예제 #1
0
  "forum": "https://forums.uberent.com/threads/rel-cresources.65932/",
  "icon": "http://s2.postimg.org/6wie5qiyd/CResources.jpg",
  "category": [
	  "in-game",
	  "shader",
	  "colours",
	  "particles",
	  "effects",
	  "buildings"
    ],
  "priority": 100
}""")

patcher_mod_file = OrderedDict([
        ('options', options),
        ('modinfo', modinfo),
        ('mod', patches)
    ])

# now store all these patches in a single file
loader.dump(patcher_mod_file, 'mod.json', indent=2)









예제 #2
0
파일: server.py 프로젝트: andrewfang/smap
        # changes you make must follow the smap schema and you will get a
        # SmapSchemaException if you try to write an invalid object.
        s.get_timeseries("/sensor0")['Metadata'] = \
            {'Instrument' : {
                'Manufacturer' : "Stephen Dawson-Haggerty"
                },
             'Extra' : {
                'Sucks' : 'Andrew'
                }
             }
        s.get_collection("/")["Metadata"] = {"Extra" : {"foo" : "bar"} }

        # loader.dump(s, 'default.ini')
    else:
        s = loader.load('default.ini')
        loader.dump(s, 'foo.ini')

    counter = 0
    def newreading():
        global counter
        #print '-'*50
        s.get_collection('/')['Metadata']['Location'] = {'Room' : counter}
        s.get_collection('/').dirty_children()
        for i in xrange(0, 1):
#             s.get_timeseries('/sensor0')._add(util.now(), counter)
#             s.get_timeseries('/sensor1')._add(counter)
            s._add('/sensor0', util.now(), counter)
            s._add('/sensor1', counter)
            counter += 1
        # the default flush period is one second, so we'll just rely on that
예제 #3
0
    # remove anything that isn't to do with fx_offsets (since those changes represent balance/configuration changes)

    diff = [op for op in diff if op['path'].startswith('/fx_offsets')]

    for op in diff:
        # here just to make things robust, we use the more generic version of 'add' to array
        if op['path'].startswith('/fx_offsets/'):
            # this path just means append to the end of the array
            # which means we are not relying on the number of fx that are already on a unit in PA's base game files
            # this makes the patch itself more robust
            op['path'] = '/fx_offsets/-'

    # store this patch
    loader.dump(OrderedDict([('target', unit_file), ('patch', diff)]),
                'src/' + unit_file + '.patch',
                indent=2)
    patches.append({'from_file': unit_file + '.patch'})

options = loader.loads("""{
            "output_dir" : "..",
            "pretty_print_effects" : true,
            "indent" : 2
        }""")

modinfo = loader.load("modinfo.json")

patcher_mod_file = OrderedDict([('options', options), ('modinfo', modinfo),
                                ('mod', patches)])

# now store all these patches in a single file
예제 #4
0
        # changes you make must follow the smap schema and you will get a
        # SmapSchemaException if you try to write an invalid object.
        s.get_timeseries("/sensor0")['Metadata'] = \
            {'Instrument' : {
                'Manufacturer' : "Stephen Dawson-Haggerty"
                },
             'Extra' : {
                'Sucks' : 'Andrew'
                }
             }
        s.get_collection("/")["Metadata"] = {"Extra" : {"foo" : "bar"} }

        # loader.dump(s, 'default.ini')
    else:
        s = loader.load('default.ini')
        loader.dump(s, 'foo.ini')

    counter = 0
    def newreading():
        global counter
        #print '-'*50
        s.get_collection('/')['Metadata']['Location'] = {'Room' : counter}
        s.get_collection('/').dirty_children()
        for i in xrange(0, 1):
#             s.get_timeseries('/sensor0')._add(util.now(), counter)
#             s.get_timeseries('/sensor1')._add(counter)
            s._add('/sensor0', util.now(), counter)
            s._add('/sensor1', counter)
            counter += 1
        # the default flush period is one second, so we'll just rely on that
예제 #5
0
    diff = patcher.from_diff(unit_base, unit_mod)

    # remove anything that isn't to do with fx_offsets (since those changes represent balance/configuration changes)

    diff = [op for op in diff if op['path'].startswith('/fx_offsets')]

    for op in diff:
        # here just to make things robust, we use the more generic version of 'add' to array
        if op['path'].startswith('/fx_offsets/'):
            # this path just means append to the end of the array
            # which means we are not relying on the number of fx that are already on a unit in PA's base game files
            # this makes the patch itself more robust
            op['path'] = '/fx_offsets/-'

    # store this patch
    loader.dump(OrderedDict([('target', unit_file),('patch', diff )]), 'src/' + unit_file + '.patch', indent=2)
    patches.append({'from_file' : unit_file + '.patch'})

options = loader.loads("""{
            "output_dir" : "..",
            "pretty_print_effects" : true,
            "indent" : 2
        }""")

modinfo = loader.load("modinfo.json")

patcher_mod_file = OrderedDict([
        ('options', options),
        ('modinfo', modinfo),
        ('mod', patches)
    ])