def main(): pygame.init() screen = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGHT)) pygame.display.set_caption("Generic Game") playArea = pygame.Surface((640,640)) pygame.key.set_repeat(200,50) players = pygame.sprite.Group() enemies = pygame.sprite.Group() floorOne = Floor(floors.floor1) fogOne = FogOfWar(floorOne) ghoul = Enemy(32,128,"data/textures/ghoul.png",10,10,10) fow0 = pygame.image.load("data/textures/fow0.png") fow2 = pygame.image.load("data/textures/fow2.png") player = Player(64,64,"data/textures/player.png",100,"Tom","elf",5,11,12,(2,"sword")) player2 = Sprite(32,32,"data/textures/ghoul.png") player3 = Sprite(96,64,"data/textures/firebat.png") player4 = Sprite(64,32,"data/textures/pistol.png") enemies.add(player2,player3,player4) players.add(player) interface = Interface(player) clock = pygame.time.Clock() camera = Camera(complex_camera,1280,1280) floor1 = "data/levels/floor.tmx" loader = MapLoader(floor1) loader.getData(Tile,Entity) keepGoing = True counter = 0 while keepGoing: interface.update() clock.tick(60) screen.fill((0,0,0)) #print clock.get_fps() player.update(loader.getWalls(),loader.getEnts(),enemies) camera.update(player) for i in interface.getStats(): screen.blit(i,(8,interface.getStats().index(i)*20+8)) screen.blit(playArea,(210,0)) for i in loader.getFloor(): playArea.blit(i.image,camera.apply(i)) for i in loader.getWalls(): playArea.blit(i.image,camera.apply(i)) for i in loader.getEnts(): playArea.blit(i.image,camera.apply(i)) for i in enemies: playArea.blit(i.image,camera.apply(i)) fogOne.update(player) for i in fogOne.getFowLevels(): playArea.blit(i.image,camera.apply(i)) try: data = sock.recv(1024) print data new_pos = parsing(data) if new_pos[0] == "2": player2.update(int(new_pos[1]),int(new_pos[2])) if new_pos[0] == "3": player3.update(int(new_pos[1]),int(new_pos[2])) if new_pos[0] == "4": player4.update(int(new_pos[1]),int(new_pos[2])) except socket.error: pass for i in players: playArea.blit(i.image,camera.apply(i)) pygame.display.update()
def __init__(self): angles = getData("top500.txt") self.len = angles.shape[0] self.phi_data = torch.from_numpy(angles[:, 0:-1]) self.psi_data = torch.from_numpy(angles[:, [-1]])
def main(): pygame.init() screen = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGHT)) pygame.display.set_caption("Generic Game") playArea = pygame.Surface((640,640)) pygame.key.set_repeat(200,50) player1 = pygame.sprite.Group() enemies = pygame.sprite.Group() floorOne = Floor(floors.floor1) fogOne = FogOfWar(floorOne) ghoul = Enemy(32,128,"data/textures/ghoul.png",10,10,10) fow0 = pygame.image.load("data/textures/fow0.png") fow2 = pygame.image.load("data/textures/fow2.png") player = Player(32,32,"data/textures/player.png",100,"Tom","elf",5,11,12,(2,"sword")) player1.add(player) interface = Interface(player) enemies.add(ghoul) clock = pygame.time.Clock() camera = Camera(complex_camera,1280,1280) floor1 = "data/levels/floor.tmx" loader = MapLoader(floor1) loader.getData(Tile,Entity) keepGoing = True while keepGoing: interface.update() clock.tick(60) screen.fill((0,0,0)) #print clock.get_fps() player.update(loader.getWalls(),loader.getEnts(),enemies) camera.update(player) for i in interface.getStats(): screen.blit(i,(8,interface.getStats().index(i)*20+8)) screen.blit(playArea,(210,0)) for i in loader.getFloor(): playArea.blit(i.image,camera.apply(i)) for i in loader.getWalls(): playArea.blit(i.image,camera.apply(i)) for i in loader.getEnts(): playArea.blit(i.image,camera.apply(i)) for i in enemies: playArea.blit(i.image,camera.apply(i)) for i in player1: playArea.blit(i.image,camera.apply(i)) fogOne.update(player) for i in fogOne.getFowLevels(): playArea.blit(i.image,camera.apply(i)) pygame.display.update()
import sys sys.path.append('../') from perceptron import Perceptron import loader as l print l.getData('../../lib/data/DataCiriSuaraParu.xlsx')