def on_install_clicked(self, *_args, game_slug=None, installer_file=None, revision=None): """Install a game""" logger.info( "Installing %s%s", game_slug if game_slug else installer_file, " (%s)" % revision if revision else "", ) if not game_slug and not installer_file: # Install the currently selected game in the UI game_id = self._get_current_game_id() game = pga.get_game_by_field(game_id, "id") game_slug = game.get("slug") if not game_slug and not installer_file: return return InstallerWindow( game_slug=game_slug, installer_file=installer_file, revision=revision, parent=self, application=self.application, )
def on_install_clicked(self, *_args): """Install a game""" # Install the currently selected game in the UI return InstallerWindow( parent=self.window, game_slug=self.game.slug, application=self.application, )
def on_game_activated(self, _widget, game): self.game_selection_changed(None, game) if game.is_installed: self.application.launch(game) else: InstallerWindow( parent=self, game_slug=game.slug, application=self.application, )
def on_game_run(self, *_args, game_id=None): """Launch a game, or install it if it is not""" if not game_id: game_id = self._get_current_game_id() if not game_id: return None self.running_game = Game(game_id) if self.running_game.is_installed: self.running_game.play() else: game_slug = self.running_game.slug logger.warning("%s is not available", game_slug) self.running_game = None InstallerWindow(game_slug=game_slug, parent=self, application=self.application)
def play(self): if self.game.is_installed: self.game.play() else: logger.warning("%s is not available", self.game.slug) InstallerWindow( game_slug=self.game.slug, parent=self.window, application=self.application ) if self.game.state == Game.STATE_STOPPED: return self.running_game_box = RunningGameBox(self.game) self.running_game_box.stop_button.connect("clicked", self.on_stop) self.running_game_box.log_button.connect("clicked", self.on_show_logs) self.window.add_running_game(self.running_game_box)
def do_command_line(self, command_line): options = command_line.get_options_dict() # Use stdout to output logs, only if no command line argument is # provided argc = len(sys.argv) - 1 if "-d" in sys.argv or "--debug" in sys.argv: argc -= 1 if not argc: # Switch back the log output to stderr (the default in Python) # to avoid messing with any output from command line options. # Use when targetting Python 3.7 minimum # console_handler.setStream(sys.stderr) # Until then... logger.removeHandler(log.console_handler) log.console_handler = logging.StreamHandler(stream=sys.stdout) log.console_handler.setFormatter(log.SIMPLE_FORMATTER) logger.addHandler(log.console_handler) # Set up logger if options.contains("debug"): log.console_handler.setFormatter(log.DEBUG_FORMATTER) logger.setLevel(logging.DEBUG) # Text only commands # Print Lutris version and exit if options.contains("version"): executable_name = os.path.basename(sys.argv[0]) print(executable_name + "-" + settings.VERSION) logger.setLevel(logging.NOTSET) return 0 logger.info("Running Lutris %s", settings.VERSION) migrate() run_all_checks() AsyncCall(init_dxvk_versions) # List game if options.contains("list-games"): game_list = pga.get_games() if options.contains("installed"): game_list = [game for game in game_list if game["installed"]] if options.contains("json"): self.print_game_json(command_line, game_list) else: self.print_game_list(command_line, game_list) return 0 # List Steam games elif options.contains("list-steam-games"): self.print_steam_list(command_line) return 0 # List Steam folders elif options.contains("list-steam-folders"): self.print_steam_folders(command_line) return 0 # Execute command in Lutris context elif options.contains("exec"): command = options.lookup_value("exec").get_string() self.execute_command(command) return 0 elif options.contains("submit-issue"): IssueReportWindow(application=self) return 0 try: url = options.lookup_value(GLib.OPTION_REMAINING) installer_info = self.get_lutris_action(url) except ValueError: self._print(command_line, "%s is not a valid URI" % url.get_strv()) return 1 game_slug = installer_info["game_slug"] action = installer_info["action"] revision = installer_info["revision"] installer_file = None if options.contains("install"): installer_file = options.lookup_value("install").get_string() installer_file = os.path.abspath(installer_file) action = "install" if not os.path.isfile(installer_file): self._print(command_line, "No such file: %s" % installer_file) return 1 db_game = None if game_slug: if action == "rungameid": # Force db_game to use game id self.run_in_background = True db_game = pga.get_game_by_field(game_slug, "id") elif action == "rungame": # Force db_game to use game slug self.run_in_background = True db_game = pga.get_game_by_field(game_slug, "slug") elif action == "install": # Installers can use game or installer slugs self.run_in_background = True db_game = pga.get_game_by_field( game_slug, "slug") or pga.get_game_by_field( game_slug, "installer_slug") else: # Dazed and confused, try anything that might works db_game = (pga.get_game_by_field(game_slug, "id") or pga.get_game_by_field(game_slug, "slug") or pga.get_game_by_field(game_slug, "installer_slug")) # Graphical commands self.activate() if not action: if db_game and db_game["installed"]: # Game found but no action provided, ask what to do dlg = InstallOrPlayDialog(db_game["name"]) if not dlg.action_confirmed: action = None elif dlg.action == "play": action = "rungame" elif dlg.action == "install": action = "install" elif game_slug or installer_file: # No game found, default to install if a game_slug or # installer_file is provided action = "install" if action == "install": InstallerWindow( game_slug=game_slug, installer_file=installer_file, revision=revision, parent=self.window, application=self, ) elif action in ("rungame", "rungameid"): if not db_game or not db_game["id"]: logger.warning("No game found in library") if not self.window.is_visible(): self.do_shutdown() return 0 self.launch(Game(db_game["id"])) return 0
def do_command_line(self, command_line): options = command_line.get_options_dict() # Set up logger if options.contains("debug"): console_handler.setFormatter(DEBUG_FORMATTER) logger.setLevel(logging.DEBUG) # Text only commands # Print Lutris version and exit if options.contains("version"): executable_name = os.path.basename(sys.argv[0]) print(executable_name + "-" + VERSION) logger.setLevel(logging.NOTSET) return 0 # List game if options.contains("list-games"): game_list = pga.get_games() if options.contains("installed"): game_list = [game for game in game_list if game["installed"]] if options.contains("json"): self.print_game_json(command_line, game_list) else: self.print_game_list(command_line, game_list) return 0 # List Steam games elif options.contains("list-steam-games"): self.print_steam_list(command_line) return 0 # List Steam folders elif options.contains("list-steam-folders"): self.print_steam_folders(command_line) return 0 # Execute command in Lutris context elif options.contains("exec"): command = options.lookup_value("exec").get_string() self.execute_command(command) return 0 try: url = options.lookup_value(GLib.OPTION_REMAINING) installer_info = self.get_lutris_action(url) except ValueError: self._print(command_line, "%s is not a valid URI" % url.get_strv()) return 1 game_slug = installer_info["game_slug"] action = installer_info["action"] revision = installer_info["revision"] installer_file = None if options.contains("install"): installer_file = options.lookup_value("install").get_string() installer_file = os.path.abspath(installer_file) action = "install" if not os.path.isfile(installer_file): self._print(command_line, "No such file: %s" % installer_file) return 1 # Graphical commands self.activate() db_game = None if game_slug: if action == "rungameid": # Force db_game to use game id db_game = pga.get_game_by_field(game_slug, "id") elif action == "rungame": # Force db_game to use game slug db_game = pga.get_game_by_field(game_slug, "slug") elif action == "install": # Installers can use game or installer slugs db_game = pga.get_game_by_field( game_slug, "slug") or pga.get_game_by_field( game_slug, "installer_slug") else: # Dazed and confused, try anything that might works db_game = (pga.get_game_by_field(game_slug, "id") or pga.get_game_by_field(game_slug, "slug") or pga.get_game_by_field(game_slug, "installer_slug")) if not action: if db_game and db_game["installed"]: # Game found but no action provided, ask what to do dlg = InstallOrPlayDialog(db_game["name"]) if not dlg.action_confirmed: action = None elif dlg.action == "play": action = "rungame" elif dlg.action == "install": action = "install" elif game_slug or installer_file: # No game found, default to install if a game_slug or # installer_file is provided action = "install" if action == "install": InstallerWindow( game_slug=game_slug, installer_file=installer_file, revision=revision, parent=self.window, application=self, ) elif action in ("rungame", "rungameid"): if not db_game or not db_game["id"]: logger.warning("No game found in library") return 0 logger.info("Launching %s", db_game["name"]) # If game is not installed, show the GUI before running. Otherwise leave the GUI closed. if not db_game["installed"]: self.window.present() self.launch(db_game["id"]) else: self.window.present() return 0