def __init__(self, scene): Widget.__init__(self, scene, all=True) # Respond to Snap is not necessary, but for the sake of completeness... self.attraction_points = None # Clear all self.my_x = None self.my_y = None self.visible_pen = wx.Pen() self.visible_pen.SetWidth(1) self.closeup_pen = wx.Pen() self.closeup_pen.SetWidth(1) self.load_colors() self.symbol_size = 1 # Will be replaced anyway self.display_points = [] self.show_attract_len = 0 self.action_attract_len = 0 self.isShiftPressed = False self.isCtrlPressed = False self.isAltPressed = False self.show_snap_points = False self.scene.context.setting(bool, "snap_grid", True) self.scene.context.setting(bool, "snap_points", True) self.scene.context.setting(int, "show_attract_len", 45) self.scene.context.setting(int, "action_attract_len", 20) self.scene.context.setting(int, "grid_attract_len", 15) self.snap_grid = self.scene.context.snap_grid self.snap_points = self.scene.context.snap_points
def __init__(self, scene, name=None): Widget.__init__(self, scene, all=True) if name is None: self.name = "Standard" else: self.name = name self.background = None
def __init__(self, scene): Widget.__init__(self, scene, all=True) # Color for selection rectangle (hit, cross, enclose) self.selection_style = [ [ self.scene.colors.color_selection1, wx.PENSTYLE_DOT_DASH, "Select all elements the selection rectangle touches.", ], [ self.scene.colors.color_selection2, wx.PENSTYLE_DOT, "Select all elements the selection rectangle crosses.", ], [ self.scene.colors.color_selection3, wx.PENSTYLE_SHORT_DASH, "Select all elements the selection rectangle encloses.", ], ] self.selection_pen = wx.Pen() self.selection_pen.SetColour(self.selection_style[0][0]) self.selection_pen.SetWidth(25) self.selection_pen.SetStyle(self.selection_style[0][1]) # want to have sharp edges self.selection_pen.SetJoin(wx.JOIN_MITER) self.start_location = None self.end_location = None
def __init__( self, scene, x, y, size=1, text=None, tool_tip=None, checked=None, ): size = size * scene.cell() / 2 Widget.__init__( self, scene, x - size, y - size, x + size, y + size, ) self.text = text self.checked = checked self.tool_tip = tool_tip self.value = False self.checkline_pen = wx.Pen() self.checkline_pen.SetColour(wx.CYAN) self.checkline_pen.SetWidth(4) self.font_color = wx.Colour() self.font_color.SetRGBA(0xFF000000) self.font = wx.Font(wx.SWISS_FONT) self.text_height = float("inf") self.text_width = float("inf") self._text_gap = 0.2
def __init__( self, scene, start_x, start_y, end_x, end_y, value_min, value_max, changed, clicked=None, ): size = scene.cell() / 2 Widget.__init__( self, scene, min(start_x, end_x) - size, min(start_y, end_y) - size, max(start_x, end_x) + size, max(start_y, end_y) + size, ) self.start_x = start_x self.start_y = start_y self.end_x = end_x self.end_y = end_y self.changed = changed self.clicked = clicked self.values = [] self.moving = False self.value_min = value_min self.value_max = value_max self.offset = self.value_min self.range = self.value_max - self.value_min self.seeker = -1 self.text = None self.selected_pen = wx.Pen() self.selected_pen.SetColour(wx.CYAN) self.selected_pen.SetWidth(4) self.selected_brush = wx.Brush() self.selected_brush.SetColour(wx.CYAN) self.lacking_pen = wx.Pen() self.lacking_pen.SetWidth(2) self.lacking_pen.SetColour(wx.BLACK) # medium gray self.lacking_brush = wx.Brush() self.lacking_brush.SetColour(wx.Colour().SetRGBA(0x88888888)) self.value_brush = wx.Brush() self.value_brush.SetColour(wx.LIGHT_GREY) self.moving_brush = wx.Brush() self.moving_brush.SetColour(wx.BLUE) self.background_brush = wx.Brush() self.background_brush.SetColour(wx.WHITE)
def __init__(self, scene, left, top, right, bottom, bitmap, buttons): Widget.__init__(self, scene, left, top, right, bottom) self.buttons = buttons self.bitmap = bitmap self._opened = False flag = self.scene.context.menu_autohide self.autohide = flag self.scene.request_refresh()
def __init__(self, scene, camera, index, mid=False): self.cam = camera self.mid = mid self.index = index half = CORNER_SIZE / 2.0 Widget.__init__(self, scene, -half, -half, half, half) self.update() c = Color.distinct(self.index + 2) self.pen = wx.Pen(wx.Colour(c.red, c.green, c.blue))
def __init__(self, scene: Scene): Widget.__init__(self, scene, all=True) self.brush = CircleBrush() self.pen = wx.Pen() self.pen.SetColour(wx.BLUE) self.pen.SetWidth(1000) # Set proper default values for cap and join # as MKs defaults differ from wxPythons... self.pen.SetCap(wx.CAP_BUTT) self.pen.SetJoin(wx.JOIN_MITER)
def translate_self(self, dx, dy): """ Dx and Dy for the translation provided by the relocation widget fails to move the x and y value since they are not from the base widget. This hook catches the self translation routine and also changes x and y position @param dx: @param dy: @return: """ Widget.translate_self(self, dx, dy) self.x += dx self.y += dy
def __init__(self, scene, cyclowidget): self.size = 20000 Widget.__init__(self, scene, 0, 0, self.size, self.size) self.pen = wx.Pen() self.pen.SetColour(wx.BLUE) self.pen.SetWidth(1000) self.widget = cyclowidget self.bitmap = icons.icons8_point_50.GetBitmap() self._start_x = None self._start_y = None self._current_x = None self._current_y = None self._start_value = None
def __init__(self, scene, name=None): Widget.__init__(self, scene, all=True) if name is None: self.name = "Standard" else: self.name = name self.grid = None self.grid2 = None self.background = None self.grid_line_pen = wx.Pen() self.grid_line_pen2 = wx.Pen() self.grid_line_pen3 = wx.Pen() self.last_ticksize = 0 self.last_w = 0 self.last_h = 0 self.last_min_x = float("inf") self.last_min_y = float("inf") self.last_max_x = -float("inf") self.last_max_y = -float("inf") self.draw_grid = True self.sx = 0 self.sy = 0 self.sx2 = 0 self.sy2 = 0 self.cx = 0 self.cy = 0 # Min and max coords of the screen estate self.min_x = 0 self.min_y = 0 self.max_x = 0 self.max_y = 0 self.tlenx1 = 0 self.tleny1 = 0 self.tlenx2 = 0 self.tleny2 = 0 self.sxx1 = 0 self.syy1 = 0 self.sxx2 = 0 self.syy2 = 0 # Circular Grid self.min_radius = float("inf") self.max_radius = -float("inf") self.min_angle = 0 self.max_angle = tau self.osv = -1 self.sector = 0 self.set_colors()
def __init__(self, scene): Widget.__init__(self, scene, all=True) self._view = None self._frame = None self.aspect = False self.interface_widget = Widget(scene) self.scene_widget = Widget(scene) self.add_widget(-1, self.interface_widget) self.add_widget(-1, self.scene_widget) self.last_position = None self._previous_zoom = None self._placement_event = None self._placement_event_type = None self.osv = -1
def __init__(self, scene): Widget.__init__(self, scene, all=False) self.scene.context.setting(bool, "show_negative_guide", True) self.edge_gap = 5 self.line_length = 20 self.calc_area(True, 0, 0) self.scaled_conversion_x = 0 self.scaled_conversion_y = 0 self.units = None self.options = [] self.pen_guide1 = wx.Pen() self.pen_guide2 = wx.Pen() self.pen_magnets = wx.Pen() self.color_guide1 = None self.color_guide2 = None self.set_colors()
def __init__(self, scene): Widget.__init__(self, scene, all=True) self.pen = wx.Pen() self.pen.SetColour(wx.BLUE) self.pen.SetWidth(1000) self.series = [] self.degree_step = 1 self.rotations = 20 self.r_minor = None self.r_major = None self.offset = None bed_width, bed_height = scene.context.device.physical_to_scene_position( "100%", "100%" ) self.x, self.y = bed_width / 2, bed_height / 2 size = 100000 self.add_widget( -1, ButtonWidget( scene, 0, 0, size, size, icons.icon_corner1.GetBitmap(), self.confirm ), ) self.add_widget( -1, ButtonWidget( scene, bed_width - size, 0, bed_width, size, icons.icon_corner2.GetBitmap(), self.confirm, ), ) self.add_widget( -1, ButtonWidget( scene, bed_width - size, bed_height - size, bed_width, bed_height, icons.icon_corner3.GetBitmap(), self.confirm, ), ) self.add_widget( -1, ButtonWidget( scene, 0, bed_height - size, size, bed_height, icons.icon_corner4.GetBitmap(), self.confirm, ), ) self.add_widget(-1, RelocateWidget(scene, self.x, self.y)) self.add_widget(-1, MajorHandleWidget(scene, self)) self.add_widget(-1, MinorHandleWidget(scene, self)) self.random_shape() self.update_shape()
def __init__(self, scene): Widget.__init__(self, scene, all=False) self.reticles = {} self.pen = wx.Pen()
def __init__(self, scene, x, y): size = 10000 Widget.__init__(self, scene, x - size, y - size, x + size, y + size) self.bitmap = icons.icons8_center_of_gravity_50.GetBitmap()
def __init__(self, scene, camera): Widget.__init__(self, scene, all=False) self.cam = camera
def __init__(self, scene, renderer): Widget.__init__(self, scene, all=True) self.renderer = renderer self.key_shift_pressed = False self.key_ctrl_pressed = False
def __init__(self, scene, left, top, right, bottom, bitmap, clicked): Widget.__init__(self, scene, left, top, right, bottom) self.bitmap = bitmap self.background_brush = None self.enabled = True self.clicked = clicked
def __init__(self, scene): Widget.__init__(self, scene, all=False)