathstar.position+self.displacer)) Draw.accelerate(self)
def accelerate(self): Draw.accelerate(self);