예제 #1
0
파일: states.py 프로젝트: sabren/blaze
    def __init__(self, display, roomName=ROOM.TEST_ROOM):

        super(Game, self).__init__(display) #@TODO: fix me!
        self.controls = Controller()
        self.status = StatusBox()
        self.status.capture()

        # add the status bar sprites. the status
        # box is an event handler so they'll just
        # change on their own, but we have to add
        # them to the sprite group so they show up
        # on screen...        
        self.sprites = SpriteGear(self.display)
        for bar in self.status.bars.values():
            self.sprites.sprites.add(bar)

        if roomName == ROOM.TEST_ROOM:
            self.room = makeTestRoom()
            # a block to play with:
            self.sprites.sprites.add(
                BlockSprite(
                self.room.addBlock((SCREEN.WIDTH/2+150,SCREEN.HEIGHT-100), 32, 32),
                pygame.image.load(IMAGE.SOCCER)))
        
        else:
            self.room = loader.roomFromFile(open(ROOM.DIRECTORY+roomName+"-geom.svg"))

            
        self.sprites.fromRoom(self.room, roomName)
        # finally, note the hero:
        self.hero = self.room.hero
예제 #2
0
파일: gravdemo.py 프로젝트: sabren/blaze
HEIGHT = 480
WHITE = [255, 255, 255]




# physics side
rm = room.Room()

## @TODO: load geometry.
##
## this *sort of* works. you can see the blocks suddenly
## change course, but the collisions don't match where
## the rectangles show up on the screen.
##
rm = loader.roomFromFile(open(FILENAME))

#import pdb; pdb.set_trace()
rm.world.setGravity((0,9.81,0)) # in our world y++ is down. :)
rm.world.setERP(0.8) # ??
rm.world.setCFM(10E-5) # ??



### pygame : sprite layers ##############################

# fixes some patchy sound on some systems.
pygame.mixer.pre_init(44100,-16,2, 1024 * 3)
pygame.init()