def __init__(self, x, y): self.sees_prey = False # Must come before self.get() methods to properly define thresholds self.sees_lots_of_prey = False self.age = 0 self.hunger = 0 self.ready_to_breed = False self.is_hungry = False self.could_eat = False self.meals_since_procreation = 0 self.death_age = self.get_death_age() self.hunger_death = self.get_hunger_death() self.move_counter = randint(0, self.get_ticks_per_move() - 1) Life.__init__(self, x, y)
def __init__(self, manager): monome.Page.__init__(self, manager) Life.__init__(self)
def __init__(self, x, y): self.death_counter = 0 self.death_cap = 350 self.alone = False Life.__init__(self, x, y)
def __init__(self, app): monome.Page.__init__(self, app) Life.__init__(self)
def __init__(self, x, y): self.death_counter = 0 self.death_cap = 350 Life.__init__(self, x, y)
def __init__(self, x, y): self.sun = randint(0, 99) self.sun_cap = 100 + randint(0, 100) self.death_counter = 0 self.death_cap = 200 Life.__init__(self, x, y)