def setup_global_pointers(): """Set up global pointers.""" _sp_logger.log_debug('Setting up global pointers...') from core import GameConfigObj from memory.manager import manager from paths import SP_DATA_PATH manager.create_global_pointers_from_file(GameConfigObj( SP_DATA_PATH / 'memory' / 'global_pointers.ini')) _sp_logger.log_debug('Setting up global "server" variables...') from engines import server try: server.server = server.engine_server.server except NotImplementedError: server.server = manager.get_global_pointer('Server') _sp_logger.log_debug('Setting up global "factory_dictionary" variables...') from entities import factories try: from _entities._factories import factory_dictionary except ImportError: factory_dictionary = manager.get_global_pointer('EntityFactoryDictionary') factories.factory_dictionary = factory_dictionary
def setup_global_pointers(): """Set up global pointers.""" _sp_logger.log_debug('Setting up global pointers...') from core import GameConfigObj from memory.manager import manager from paths import SP_DATA_PATH manager.create_global_pointers_from_file( GameConfigObj(SP_DATA_PATH / 'memory' / 'global_pointers.ini')) _sp_logger.log_debug('Setting up global "server" variables...') from engines import server try: server.server = server.engine_server.server except NotImplementedError: server.server = manager.get_global_pointer('Server')
def setup_global_pointers(): """Set up global pointers.""" _sp_logger.log_debug('Setting up global pointers...') import sys from warnings import warn from core import GameConfigObj from memory.manager import manager from paths import SP_DATA_PATH manager.create_global_pointers_from_file(GameConfigObj( SP_DATA_PATH / 'memory' / 'global_pointers.ini')) _sp_logger.log_debug('Setting up global "server" variables...') from engines import server try: server.server = server.engine_server.server except NotImplementedError: try: server.server = manager.get_global_pointer('Server') except NameError: warn(str(sys.exc_info()[1])) _sp_logger.log_debug('Setting up global "factory_dictionary" variables...') from entities import factories try: from _entities._factories import factory_dictionary except ImportError: try: factory_dictionary = manager.get_global_pointer( 'EntityFactoryDictionary' ) except NameError: warn(str(sys.exc_info()[1])) return factories.factory_dictionary = factory_dictionary
def setup_global_pointers(): """Set up global pointers.""" _sp_logger.log_debug("Setting up global pointers...") import sys from warnings import warn from core import GameConfigObj from memory.manager import manager from paths import SP_DATA_PATH manager.create_global_pointers_from_file(GameConfigObj(SP_DATA_PATH / "memory" / "global_pointers.ini")) _sp_logger.log_debug('Setting up global "server" variables...') from engines import server try: server.server = server.engine_server.server except NotImplementedError: try: server.server = manager.get_global_pointer("Server") except NameError: warn(str(sys.exc_info()[1])) _sp_logger.log_debug('Setting up global "factory_dictionary" variables...') from entities import factories try: from _entities._factories import factory_dictionary except ImportError: try: factory_dictionary = manager.get_global_pointer("EntityFactoryDictionary") except NameError: warn(str(sys.exc_info()[1])) return factories.factory_dictionary = factory_dictionary
WeaponInfo = manager.create_type_from_dict('WeaponInfo', GameConfigObj( SP_DATA_PATH / 'weapons' / 'scripts' / 'WeaponInfo.ini')) # Get the _WeaponDatabase class... try: from _weapons._scripts import _WeaponDatabase # Make sure the manager is able to find us... manager['_WeaponDatabase'] = _WeaponDatabase except ImportError: _WeaponDatabase = manager.create_type_from_dict( '_WeaponDatabase', GameConfigObj( SP_DATA_PATH / 'weapons' / 'scripts' / 'WeaponDatabase.ini')) # Get the global _WeaponDatabase pointer... manager.create_global_pointers_from_file(GameConfigObj( SP_DATA_PATH / 'weapons' / 'scripts' / 'global_pointers.ini')) _weapon_scripts = manager.get_global_pointer('_WeaponDatabase') # ============================================================================= # >> CLASSES # ============================================================================= class WeaponDatabase(object): """WeaponDatabase accessor class.""" def __len__(self): """Return the length of the database.""" return _weapon_scripts._length def __getitem__(self, item): """Return the WeaponInfo instance matching the given class name."""
WeaponInfo = manager.create_type_from_dict('WeaponInfo', GameConfigObj( SP_DATA_PATH.joinpath('weapons', 'scripts', 'WeaponInfo.ini'))) # Get the _WeaponDatabase class... try: from _weapons._scripts import _WeaponDatabase # Make sure the manager is able to find us... manager['_WeaponDatabase'] = _WeaponDatabase except ImportError: _WeaponDatabase = manager.create_type_from_dict( '_WeaponDatabase', GameConfigObj(SP_DATA_PATH.joinpath( 'weapons', 'scripts').joinpath('WeaponDatabase.ini'))) # Get the global _WeaponDatabase pointer... manager.create_global_pointers_from_file(GameConfigObj( SP_DATA_PATH.joinpath('weapons', 'scripts', 'global_pointers.ini'))) _weapon_scripts = manager.get_global_pointer('_WeaponDatabase') # ============================================================================= # >> CLASSES # ============================================================================= class WeaponDatabase(object): """WeaponDatabase accessor class.""" def __len__(self): """Return the length of the database.""" return _weapon_scripts._length def __getitem__(self, item):