def buildNode( cls, nodeName ): ''' Builds a curve control. @param nodeName: String. Name of the node. ''' # Create the curve. curveNode = CurveControlComponent( nodeName ).createCurveControl( cls( nodeName ).controlName, cls( nodeName ).curveType ) controlName = OpenMaya.MDagPath.getAPathTo( curveNode ).fullPathName() # Set the control to the transform matrix. applyStoredTransforms( nodeName, controlName ) # Get the saved properties and apply them to the curve. cvList = NurbsCurveUtility.readCurveValues( nodeName ) cvPointArray = NurbsCurveUtility.buildCVPointArray( cvList ) NurbsCurveUtility.setCurveCvs( controlName, cvPointArray ) # Color. GeneralUtility.setUserColor( controlName, userColor=cls( nodeName ).controlColor ) # Create the control spacer. transReference = NodeUtility.getNodeAttrSource( nodeName, 'parentName' ) controlSpacer = GeneralUtility.createSpacer( None, inGroupName=cls( nodeName ).controlName, inTargetObject=transReference[0], inDoParent=False, inPrefix='sp' ) cmds.parent( controlName, controlSpacer, relative=True ) return curveNode
def editCurveProperties( self ): ''' Activates the control so the user can edit it's properties. ''' if self.editButton.isChecked(): if self.textBox.text(): # Lock the components UI. if self.parent.selectedLockActive is False: self.parent.lockSelection() # Create the curve. curveType = CurveControlComponent( self.componentLabel.text() ).curveType node = CurveControlComponent( self.componentLabel.text() ).createCurveControl( self.textBox.text(), curveType ) controlName = OpenMaya.MDagPath.getAPathTo( node ).fullPathName() # Parent the control to the bit. parentNode = CurveControlComponent( self.componentLabel.text() ).parentNode[0] cmds.parent( controlName, parentNode ) self.CONTROL = OpenMaya.MDagPath.getAPathTo( node ).fullPathName() # Set the control to the transform matrix. applyStoredTransforms( self.componentLabel.text(), self.CONTROL ) # Get the saved properties and apply them to the curve. cvList = NurbsCurveUtility.readCurveValues( self.componentLabel.text() ) cvPointArray = NurbsCurveUtility.buildCVPointArray( cvList ) NurbsCurveUtility.setCurveCvs( self.CONTROL, cvPointArray ) # Color. GeneralUtility.setUserColor( self.CONTROL, userColor=self.COLOR ) else: raise ValueError( '{0} does not have a Control Name set.'.format( self.componentLabel.text() ) ) else: if self.CONTROL is not None: # Read the control properties and save them to the component node. cvList = NurbsCurveUtility.getCurveCvs( self.CONTROL ) NurbsCurveUtility.writeCurveValues( self.componentLabel.text(), cvList ) # Update the transform matrix. storeControlTransforms( self.CONTROL, self.componentLabel.text() ) # Delete the control cmds.delete( self.CONTROL ) self.CONTROL = None # Unlock the UI. if self.parent.selectedLockActive: self.parent.lockSelection()