def test_king_can_move_around_and_stuff_stays_consistent(self): # # # # # # # # # # # 0 1 2 3 4 5 6 7# #0 _ _ _ _ _ _ _ _# #1 x _ x _ _ _ _ _# #2 _ t _ _ _ x _ _# #3 x _ B _ B _ _ _# #4 _ _ _ x _ _ _ _# #5 _ _ _ _ _ _ _ _# #6 _ _ _ _ _ _ _ _# #7 _ _ _ _ _ _ _ _# # # # # # # # # # # self.tboard.place_king(2, 1, origin.TOP) self.tboard.place_piece(3, 2, origin.BOTTOM) self.tboard.place_piece(3, 4, origin.BOTTOM) calc = Movement(self.tboard.game.board, 2, 1) moves = calc.get_available_moves() self.assertEqual(4, len(moves)) self.assertEqual(as_move_list([(2, 1), (1, 0)]), moves[0]) self.assertEqual(as_move_list([(2, 1), (1, 2)]), moves[1]) self.assertEqual(as_move_list([(2, 1), (3, 0)]), moves[2]) self.assertEqual(as_move_list([(2, 1), (4, 3), (2, 5)]), moves[3]) self.tboard.game.move_piece((2, 1), (4, 3)) self.assertIsNone(self.tboard.game.get_piece(2, 1)) self.assertIsNotNone(self.tboard.game.get_piece(3, 2)) self.assertIsNotNone(self.tboard.game.get_piece(4, 3)) self.assertTrue(self.tboard.game.get_piece(4, 3).is_king()) self.tboard.game.move_piece((4, 3), (2, 5)) self.assertIsNone(self.tboard.game.get_piece(3, 2)) self.assertIsNone(self.tboard.game.get_piece(3, 4)) self.assertIsNotNone(self.tboard.game.get_piece(2, 5))
def test_once_you_move_if_piece_is_adjacent_for_jumping_over_do_not_allow_jump(self): # # # # # # # # # # # 0 1 2 3 4 5 6 7# #0 _ _ _ _ _ _ _ _# #1 _ _ _ _ _ _ _ _# #2 _ T _ _ _ _ _ _# #3 x _ x _ _ _ _ _# #4 _ _ _ B _ _ _ _# #5 _ _ _ _ _ _ _ _# #6 _ _ _ _ _ _ _ _# #7 _ _ _ _ _ _ _ _# # # # # # # # # # # self.tboard.place_piece(2, 1, origin.TOP) self.tboard.place_piece(4, 3, origin.BOTTOM) calc = Movement(self.tboard.game.board, 2, 1) moves = calc.get_available_moves() self.assertEqual(as_move_list([(2, 1), (3, 0)]), moves[0]) self.assertEqual(as_move_list([(2, 1), (3, 2)]), moves[1]) self.tboard.game.move_piece((2, 1), (3, 2)) self.assertIsNone(self.tboard.game.current_turn.piece) self.tboard.game.move_piece((3, 2), (5, 4)) self.assertIsNone(self.tboard.game.get_piece(5, 4)) self.assertIsNotNone(self.tboard.game.get_piece(4, 3)) self.assertIsNotNone(self.tboard.game.get_piece(3, 2))
def test_once_move_completed_jumped_pieces_eaten(self): # # # # # # # # # # # 0 1 2 3 4 5 6 7# #0 _ _ _ _ _ _ x _# #1 _ _ _ _ _ T _ _# #2 x _ _ _ x _ _ _# #3 _ T _ T _ _ _ _# #4 _ _ B _ _ _ _ _# #5 _ _ _ x _ _ _ _# #6 _ _ _ _ B _ _ _# #7 _ _ _ _ _ x _ _# # # # # # # # # # # self.tboard.place_piece(1, 5, origin.TOP) self.tboard.place_piece(3, 1, origin.TOP) self.tboard.place_piece(3, 3, origin.TOP) self.tboard.place_piece(4, 2, origin.BOTTOM) self.tboard.place_piece(6, 4, origin.BOTTOM) calc = Movement(self.tboard.game.board, 4, 2) moves = calc.get_available_moves() self.assertEqual(2, len(moves)) self.assertEqual(as_move_list([(4, 2), (2, 0)]), moves[0]) self.assertEqual(as_move_list([(4, 2), (2, 4), (0, 6)]), moves[1]) self.tboard.game.current_turn = Turn(self.tboard.game, origin.TOP) self.tboard.game.move_piece((4, 2), (2, 4)) self.tboard.game.move_piece((2, 4), (0, 6)) self.assertIsNone(self.tboard.game.get_piece(4, 2)) self.assertIsNone(self.tboard.game.get_piece(3, 3)) self.assertIsNone(self.tboard.game.get_piece(2, 4)) self.assertIsNone(self.tboard.game.get_piece(1, 5)) self.assertIsNotNone(self.tboard.game.get_piece(0, 6))
def test_cannot_move_opponent_piece_while_player_move_not_complete(self): # # # # # # # # # # # 0 1 2 3 4 5 6 7# #0 _ _ _ _ _ _ _ _# #1 _ _ _ _ _ _ _ _# #2 _ _ _ T _ _ _ _# #3 _ _ B _ B _ _ _# #4 _ x _ _ _ x _ _# #5 _ _ B _ _ _ _ _# #6 _ _ _ x _ _ _ _# #7 _ _ _ _ _ _ _ _# # # # # # # # # # # self.tboard.place_piece(2, 3, origin.TOP) self.tboard.place_piece(3, 2, origin.BOTTOM) self.tboard.place_piece(3, 4, origin.BOTTOM) self.tboard.place_piece(5, 2, origin.BOTTOM) calc = Movement(self.tboard.game.board, 2, 3) moves = calc.get_available_moves() self.assertEqual(2, len(moves)) self.assertEqual(as_move_list([(2, 3), (4, 1), (6, 3)]), moves[0]) self.assertEqual(as_move_list([(2, 3), (4, 5)]), moves[1]) self.tboard.game.move_piece((2, 3), (4, 1)) self.assertIsNone(self.tboard.game.get_piece(2, 3)) self.assertIsNotNone(self.tboard.game.get_piece(4, 1)) self.tboard.game.move_piece((3, 2), (2, 1)) self.assertIsNotNone(self.tboard.game.get_piece(3, 2)) self.assertIsNone(self.tboard.game.get_piece(2, 1))
def test_get_avail_moves_with_opponent_piece_returns_jumped_position(self): self.tboard.place_piece(1, 5, origin.TOP) self.tboard.place_piece(2, 4, origin.BOTTOM) calc = Movement(self.tboard.game.board, 1, 5) moves = calc.get_available_moves() self.assertEqual(2, len(moves)) self.assertEqual(as_move_list([(1, 5), (3, 3)]), moves[0]) self.assertEqual(as_move_list([(1, 5), (2, 6)]), moves[1])
def test_king_moves_case_2(self): # # # # # # # # # # # 0 1 2 3 4 5 6 7# #0 _ _ _ _ _ _ _ _# #1 _ _ _ _ _ _ _ _# #2 _ _ _ _ _ _ _ _# #3 _ _ _ _ _ _ _ _# #4 _ _ _ _ _ _ _ _# #5 _ _ _ _ _ _ _ _# #6 _ _ x _ x _ _ _# #7 _ _ _ t _ _ _ _# # # # # # # # # # # self.tboard.place_king(7, 3, origin.TOP) calc = Movement(self.tboard.game.board, 7, 3) moves = calc.get_available_moves() self.assertEqual(2, len(moves)) self.assertEqual(as_move_list([(7, 3), (6, 2)]), moves[0]) self.assertEqual(as_move_list([(7, 3), (6, 4)]), moves[1])
def test_cannot_jump_over_own_kind(self): # # # # # # # # # # # 0 1 2 3 4 5 6 7# #0 _ _ _ _ _ _ _ _# #1 _ _ _ _ _ _ _ _# #2 _ _ _ _ _ _ _ _# #3 _ _ T _ _ _ _ _# #4 _ T _ T _ _ _ _# #5 _ _ _ _ _ _ _ _# #6 _ _ _ _ _ _ _ _# #7 _ _ _ _ _ _ _ _# # # # # # # # # # # self.tboard.place_piece(3, 2, origin.TOP) self.tboard.place_piece(4, 1, origin.TOP) self.tboard.place_piece(4, 3, origin.TOP) calc = Movement(self.tboard.game.board, 3, 2) moves = calc.get_available_moves() self.assertEqual(0, len(moves))
def test_cannot_jump_over_own_kind_case_2(self): # # # # # # # # # # # 0 1 2 3 4 5 6 7# #0 _ _ _ _ _ _ _ _# #1 _ _ _ _ _ _ _ _# #2 _ _ _ _ _ _ _ _# #3 _ _ T _ _ _ _ _# #4 _ T _ B _ _ _ _# #5 _ _ _ _ x _ _ _# #6 _ _ _ _ _ T _ _# #7 _ _ _ _ _ _ _ _# # # # # # # # # # # self.tboard.place_piece(3, 2, origin.TOP) self.tboard.place_piece(4, 1, origin.TOP) self.tboard.place_piece(4, 3, origin.BOTTOM) self.tboard.place_piece(6, 5, origin.TOP) calc = Movement(self.tboard.game.board, 3, 2) moves = calc.get_available_moves() self.assertEqual(1, len(moves)) self.assertEqual(as_move_list([(3, 2), (5, 4)]), moves[0])
def test_king_can_move_in_either_direction(self): # # # # # # # # # # # 0 1 2 3 4 5 6 7# #0 _ _ _ _ _ _ _ _# #1 _ _ _ _ _ _ _ _# #2 _ x _ x _ _ _ _# #3 _ _ b _ _ _ _ _# #4 _ x _ T _ _ _ _# #5 _ _ _ _ x _ _ _# #6 _ _ _ _ _ _ _ _# #7 _ _ _ _ _ _ _ _# # # # # # # # # # # self.tboard.place_king(3, 2, origin.BOTTOM) self.tboard.place_piece(4, 3, origin.TOP) calc = Movement(self.tboard.game.board, 3, 2) moves = calc.get_available_moves() self.assertEqual(4, len(moves)) self.assertEqual(as_move_list([(3, 2), (4, 1)]), moves[0]) self.assertEqual(as_move_list([(3, 2), (5, 4)]), moves[1]) self.assertEqual(as_move_list([(3, 2), (2, 1)]), moves[2]) self.assertEqual(as_move_list([(3, 2), (2, 3)]), moves[3])
def test_moves_case_4(self): # # # # # # # # # # # 0 1 2 3 4 5 6 7# #0 _ _ _ T _ _ _ _# #1 _ _ B _ x _ _ _# #2 _ x _ _ _ _ _ _# #3 _ _ B _ _ _ _ _# #4 _ _ _ x _ _ _ _# #5 _ _ B _ _ _ _ _# #6 _ x _ _ _ _ _ T# #7 _ _ _ _ _ _ _ _# # # # # # # # # # # self.tboard.place_piece(0, 3, origin.TOP) self.tboard.place_piece(1, 2, origin.BOTTOM) self.tboard.place_piece(3, 2, origin.BOTTOM) self.tboard.place_piece(5, 2, origin.BOTTOM) calc = Movement(self.tboard.game.board, 0, 3) moves = calc.get_available_moves() self.assertEqual(2, len(moves)) self.assertEqual(as_move_list([(0, 3), (2, 1), (4, 3), (6, 1)]), moves[0]) self.assertEqual(as_move_list([(0, 3), (1, 4)]), moves[1])
def test_king_moves_doesnt_jump_over_own_dudes(self): # # # # # # # # # # # 0 1 2 3 4 5 6 7# #0 _ _ _ _ _ _ _ _# #1 _ _ _ _ x _ _ _# #2 _ x _ b _ t _ _# #3 _ _ t _ _ _ _ _# #4 _ T _ t _ _ _ _# #5 _ _ _ _ _ _ _ _# #6 _ _ _ _ _ _ _ _# #7 _ _ _ _ _ _ _ _# # # # # # # # # # # self.tboard.place_king(2, 3, origin.BOTTOM) self.tboard.place_king(2, 5, origin.TOP) self.tboard.place_king(3, 2, origin.TOP) self.tboard.place_piece(4, 1, origin.TOP) self.tboard.place_king(4, 3, origin.TOP) calc = Movement(self.tboard.game.board, 3, 2) moves = calc.get_available_moves() self.assertEqual(2, len(moves)) self.assertEqual(as_move_list([(3, 2), (2, 1)]), moves[0]) self.assertEqual(as_move_list([(3, 2), (1, 4)]), moves[1])
def test_moves_case_2(self): # # # # # # # # # # # 0 1 2 3 4 5 6 7# #0 _ _ _ _ _ _ _ _# #1 _ _ _ _ _ _ _ _# #2 _ _ _ T _ _ _ _# #3 _ _ B _ B _ _ _# #4 _ x _ _ _ B _ _# #5 _ _ B _ _ _ _ _# #6 _ _ _ x _ _ _ _# #7 _ _ _ _ B _ _ _# # # # # # # # # # # self.tboard.place_piece(2, 3, origin.TOP) self.tboard.place_piece(3, 2, origin.BOTTOM) self.tboard.place_piece(3, 4, origin.BOTTOM) self.tboard.place_piece(4, 5, origin.BOTTOM) self.tboard.place_piece(5, 2, origin.BOTTOM) self.tboard.place_piece(7, 4, origin.BOTTOM) calc = Movement(self.tboard.game.board, 2, 3) moves = calc.get_available_moves() self.assertEqual(1, len(moves)) self.assertEqual(as_move_list([(2, 3), (4, 1), (6, 3)]), moves[0])
def test_king_moves_case_1(self): # # # # # # # # # # # 0 1 2 3 4 5 6 7# #0 _ _ _ _ _ _ _ _# #1 _ _ _ _ x _ _ _# #2 _ x _ t _ t _ _# #3 _ _ b _ _ _ x _# #4 _ x _ x _ T _ _# #5 _ _ _ _ x _ _ _# #6 _ _ _ _ _ t _ _# #7 _ _ _ _ _ _ x _# # # # # # # # # # # self.tboard.place_king(2, 3, origin.TOP) self.tboard.place_king(2, 5, origin.TOP) self.tboard.place_king(3, 2, origin.BOTTOM) self.tboard.place_piece(4, 5, origin.TOP) self.tboard.place_king(6, 5, origin.TOP) calc = Movement(self.tboard.game.board, 3, 2) moves = calc.get_available_moves() self.assertEqual(4, len(moves)) self.assertEqual(as_move_list([(3, 2), (4, 1)]), moves[0]) self.assertEqual(as_move_list([(3, 2), (4, 3)]), moves[1]) self.assertEqual(as_move_list([(3, 2), (2, 1)]), moves[2]) self.assertEqual(as_move_list([(3, 2), (1, 4), (3, 6), (5, 4), (7, 6)]), moves[3])
def test_cannot_move_a_new_piece_while_move_in_progress_even_if_on_same_side(self): # # # # # # # # # # # 0 1 2 3 4 5 6 7# #0 _ _ _ _ _ _ x _# #1 _ _ _ _ _ T _ _# #2 _ _ _ _ x _ _ _# #3 _ x _ T _ _ _ _# #4 _ _ B _ _ _ _ _# #5 _ _ _ _ _ _ _ _# #6 _ _ _ _ B _ _ _# #7 _ _ _ _ _ _ _ _# # # # # # # # # # # self.tboard.place_piece(1, 5, origin.TOP) self.tboard.place_piece(3, 3, origin.TOP) self.tboard.place_piece(4, 2, origin.BOTTOM) self.tboard.place_piece(6, 4, origin.BOTTOM) calc = Movement(self.tboard.game.board, 4, 2) moves = calc.get_available_moves() self.assertEqual(2, len(moves)) self.assertEqual(as_move_list([(4, 2), (3, 1)]), moves[0]) self.assertEqual(as_move_list([(4, 2), (2, 4), (0, 6)]), moves[1]) self.tboard.game.current_turn = Turn(self.tboard.game, origin.TOP) # start move self.tboard.game.move_piece((4, 2), (2, 4)) self.assertIsNone(self.tboard.game.get_piece(4, 2)) self.assertIsNotNone(self.tboard.game.get_piece(2, 4)) # make sure can't move another piece of same type calc = Movement(self.tboard.game.board, 6, 4) moves = calc.get_available_moves() self.assertEqual(2, len(moves)) self.assertEqual(as_move_list([(6, 4), (5, 3)]), moves[0]) self.assertEqual(as_move_list([(6, 4), (5, 5)]), moves[1]) self.tboard.game.move_piece((6, 4), (5, 5)) self.assertIsNone(self.tboard.game.get_piece(5, 5)) self.assertIsNotNone(self.tboard.game.get_piece(6, 4))