예제 #1
0
 def test_prev_tile(self):
     tile = Tile(Suit.MANZU.value, 1)
     self.assertEqual(tile.prev_tile(), Tile(Suit.MANZU.value, 9))
     tile = Tile(Suit.MANZU.value, 9)
     self.assertEqual(tile.prev_tile(), Tile(Suit.MANZU.value, 8))
     tile = Tile(Suit.JIHAI.value, 1)
     self.assertEqual(tile.prev_tile(), Tile(Suit.JIHAI.value, 3))
     tile = Tile(Suit.JIHAI.value, 3)
     self.assertEqual(tile.prev_tile(), Tile(Suit.JIHAI.value, 2))
     tile = Tile(Suit.JIHAI.value, 4)
     self.assertEqual(tile.prev_tile(), Tile(Suit.JIHAI.value, 7))
     tile = Tile(Suit.JIHAI.value, 7)
     self.assertEqual(tile.prev_tile(), Tile(Suit.JIHAI.value, 6))
예제 #2
0
    def test_chii(self):
        self.current_kyoku.deal()

        # change tile in hand to test chii
        chii_tile = Tile(Suit.MANZU.value, 5)
        chii_tile.owner = self.players[0].seating_position
        to_discard_tile = Tile(Suit.PINZU.value, 9)

        self.current_kyoku.players[0].hand = defaultdict(int)
        self.current_kyoku.players[0].hand[chii_tile.index] = 1
        self.current_kyoku.players[0].hand[Tile(2, 1).index] += 1
        self.current_kyoku.players[0].hand[Tile(2, 2).index] += 1
        self.current_kyoku.players[0].hand[Tile(2, 3).index] += 1
        self.current_kyoku.players[1].hand = defaultdict(int)
        self.current_kyoku.players[1].hand[chii_tile.index - 1] = 1
        self.current_kyoku.players[1].hand[chii_tile.index + 1] = 1
        self.current_kyoku.players[1].hand[to_discard_tile.index] = 1
        self.current_kyoku.players[1].hand[Tile(2, 2).index] += 2
        self.current_kyoku.players[1].hand[Tile(2, 3).index] += 1
        self.current_kyoku.players[1].hand[Tile(2, 4).index] += 1
        self.current_kyoku.players[2].hand = defaultdict(int)
        self.current_kyoku.players[2].hand[Tile(2, 5).index] += 2
        self.current_kyoku.players[2].hand[Tile(2, 6).index] += 1
        self.current_kyoku.players[2].hand[Tile(2, 7).index] += 1
        self.current_kyoku.players[3].hand = defaultdict(int)
        self.current_kyoku.players[3].hand[Tile(3, 7).index] += 2
        self.current_kyoku.players[3].hand[Tile(3, 8).index] += 1
        self.current_kyoku.players[3].hand[Tile(3, 9).index] += 1

        pyinput.inputNum = MagicMock(side_effect=[1, 0, 4])
        pyinput.inputChoice = MagicMock(return_value=1)

        turn = Turn(
            self.current_kyoku.players,
            self.current_kyoku.tile_stack,
            Jihai.TON,
            self.logger,
        )

        mock_draw_flow = MagicMock(
            return_value=(0, chii_tile, self.players[0].seating_position))
        state, discard_tile, discard_pos = mock_draw_flow(
            self.current_kyoku.oya_player)

        state, discard_tile, discard_pos, act = turn.discard_flow(
            discard_tile, discard_pos)

        chii_in_kabe = Huro(
            Naki.CHII, chii_tile,
            [chii_tile.prev_tile(), chii_tile,
             chii_tile.next_tile()])

        self.assertEqual(state, 0)
        self.assertEqual(discard_tile, to_discard_tile)
        self.assertEqual(discard_pos, self.players[1].seating_position)
        self.assertEqual(chii_in_kabe.naki_type,
                         self.players[1].kabe[0].naki_type)
        self.assertEqual(chii_in_kabe.naki_tile,
                         self.players[1].kabe[0].naki_tile)
        # test remove_huro_tiles()
        self.assertEqual(self.players[1].hand[chii_tile.index - 1], 0)
        self.assertEqual(self.players[1].hand[chii_tile.index + 1], 0)
        self.assertEqual(chii_in_kabe.tiles, self.players[1].kabe[0].tiles)