예제 #1
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 def _gen_axes_spines(self):
     spine_type = 'circle'
     verts = unit_poly_verts(theta)
     verts.append(verts[0])
     path = Path(verts)
     spine = Spine(self, spine_type, path)
     spine.set_transform(self.transAxes)
     return {'polar': spine}
예제 #2
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 def _gen_axes_spines(self):
     if self.radar_patch_type == 'circle':
         return PolarAxes._gen_axes_spines(self)
     # The following is a hack to get the spines (i.e. the axes frame)
     # to draw correctly for a polygon frame.
     spine_type = 'circle'
     verts = unit_poly_verts(self.radar_theta)
     # close off polygon by repeating first vertex
     verts.append(verts[0])
     path = Path(verts)
     spine = Spine(self, self.radar_spine_type, path)
     spine.set_transform(self.transAxes)
     return {'polar': spine}
 def _gen_axes_spines(self):
     if frame == 'circle':
         return PolarAxes._gen_axes_spines(self)
     # The following is a hack to get the spines (i.e. the axes frame)
     # to draw correctly for a polygon frame.
     # spine_type must be 'left', 'right', 'top', 'bottom', or `circle`.
     spine_type = 'circle'
     verts = unit_poly_verts(theta)
     # close off polygon by repeating first vertex
     verts.append(verts[0])
     path = Path(verts)
     spine = Spine(self, spine_type, path)
     spine.set_transform(self.transAxes)
     return {'polar': spine}
예제 #4
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 def _gen_axes_spines(self):
     if frame == 'circle':
         return super()._gen_axes_spines()
     elif frame == 'polygon':
         # spine_type must be 'left'/'right'/'top'/'bottom'/'circle'.
         spine = Spine(axes=self,
                       spine_type='circle',
                       path=Path.unit_regular_polygon(num_vars))
         # unit_regular_polygon gives a polygon of radius 1 centered at
         # (0, 0) but we want a polygon of radius 0.5 centered at (0.5,
         # 0.5) in axes coordinates.
         spine.set_transform(Affine2D().scale(.5).translate(.5, .5)
                             + self.transAxes)
         return {'polar': spine}
     else:
         raise ValueError("unknown value for 'frame': %s" % frame)
예제 #5
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            def _gen_axes_spines(self):
                if frame == 'circle':
                    return PolarAxes._gen_axes_spines(self)
                # The following is a hack to get the spines (i.e. the axes frame)
                # to draw correctly for a polygon frame.

                # spine_type must be 'left', 'right', 'top', 'bottom', or `circle`.
                spine_type = 'circle'
                verts = unit_poly_verts(theta + np.pi / 2)
                # close off polygon by repeating first vertex
                verts.append(verts[0])
                path = Path(verts)

                spine = Spine(self, spine_type, path)
                spine.set_transform(self.transAxes)
                return {'polar': spine}
예제 #6
0
 def _gen_axes_spines(self):
     if frame == 'circle':
         return super()._gen_axes_spines()
     elif frame == 'polygon':
         # spine_type must be 'left'/'right'/'top'/'bottom'/'circle'.
         spine = Spine(axes=self,
                       spine_type='circle',
                       path=Path.unit_regular_polygon(num_vars))
         # unit_regular_polygon gives a polygon of radius 1 centered at
         # (0, 0) but we want a polygon of radius 0.5 centered at (0.5,
         # 0.5) in axes coordinates.
         spine.set_transform(Affine2D().scale(.5).translate(.5, .5) +
                             self.transAxes)
         return {'polar': spine}
     else:
         raise ValueError("unknown value for 'frame': %s" % frame)