예제 #1
0
    def __init__( self ):
        super( UICharacterTools, self ).__init__()

        layout = QtGui.QVBoxLayout( self )

        # PRESETS
        presetsLabel = QTWidgets.basicLabel( 'Character Presets', 'bold', 14, 'white', '2B2B30', inIndent=10 )
        presetsLabel.setMinimumHeight( 30 )
        presetsLabel.setAlignment( QtCore.Qt.AlignCenter )
        
        self.scrollLayout = QtGui.QVBoxLayout()
        self.scrollLayout.setAlignment( QtCore.Qt.AlignTop )
        self.scrollLayout.setContentsMargins( 8,8,8,8 )
        self.scrollLayout.setSpacing( 4 )
        scrollArea = QTWidgets.scrollArea( self.scrollLayout )
        self.updateCards()
        
        # TOOLS
        #--Label
        toolsLabel = QTWidgets.basicLabel( 'Tools', 'bold', 14, 'white', '2B2B30', inIndent=10 )
        toolsLabel.setMinimumHeight( 30 )
        toolsLabel.setAlignment( QtCore.Qt.AlignCenter )
        
        #--Combo menu
        comboRow = QtGui.QHBoxLayout()
        comboRow.setAlignment( QtCore.Qt.AlignLeft )
        
        self.characterNameList = []
        self.characterDict = {}
        for char in NodeUtility.getCharactersInScene():
            charName = cmds.getAttr( '{0}.characterName'.format( char ) )
            self.characterNameList.append( charName )
            self.characterDict[charName] = char

        self.characterCombo = QtGui.QComboBox()
        self.updateCharacterCombo()
        self.characterCombo.setFixedWidth( 100 )
        self.characterCombo.activated.connect( self.setActiveCharacter )
        
        comboRefreshBtn = QTWidgets.imageTextButton( None, ':/riggingUI/icons/icon_refresh20.png', [16,16] )
        comboRefreshBtn.setMaximumWidth( 20 )
        comboRefreshBtn.setMaximumHeight( 20 )
        comboRefreshBtn.clicked.connect( self.updateCharacterCombo )
        
        comboRow.addWidget( self.characterCombo )
        comboRow.addWidget( comboRefreshBtn )
        
        #--Buttons
        modulePrioritiesBtn = QTWidgets.imageTextButton( 'Module Priorities', ':/riggingUI/icons/icon_match_translation.png', [16,16] )
        modulePrioritiesBtn.clicked.connect( lambda:self.characterPriorityPromptTrigger() )
        
        saveCharacterBtn = QTWidgets.imageTextButton( 'Save Character', ':/riggingUI/icons/icon_match_translation.png', [16,16] )
        saveCharacterBtn.clicked.connect( lambda:self.saveCharacter() )
        
        buildCharacterBtn = QTWidgets.imageTextButton( 'Build Character', ':/riggingUI/icons/icon_match_translation.png', [16,16] )
        buildCharacterBtn.clicked.connect( lambda:self.buildCharacter() )
        
        editModulesBtn = QTWidgets.imageTextButton( 'Edit Character Modules', ':/riggingUI/icons/icon_match_translation.png', [16,16] )
        editModulesBtn.clicked.connect( lambda:self.characterModulePromptTrigger() )
        
        #--Button grid layout.
        toolsGrid = QtGui.QGridLayout()
        toolsGrid.setColumnMinimumWidth( 0, 100 )
        toolsGrid.setColumnMinimumWidth( 1, 100 )
        toolsGrid.setColumnMinimumWidth( 2, 100 )
        toolsGrid.setSpacing( 2 )
        toolsGrid.setContentsMargins( 0,0,0,0 )
        toolsGrid.addWidget( modulePrioritiesBtn, 0, 0 )
        toolsGrid.addWidget( saveCharacterBtn, 0, 1 )
        toolsGrid.addWidget( buildCharacterBtn, 0, 2 )
        toolsGrid.addWidget( editModulesBtn, 1, 0 )
        
        
        # SETUP LAYOUT
        layout.addWidget( presetsLabel )
        layout.addWidget( scrollArea )
        layout.addWidget( toolsLabel )
        layout.addLayout( comboRow )
        layout.addLayout( toolsGrid )
예제 #2
0
    def __init__( self ):
        super( UILatticeTools, self ).__init__()
    
        layout = QtGui.QVBoxLayout( self )
        
        # LATTICES SECTIONS
        latticesLabel = QTWidgets.basicLabel( 'Lattices', 'bold', 14, 'white', '2B2B30', inIndent=10 )
        latticesLabel.setMinimumHeight( 30 )
        latticesLabel.setAlignment( QtCore.Qt.AlignCenter )
        
        # Grid that holds the toggle buttons for lattice types in the first column, and the
        # scroll layout for the list of lattices in the second column.
        latticesGrid = QtGui.QGridLayout()
        latticesGrid.setContentsMargins( 0, 0, 0, 0 )
        latticesGrid.setHorizontalSpacing( 0 )
        latticesGrid.setAlignment( QtCore.Qt.AlignTop )
        latticesGrid.setVerticalSpacing( 0 )
        
        # Toggle button layout.
        self.togLayout = QtGui.QVBoxLayout()
        self.togLayout.setAlignment( QtCore.Qt.AlignTop )
        iconSize = [26,26]
        rootTog = QTWidgets.toggleButton( 'roots', ':/riggingUI/icons/icon_root.png', iconSize )
        spineTog = QTWidgets.toggleButton( 'spines', ':/riggingUI/icons/icon_spine.png', iconSize )
        armTog = QTWidgets.toggleButton( 'arms', ':/riggingUI/icons/icon_arm.png', iconSize )
        legTog = QTWidgets.toggleButton( 'legs', ':/riggingUI/icons/icon_leg.png', iconSize )
        handTog = QTWidgets.toggleButton( 'hands', ':/riggingUI/icons/icon_hand.png', iconSize )
        footTog = QTWidgets.toggleButton( 'feet', ':/riggingUI/icons/icon_foot.png', iconSize )
        headTog = QTWidgets.toggleButton( 'heads', ':/riggingUI/icons/icon_head.png', iconSize )

        rootTog.toggled.connect( lambda toggleState:self.updateCards() )
        spineTog.toggled.connect( lambda toggleState:self.updateCards() )
        armTog.toggled.connect( lambda toggleState:self.updateCards() )
        legTog.toggled.connect( lambda toggleState:self.updateCards() )
        handTog.toggled.connect( lambda toggleState:self.updateCards() )
        footTog.toggled.connect( lambda toggleState:self.updateCards() )
        headTog.toggled.connect( lambda toggleState:self.updateCards() )
        
        self.togLayout.addWidget( rootTog )
        self.togLayout.addWidget( spineTog )
        self.togLayout.addWidget( armTog )
        self.togLayout.addWidget( legTog )
        self.togLayout.addWidget( handTog )
        self.togLayout.addWidget( footTog )
        self.togLayout.addWidget( headTog )
        self.togLayout.addStretch( 1 )
        
        # Scroll area for lattice list.
        self.scrollLayout = QtGui.QVBoxLayout()
        self.scrollLayout.setAlignment( QtCore.Qt.AlignTop )
        self.scrollLayout.setContentsMargins( 8,8,8,8 )
        self.scrollLayout.setSpacing( 4 )
        scrollArea = QTWidgets.scrollArea( self.scrollLayout )
        
        # Put the toggle buttons and lattice scroll list in the main grid layout.
        latticesGrid.addLayout( self.togLayout, 0, 0 )
        latticesGrid.addWidget( scrollArea, 0, 1 )        
        
        # TOOLS SECTION
        toolsLabel = QTWidgets.basicLabel( 'Lattice Tools', 'bold', 14, 'white', '2B2B30', inIndent=10 )
        toolsLabel.setMinimumHeight( 30 )
        toolsLabel.setAlignment( QtCore.Qt.AlignCenter )
        
        latticeToolsGrid = QtGui.QGridLayout()
        latticeToolsGrid.setColumnMinimumWidth( 0, 100 )
        latticeToolsGrid.setColumnMinimumWidth( 1, 100 )
        latticeToolsGrid.setColumnMinimumWidth( 2, 100 )
        latticeToolsGrid.setSpacing( 2 )
        latticeToolsGrid.setContentsMargins( 0,0,0,0 )
        
        # Buttons
        saveModeluBtn = QTWidgets.imageTextButton( 'Save Module', ':/riggingUI/icons/icon_match_translation.png', [16,16] )
        saveModeluBtn.clicked.connect( lambda:self.saveModulePrompt() )
        latticeToolsGrid.addWidget( saveModeluBtn, 0, 0 )        
        
        # Build the widget
        layout.addWidget( latticesLabel )
        layout.addLayout( latticesGrid )
        layout.addWidget( toolsLabel )
        layout.addLayout( latticeToolsGrid )
예제 #3
0
    def __init__( self ):
        super( UIBitsTools, self ).__init__()
        
        layout = QtGui.QVBoxLayout( self )

        # Build bits controls
        # Presets
        moduleRootBtn = QTWidgets.imageButton( 'Create Module', ':/riggingUI/icons/preset_module.png', [32,32] )
        moduleRootBtn.clicked.connect( lambda a=1:self.preset_buttons(a) )
        
        characterRootBtn = QTWidgets.imageButton( 'Create Character', ':/riggingUI/icons/preset_character.png', [32,32] )
        characterRootBtn.clicked.connect( lambda a=2:self.preset_buttons(a) )
        
        # Primitive buttons.        
        sphereBtn = QTWidgets.imageButton( 'Sphere', ':/riggingUI/icons/bit_sphere.png', [32,32] )
        sphereBtn.clicked.connect( self.primitive_buttons )
        
        boxBtn = QTWidgets.imageButton( 'Box', ':/riggingUI/icons/bit_box.png', [32,32] )
        boxBtn.clicked.connect( self.primitive_buttons )
        
        cylinderBtn = QTWidgets.imageButton( 'Cylinder', ':/riggingUI/icons/bit_cylinder.png', [32,32] )
        cylinderBtn.clicked.connect( self.primitive_buttons )
        
        coneBtn = QTWidgets.imageButton( 'Cone', ':/riggingUI/icons/bit_cone.png', [32,32] )
        coneBtn.clicked.connect( self.primitive_buttons )
        
        torusBtn = QTWidgets.imageButton( 'Torus', ':/riggingUI/icons/bit_torus.png', [32,32] )
        torusBtn.clicked.connect( self.primitive_buttons )
        
        # Bit tools.
        matchTranslationBtn = QTWidgets.imageTextButton( 'Match Translation', ':/riggingUI/icons/icon_match_translation.png', [16,16] )
        matchTranslationBtn.clicked.connect( lambda a='tran':TransformUtility.matchTransforms( a ) )
        
        matchRotationBtn = QTWidgets.imageTextButton( 'Match Rotation', ':/riggingUI/icons/icon_match_rotation.png', [16,16] )
        matchRotationBtn.clicked.connect( lambda a='rot':TransformUtility.matchTransforms( a ) )
        
        matchAllBtn = QTWidgets.imageTextButton( 'Match All', ':/riggingUI/icons/icon_match_all.png', [16,16] )
        matchAllBtn.clicked.connect( lambda a='all':TransformUtility.matchTransforms( a ) )
        
        copyBitSettingsBtn = QTWidgets.imageTextButton( 'Copy Bit Settings', ':/riggingUI/icons/bit_copy_settings.png', [16,16] )
        copyBitSettingsBtn.clicked.connect( lambda:NodeUtility.copyBitSettings() )
        
        addChildBtn = QTWidgets.imageTextButton( 'Add Child', ':/riggingUI/icons/bit_add_child.png', [16,16] ) 
        addChildBtn.clicked.connect( lambda:NodeUtility.setBitChild() )
        
        deleteChildBtn = QTWidgets.imageTextButton( 'Delete Child', ':/riggingUI/icons/bit_delete_child.png', [16,16] )
        deleteChildBtn.clicked.connect( lambda:NodeUtility.deleteBitChild() )
        
        # Build bits layout.
        # Presets.
        presetsHeader = QTWidgets.basicLabel( 'Bit Presets', 'bold', 14, 'white', '2B2B30' )
        presetsHeader.setMinimumHeight( 30 )
        presetsHeader.setAlignment( QtCore.Qt.AlignCenter )
        
        presetsFrame = QTWidgets.basicFrame()
        presetsLayout = QtGui.QHBoxLayout()
        presetsLayout.addWidget( moduleRootBtn )
        presetsLayout.addWidget( characterRootBtn )
        presetsFrame.setLayout( presetsLayout )
        
        # Primitive buttons
        bitPrimitivesHeader = QTWidgets.basicLabel( 'Bit Primitives', 'bold', 14, 'white', '2B2B30' )
        bitPrimitivesHeader.setMinimumHeight( 30 )
        bitPrimitivesHeader.setAlignment( QtCore.Qt.AlignCenter )
        
        primitiveFrame = QTWidgets.basicFrame()
        
        primitiveLayout = QtGui.QHBoxLayout()
        primitiveLayout.addWidget( sphereBtn )
        primitiveLayout.addWidget( boxBtn )
        primitiveLayout.addWidget( cylinderBtn )
        primitiveLayout.addWidget( coneBtn )
        primitiveLayout.addWidget( torusBtn )
        primitiveFrame.setLayout( primitiveLayout )
        
        # Bit tools.
        bitToolsHeader = QTWidgets.basicLabel( 'Bit Tools', 'bold', 14, 'white', '2B2B30' )
        bitToolsHeader.setMinimumHeight( 30 )
        bitToolsHeader.setAlignment( QtCore.Qt.AlignCenter )
        
        bitToolsGrid = QtGui.QGridLayout()
        bitToolsGrid.setColumnMinimumWidth( 0, 100 )
        bitToolsGrid.setColumnMinimumWidth( 1, 100 )
        bitToolsGrid.setColumnMinimumWidth( 2, 100 )
        bitToolsGrid.setSpacing( 2 )
        bitToolsGrid.setContentsMargins( 0,0,0,0 )
        # widget, row, col
        bitToolsGrid.addWidget( matchTranslationBtn, 0, 0 )
        bitToolsGrid.addWidget( matchRotationBtn, 0, 1 )
        bitToolsGrid.addWidget( matchAllBtn, 0, 2 )
        bitToolsGrid.addWidget( copyBitSettingsBtn, 1, 0 )
        bitToolsGrid.addWidget( addChildBtn, 1, 1 )
        bitToolsGrid.addWidget( deleteChildBtn, 1, 2 )
        
        # Added the bits widgets to the sub-layout of the main window.
        layout.addWidget( presetsHeader )
        layout.addWidget( presetsFrame )
        layout.addWidget( bitPrimitivesHeader )
        layout.addWidget( primitiveFrame )
        layout.addWidget( bitToolsHeader )
        layout.addLayout( bitToolsGrid )
예제 #4
0
def latticeCard( inLatticeType, inLattice, inLatticeDescription, parent=None ):
    nameLabelHeight = 14
    cardHeight = 64
    cardBackgroundColor = {'roots':'383232',
                           'spines':'383832',
                           'arms':'323834',
                           'legs':'323638',
                           'hands':'343238',
                           'feet':'383237',
                           'heads':'383232'}
        
    cardLabelColor = {'roots':'5d5353',
                      'spines':'5d5d53',
                      'arms':'535d56',
                      'legs':'53595d',
                      'hands':'57535d',
                      'feet':'5d535b',
                      'heads':'5d5353'}
    
    cardButtonColor = {'roots':'4b4141',
                      'spines':'4b4b43',
                      'arms':'434b45',
                      'legs':'42474a',
                      'hands':'45424a',
                      'feet':'4a4249',
                      'heads':'4a4242'}
    
    latticeName = QtGui.QLabel()
    latticeName.setIndent( 10 )
    latticeName.setText( str.upper( str( inLattice ) ) )
    latticeName.setAlignment( QtCore.Qt.AlignLeft )
    latticeName.setMaximumHeight( nameLabelHeight )
    latticeName.setStyleSheet( 'font:{0}; font-size:{1}px; color:{2}; background-color:#{3}'.format( 'bold',
                                                                                                     10,
                                                                                                     'white',
                                                                                                     cardLabelColor[ inLatticeType ] ) )
    
    latticeDescription = QtGui.QLabel()
    latticeDescription.setMinimumHeight( 45 )
    latticeDescription.setMaximumHeight( 45 )
    latticeDescription.setWordWrap( True )
    latticeDescription.setText( inLatticeDescription )
    
    latticeButton = QTWidgets.imageTextButton( None, ':/riggingUI/icons/icon_plus32.png', [32,32] )
    latticeButton.setMaximumSize( QtCore.QSize( 40, 40 ) )
    latticeButton.setStyleSheet( 'background-color:#{0}'.format( cardButtonColor[ inLatticeType ]) )
    latticeButton.clicked.connect( lambda a=inLatticeType, b=inLattice:XMLUtility.loadModule( a, b ) )
    
    latticeGrid = QtGui.QGridLayout()
    latticeGrid.setAlignment( QtCore.Qt.AlignTop )
    latticeGrid.setContentsMargins( 0, 0, 0, 0 )
    latticeGrid.setHorizontalSpacing( 0 )
    
    latticeGrid.addWidget( latticeDescription, 0, 0 )
    latticeGrid.addWidget( latticeButton, 0, 1 )
    latticeGrid.setColumnMinimumWidth( 1, 40 )
    
    latticeRow = QtGui.QVBoxLayout()
    latticeRow.setSpacing( 0 )
    latticeRow.setContentsMargins( 0,0,0,0 )
    latticeRow.addWidget( latticeName )
    latticeRow.addLayout( latticeGrid )

    frame = QtGui.QFrame()
    frame.setFrameShadow( QtGui.QFrame.Sunken )
    frame.setFrameShape( QtGui.QFrame.StyledPanel )
    frame.setLineWidth( 2 )
    frame.setStyleSheet( 'padding:1px; background-color:#{0}'.format( cardBackgroundColor[ inLatticeType ] ) )
    frame.setMinimumHeight( cardHeight )
    frame.setLayout( latticeRow )
    
    return frame
예제 #5
0
    def __init__( self ):
        super( UIComponentsTools, self ).__init__()
        
        layout = QtGui.QVBoxLayout( self )

        # COMPONENTS MENU BAR
        menuFrame = QtGui.QFrame()
        menuFrame.setMinimumHeight( 20 )
        
        # Meta menu.
        moduleMeta = QtGui.QAction( '&Module Meta', self)
        moduleMeta.triggered.connect( lambda a='ModuleRootComponent':Components.addComponentToObject( a ) )
        characterMeta = QtGui.QAction( '&Character Meta', self)
        characterMeta.triggered.connect( lambda a='CharacterRootComponent':Components.addComponentToObject( a ) )
        
        # Joints menu
        basicJoint = QtGui.QAction( '&Basic Joint', self)
        #basic_joint.setShortcut('Ctrl+Q')
        #basic_joint.setStatusTip('Exit application')
        basicJoint.triggered.connect( lambda a='BasicJointComponent':Components.addComponentToObject( a ) )
        
        # Controls menu
        squareCurveControl = QtGui.QAction( '&Square', self)
        squareCurveControl.triggered.connect( lambda a='CurveControlComponent', b='square':Components.addComponentToObject( a, curveType=b ) )
        triangleCurveControl = QtGui.QAction( '&Triangle', self)
        triangleCurveControl.triggered.connect( lambda a='CurveControlComponent', b='triangle':Components.addComponentToObject( a, curveType=b ) )
        arrowCurveControl = QtGui.QAction( '&Arrow', self)
        arrowCurveControl.triggered.connect( lambda a='CurveControlComponent', b='arrow':Components.addComponentToObject( a, curveType=b ) )
        plusCurveControl = QtGui.QAction( '&Plus', self)
        plusCurveControl.triggered.connect( lambda a='CurveControlComponent', b='plus':Components.addComponentToObject( a, curveType=b ) )
        pyramidCurveControl = QtGui.QAction( '&Pyramid', self)
        pyramidCurveControl.triggered.connect( lambda a='CurveControlComponent', b='pyramid':Components.addComponentToObject( a, curveType=b ) )
        circleCurveControl = QtGui.QAction( '&Circle', self)
        circleCurveControl.triggered.connect( lambda a='CurveControlComponent', b='circle':Components.addComponentToObject( a, curveType=b ) )
        ringDirectionCurveControl = QtGui.QAction( '&Ring Direction', self)
        ringDirectionCurveControl.triggered.connect( lambda a='CurveControlComponent', b='ringDirection':Components.addComponentToObject( a, curveType=b ) )
        
        # Setup menus.
        componentsMenubar = QtGui.QMenuBar( menuFrame )
        
        metaMenu = componentsMenubar.addMenu( '&Meta' )
        metaMenu.addAction( moduleMeta )
        metaMenu.addAction( characterMeta )
        
        jointsMenu = componentsMenubar.addMenu( '&Joints' )
        jointsMenu.addAction( basicJoint )
        
        controlsMenu = componentsMenubar.addMenu( '&Controls' )
        controlsCurvesMenu = controlsMenu.addMenu( '&Curves' )
        controlsCurvesMenu.addAction( squareCurveControl )
        controlsCurvesMenu.addAction( triangleCurveControl )
        controlsCurvesMenu.addAction( arrowCurveControl )
        controlsCurvesMenu.addAction( plusCurveControl )
        controlsCurvesMenu.addAction( pyramidCurveControl )
        controlsCurvesMenu.addAction( circleCurveControl )
        controlsCurvesMenu.addAction( ringDirectionCurveControl )
        
        constraintsMenu = componentsMenubar.addMenu( '&Constraints' )
        
        deformersMenu = componentsMenubar.addMenu( '&Deformers' )
        

        # SELECTED HEADER
        self.selectedLockBtn = QTWidgets.imageTextButton( '', ':/riggingUI/icons/lock_off.png', [16,16] )
        self.selectedLockBtn.setMaximumWidth( 30 )
        self.selectedLockBtn.clicked.connect( self.lockSelection )
        self.selectedLockActive = False
        
        self.selectedLabel = QTWidgets.basicLabel( 'nothing selected', 'bold', 14, 'white', '2B2B30', inIndent=10 )
        self.selectedLabel.setMinimumHeight( 30 )
        self.selectedLabel.setAlignment( QtCore.Qt.AlignCenter )
        
        selectedGrid = QtGui.QGridLayout()
        selectedGrid.setContentsMargins( 0, 0, 0, 0 )
        selectedGrid.setHorizontalSpacing( 0 )
        selectedGrid.setColumnMinimumWidth( 0, 30 )
        selectedGrid.addWidget( self.selectedLockBtn, 0, 0 )
        selectedGrid.addWidget( self.selectedLabel, 0, 1 )
        
        # SELECTED COMPONENTS LIST/EDITOR        
        # Add the component specific GUI.
        self.componentsLayout = QtGui.QVBoxLayout()
        self.componentsLayout.setAlignment( QtCore.Qt.AlignTop )
        scrollArea = QTWidgets.scrollArea( self.componentsLayout )
        
        # Layout hookup
        layout.addWidget( menuFrame )
        layout.addLayout( selectedGrid )
        layout.addWidget( scrollArea )
        
        # In order to delete this scriptJob when this UI is destroyed we need to
        # parent the scriptJob to a Maya UI item. In this case I'm using a text object
        # with visibility turned off.
        scriptJobHolder = cmds.text( visible=False )
        self.SCRIPT_JOB_NUMBER = cmds.scriptJob( event=[ 'SelectionChanged', self.onSelectionChange ], protected=True, parent=scriptJobHolder )
        scriptJobHolderQT = mayaToQtObject( scriptJobHolder )
        layout.addWidget( scriptJobHolderQT )