def draw_path_collection(self, gc, master_transform, paths, all_transforms, offsets, offsetTrans, facecolors, edgecolors, linewidths, linestyles, antialiaseds, urls, offset_position): # Is the optimization worth it? Rough calculation: # cost of emitting a path in-line is # (len_path + 5) * uses_per_path # cost of definition+use is # (len_path + 3) + 9 * uses_per_path len_path = len(paths[0].vertices) if len(paths) > 0 else 0 uses_per_path = self._iter_collection_uses_per_path( paths, all_transforms, offsets, facecolors, edgecolors) should_do_optimization = \ len_path + 9 * uses_per_path + 3 < (len_path + 5) * uses_per_path if not should_do_optimization: return RendererBase.draw_path_collection( self, gc, master_transform, paths, all_transforms, offsets, offsetTrans, facecolors, edgecolors, linewidths, linestyles, antialiaseds, urls, offset_position) writer = self.writer path_codes = [] writer.start('defs') for i, (path, transform) in enumerate(self._iter_collection_raw_paths( master_transform, paths, all_transforms)): transform = Affine2D(transform.get_matrix()).scale(1.0, -1.0) d = self._convert_path(path, transform, simplify=False) oid = 'C%x_%x_%s' % (self._path_collection_id, i, self._make_id('', d)) writer.element('path', id=oid, d=d) path_codes.append(oid) writer.end('defs') for xo, yo, path_id, gc0, rgbFace in self._iter_collection( gc, master_transform, all_transforms, path_codes, offsets, offsetTrans, facecolors, edgecolors, linewidths, linestyles, antialiaseds, urls, offset_position): clipid = self._get_clip(gc0) url = gc0.get_url() if url is not None: writer.start('a', attrib={'xlink:href': url}) if clipid is not None: writer.start('g', attrib={'clip-path': 'url(#%s)' % clipid}) attrib = { 'xlink:href': '#%s' % path_id, 'x': short_float_fmt(xo), 'y': short_float_fmt(self.height - yo), 'style': self._get_style(gc0, rgbFace) } writer.element('use', attrib=attrib) if clipid is not None: writer.end('g') if url is not None: writer.end('a') self._path_collection_id += 1
def draw_path_collection(self, gc, master_transform, paths, all_transforms, offsets, offsetTrans, facecolors, edgecolors, linewidths, linestyles, antialiaseds, urls, offset_position): # Is the optimization worth it? Rough calculation: # cost of emitting a path in-line is # (len_path + 5) * uses_per_path # cost of definition+use is # (len_path + 3) + 9 * uses_per_path len_path = len(paths[0].vertices) if len(paths) > 0 else 0 uses_per_path = self._iter_collection_uses_per_path( paths, all_transforms, offsets, facecolors, edgecolors) should_do_optimization = \ len_path + 9 * uses_per_path + 3 < (len_path + 5) * uses_per_path if not should_do_optimization: return RendererBase.draw_path_collection( self, gc, master_transform, paths, all_transforms, offsets, offsetTrans, facecolors, edgecolors, linewidths, linestyles, antialiaseds, urls, offset_position) writer = self.writer path_codes = [] writer.start('defs') for i, (path, transform) in enumerate( self._iter_collection_raw_paths(master_transform, paths, all_transforms)): transform = Affine2D(transform.get_matrix()).scale(1.0, -1.0) d = self._convert_path(path, transform, simplify=False) oid = 'C%x_%x_%s' % (self._path_collection_id, i, self._make_id('', d)) writer.element('path', id=oid, d=d) path_codes.append(oid) writer.end('defs') for xo, yo, path_id, gc0, rgbFace in self._iter_collection( gc, master_transform, all_transforms, path_codes, offsets, offsetTrans, facecolors, edgecolors, linewidths, linestyles, antialiaseds, urls, offset_position): clipid = self._get_clip(gc0) url = gc0.get_url() if url is not None: writer.start('a', attrib={'xlink:href': url}) if clipid is not None: writer.start('g', attrib={'clip-path': 'url(#%s)' % clipid}) attrib = { 'xlink:href': '#%s' % path_id, 'x': short_float_fmt(xo), 'y': short_float_fmt(self.height - yo), 'style': self._get_style(gc0, rgbFace) } writer.element('use', attrib=attrib) if clipid is not None: writer.end('g') if url is not None: writer.end('a') self._path_collection_id += 1
def draw_path_collection(self, gc, master_transform, paths, all_transforms, offsets, offsetTrans, facecolors, edgecolors, linewidths, linestyles, antialiaseds, urls, offset_position): '''Draws a collection of paths selecting drawing properties from the lists *facecolors*, *edgecolors*, *linewidths*, *linestyles* and *antialiaseds*. *offsets* is a list of offsets to apply to each of the paths. The offsets in *offsets* are first transformed by *offsetTrans* before being applied. *offset_position* may be either "screen" or "data" depending on the space that the offsets are in. ''' len_path = len(paths[0].vertices) if len(paths) > 0 else 0 uses_per_path = self._iter_collection_uses_per_path( paths, all_transforms, offsets, facecolors, edgecolors) # check whether an optimization is needed by calculating the cost of # generating and use a path with the cost of emitting a path in-line. should_do_optimization = \ len_path + uses_per_path + 5 < len_path * uses_per_path if not should_do_optimization: return RendererBase.draw_path_collection( self, gc, master_transform, paths, all_transforms, offsets, offsetTrans, facecolors, edgecolors, linewidths, linestyles, antialiaseds, urls, offset_position) # Generate an array of unique paths with the respective transformations path_codes = [] for i, (path, transform) in enumerate( self._iter_collection_raw_paths(master_transform, paths, all_transforms)): transform = Affine2D(transform.get_matrix()).scale(1.0, -1.0) if _mpl_ge_2_0: polygons = path.to_polygons(transform, closed_only=False) else: polygons = path.to_polygons(transform) path_codes.append(polygons) # Apply the styles and rgbFace to each one of the raw paths from # the list. Additionally a transformation is being applied to # translate each independent path for xo, yo, path_poly, gc0, rgbFace in self._iter_collection( gc, master_transform, all_transforms, path_codes, offsets, offsetTrans, facecolors, edgecolors, linewidths, linestyles, antialiaseds, urls, offset_position): list_canvas_instruction = self.get_path_instructions( gc0, path_poly, closed=True, rgbFace=rgbFace) for widget, instructions in list_canvas_instruction: widget.canvas.add(PushMatrix()) widget.canvas.add(Translate(xo, yo)) widget.canvas.add(instructions) widget.canvas.add(PopMatrix())
def draw_path_collection(self, gc, master_transform, paths, all_transforms, offsets, offsetTrans, facecolors, edgecolors, linewidths, linestyles, antialiaseds, urls, offset_position): '''Draws a collection of paths selecting drawing properties from the lists *facecolors*, *edgecolors*, *linewidths*, *linestyles* and *antialiaseds*. *offsets* is a list of offsets to apply to each of the paths. The offsets in *offsets* are first transformed by *offsetTrans* before being applied. *offset_position* may be either "screen" or "data" depending on the space that the offsets are in. ''' len_path = len(paths[0].vertices) if len(paths) > 0 else 0 uses_per_path = self._iter_collection_uses_per_path( paths, all_transforms, offsets, facecolors, edgecolors) # check whether an optimization is needed by calculating the cost of # generating and use a path with the cost of emitting a path in-line. should_do_optimization = \ len_path + uses_per_path + 5 < len_path * uses_per_path if not should_do_optimization: return RendererBase.draw_path_collection( self, gc, master_transform, paths, all_transforms, offsets, offsetTrans, facecolors, edgecolors, linewidths, linestyles, antialiaseds, urls, offset_position) # Generate an array of unique paths with the respective transformations path_codes = [] for i, (path, transform) in enumerate(self._iter_collection_raw_paths( master_transform, paths, all_transforms)): transform = Affine2D(transform.get_matrix()).scale(1.0, -1.0) if _mpl_ge_2_0: polygons = path.to_polygons(transform, closed_only=False) else: polygons = path.to_polygons(transform) path_codes.append(polygons) # Apply the styles and rgbFace to each one of the raw paths from # the list. Additionally a transformation is being applied to # translate each independent path for xo, yo, path_poly, gc0, rgbFace in self._iter_collection( gc, master_transform, all_transforms, path_codes, offsets, offsetTrans, facecolors, edgecolors, linewidths, linestyles, antialiaseds, urls, offset_position): list_canvas_instruction = self.get_path_instructions(gc0, path_poly, closed=True, rgbFace=rgbFace) for widget, instructions in list_canvas_instruction: widget.canvas.add(PushMatrix()) widget.canvas.add(Translate(xo, yo)) widget.canvas.add(instructions) widget.canvas.add(PopMatrix())
def draw_path_collection(self, gc, main_transform, paths, *args, **kwargs): # We do a little shimmy so that all paths are drawn for each path # effect in turn. Essentially, we induce recursion (depth 1) which is # terminated once we have just a single path effect to work with. if len(self._path_effects) == 1: # Call the base path effect function - this uses the unoptimised # approach of calling "draw_path" multiple times. return RendererBase.draw_path_collection(self, gc, main_transform, paths, *args, **kwargs) for path_effect in self._path_effects: renderer = self.copy_with_path_effect([path_effect]) # Recursively call this method, only next time we will only have # one path effect. renderer.draw_path_collection(gc, main_transform, paths, *args, **kwargs)
def draw_path_collection(self, gc, master_transform, paths, all_transforms, offsets, offsetTrans, facecolors, edgecolors, linewidths, linestyles, antialiaseds, urls, offset_position): # Is the optimization worth it? Rough calculation: # cost of emitting a path in-line is # (len_path + 2) * uses_per_path # cost of definition+use is # (len_path + 3) + 3 * uses_per_path len_path = len(paths[0].vertices) if len(paths) > 0 else 0 uses_per_path = self._iter_collection_uses_per_path( paths, all_transforms, offsets, facecolors, edgecolors) should_do_optimization = \ len_path + 3 * uses_per_path + 3 < (len_path + 2) * uses_per_path if not should_do_optimization: return RendererBase.draw_path_collection( self, gc, master_transform, paths, all_transforms, offsets, offsetTrans, facecolors, edgecolors, linewidths, linestyles, antialiaseds, urls, offset_position) write = self._pswriter.write path_codes = [] for i, (path, transform) in enumerate(self._iter_collection_raw_paths( master_transform, paths, all_transforms)): name = 'p%x_%x' % (self._path_collection_id, i) path_bytes = self._convert_path(path, transform, simplify=False) write(f"""\ /{name} {{ newpath translate {path_bytes} }} bind def """) path_codes.append(name) for xo, yo, path_id, gc0, rgbFace in self._iter_collection( gc, master_transform, all_transforms, path_codes, offsets, offsetTrans, facecolors, edgecolors, linewidths, linestyles, antialiaseds, urls, offset_position): ps = "%g %g %s" % (xo, yo, path_id) self._draw_ps(ps, gc0, rgbFace) self._path_collection_id += 1
def draw_path_collection(self, gc, master_transform, paths, *args, **kwargs): # We do a little shimmy so that all paths are drawn for each path # effect in turn. Essentially, we induce recursion (depth 1) which is # terminated once we have just a single path effect to work with. if len(self._path_effects) == 1: # Call the base path effect function - this uses the unoptimised # approach of calling "draw_path" multiple times. return RendererBase.draw_path_collection(self, gc, master_transform, paths, *args, **kwargs) for path_effect in self._path_effects: renderer = self.copy_with_path_effect([path_effect]) # Recursively call this method, only next time we will only have # one path effect. renderer.draw_path_collection(gc, master_transform, paths, *args, **kwargs)