예제 #1
0
    def __init__(self, editorSession, *args, **kwargs):
        super(BrushTool, self).__init__(editorSession, *args, **kwargs)
        self.toolWidget = load_ui("editortools/brush.ui")

        self.cursorWorldScene = None
        self.cursorNode = scenegraph.TranslateNode()

        self.toolWidget.xSpinSlider.setMinimum(1)
        self.toolWidget.ySpinSlider.setMinimum(1)
        self.toolWidget.zSpinSlider.setMinimum(1)

        self.toolWidget.xSpinSlider.valueChanged.connect(self.setX)
        self.toolWidget.ySpinSlider.valueChanged.connect(self.setY)
        self.toolWidget.zSpinSlider.valueChanged.connect(self.setZ)

        self.toolWidget.blockTypeInput.editorSession = editorSession
        self.toolWidget.blockTypeInput.block = editorSession.worldEditor.blocktypes["minecraft:stone"]
        self.toolWidget.blockTypeInput.blocksChanged.connect(self.setBlocktypes)

        self.toolWidget.brushShapeInput.shapeChanged.connect(self.updateCursor)

        self.fillBlock = editorSession.worldEditor.blocktypes["stone"]

        self.brushSize = BrushSizeSetting.value(QtGui.QVector3D(5, 5, 5)).toTuple()  # calls updateCursor

        self.toolWidget.xSpinSlider.setValue(self.brushSize[0])
        self.toolWidget.ySpinSlider.setValue(self.brushSize[1])
        self.toolWidget.zSpinSlider.setValue(self.brushSize[2])
예제 #2
0
    def createToolWidget(self):
        toolWidget = QtGui.QWidget()

        self.toolWidget = toolWidget

        column = []
        self.generatorTypes = [TreeGen()]
        self.currentType = self.generatorTypes[0]

        self.generatorTypeInput = QtGui.QComboBox()
        for gt in self.generatorTypes:
            self.generatorTypeInput.addItem(gt.displayName, gt)

        self.generatorTypeInput.currentIndexChanged.connect(
            self.generatorTypeChanged)
        self.optionsHolder = QtGui.QStackedWidget()
        self.optionsHolder.setSizePolicy(QtGui.QSizePolicy.Preferred,
                                         QtGui.QSizePolicy.Expanding)

        column.append(self.generatorTypeInput)
        column.append(self.optionsHolder)

        self.toolWidget.setLayout(Column(*column))

        self.overlayNode = scenegraph.Node()

        self.sceneHolderNode = scenegraph.TranslateNode()
        self.overlayNode.addChild(self.sceneHolderNode)

        self.boxHandleNode = BoxHandle()
        self.boxHandleNode.boundsChanged.connect(self.boundsDidChange)
        self.boxHandleNode.boundsChangedDone.connect(self.boundsDidChangeDone)
        self.overlayNode.addChild(self.boxHandleNode)

        self.worldScene = None

        self.schematicBounds = None
예제 #3
0
    def __init__(self, *args, **kwargs):
        EditorTool.__init__(self, *args, **kwargs)
        self.livePreview = False
        self.blockPreview = False
        self.glPreview = True

        toolWidget = QtGui.QWidget()

        self.toolWidget = toolWidget

        column = []
        self.generatorTypes = [
            pluginClass(self) for pluginClass in _pluginClasses
        ]
        self.currentGenerator = None
        if len(self.generatorTypes):
            self.currentGenerator = self.generatorTypes[0]

        self.generatorTypeInput = QtGui.QComboBox()
        self.generatorTypesChanged()

        self.generatorTypeInput.currentIndexChanged.connect(
            self.currentTypeChanged)

        self.livePreviewCheckbox = QtGui.QCheckBox("Live Preview")
        self.livePreviewCheckbox.setChecked(self.livePreview)
        self.livePreviewCheckbox.toggled.connect(self.livePreviewToggled)

        self.blockPreviewCheckbox = QtGui.QCheckBox("Block Preview")
        self.blockPreviewCheckbox.setChecked(self.blockPreview)
        self.blockPreviewCheckbox.toggled.connect(self.blockPreviewToggled)

        self.glPreviewCheckbox = QtGui.QCheckBox("GL Preview")
        self.glPreviewCheckbox.setChecked(self.glPreview)
        self.glPreviewCheckbox.toggled.connect(self.glPreviewToggled)

        self.optionsHolder = QtGui.QStackedWidget()
        self.optionsHolder.setSizePolicy(QtGui.QSizePolicy.Preferred,
                                         QtGui.QSizePolicy.Expanding)

        self.generateButton = QtGui.QPushButton(self.tr("Generate"))
        self.generateButton.clicked.connect(self.generateClicked)

        column.append(self.generatorTypeInput)
        column.append(self.livePreviewCheckbox)
        column.append(self.blockPreviewCheckbox)
        column.append(self.glPreviewCheckbox)
        column.append(self.optionsHolder)
        column.append(self.generateButton)

        self.toolWidget.setLayout(Column(*column))

        self.overlayNode = scenegraph.Node()

        self.sceneHolderNode = scenegraph.TranslateNode()
        self.overlayNode.addChild(self.sceneHolderNode)

        self.previewNode = None

        self.boxHandleNode = BoxHandle()
        self.boxHandleNode.boundsChanged.connect(self.boundsDidChange)
        self.boxHandleNode.boundsChangedDone.connect(self.boundsDidChangeDone)
        self.overlayNode.addChild(self.boxHandleNode)

        self.worldScene = None
        self.loader = None

        self.previewBounds = None
        self.schematicBounds = None
        self.currentSchematic = None

        self.currentTypeChanged(0)

        # Name of last selected generator plugin is saved after unloading
        # so it can be reselected if it is immediately reloaded
        self._lastTypeName = None

        _GeneratePlugins.instance.pluginAdded.connect(self.addPlugin)
        _GeneratePlugins.instance.pluginRemoved.connect(self.removePlugin)
예제 #4
0
 def __init__(self):
     super(WorkplaneNode, self).__init__()
     self.translateNode = scenegraph.TranslateNode()
     self.addChild(self.translateNode)
     self.axis = 1