def addExploreToMenuItems( filepath ): if filepath is None: return filepath = Path( filepath ) if not filepath.exists: filepath = filepath.getClosestExisting() if filepath is None: return #try to import the modelpipeline mpEnabled = False try: from modelpipeline import Asset, ComponentInterface_common mpEnabled = True except: pass xtn = filepath.getExtension().lower() if xtn == 'qc': qcmdlPath = getMdlFromQc( filepath ) try: if qcmdlPath.exists: cmd.menuItem(l="Explore to .mdl", c=lambda x: mel.zooExploreTo( qcmdlPath ), ann='open an explorer window to the location of the .mdl file this .qc file compiles to') cmd.menuItem(l="View .mdl in HLMV", c=lambda x: utils.spawnProcess('hlmv.bat "%s"' % qcmdlPath, qcmdlPath.up()), ann='open the .mdl this .qc file compiles to in hlmv') cmd.menuItem(d=True) except AttributeError: pass elif xtn == 'mdl': try: if filepath.exists: cmd.menuItem(l="View .mdl in HLMV", c=lambda x: utils.spawnProcess('hlmv.bat "%s"' % filepath.resolve()), ann='open the .mdl in hlmv') cmd.menuItem(d=True) except AttributeError: pass #make sure modelpipeline got imported properly before adding any modelpipeline menus... elif mpEnabled: if xtn == ComponentInterface_common.EXTENSION: myAsset = Asset.FromComponentScript( filepath ) mdlPath = myAsset.getMdlPath() try: if mdlPath.exists: cmd.menuItem(l="Explore to .mdl", c=lambda x: mel.zooExploreTo( mdlPath ), ann='open an explorer window to the location of the .mdl file this .qc file compiles to') cmd.menuItem(l="View .mdl in HLMV", c=lambda x: utils.spawnProcess('hlmv.bat "%s"' % mdlPath.resolve(), mdlPath.resolve().up()), ann='open the .mdl this .qc file compiles to in hlmv') cmd.menuItem(d=True) cmd.menuItem( l="Open Asset Editor", c=lambda x: utils.spawnProcess('assetEditor %s %s' % ( myAsset.location(), myAsset.name() )), ann= 'open up the asset editor') except AttributeError: pass cmd.menuItem(l="Explore to location...", c=lambda x: mel.zooExploreTo( filepath ), ann='open an explorer window to the location of this file/directory') gameLoc = Path() if filepath.isUnder( content() ): gameLoc = game() / (filepath - content()) gameLoc = gameLoc.getClosestExisting() if gameLoc.exists: cmd.menuItem(l="Explore to corresponding game location...", c=lambda x: mel.zooExploreTo( gameLoc ), ann='open an explorer window to the location of this file/directory') cmd.menuItem(l="CMD prompt to location...", c=lambda x: mel.zooCmdTo( filepath ), ann='open a command prompt to the location of this directory') cmd.menuItem(l="Perforce to location...", c=lambda x: mel.openp4At( filepath ), ann='open p4win to the location of this file/directory')
def addExploreToMenuItems(filepath): if filepath is None: return filepath = Path(filepath) if not filepath.exists: filepath = filepath.getClosestExisting() if filepath is None: return cmd.menuItem( l="Explore to location...", c=lambda x: mel.zooExploreTo(filepath), ann='open an explorer window to the location of this file/directory') gameLoc = Path() if filepath.isUnder(content()): gameLoc = game() / (filepath - content()) gameLoc = gameLoc.getClosestExisting() if gameLoc.exists: cmd.menuItem( l="Explore to corresponding game location...", c=lambda x: mel.zooExploreTo(gameLoc), ann='open an explorer window to the location of this file/directory' ) cmd.menuItem(l="CMD prompt to location...", c=lambda x: mel.zooCmdTo(filepath), ann='open a command prompt to the location of this directory') cmd.menuItem(l="Perforce to location...", c=lambda x: mel.openp4At(filepath), ann='open p4win to the location of this file/directory')
def addExploreToMenuItems( filepath ): if filepath is None: return filepath = Path( filepath ) if not filepath.exists: filepath = filepath.getClosestExisting() if filepath is None: return cmd.menuItem(l="Explore to location...", c=lambda x: mel.zooExploreTo( filepath ), ann='open an explorer window to the location of this file/directory') cmd.menuItem(l="CMD prompt to location...", c=lambda x: mel.zooCmdTo( filepath ), ann='open a command prompt to the location of this directory')
def addExploreToMenuItems(filepath): if filepath is None: return filepath = Path(filepath) if not filepath.exists: filepath = filepath.getClosestExisting() if filepath is None: return cmd.menuItem( l="Explore to location...", c=lambda x: mel.zooExploreTo(filepath), ann='open an explorer window to the location of this file/directory') cmd.menuItem(l="CMD prompt to location...", c=lambda x: mel.zooCmdTo(filepath), ann='open a command prompt to the location of this directory')
def addExploreToMenuItems( filepath ): if filepath is None: return filepath = Path( filepath ) if not filepath.exists: filepath = filepath.getClosestExisting() if filepath is None: return cmd.menuItem(l="Explore to location...", c=lambda x: mel.zooExploreTo( filepath ), ann='open an explorer window to the location of this file/directory') gameLoc = Path() if filepath.isUnder( content() ): gameLoc = game() / (filepath - content()) gameLoc = gameLoc.getClosestExisting() if gameLoc.exists: cmd.menuItem(l="Explore to corresponding game location...", c=lambda x: mel.zooExploreTo( gameLoc ), ann='open an explorer window to the location of this file/directory') cmd.menuItem(l="CMD prompt to location...", c=lambda x: mel.zooCmdTo( filepath ), ann='open a command prompt to the location of this directory') cmd.menuItem(l="Perforce to location...", c=lambda x: mel.openp4At( filepath ), ann='open p4win to the location of this file/directory')
def addExploreToMenuItems(filepath): if filepath is None: return filepath = Path(filepath) if not filepath.exists: filepath = filepath.getClosestExisting() if filepath is None: return #try to import the modelpipeline mpEnabled = False try: from modelpipeline import Asset, ComponentInterface_common mpEnabled = True except: pass xtn = filepath.getExtension().lower() if xtn == 'qc': qcmdlPath = getMdlFromQc(filepath) try: if qcmdlPath.exists: cmd.menuItem( l="Explore to .mdl", c=lambda x: mel.zooExploreTo(qcmdlPath), ann= 'open an explorer window to the location of the .mdl file this .qc file compiles to' ) cmd.menuItem( l="View .mdl in HLMV", c=lambda x: utils.spawnProcess('hlmv.bat "%s"' % qcmdlPath, qcmdlPath.up()), ann='open the .mdl this .qc file compiles to in hlmv') cmd.menuItem(d=True) except AttributeError: pass elif xtn == 'mdl': try: if filepath.exists: cmd.menuItem(l="View .mdl in HLMV", c=lambda x: utils.spawnProcess( 'hlmv.bat "%s"' % filepath.resolve()), ann='open the .mdl in hlmv') cmd.menuItem(d=True) except AttributeError: pass #make sure modelpipeline got imported properly before adding any modelpipeline menus... elif mpEnabled: if xtn == ComponentInterface_common.EXTENSION: myAsset = Asset.FromComponentScript(filepath) mdlPath = myAsset.getMdlPath() try: if mdlPath.exists: cmd.menuItem( l="Explore to .mdl", c=lambda x: mel.zooExploreTo(mdlPath), ann= 'open an explorer window to the location of the .mdl file this .qc file compiles to' ) cmd.menuItem( l="View .mdl in HLMV", c=lambda x: utils.spawnProcess( 'hlmv.bat "%s"' % mdlPath.resolve(), mdlPath.resolve().up()), ann='open the .mdl this .qc file compiles to in hlmv') cmd.menuItem(d=True) cmd.menuItem(l="Open Asset Editor", c=lambda x: utils.spawnProcess( 'assetEditor %s %s' % (myAsset.location(), myAsset.name())), ann='open up the asset editor') except AttributeError: pass cmd.menuItem( l="Explore to location...", c=lambda x: mel.zooExploreTo(filepath), ann='open an explorer window to the location of this file/directory') gameLoc = Path() if filepath.isUnder(content()): gameLoc = game() / (filepath - content()) gameLoc = gameLoc.getClosestExisting() if gameLoc.exists: cmd.menuItem( l="Explore to corresponding game location...", c=lambda x: mel.zooExploreTo(gameLoc), ann='open an explorer window to the location of this file/directory' ) cmd.menuItem(l="CMD prompt to location...", c=lambda x: mel.zooCmdTo(filepath), ann='open a command prompt to the location of this directory') cmd.menuItem(l="Perforce to location...", c=lambda x: mel.openp4At(filepath), ann='open p4win to the location of this file/directory')