예제 #1
0
파일: curve.py 프로젝트: milesckt/mgear
def addCnsCurve(parent, name, centers, degree=1):
    """Create a curve attached to given centers. One point per center

    Arguments:
        parent (dagNode): Parent object.
        name (str): Name
        centers (list of dagNode): Object that will drive the curve.
        degree (int): 1 for linear curve, 3 for Cubic.

    Returns:
        dagNode: The newly created curve.
    """
    # rebuild list to avoid input list modification
    centers = centers[:]
    if degree == 3:
        if len(centers) == 2:
            centers.insert(0, centers[0])
            centers.append(centers[-1])
        elif len(centers) == 3:
            centers.append(centers[-1])

    points = [datatypes.Vector() for center in centers]

    node = addCurve(parent, name, points, False, degree)

    applyop.gear_curvecns_op(node, centers)

    return node
예제 #2
0
파일: curve.py 프로젝트: leonsooi/mgear
def addCnsCurve(parent, name, centers, degree=1):

    if degree == 3:
        if len(centers) == 2:
            centers.insert(0, centers[0])
            centers.append(centers[-1])
        elif len(centers) == 3:
            centers.append(centers[-1])

    points = [dt.Vector() for center in centers]

    node = addCurve(parent, name, points, False, degree)

    op = aop.gear_curvecns_op(node, centers)

    return node
예제 #3
0
파일: curve.py 프로젝트: AtonLerin/mgear
def addCnsCurve(parent, name, centers, degree=1):

    if degree == 3:
        if len(centers) == 2:
            centers.insert(0, centers[0])
            centers.append(centers[-1])
        elif len(centers) == 3:
            centers.append(centers[-1])

    points = [dt.Vector() for center in centers ]

    node = addCurve(parent, name, points, False, degree)

    op = aop.gear_curvecns_op(node, centers)

    return node
예제 #4
0
    def addOperators(self):

        # Visibilities -------------------------------------
        # fk
        fkvis_node = nod.createReverseNode(self.blend_att)

        for shp in self.fk0_ctl.getShapes():
            pm.connectAttr(fkvis_node + ".outputX", shp.attr("visibility"))
        for shp in self.fk1_ctl.getShapes():
            pm.connectAttr(fkvis_node + ".outputX", shp.attr("visibility"))
        for shp in self.fk2_ctl.getShapes():
            pm.connectAttr(fkvis_node + ".outputX", shp.attr("visibility"))

        # ik
        for shp in self.upv_ctl.getShapes():
            pm.connectAttr(self.blend_att, shp.attr("visibility"))
        for shp in self.ikcns_ctl.getShapes():
            pm.connectAttr(self.blend_att, shp.attr("visibility"))
        for shp in self.ik_ctl.getShapes():
            pm.connectAttr(self.blend_att, shp.attr("visibility"))

        # Controls ROT order -----------------------------------
        att.setRotOrder(self.fk0_ctl, "XZY")
        att.setRotOrder(self.fk1_ctl, "XYZ")
        att.setRotOrder(self.fk2_ctl, "YZX")
        att.setRotOrder(self.ik_ctl, "ZYX")

        # IK Solver -----------------------------------------
        out = [self.bone0, self.bone1, self.ctrn_loc, self.eff_loc]
        node = aop.gear_ikfk2bone_op(out, self.root, self.ik_ref, self.upv_ctl,
                                     self.fk_ctl[0], self.fk_ctl[1],
                                     self.fk_ref, self.length0, self.length1,
                                     self.negate)

        pm.connectAttr(self.blend_att, node + ".blend")
        pm.connectAttr(self.roll_att, node + ".roll")
        pm.connectAttr(self.scale_att, node + ".scaleA")
        pm.connectAttr(self.scale_att, node + ".scaleB")
        pm.connectAttr(self.maxstretch_att, node + ".maxstretch")
        pm.connectAttr(self.slide_att, node + ".slide")
        pm.connectAttr(self.softness_att, node + ".softness")
        pm.connectAttr(self.reverse_att, node + ".reverse")

        # Twist references ---------------------------------

        node = aop.gear_mulmatrix_op(self.eff_loc.attr("worldMatrix"),
                                     self.root.attr("worldInverseMatrix"))
        dm_node = pm.createNode("decomposeMatrix")
        pm.connectAttr(node + ".output", dm_node + ".inputMatrix")
        pm.connectAttr(dm_node + ".outputTranslate",
                       self.tws2_npo.attr("translate"))

        dm_node = pm.createNode("decomposeMatrix")
        pm.connectAttr(node + ".output", dm_node + ".inputMatrix")
        pm.connectAttr(dm_node + ".outputRotate", self.tws2_npo.attr("rotate"))

        #spline IK for  twist jnts
        self.ikhArmTwist, self.armTwistCrv = aop.splineIK(
            self.getName("armTwist"),
            self.armTwistChain,
            parent=self.root,
            cParent=self.bone0)
        self.ikhForearmTwist, self.forearmTwistCrv = aop.splineIK(
            self.getName("forearmTwist"),
            self.forearmTwistChain,
            parent=self.root,
            cParent=self.bone1)

        #references
        self.ikhArmRef, self.tmpCrv = aop.splineIK(self.getName("armRollRef"),
                                                   self.armRollRef,
                                                   parent=self.root,
                                                   cParent=self.bone0)
        self.ikhForearmRef, self.tmpCrv = aop.splineIK(
            self.getName("forearmRollRef"),
            self.forearmRollRef,
            parent=self.root,
            cParent=self.eff_loc)
        self.ikhAuxTwist, self.tmpCrv = aop.splineIK(self.getName("auxTwist"),
                                                     self.auxTwistChain,
                                                     parent=self.root,
                                                     cParent=self.eff_loc)

        #setting connexions for ikhArmTwist
        self.ikhArmTwist.attr("dTwistControlEnable").set(True)
        self.ikhArmTwist.attr("dWorldUpType").set(4)
        self.ikhArmTwist.attr("dWorldUpAxis").set(3)
        self.ikhArmTwist.attr("dWorldUpVectorZ").set(1.0)
        self.ikhArmTwist.attr("dWorldUpVectorY").set(0.0)
        self.ikhArmTwist.attr("dWorldUpVectorEndZ").set(1.0)
        self.ikhArmTwist.attr("dWorldUpVectorEndY").set(0.0)
        pm.connectAttr(self.armRollRef[0].attr("worldMatrix[0]"),
                       self.ikhArmTwist.attr("dWorldUpMatrix"))
        pm.connectAttr(self.bone0.attr("worldMatrix[0]"),
                       self.ikhArmTwist.attr("dWorldUpMatrixEnd"))

        #setting connexions for ikhAuxTwist
        self.ikhAuxTwist.attr("dTwistControlEnable").set(True)
        self.ikhAuxTwist.attr("dWorldUpType").set(4)
        self.ikhAuxTwist.attr("dWorldUpAxis").set(3)
        self.ikhAuxTwist.attr("dWorldUpVectorZ").set(1.0)
        self.ikhAuxTwist.attr("dWorldUpVectorY").set(0.0)
        self.ikhAuxTwist.attr("dWorldUpVectorEndZ").set(1.0)
        self.ikhAuxTwist.attr("dWorldUpVectorEndY").set(0.0)
        pm.connectAttr(self.forearmRollRef[0].attr("worldMatrix[0]"),
                       self.ikhAuxTwist.attr("dWorldUpMatrix"))
        pm.connectAttr(self.eff_loc.attr("worldMatrix[0]"),
                       self.ikhAuxTwist.attr("dWorldUpMatrixEnd"))
        pm.connectAttr(self.auxTwistChain[1].attr("rx"),
                       self.ikhForearmTwist.attr("twist"))

        pm.parentConstraint(self.bone1, self.aux_npo, maintainOffset=True)

        #scale arm length for twist chain (not the squash and stretch)
        arclen_node = pm.arclen(self.armTwistCrv, ch=True)
        alAttrArm = arclen_node.attr("arcLength")
        muldiv_nodeArm = pm.createNode("multiplyDivide")
        pm.connectAttr(arclen_node.attr("arcLength"),
                       muldiv_nodeArm.attr("input1X"))
        muldiv_nodeArm.attr("input2X").set(alAttrArm.get())
        muldiv_nodeArm.attr("operation").set(2)
        for jnt in self.armTwistChain:
            pm.connectAttr(muldiv_nodeArm.attr("outputX"), jnt.attr("sx"))

        #scale forearm length for twist chain (not the squash and stretch)
        arclen_node = pm.arclen(self.forearmTwistCrv, ch=True)
        alAttrForearm = arclen_node.attr("arcLength")
        muldiv_nodeForearm = pm.createNode("multiplyDivide")
        pm.connectAttr(arclen_node.attr("arcLength"),
                       muldiv_nodeForearm.attr("input1X"))
        muldiv_nodeForearm.attr("input2X").set(alAttrForearm.get())
        muldiv_nodeForearm.attr("operation").set(2)
        for jnt in self.forearmTwistChain:
            pm.connectAttr(muldiv_nodeForearm.attr("outputX"), jnt.attr("sx"))

        #scale compensation for the first  twist join
        dm_node = pm.createNode("decomposeMatrix")
        pm.connectAttr(self.root.attr("worldMatrix[0]"),
                       dm_node.attr("inputMatrix"))
        pm.connectAttr(dm_node.attr("outputScale"),
                       self.armTwistChain[0].attr("inverseScale"))
        pm.connectAttr(dm_node.attr("outputScale"),
                       self.forearmTwistChain[0].attr("inverseScale"))

        #tangent controls
        muldiv_node = pm.createNode("multiplyDivide")
        muldiv_node.attr("input2X").set(-1)
        pm.connectAttr(self.tws1A_npo.attr("rz"), muldiv_node.attr("input1X"))
        muldiv_nodeBias = pm.createNode("multiplyDivide")
        pm.connectAttr(muldiv_node.attr("outputX"),
                       muldiv_nodeBias.attr("input1X"))
        pm.connectAttr(self.roundness_att, muldiv_nodeBias.attr("input2X"))
        pm.connectAttr(muldiv_nodeBias.attr("outputX"),
                       self.tws1A_loc.attr("rz"))
        if self.negate:
            axis = "xz"
        else:
            axis = "-xz"
        aop.aimCns(self.tws1A_npo,
                   self.tws0_loc,
                   axis=axis,
                   wupType=2,
                   wupVector=[0, 0, 1],
                   wupObject=self.mid_ctl,
                   maintainOffset=False)

        aop.aimCns(self.forearmTangentB_loc,
                   self.forearmTangentA_npo,
                   axis=axis,
                   wupType=2,
                   wupVector=[0, 0, 1],
                   wupObject=self.mid_ctl,
                   maintainOffset=False)
        pm.pointConstraint(self.eff_loc, self.forearmTangentB_loc)

        muldiv_node = pm.createNode("multiplyDivide")
        muldiv_node.attr("input2X").set(-1)
        pm.connectAttr(self.tws1B_npo.attr("rz"), muldiv_node.attr("input1X"))
        muldiv_nodeBias = pm.createNode("multiplyDivide")
        pm.connectAttr(muldiv_node.attr("outputX"),
                       muldiv_nodeBias.attr("input1X"))
        pm.connectAttr(self.roundness_att, muldiv_nodeBias.attr("input2X"))
        pm.connectAttr(muldiv_nodeBias.attr("outputX"),
                       self.tws1B_loc.attr("rz"))
        if self.negate:
            axis = "-xz"
        else:
            axis = "xz"
        aop.aimCns(self.tws1B_npo,
                   self.tws2_loc,
                   axis=axis,
                   wupType=2,
                   wupVector=[0, 0, 1],
                   wupObject=self.mid_ctl,
                   maintainOffset=False)

        aop.aimCns(self.armTangentA_loc,
                   self.armTangentB_npo,
                   axis=axis,
                   wupType=2,
                   wupVector=[0, 0, 1],
                   wupObject=self.mid_ctl,
                   maintainOffset=False)

        # Volume -------------------------------------------
        distA_node = nod.createDistNode(self.tws0_loc, self.tws1_loc)
        distB_node = nod.createDistNode(self.tws1_loc, self.tws2_loc)
        add_node = nod.createAddNode(distA_node + ".distance",
                                     distB_node + ".distance")
        div_node = nod.createDivNode(add_node + ".output",
                                     self.root.attr("sx"))

        dm_node = pm.createNode("decomposeMatrix")
        pm.connectAttr(self.root.attr("worldMatrix"), dm_node + ".inputMatrix")

        div_node2 = nod.createDivNode(div_node + ".outputX",
                                      dm_node + ".outputScaleX")
        self.volDriver_att = div_node2 + ".outputX"

        # connecting tangent scaele compensation after volume to aboid duplicate some nodes ------------------------------
        distA_node = nod.createDistNode(self.tws0_loc, self.mid_ctl)
        distB_node = nod.createDistNode(self.mid_ctl, self.tws2_loc)

        div_nodeArm = nod.createDivNode(distA_node + ".distance",
                                        dm_node.attr("outputScaleX"))
        div_node2 = nod.createDivNode(div_nodeArm + ".outputX",
                                      distA_node.attr("distance").get())
        pm.connectAttr(div_node2.attr("outputX"), self.tws1A_loc.attr("sx"))
        pm.connectAttr(div_node2.attr("outputX"),
                       self.armTangentA_loc.attr("sx"))

        div_nodeForearm = nod.createDivNode(distB_node + ".distance",
                                            dm_node.attr("outputScaleX"))
        div_node2 = nod.createDivNode(div_nodeForearm + ".outputX",
                                      distB_node.attr("distance").get())
        pm.connectAttr(div_node2.attr("outputX"), self.tws1B_loc.attr("sx"))
        pm.connectAttr(div_node2.attr("outputX"),
                       self.forearmTangentB_loc.attr("sx"))

        #conection curve
        aop.gear_curvecns_op(self.armTwistCrv, [
            self.armTangentA_loc, self.armTangentA_ctl, self.armTangentB_ctl,
            self.elbowTangent_ctl
        ])
        aop.gear_curvecns_op(self.forearmTwistCrv, [
            self.elbowTangent_ctl, self.forearmTangentA_ctl,
            self.forearmTangentB_ctl, self.forearmTangentB_loc
        ])

        #Tangent controls vis
        pm.connectAttr(self.tangentVis_att,
                       self.armTangentA_ctl.attr("visibility"))
        pm.connectAttr(self.tangentVis_att,
                       self.armTangentB_ctl.attr("visibility"))
        pm.connectAttr(self.tangentVis_att,
                       self.forearmTangentA_ctl.attr("visibility"))
        pm.connectAttr(self.tangentVis_att,
                       self.forearmTangentB_ctl.attr("visibility"))
        pm.connectAttr(self.tangentVis_att,
                       self.elbowTangent_ctl.attr("visibility"))

        # Divisions ----------------------------------------
        # at 0 or 1 the division will follow exactly the rotation of the controler.. and we wont have this nice tangent + roll
        for i, div_cns in enumerate(self.div_cns):
            if i < (self.settings["div0"] + 2):
                mulmat_node = aop.gear_mulmatrix_op(
                    self.armTwistChain[i] + ".worldMatrix",
                    div_cns + ".parentInverseMatrix")
            else:
                mulmat_node = aop.gear_mulmatrix_op(
                    self.forearmTwistChain[i - (self.settings["div0"] + 2)] +
                    ".worldMatrix", div_cns + ".parentInverseMatrix")
            dm_node = nod.createDecomposeMatrixNode(mulmat_node + ".output")
            pm.connectAttr(dm_node + ".outputTranslate", div_cns + ".t")
            pm.connectAttr(dm_node + ".outputRotate", div_cns + ".r")

            # Squash n Stretch
            node = aop.gear_squashstretch2_op(div_cns, None,
                                              pm.getAttr(self.volDriver_att),
                                              "x")
            pm.connectAttr(self.volume_att, node + ".blend")
            pm.connectAttr(self.volDriver_att, node + ".driver")
            pm.connectAttr(self.st_att[i], node + ".stretch")
            pm.connectAttr(self.sq_att[i], node + ".squash")

        # return

        # NOTE: next line fix the issue on meters.
        # This is special case becasuse the IK solver from mGear use the scale as lenght and we have shear
        # TODO: check for a more clean and elegant solution instead of re-match the world matrix again
        tra.matchWorldTransform(self.fk_ctl[0], self.match_fk0_off)
        tra.matchWorldTransform(self.fk_ctl[1], self.match_fk1_off)
        tra.matchWorldTransform(self.fk_ctl[0], self.match_fk0)
        tra.matchWorldTransform(self.fk_ctl[1], self.match_fk1)

        # match IK/FK ref
        pm.parentConstraint(self.bone0, self.match_fk0_off, mo=True)
        pm.parentConstraint(self.bone1, self.match_fk1_off, mo=True)
예제 #5
0
    def addOperators(self):
        """Create operators and set the relations for the component rig

        Apply operators, constraints, expressions to the hierarchy.
        In order to keep the code clean and easier to debug,
        we shouldn't create any new object in this method.

        """

        # 1 bone chain Upv ref ==============================
        self.ikHandleUpvRef = primitive.addIkHandle(
            self.root, self.getName("ikHandleLegChainUpvRef"),
            self.legChainUpvRef, "ikSCsolver")
        pm.pointConstraint(self.ik_ctl, self.ikHandleUpvRef)
        pm.parentConstraint(self.legChainUpvRef[0],
                            self.ik_ctl,
                            self.upv_cns,
                            mo=True)

        # Visibilities -------------------------------------
        # shape.dispGeometry
        # fk
        fkvis_node = node.createReverseNode(self.blend_att)

        for shp in self.fk0_ctl.getShapes():
            pm.connectAttr(fkvis_node + ".outputX", shp.attr("visibility"))
        for shp in self.fk1_ctl.getShapes():
            pm.connectAttr(fkvis_node + ".outputX", shp.attr("visibility"))
        for shp in self.fk2_ctl.getShapes():
            pm.connectAttr(fkvis_node + ".outputX", shp.attr("visibility"))

        # ik
        for shp in self.upv_ctl.getShapes():
            pm.connectAttr(self.blend_att, shp.attr("visibility"))
        for shp in self.ikcns_ctl.getShapes():
            pm.connectAttr(self.blend_att, shp.attr("visibility"))
        for shp in self.ik_ctl.getShapes():
            pm.connectAttr(self.blend_att, shp.attr("visibility"))
        for shp in self.line_ref.getShapes():
            pm.connectAttr(self.blend_att, shp.attr("visibility"))

        # IK Solver -----------------------------------------
        out = [self.bone0, self.bone1, self.ctrn_loc, self.eff_loc]
        o_node = applyop.gear_ikfk2bone_op(out, self.root_ctl, self.ik_ref,
                                           self.upv_ctl, self.fk_ctl[0],
                                           self.fk_ctl[1], self.fk_ref,
                                           self.length0, self.length1,
                                           self.negate)

        pm.connectAttr(self.blend_att, o_node + ".blend")
        if self.negate:
            mulVal = -1
        else:
            mulVal = 1
        node.createMulNode(self.roll_att, mulVal, o_node + ".roll")
        # pm.connectAttr(self.roll_att, o_node+".roll")
        pm.connectAttr(self.scale_att, o_node + ".scaleA")
        pm.connectAttr(self.scale_att, o_node + ".scaleB")
        pm.connectAttr(self.maxstretch_att, o_node + ".maxstretch")
        pm.connectAttr(self.slide_att, o_node + ".slide")
        pm.connectAttr(self.softness_att, o_node + ".softness")
        pm.connectAttr(self.reverse_att, o_node + ".reverse")

        # Twist references ---------------------------------
        o_node = applyop.gear_mulmatrix_op(
            self.eff_loc.attr("worldMatrix"),
            self.root.attr("worldInverseMatrix"))

        dm_node = pm.createNode("decomposeMatrix")
        pm.connectAttr(o_node + ".output", dm_node + ".inputMatrix")
        pm.connectAttr(dm_node + ".outputTranslate",
                       self.tws2_npo.attr("translate"))

        dm_node = pm.createNode("decomposeMatrix")
        pm.connectAttr(o_node + ".output", dm_node + ".inputMatrix")
        pm.connectAttr(dm_node + ".outputRotate", self.tws2_npo.attr("rotate"))

        # spline IK for  twist jnts
        self.ikhUpLegTwist, self.uplegTwistCrv = applyop.splineIK(
            self.getName("uplegTwist"),
            self.uplegTwistChain,
            parent=self.root,
            cParent=self.bone0)

        self.ikhLowLegTwist, self.lowlegTwistCrv = applyop.splineIK(
            self.getName("lowlegTwist"),
            self.lowlegTwistChain,
            parent=self.root,
            cParent=self.bone1)

        # references
        self.ikhUpLegRef, self.tmpCrv = applyop.splineIK(
            self.getName("uplegRollRef"),
            self.uplegRollRef,
            parent=self.root,
            cParent=self.bone0)

        self.ikhLowLegRef, self.tmpCrv = applyop.splineIK(
            self.getName("lowlegRollRef"),
            self.lowlegRollRef,
            parent=self.root,
            cParent=self.eff_loc)

        self.ikhAuxTwist, self.tmpCrv = applyop.splineIK(
            self.getName("auxTwist"),
            self.auxTwistChain,
            parent=self.root,
            cParent=self.eff_loc)

        # setting connexions for ikhUpLegTwist
        self.ikhUpLegTwist.attr("dTwistControlEnable").set(True)
        self.ikhUpLegTwist.attr("dWorldUpType").set(4)
        self.ikhUpLegTwist.attr("dWorldUpAxis").set(3)
        self.ikhUpLegTwist.attr("dWorldUpVectorZ").set(1.0)
        self.ikhUpLegTwist.attr("dWorldUpVectorY").set(0.0)
        self.ikhUpLegTwist.attr("dWorldUpVectorEndZ").set(1.0)
        self.ikhUpLegTwist.attr("dWorldUpVectorEndY").set(0.0)
        pm.connectAttr(self.uplegRollRef[0].attr("worldMatrix[0]"),
                       self.ikhUpLegTwist.attr("dWorldUpMatrix"))
        pm.connectAttr(self.bone0.attr("worldMatrix[0]"),
                       self.ikhUpLegTwist.attr("dWorldUpMatrixEnd"))

        # setting connexions for ikhAuxTwist
        self.ikhAuxTwist.attr("dTwistControlEnable").set(True)
        self.ikhAuxTwist.attr("dWorldUpType").set(4)
        self.ikhAuxTwist.attr("dWorldUpAxis").set(3)
        self.ikhAuxTwist.attr("dWorldUpVectorZ").set(1.0)
        self.ikhAuxTwist.attr("dWorldUpVectorY").set(0.0)
        self.ikhAuxTwist.attr("dWorldUpVectorEndZ").set(1.0)
        self.ikhAuxTwist.attr("dWorldUpVectorEndY").set(0.0)
        pm.connectAttr(self.lowlegRollRef[0].attr("worldMatrix[0]"),
                       self.ikhAuxTwist.attr("dWorldUpMatrix"))
        pm.connectAttr(self.tws_ref.attr("worldMatrix[0]"),
                       self.ikhAuxTwist.attr("dWorldUpMatrixEnd"))
        pm.connectAttr(self.auxTwistChain[1].attr("rx"),
                       self.ikhLowLegTwist.attr("twist"))

        pm.parentConstraint(self.bone1, self.aux_npo, maintainOffset=True)

        # scale arm length for twist chain (not the squash and stretch)
        arclen_node = pm.arclen(self.uplegTwistCrv, ch=True)
        alAttrUpLeg = arclen_node.attr("arcLength")
        muldiv_nodeArm = pm.createNode("multiplyDivide")
        pm.connectAttr(arclen_node.attr("arcLength"),
                       muldiv_nodeArm.attr("input1X"))
        muldiv_nodeArm.attr("input2X").set(alAttrUpLeg.get())
        muldiv_nodeArm.attr("operation").set(2)
        for jnt in self.uplegTwistChain:
            pm.connectAttr(muldiv_nodeArm.attr("outputX"), jnt.attr("sx"))

        # scale forearm length for twist chain (not the squash and stretch)
        arclen_node = pm.arclen(self.lowlegTwistCrv, ch=True)
        alAttrLowLeg = arclen_node.attr("arcLength")
        muldiv_nodeLowLeg = pm.createNode("multiplyDivide")
        pm.connectAttr(arclen_node.attr("arcLength"),
                       muldiv_nodeLowLeg.attr("input1X"))
        muldiv_nodeLowLeg.attr("input2X").set(alAttrLowLeg.get())
        muldiv_nodeLowLeg.attr("operation").set(2)
        for jnt in self.lowlegTwistChain:
            pm.connectAttr(muldiv_nodeLowLeg.attr("outputX"), jnt.attr("sx"))

        # scale compensation for the first  twist join
        dm_node = pm.createNode("decomposeMatrix")
        pm.connectAttr(self.root.attr("worldMatrix[0]"),
                       dm_node.attr("inputMatrix"))
        pm.connectAttr(dm_node.attr("outputScale"),
                       self.uplegTwistChain[0].attr("inverseScale"))
        pm.connectAttr(dm_node.attr("outputScale"),
                       self.lowlegTwistChain[0].attr("inverseScale"))

        # tangent controls
        muldiv_node = pm.createNode("multiplyDivide")
        muldiv_node.attr("input2X").set(-1)
        pm.connectAttr(self.tws1A_npo.attr("rz"), muldiv_node.attr("input1X"))
        muldiv_nodeBias = pm.createNode("multiplyDivide")
        pm.connectAttr(muldiv_node.attr("outputX"),
                       muldiv_nodeBias.attr("input1X"))
        pm.connectAttr(self.roundness_att, muldiv_nodeBias.attr("input2X"))
        pm.connectAttr(muldiv_nodeBias.attr("outputX"),
                       self.tws1A_loc.attr("rz"))
        if self.negate:
            axis = "xz"
        else:
            axis = "-xz"
        applyop.aimCns(self.tws1A_npo,
                       self.tws0_loc,
                       axis=axis,
                       wupType=2,
                       wupVector=[0, 0, 1],
                       wupObject=self.mid_ctl,
                       maintainOffset=False)

        applyop.aimCns(self.lowlegTangentB_loc,
                       self.lowlegTangentA_npo,
                       axis=axis,
                       wupType=2,
                       wupVector=[0, 0, 1],
                       wupObject=self.mid_ctl,
                       maintainOffset=False)

        pm.pointConstraint(self.eff_loc, self.lowlegTangentB_loc)

        muldiv_node = pm.createNode("multiplyDivide")
        muldiv_node.attr("input2X").set(-1)
        pm.connectAttr(self.tws1B_npo.attr("rz"), muldiv_node.attr("input1X"))
        muldiv_nodeBias = pm.createNode("multiplyDivide")
        pm.connectAttr(muldiv_node.attr("outputX"),
                       muldiv_nodeBias.attr("input1X"))
        pm.connectAttr(self.roundness_att, muldiv_nodeBias.attr("input2X"))
        pm.connectAttr(muldiv_nodeBias.attr("outputX"),
                       self.tws1B_loc.attr("rz"))
        if self.negate:
            axis = "-xz"
        else:
            axis = "xz"
        applyop.aimCns(self.tws1B_npo,
                       self.tws2_loc,
                       axis=axis,
                       wupType=2,
                       wupVector=[0, 0, 1],
                       wupObject=self.mid_ctl,
                       maintainOffset=False)

        applyop.aimCns(self.uplegTangentA_loc,
                       self.uplegTangentB_npo,
                       axis=axis,
                       wupType=2,
                       wupVector=[0, 0, 1],
                       wupObject=self.mid_ctl,
                       maintainOffset=False)

        # Volume -------------------------------------------
        distA_node = node.createDistNode(self.tws0_loc, self.tws1_loc)
        distB_node = node.createDistNode(self.tws1_loc, self.tws2_loc)
        add_node = node.createAddNode(distA_node + ".distance",
                                      distB_node + ".distance")
        div_node = node.createDivNode(add_node + ".output",
                                      self.root_ctl.attr("sx"))

        # comp scaling issue
        dm_node = pm.createNode("decomposeMatrix")
        pm.connectAttr(self.root.attr("worldMatrix"), dm_node + ".inputMatrix")

        div_node2 = node.createDivNode(div_node + ".outputX",
                                       dm_node + ".outputScaleX")

        self.volDriver_att = div_node2 + ".outputX"

        # connecting tangent scaele compensation after volume to
        # avoid duplicate some nodes
        distA_node = node.createDistNode(self.tws0_loc, self.mid_ctl)
        distB_node = node.createDistNode(self.mid_ctl, self.tws2_loc)

        div_nodeUpLeg = node.createDivNode(distA_node + ".distance",
                                           dm_node.attr("outputScaleX"))

        div_node2 = node.createDivNode(div_nodeUpLeg + ".outputX",
                                       distA_node.attr("distance").get())

        pm.connectAttr(div_node2.attr("outputX"), self.tws1A_loc.attr("sx"))

        pm.connectAttr(div_node2.attr("outputX"),
                       self.uplegTangentA_loc.attr("sx"))

        div_nodeLowLeg = node.createDivNode(distB_node + ".distance",
                                            dm_node.attr("outputScaleX"))
        div_node2 = node.createDivNode(div_nodeLowLeg + ".outputX",
                                       distB_node.attr("distance").get())

        pm.connectAttr(div_node2.attr("outputX"), self.tws1B_loc.attr("sx"))
        pm.connectAttr(div_node2.attr("outputX"),
                       self.lowlegTangentB_loc.attr("sx"))

        # conection curve
        cnts = [
            self.uplegTangentA_loc, self.uplegTangentA_ctl,
            self.uplegTangentB_ctl, self.kneeTangent_ctl
        ]
        applyop.gear_curvecns_op(self.uplegTwistCrv, cnts)

        cnts = [
            self.kneeTangent_ctl, self.lowlegTangentA_ctl,
            self.lowlegTangentB_ctl, self.lowlegTangentB_loc
        ]
        applyop.gear_curvecns_op(self.lowlegTwistCrv, cnts)

        # Tangent controls vis
        for shp in self.uplegTangentA_ctl.getShapes():
            pm.connectAttr(self.tangentVis_att, shp.attr("visibility"))
        for shp in self.uplegTangentB_ctl.getShapes():
            pm.connectAttr(self.tangentVis_att, shp.attr("visibility"))
        for shp in self.lowlegTangentA_ctl.getShapes():
            pm.connectAttr(self.tangentVis_att, shp.attr("visibility"))
        for shp in self.lowlegTangentB_ctl.getShapes():
            pm.connectAttr(self.tangentVis_att, shp.attr("visibility"))
        for shp in self.kneeTangent_ctl.getShapes():
            pm.connectAttr(self.tangentVis_att, shp.attr("visibility"))

        # Divisions ----------------------------------------
        # at 0 or 1 the division will follow exactly the rotation of the
        # controler.. and we wont have this nice tangent + roll
        for i, div_cns in enumerate(self.div_cns):
            if i < (self.settings["div0"] + 2):
                mulmat_node = applyop.gear_mulmatrix_op(
                    self.uplegTwistChain[i] + ".worldMatrix",
                    div_cns + ".parentInverseMatrix")
                lastUpLegDiv = div_cns
            else:
                o_node = self.lowlegTwistChain[i - (self.settings["div0"] + 2)]
                mulmat_node = applyop.gear_mulmatrix_op(
                    o_node + ".worldMatrix", div_cns + ".parentInverseMatrix")
                lastLowLegDiv = div_cns
            dm_node = node.createDecomposeMatrixNode(mulmat_node + ".output")
            pm.connectAttr(dm_node + ".outputTranslate", div_cns + ".t")
            pm.connectAttr(dm_node + ".outputRotate", div_cns + ".r")

            # Squash n Stretch
            o_node = applyop.gear_squashstretch2_op(
                div_cns, None, pm.getAttr(self.volDriver_att), "x")
            pm.connectAttr(self.volume_att, o_node + ".blend")
            pm.connectAttr(self.volDriver_att, o_node + ".driver")
            pm.connectAttr(self.st_att[i], o_node + ".stretch")
            pm.connectAttr(self.sq_att[i], o_node + ".squash")

        # force translation for last loc arm and foreamr
        applyop.gear_mulmatrix_op(self.kneeTangent_ctl.worldMatrix,
                                  lastUpLegDiv.parentInverseMatrix,
                                  lastUpLegDiv, "t")
        applyop.gear_mulmatrix_op(self.tws2_loc.worldMatrix,
                                  lastLowLegDiv.parentInverseMatrix,
                                  lastLowLegDiv, "t")

        # NOTE: next line fix the issue on meters.
        # This is special case becasuse the IK solver from mGear use the
        # scale as lenght and we have shear
        # TODO: check for a more clean and elegant solution instead of
        # re-match the world matrix again
        transform.matchWorldTransform(self.fk_ctl[0], self.match_fk0_off)
        transform.matchWorldTransform(self.fk_ctl[1], self.match_fk1_off)
        transform.matchWorldTransform(self.fk_ctl[0], self.match_fk0)
        transform.matchWorldTransform(self.fk_ctl[1], self.match_fk1)

        # match IK/FK ref
        pm.parentConstraint(self.bone0, self.match_fk0_off, mo=True)
        pm.parentConstraint(self.bone1, self.match_fk1_off, mo=True)

        return
예제 #6
0
def lipsRig(eLoop,
            upVertex,
            lowVertex,
            namePrefix,
            thickness,
            doSkin,
            rigidLoops,
            falloffLoops,
            headJnt=None,
            jawJnt=None,
            parent=None,
            ctlName="ctl"):

    ######
    # Var
    ######

    FRONT_OFFSET = .02
    NB_ROPE = 15

    ##################
    # Helper functions
    ##################
    def setName(name, side="C", idx=None):
        namesList = [namePrefix, side, name]
        if idx is not None:
            namesList[1] = side + str(idx)
        name = "_".join(namesList)
        return name

    ###############
    # Checkers
    ##############

    # Loop
    if eLoop:
        try:
            eLoop = [pm.PyNode(e) for e in eLoop.split(",")]
        except pm.MayaNodeError:
            pm.displayWarning(
                "Some of the edges listed in edge loop can not be found")
            return
    else:
        pm.displayWarning("Please set the edge loop first")
        return

    # Vertex
    if upVertex:
        try:
            upVertex = pm.PyNode(upVertex)
        except pm.MayaNodeError:
            pm.displayWarning("%s can not be found" % upVertex)
            return
    else:
        pm.displayWarning("Please set the upper lip central vertex")
        return

    if lowVertex:
        try:
            lowVertex = pm.PyNode(lowVertex)
        except pm.MayaNodeError:
            pm.displayWarning("%s can not be found" % lowVertex)
            return
    else:
        pm.displayWarning("Please set the lower lip central vertex")
        return

    # skinnign data
    if doSkin:
        if not headJnt:
            pm.displayWarning("Please set the Head Jnt or unCheck Compute "
                              "Topological Autoskin")
            return
        else:
            try:
                headJnt = pm.PyNode(headJnt)
            except pm.MayaNodeError:
                pm.displayWarning("Head Joint: %s can not be found" % headJnt)
                return
        if not jawJnt:
            pm.displayWarning("Please set the Jaw Jnt or unCheck Compute "
                              "Topological Autoskin")
            return
        else:
            try:
                jawJnt = pm.PyNode(jawJnt)
            except pm.MayaNodeError:
                pm.displayWarning("Jaw Joint: %s can not be found" % jawJnt)
                return
    # check if the rig already exist in the current scene
    if pm.ls(setName("root")):
        pm.displayWarning("The object %s already exist in the scene. Please "
                          "choose another name prefix" % setName("root"))
        return

    #####################
    # Root creation
    #####################
    lips_root = primitive.addTransform(None, setName("root"))
    lipsCrv_root = primitive.addTransform(lips_root, setName("crvs"))
    lipsRope_root = primitive.addTransform(lips_root, setName("rope"))

    #####################
    # Geometry
    #####################
    geo = pm.listRelatives(eLoop[0], parent=True)[0]

    #####################
    # Groups
    #####################
    try:
        ctlSet = pm.PyNode("rig_controllers_grp")
    except pm.MayaNodeError:
        pm.sets(n="rig_controllers_grp", em=True)
        ctlSet = pm.PyNode("rig_controllers_grp")
    try:
        defset = pm.PyNode("rig_deformers_grp")
    except pm.MayaNodeError:
        pm.sets(n="rig_deformers_grp", em=True)
        defset = pm.PyNode("rig_deformers_grp")

    #####################
    # Curves creation
    #####################

    # get extreme position using the outer loop
    extr_v = meshNavigation.getExtremeVertexFromLoop(eLoop)
    upPos = extr_v[0]
    lowPos = extr_v[1]
    inPos = extr_v[2]
    outPos = extr_v[3]
    edgeList = extr_v[4]
    vertexList = extr_v[5]
    upPos = upVertex
    lowPos = lowVertex

    # upper crv
    upLip_edgeRange = meshNavigation.edgeRangeInLoopFromMid(
        edgeList, upPos, inPos, outPos)
    upCrv = curve.createCuveFromEdges(upLip_edgeRange,
                                      setName("upperLip"),
                                      parent=lipsCrv_root)
    # store the closest vertex by curv cv index. To be use fo the auto skining
    upLip_closestVtxList = []
    # offset upper lip Curve
    cvs = upCrv.getCVs(space="world")
    for i, cv in enumerate(cvs):

        closestVtx = meshNavigation.getClosestVertexFromTransform(geo, cv)
        upLip_closestVtxList.append(closestVtx)
        if i == 0:
            # we know the curv starts from right to left
            offset = [cv[0] - thickness, cv[1], cv[2] - thickness]
        elif i == len(cvs) - 1:
            offset = [cv[0] + thickness, cv[1], cv[2] - thickness]
        else:
            offset = [cv[0], cv[1] + thickness, cv[2]]
        upCrv.setCV(i, offset, space='world')

    # lower crv
    lowLip_edgeRange = meshNavigation.edgeRangeInLoopFromMid(
        edgeList, lowPos, inPos, outPos)
    lowCrv = curve.createCuveFromEdges(lowLip_edgeRange,
                                       setName("lowerLip"),
                                       parent=lipsCrv_root)
    lowLip_closestVtxList = []
    # offset lower lip Curve
    cvs = lowCrv.getCVs(space="world")
    for i, cv in enumerate(cvs):
        closestVtx = meshNavigation.getClosestVertexFromTransform(geo, cv)
        lowLip_closestVtxList.append(closestVtx)
        if i == 0:
            # we know the curv starts from right to left
            offset = [cv[0] - thickness, cv[1], cv[2] - thickness]
        elif i == len(cvs) - 1:
            offset = [cv[0] + thickness, cv[1], cv[2] - thickness]
        else:
            # we populate the closest vertext list here to skipt the first
            # and latest point
            offset = [cv[0], cv[1] - thickness, cv[2]]
        lowCrv.setCV(i, offset, space='world')

    upCrv_ctl = curve.createCurveFromCurve(upCrv,
                                           setName("upCrv_%s" % ctlName),
                                           nbPoints=7,
                                           parent=lipsCrv_root)
    lowCrv_ctl = curve.createCurveFromCurve(lowCrv,
                                            setName("lowCrv_%s" % ctlName),
                                            nbPoints=7,
                                            parent=lipsCrv_root)

    upRope = curve.createCurveFromCurve(upCrv,
                                        setName("upRope_crv"),
                                        nbPoints=NB_ROPE,
                                        parent=lipsCrv_root)
    lowRope = curve.createCurveFromCurve(lowCrv,
                                         setName("lowRope_crv"),
                                         nbPoints=NB_ROPE,
                                         parent=lipsCrv_root)

    upCrv_upv = curve.createCurveFromCurve(upCrv,
                                           setName("upCrv_upv"),
                                           nbPoints=7,
                                           parent=lipsCrv_root)
    lowCrv_upv = curve.createCurveFromCurve(lowCrv,
                                            setName("lowCrv_upv"),
                                            nbPoints=7,
                                            parent=lipsCrv_root)

    upRope_upv = curve.createCurveFromCurve(upCrv,
                                            setName("upRope_upv"),
                                            nbPoints=NB_ROPE,
                                            parent=lipsCrv_root)
    lowRope_upv = curve.createCurveFromCurve(lowCrv,
                                             setName("lowRope_upv"),
                                             nbPoints=NB_ROPE,
                                             parent=lipsCrv_root)

    # offset upv curves

    for crv in [upCrv_upv, lowCrv_upv, upRope_upv, lowRope_upv]:
        cvs = crv.getCVs(space="world")
        for i, cv in enumerate(cvs):

            # we populate the closest vertext list here to skipt the first
            # and latest point
            offset = [cv[0], cv[1], cv[2] + FRONT_OFFSET]
            crv.setCV(i, offset, space='world')

    rigCrvs = [
        upCrv, lowCrv, upCrv_ctl, lowCrv_ctl, upRope, lowRope, upCrv_upv,
        lowCrv_upv, upRope_upv, lowRope_upv
    ]

    for crv in rigCrvs:
        crv.attr("visibility").set(False)

    ##################
    # Controls
    ##################

    # Controls lists
    upControls = []
    upVec = []
    upNpo = []
    lowControls = []
    lowVec = []
    lowNpo = []
    # controls options
    axis_list = ["sx", "sy", "sz", "ro", "rx", "ry", "rz"]
    upCtlOptions = [["corner", "R", "square", 4, .05, axis_list],
                    ["upOuter", "R", "circle", 14, .03, []],
                    ["upInner", "R", "circle", 14, .03, []],
                    ["upper", "C", "square", 4, .05, axis_list],
                    ["upInner", "L", "circle", 14, .03, []],
                    ["upOuter", "L", "circle", 14, .03, []],
                    ["corner", "L", "square", 4, .05, axis_list]]

    lowCtlOptions = [["lowOuter", "R", "circle", 14, .03, []],
                     ["lowInner", "R", "circle", 14, .03, []],
                     ["lower", "C", "square", 4, .05, axis_list],
                     ["lowInner", "L", "circle", 14, .03, []],
                     ["lowOuter", "L", "circle", 14, .03, []]]

    params = ["tx", "ty", "tz"]

    # upper controls
    cvs = upCrv_ctl.getCVs(space="world")
    pm.progressWindow(title='Upper controls', progress=0, max=len(cvs))

    v0 = transform.getTransformFromPos(cvs[0])
    v1 = transform.getTransformFromPos(cvs[-1])
    distSize = vector.getDistance(v0, v1) * 3
    # print distSize

    for i, cv in enumerate(cvs):
        pm.progressWindow(e=True,
                          step=1,
                          status='\nCreating control for%s' % cv)
        t = transform.getTransformFromPos(cv)

        oName = upCtlOptions[i][0]
        oSide = upCtlOptions[i][1]
        o_icon = upCtlOptions[i][2]
        color = upCtlOptions[i][3]
        wd = upCtlOptions[i][4]
        oPar = upCtlOptions[i][5]
        npo = primitive.addTransform(lips_root,
                                     setName("%s_npo" % oName, oSide), t)
        upNpo.append(npo)
        ctl = icon.create(npo,
                          setName("%s_%s" % (oName, ctlName), oSide),
                          t,
                          icon=o_icon,
                          w=wd * distSize,
                          d=wd * distSize,
                          ro=datatypes.Vector(1.57079633, 0, 0),
                          po=datatypes.Vector(0, 0, .07 * distSize),
                          color=color)

        upControls.append(ctl)
        if len(ctlName.split("_")) == 2 and ctlName.split("_")[-1] == "ghost":
            pass
        else:
            pm.sets(ctlSet, add=ctl)
        attribute.setKeyableAttributes(ctl, params + oPar)

        upv = primitive.addTransform(ctl, setName("%s_upv" % oName, oSide), t)
        upv.attr("tz").set(FRONT_OFFSET)
        upVec.append(upv)
        if oSide == "R":
            npo.attr("sx").set(-1)
    pm.progressWindow(e=True, endProgress=True)

    # lower controls
    cvs = lowCrv_ctl.getCVs(space="world")
    pm.progressWindow(title='Lower controls', progress=0, max=len(cvs))

    for i, cv in enumerate(cvs[1:-1]):
        pm.progressWindow(e=True,
                          step=1,
                          status='\nCreating control for%s' % cv)

        t = transform.getTransformFromPos(cv)

        oName = lowCtlOptions[i][0]
        oSide = lowCtlOptions[i][1]
        o_icon = lowCtlOptions[i][2]
        color = lowCtlOptions[i][3]
        wd = lowCtlOptions[i][4]
        oPar = lowCtlOptions[i][5]
        npo = primitive.addTransform(lips_root,
                                     setName("%s_npo" % oName, oSide), t)
        lowNpo.append(npo)
        ctl = icon.create(npo,
                          setName("%s_%s" % (oName, ctlName), oSide),
                          t,
                          icon=o_icon,
                          w=wd * distSize,
                          d=wd * distSize,
                          ro=datatypes.Vector(1.57079633, 0, 0),
                          po=datatypes.Vector(0, 0, .07 * distSize),
                          color=color)
        lowControls.append(ctl)
        if len(ctlName.split("_")) == 2 and ctlName.split("_")[-1] == "ghost":
            pass
        else:
            pm.sets(ctlSet, add=ctl)
        attribute.setKeyableAttributes(ctl, params + oPar)

        upv = primitive.addTransform(ctl, setName("%s_upv" % oName, oSide), t)
        upv.attr("tz").set(FRONT_OFFSET)
        lowVec.append(upv)
        if oSide == "R":
            npo.attr("sx").set(-1)
    pm.progressWindow(e=True, endProgress=True)

    # reparentig controls
    pm.parent(upNpo[1], lowNpo[0], upControls[0])
    pm.parent(upNpo[2], upNpo[4], upControls[3])
    pm.parent(upNpo[-2], lowNpo[-1], upControls[-1])
    pm.parent(lowNpo[1], lowNpo[3], lowControls[2])

    # Connecting control crvs with controls
    applyop.gear_curvecns_op(upCrv_ctl, upControls)
    applyop.gear_curvecns_op(lowCrv_ctl,
                             [upControls[0]] + lowControls + [upControls[-1]])

    applyop.gear_curvecns_op(upCrv_upv, upVec)
    applyop.gear_curvecns_op(lowCrv_upv, [upVec[0]] + lowVec + [upVec[-1]])

    # adding wires
    pm.wire(upCrv, w=upCrv_ctl)
    pm.wire(lowCrv, w=lowCrv_ctl)
    pm.wire(upRope, w=upCrv_ctl)
    pm.wire(lowRope, w=lowCrv_ctl)

    pm.wire(upRope_upv, w=upCrv_upv)
    pm.wire(lowRope_upv, w=lowCrv_upv)

    # setting constrains
    # up
    cns_node = pm.parentConstraint(upControls[0],
                                   upControls[3],
                                   upControls[1].getParent(),
                                   mo=True,
                                   skipRotate=["x", "y", "z"])
    cns_node.attr(upControls[0].name() + "W0").set(.75)
    cns_node.attr(upControls[3].name() + "W1").set(.25)

    cns_node = pm.parentConstraint(upControls[0],
                                   upControls[3],
                                   upControls[2].getParent(),
                                   mo=True,
                                   skipRotate=["x", "y", "z"])
    cns_node.attr(upControls[0].name() + "W0").set(.25)
    cns_node.attr(upControls[3].name() + "W1").set(.75)

    cns_node = pm.parentConstraint(upControls[3],
                                   upControls[6],
                                   upControls[4].getParent(),
                                   mo=True,
                                   skipRotate=["x", "y", "z"])
    cns_node.attr(upControls[3].name() + "W0").set(.75)
    cns_node.attr(upControls[6].name() + "W1").set(.25)

    cns_node = pm.parentConstraint(upControls[3],
                                   upControls[6],
                                   upControls[5].getParent(),
                                   mo=True,
                                   skipRotate=["x", "y", "z"])
    cns_node.attr(upControls[3].name() + "W0").set(.25)
    cns_node.attr(upControls[6].name() + "W1").set(.75)

    # low
    cns_node = pm.parentConstraint(upControls[0],
                                   lowControls[2],
                                   lowControls[0].getParent(),
                                   mo=True,
                                   skipRotate=["x", "y", "z"])
    cns_node.attr(upControls[0].name() + "W0").set(.75)
    cns_node.attr(lowControls[2].name() + "W1").set(.25)

    cns_node = pm.parentConstraint(upControls[0],
                                   lowControls[2],
                                   lowControls[1].getParent(),
                                   mo=True,
                                   skipRotate=["x", "y", "z"])
    cns_node.attr(upControls[0].name() + "W0").set(.25)
    cns_node.attr(lowControls[2].name() + "W1").set(.75)

    cns_node = pm.parentConstraint(lowControls[2],
                                   upControls[6],
                                   lowControls[3].getParent(),
                                   mo=True,
                                   skipRotate=["x", "y", "z"])
    cns_node.attr(lowControls[2].name() + "W0").set(.75)
    cns_node.attr(upControls[6].name() + "W1").set(.25)

    cns_node = pm.parentConstraint(lowControls[2],
                                   upControls[6],
                                   lowControls[4].getParent(),
                                   mo=True,
                                   skipRotate=["x", "y", "z"])
    cns_node.attr(lowControls[2].name() + "W0").set(.25)
    cns_node.attr(upControls[6].name() + "W1").set(.75)

    ##################
    # Joints
    ##################

    lvlType = "transform"

    # upper joints
    upperJoints = []
    cvs = upCrv.getCVs(space="world")
    pm.progressWindow(title='Creating Upper Joints', progress=0, max=len(cvs))

    for i, cv in enumerate(cvs):
        pm.progressWindow(e=True,
                          step=1,
                          status='\nCreating Joint for  %s' % cv)
        oTransUpV = pm.PyNode(
            pm.createNode(lvlType,
                          n=setName("upLipRopeUpv", idx=str(i).zfill(3)),
                          p=lipsRope_root,
                          ss=True))
        oTrans = pm.PyNode(
            pm.createNode(lvlType,
                          n=setName("upLipRope", idx=str(i).zfill(3)),
                          p=lipsRope_root,
                          ss=True))

        oParam, oLength = curve.getCurveParamAtPosition(upRope, cv)
        uLength = curve.findLenghtFromParam(upRope, oParam)
        u = uLength / oLength

        applyop.pathCns(oTransUpV,
                        upRope_upv,
                        cnsType=False,
                        u=u,
                        tangent=False)

        cns = applyop.pathCns(oTrans,
                              upRope,
                              cnsType=False,
                              u=u,
                              tangent=False)

        cns.setAttr("worldUpType", 1)
        cns.setAttr("frontAxis", 0)
        cns.setAttr("upAxis", 1)

        pm.connectAttr(oTransUpV.attr("worldMatrix[0]"),
                       cns.attr("worldUpMatrix"))

        # getting joint parent
        if headJnt and isinstance(headJnt, str):
            try:
                j_parent = pm.PyNode(headJnt)
            except pm.MayaNodeError:
                j_parent = False
        elif headJnt and isinstance(headJnt, pm.PyNode):
            j_parent = headJnt
        else:
            j_parent = False

        jnt = rigbits.addJnt(oTrans, noReplace=True, parent=j_parent)
        upperJoints.append(jnt)
        pm.sets(defset, add=jnt)
    pm.progressWindow(e=True, endProgress=True)

    # lower joints
    lowerJoints = []
    cvs = lowCrv.getCVs(space="world")
    pm.progressWindow(title='Creating Lower Joints', progress=0, max=len(cvs))

    for i, cv in enumerate(cvs):
        pm.progressWindow(e=True,
                          step=1,
                          status='\nCreating Joint for  %s' % cv)
        oTransUpV = pm.PyNode(
            pm.createNode(lvlType,
                          n=setName("lowLipRopeUpv", idx=str(i).zfill(3)),
                          p=lipsRope_root,
                          ss=True))

        oTrans = pm.PyNode(
            pm.createNode(lvlType,
                          n=setName("lowLipRope", idx=str(i).zfill(3)),
                          p=lipsRope_root,
                          ss=True))

        oParam, oLength = curve.getCurveParamAtPosition(lowRope, cv)
        uLength = curve.findLenghtFromParam(lowRope, oParam)
        u = uLength / oLength

        applyop.pathCns(oTransUpV,
                        lowRope_upv,
                        cnsType=False,
                        u=u,
                        tangent=False)
        cns = applyop.pathCns(oTrans,
                              lowRope,
                              cnsType=False,
                              u=u,
                              tangent=False)

        cns.setAttr("worldUpType", 1)
        cns.setAttr("frontAxis", 0)
        cns.setAttr("upAxis", 1)

        pm.connectAttr(oTransUpV.attr("worldMatrix[0]"),
                       cns.attr("worldUpMatrix"))

        # getting joint parent
        if jawJnt and isinstance(jawJnt, str):
            try:
                j_parent = pm.PyNode(jawJnt)
            except pm.MayaNodeError:
                pass
        elif jawJnt and isinstance(jawJnt, pm.PyNode):
            j_parent = jawJnt
        else:
            j_parent = False
        jnt = rigbits.addJnt(oTrans, noReplace=True, parent=j_parent)
        lowerJoints.append(jnt)
        pm.sets(defset, add=jnt)
    pm.progressWindow(e=True, endProgress=True)

    ###########################################
    # Connecting rig
    ###########################################
    if parent:
        try:
            if isinstance(parent, basestring):
                parent = pm.PyNode(parent)
            parent.addChild(lips_root)
        except pm.MayaNodeError:
            pm.displayWarning("The Lips rig can not be parent to: %s. Maybe "
                              "this object doesn't exist." % parent)
    if headJnt and jawJnt:
        try:
            if isinstance(headJnt, basestring):
                headJnt = pm.PyNode(headJnt)
        except pm.MayaNodeError:
            pm.displayWarning("Head Joint or Upper Lip Joint %s. Can not be "
                              "fount in the scene" % headJnt)
            return
        try:
            if isinstance(jawJnt, basestring):
                jawJnt = pm.PyNode(jawJnt)
        except pm.MayaNodeError:
            pm.displayWarning("Jaw Joint or Lower Lip Joint %s. Can not be "
                              "fount in the scene" % jawJnt)
            return

        # right corner connection
        pm.parentConstraint(headJnt,
                            jawJnt,
                            upControls[0].getParent(),
                            mo=True)
        # left corner connection
        pm.parentConstraint(headJnt,
                            jawJnt,
                            upControls[-1].getParent(),
                            mo=True)
        # up control connection
        pm.parentConstraint(headJnt, upControls[3].getParent(), mo=True)
        # low control connection
        pm.parentConstraint(jawJnt, lowControls[2].getParent(), mo=True)

    ###########################################
    # Auto Skinning
    ###########################################
    if doSkin:
        # eyelid vertex rows
        totalLoops = rigidLoops + falloffLoops
        vertexLoopList = meshNavigation.getConcentricVertexLoop(
            vertexList, totalLoops)
        vertexRowList = meshNavigation.getVertexRowsFromLoops(vertexLoopList)

        # we set the first value 100% for the first initial loop
        skinPercList = [1.0]
        # we expect to have a regular grid topology
        for r in range(rigidLoops):
            for rr in range(2):
                skinPercList.append(1.0)
        increment = 1.0 / float(falloffLoops)
        # we invert to smooth out from 100 to 0
        inv = 1.0 - increment
        for r in range(falloffLoops):
            for rr in range(2):
                if inv < 0.0:
                    inv = 0.0
                skinPercList.append(inv)
            inv -= increment

        # this loop add an extra 0.0 indices to avoid errors
        for r in range(10):
            for rr in range(2):
                skinPercList.append(0.0)

        # base skin
        if headJnt:
            try:
                headJnt = pm.PyNode(headJnt)
            except pm.MayaNodeError:
                pm.displayWarning("Auto skin aborted can not find %s " %
                                  headJnt)
                return

        # Check if the object has a skinCluster
        objName = pm.listRelatives(geo, parent=True)[0]

        skinCluster = skin.getSkinCluster(objName)
        if not skinCluster:
            skinCluster = pm.skinCluster(headJnt,
                                         geo,
                                         tsb=True,
                                         nw=2,
                                         n='skinClsEyelid')

        lipsJoints = upperJoints + lowerJoints
        closestVtxList = upLip_closestVtxList + lowLip_closestVtxList
        pm.progressWindow(title='Auto skinning process',
                          progress=0,
                          max=len(lipsJoints))

        for i, jnt in enumerate(lipsJoints):
            pm.progressWindow(e=True, step=1, status='\nSkinning %s' % jnt)
            skinCluster.addInfluence(jnt, weight=0)
            v = closestVtxList[i]
            for row in vertexRowList:
                if v in row:
                    for i, rv in enumerate(row):
                        # find the deformer with max value for each vertex
                        w = pm.skinPercent(skinCluster,
                                           rv,
                                           query=True,
                                           value=True)
                        transJoint = pm.skinPercent(skinCluster,
                                                    rv,
                                                    query=True,
                                                    t=None)
                        max_value = max(w)
                        max_index = w.index(max_value)

                        perc = skinPercList[i]
                        t_value = [(jnt, perc),
                                   (transJoint[max_index], 1.0 - perc)]
                        pm.skinPercent(skinCluster, rv, transformValue=t_value)
        pm.progressWindow(e=True, endProgress=True)
예제 #7
0
def eyeRig(eyeMesh,
           edgeLoop,
           blinkH,
           namePrefix,
           offset,
           rigidLoops,
           falloffLoops,
           headJnt,
           doSkin,
           parent=None,
           ctlName="ctl",
           sideRange=False,
           customCorner=False,
           intCorner=None,
           extCorner=None,
           ctlGrp=None,
           defGrp=None):

    """Create eyelid and eye rig

    Args:
        eyeMesh (TYPE): Description
        edgeLoop (TYPE): Description
        blinkH (TYPE): Description
        namePrefix (TYPE): Description
        offset (TYPE): Description
        rigidLoops (TYPE): Description
        falloffLoops (TYPE): Description
        headJnt (TYPE): Description
        doSkin (TYPE): Description
        parent (None, optional): Description
        ctlName (str, optional): Description
        sideRange (bool, optional): Description
        customCorner (bool, optional): Description
        intCorner (None, optional): Description
        extCorner (None, optional): Description
        ctlGrp (None, optional): Description
        defGrp (None, optional): Description

    Returns:
        TYPE: Description
    """
    # Checkers
    if edgeLoop:
        edgeLoopList = [pm.PyNode(e) for e in edgeLoop.split(",")]
    else:
        pm.displayWarning("Please set the edge loop first")
        return

    if eyeMesh:
        try:
            eyeMesh = pm.PyNode(eyeMesh)
        except pm.MayaNodeError:
            pm.displayWarning("The object %s can not be found in the "
                              "scene" % (eyeMesh))
            return
    else:
        pm.displayWarning("Please set the eye mesh first")

    if doSkin:
        if not headJnt:
            pm.displayWarning("Please set the Head Jnt or unCheck "
                              "Compute Topological Autoskin")
            return

    # Initial Data
    bboxCenter = meshNavigation.bboxCenter(eyeMesh)

    extr_v = meshNavigation.getExtremeVertexFromLoop(edgeLoopList, sideRange)
    upPos = extr_v[0]
    lowPos = extr_v[1]
    inPos = extr_v[2]
    outPos = extr_v[3]
    edgeList = extr_v[4]
    vertexList = extr_v[5]

    # Detect the side L or R from the x value
    if inPos.getPosition(space='world')[0] < 0.0:
        side = "R"
        inPos = extr_v[3]
        outPos = extr_v[2]
        normalPos = outPos
        npw = normalPos.getPosition(space='world')
        normalVec = npw - bboxCenter
    else:
        side = "L"
        normalPos = outPos
        npw = normalPos.getPosition(space='world')
        normalVec = bboxCenter - npw
    # Manual Vertex corners
    if customCorner:
        if intCorner:
            try:
                if side == "R":
                    inPos = pm.PyNode(extCorner)
                else:
                    inPos = pm.PyNode(intCorner)
            except pm.MayaNodeError:
                pm.displayWarning("%s can not be found" % intCorner)
                return
        else:
            pm.displayWarning("Please set the internal eyelid corner")
            return

        if extCorner:
            try:
                normalPos = pm.PyNode(extCorner)
                npw = normalPos.getPosition(space='world')
                if side == "R":
                    outPos = pm.PyNode(intCorner)
                    normalVec = npw - bboxCenter
                else:
                    outPos = pm.PyNode(extCorner)
                    normalVec = bboxCenter - npw
            except pm.MayaNodeError:
                pm.displayWarning("%s can not be found" % extCorner)
                return
        else:
            pm.displayWarning("Please set the external eyelid corner")
            return

    # Check if we have prefix:
    if namePrefix:
        namePrefix = string.removeInvalidCharacter(namePrefix)
    else:
        pm.displayWarning("Prefix is needed")
        return

    def setName(name, ind=None):
        namesList = [namePrefix, side, name]
        if ind is not None:
            namesList[1] = side + str(ind)
        name = "_".join(namesList)
        return name

    if pm.ls(setName("root")):
        pm.displayWarning("The object %s already exist in the scene. Please "
                          "choose another name prefix" % setName("root"))
        return

    # Eye root
    eye_root = primitive.addTransform(None, setName("root"))
    eyeCrv_root = primitive.addTransform(eye_root, setName("crvs"))

    # Eyelid Main crvs
    try:
        upEyelid = meshNavigation.edgeRangeInLoopFromMid(
            edgeList, upPos, inPos, outPos)
        upCrv = curve.createCurveFromOrderedEdges(
            upEyelid, inPos, setName("upperEyelid"), parent=eyeCrv_root)
        upCrv_ctl = curve.createCurveFromOrderedEdges(
            upEyelid, inPos, setName("upCrv_%s" % ctlName), parent=eyeCrv_root)
        pm.rebuildCurve(upCrv_ctl, s=2, rt=0, rpo=True, ch=False)

        lowEyelid = meshNavigation.edgeRangeInLoopFromMid(
            edgeList, lowPos, inPos, outPos)
        lowCrv = curve.createCurveFromOrderedEdges(
            lowEyelid, inPos, setName("lowerEyelid"), parent=eyeCrv_root)
        lowCrv_ctl = curve.createCurveFromOrderedEdges(
            lowEyelid,
            inPos,
            setName("lowCrv_%s" % ctlName),
            parent=eyeCrv_root)

        pm.rebuildCurve(lowCrv_ctl, s=2, rt=0, rpo=True, ch=False)

    except UnboundLocalError:
        if customCorner:
            pm.displayWarning("This error is maybe caused because the custom "
                              "Corner vertex is not part of the edge loop")
        pm.displayError(traceback.format_exc())
        return

    upBlink = curve.createCurveFromCurve(
        upCrv, setName("upblink_crv"), nbPoints=30, parent=eyeCrv_root)
    lowBlink = curve.createCurveFromCurve(
        lowCrv, setName("lowBlink_crv"), nbPoints=30, parent=eyeCrv_root)

    upTarget = curve.createCurveFromCurve(
        upCrv, setName("upblink_target"), nbPoints=30, parent=eyeCrv_root)
    lowTarget = curve.createCurveFromCurve(
        lowCrv, setName("lowBlink_target"), nbPoints=30, parent=eyeCrv_root)
    midTarget = curve.createCurveFromCurve(
        lowCrv, setName("midBlink_target"), nbPoints=30, parent=eyeCrv_root)

    rigCrvs = [upCrv,
               lowCrv,
               upCrv_ctl,
               lowCrv_ctl,
               upBlink,
               lowBlink,
               upTarget,
               lowTarget,
               midTarget]

    for crv in rigCrvs:
        crv.attr("visibility").set(False)

    # localBBOX
    localBBox = eyeMesh.getBoundingBox(invisible=True, space='world')
    wRadius = abs((localBBox[0][0] - localBBox[1][0]))
    dRadius = abs((localBBox[0][1] - localBBox[1][1]) / 1.7)

    # Groups
    if not ctlGrp:
        ctlGrp = "rig_controllers_grp"
    try:
        ctlSet = pm.PyNode(ctlGrp)
    except pm.MayaNodeError:
        pm.sets(n=ctlGrp, em=True)
        ctlSet = pm.PyNode(ctlGrp)
    if not defGrp:
        defGrp = "rig_deformers_grp"
    try:
        defset = pm.PyNode(defGrp)
    except pm.MayaNodeError:
        pm.sets(n=defGrp, em=True)
        defset = pm.PyNode(defGrp)

    # Calculate center looking at
    averagePosition = ((upPos.getPosition(space='world')
                        + lowPos.getPosition(space='world')
                        + inPos.getPosition(space='world')
                        + outPos.getPosition(space='world'))
                       / 4)
    if side == "R":
        negate = False
        offset = offset
        over_offset = dRadius
    else:
        negate = False
        over_offset = dRadius

    if side == "R" and sideRange or side == "R" and customCorner:
        axis = "z-x"
        # axis = "zx"
    else:
        axis = "z-x"

    t = transform.getTransformLookingAt(
        bboxCenter,
        averagePosition,
        normalVec,
        axis=axis,
        negate=negate)

    over_npo = primitive.addTransform(
        eye_root, setName("center_lookatRoot"), t)

    over_ctl = icon.create(over_npo,
                           setName("over_%s" % ctlName),
                           t,
                           icon="square",
                           w=wRadius,
                           d=dRadius,
                           ro=datatypes.Vector(1.57079633, 0, 0),
                           po=datatypes.Vector(0, 0, over_offset),
                           color=4)
    node.add_controller_tag(over_ctl)
    attribute.add_mirror_config_channels(over_ctl)
    attribute.setKeyableAttributes(
        over_ctl,
        params=["tx", "ty", "tz", "ro", "rx", "ry", "rz", "sx", "sy", "sz"])

    if side == "R":
        over_npo.attr("rx").set(over_npo.attr("rx").get() * -1)
        over_npo.attr("ry").set(over_npo.attr("ry").get() + 180)
        over_npo.attr("sz").set(-1)

    if len(ctlName.split("_")) == 2 and ctlName.split("_")[-1] == "ghost":
        pass
    else:
        pm.sets(ctlSet, add=over_ctl)

    center_lookat = primitive.addTransform(
        over_ctl, setName("center_lookat"), t)

    # Tracking
    # Eye aim control
    t_arrow = transform.getTransformLookingAt(bboxCenter,
                                              averagePosition,
                                              upPos.getPosition(space='world'),
                                              axis="zy", negate=False)

    radius = abs((localBBox[0][0] - localBBox[1][0]) / 1.7)
    arrow_npo = primitive.addTransform(eye_root, setName("aim_npo"), t_arrow)
    arrow_ctl = icon.create(arrow_npo,
                            setName("aim_%s" % ctlName),
                            t_arrow,
                            icon="arrow",
                            w=1,
                            po=datatypes.Vector(0, 0, radius),
                            color=4)
    if len(ctlName.split("_")) == 2 and ctlName.split("_")[-1] == "ghost":
        pass
    else:
        pm.sets(ctlSet, add=arrow_ctl)
    attribute.setKeyableAttributes(arrow_ctl, params=["rx", "ry", "rz"])

    # tracking custom trigger
    if side == "R":
        tt = t_arrow
    else:
        tt = t
    aimTrigger_root = primitive.addTransform(
        center_lookat, setName("aimTrigger_root"), tt)
    aimTrigger_lvl = primitive.addTransform(
        aimTrigger_root, setName("aimTrigger_lvl"), tt)
    aimTrigger_lvl.attr("tz").set(1.0)
    aimTrigger_ref = primitive.addTransform(
        aimTrigger_lvl, setName("aimTrigger_ref"), tt)
    aimTrigger_ref.attr("tz").set(0.0)
    # connect  trigger with arrow_ctl
    pm.parentConstraint(arrow_ctl, aimTrigger_ref, mo=True)

    # Controls lists
    upControls = []
    trackLvl = []

    # upper eyelid controls
    upperCtlNames = ["inCorner", "upInMid", "upMid", "upOutMid", "outCorner"]
    cvs = upCrv_ctl.getCVs(space="world")
    if side == "R" and not sideRange:
        # if side == "R":
        cvs = [cv for cv in reversed(cvs)]
    for i, cv in enumerate(cvs):
        if utils.is_odd(i):
            color = 14
            wd = .5
            icon_shape = "circle"
            params = ["tx", "ty", "tz"]
        else:
            color = 4
            wd = .7
            icon_shape = "square"
            params = ["tx",
                      "ty",
                      "tz",
                      "ro",
                      "rx",
                      "ry",
                      "rz",
                      "sx",
                      "sy",
                      "sz"]

        t = transform.setMatrixPosition(t, cvs[i])
        npo = primitive.addTransform(center_lookat,
                                     setName("%s_npo" % upperCtlNames[i]),
                                     t)
        npoBase = npo
        if i == 2:
            # we add an extra level to input the tracking ofset values
            npo = primitive.addTransform(npo,
                                         setName("%s_trk" % upperCtlNames[i]),
                                         t)
            trackLvl.append(npo)

        ctl = icon.create(npo,
                          setName("%s_%s" % (upperCtlNames[i], ctlName)),
                          t,
                          icon=icon_shape,
                          w=wd,
                          d=wd,
                          ro=datatypes.Vector(1.57079633, 0, 0),
                          po=datatypes.Vector(0, 0, offset),
                          color=color)
        attribute.add_mirror_config_channels(ctl)
        node.add_controller_tag(ctl, over_ctl)
        upControls.append(ctl)
        if len(ctlName.split("_")) == 2 and ctlName.split("_")[-1] == "ghost":
            pass
        else:
            pm.sets(ctlSet, add=ctl)
        attribute.setKeyableAttributes(ctl, params)
        if side == "R":
            npoBase.attr("ry").set(180)
            npoBase.attr("sz").set(-1)

    # adding parent average contrains to odd controls
    for i, ctl in enumerate(upControls):
        if utils.is_odd(i):
            pm.parentConstraint(upControls[i - 1],
                                upControls[i + 1],
                                ctl.getParent(),
                                mo=True)

    # lower eyelid controls
    lowControls = [upControls[0]]
    lowerCtlNames = ["inCorner",
                     "lowInMid",
                     "lowMid",
                     "lowOutMid",
                     "outCorner"]

    cvs = lowCrv_ctl.getCVs(space="world")
    if side == "R" and not sideRange:
        cvs = [cv for cv in reversed(cvs)]
    for i, cv in enumerate(cvs):
        # we skip the first and last point since is already in the uper eyelid
        if i in [0, 4]:
            continue
        if utils.is_odd(i):
            color = 14
            wd = .5
            icon_shape = "circle"
            params = ["tx", "ty", "tz"]
        else:
            color = 4
            wd = .7
            icon_shape = "square"
            params = ["tx",
                      "ty",
                      "tz",
                      "ro",
                      "rx",
                      "ry",
                      "rz",
                      "sx",
                      "sy",
                      "sz"]

        t = transform.setMatrixPosition(t, cvs[i])
        npo = primitive.addTransform(center_lookat,
                                     setName("%s_npo" % lowerCtlNames[i]),
                                     t)
        npoBase = npo
        if i == 2:
            # we add an extra level to input the tracking ofset values
            npo = primitive.addTransform(npo,
                                         setName("%s_trk" % lowerCtlNames[i]),
                                         t)
            trackLvl.append(npo)
        ctl = icon.create(npo,
                          setName("%s_%s" % (lowerCtlNames[i], ctlName)),
                          t,
                          icon=icon_shape,
                          w=wd,
                          d=wd,
                          ro=datatypes.Vector(1.57079633, 0, 0),
                          po=datatypes.Vector(0, 0, offset),
                          color=color)
        attribute.add_mirror_config_channels(ctl)

        lowControls.append(ctl)
        if len(ctlName.split("_")) == 2 and ctlName.split("_")[-1] == "ghost":
            pass
        else:
            pm.sets(ctlSet, add=ctl)
        attribute.setKeyableAttributes(ctl, params)
        # mirror behaviout on R side controls
        if side == "R":
            npoBase.attr("ry").set(180)
            npoBase.attr("sz").set(-1)
    for lctl in reversed(lowControls[1:]):
        node.add_controller_tag(lctl, over_ctl)
    lowControls.append(upControls[-1])

    # adding parent average contrains to odd controls
    for i, ctl in enumerate(lowControls):
        if utils.is_odd(i):
            pm.parentConstraint(lowControls[i - 1],
                                lowControls[i + 1],
                                ctl.getParent(),
                                mo=True)

    # Connecting control crvs with controls
    applyop.gear_curvecns_op(upCrv_ctl, upControls)
    applyop.gear_curvecns_op(lowCrv_ctl, lowControls)

    # adding wires
    w1 = pm.wire(upCrv, w=upBlink)[0]
    w2 = pm.wire(lowCrv, w=lowBlink)[0]

    w3 = pm.wire(upTarget, w=upCrv_ctl)[0]
    w4 = pm.wire(lowTarget, w=lowCrv_ctl)[0]

    # adding blendshapes
    bs_upBlink = pm.blendShape(upTarget,
                               midTarget,
                               upBlink,
                               n="blendShapeUpBlink")
    bs_lowBlink = pm.blendShape(lowTarget,
                                midTarget,
                                lowBlink,
                                n="blendShapeLowBlink")
    bs_mid = pm.blendShape(lowTarget,
                           upTarget,
                           midTarget,
                           n="blendShapeLowBlink")

    # setting blendshape reverse connections
    rev_node = pm.createNode("reverse")
    pm.connectAttr(bs_upBlink[0].attr(midTarget.name()), rev_node + ".inputX")
    pm.connectAttr(rev_node + ".outputX", bs_upBlink[0].attr(upTarget.name()))
    rev_node = pm.createNode("reverse")
    pm.connectAttr(bs_lowBlink[0].attr(midTarget.name()), rev_node + ".inputX")
    pm.connectAttr(rev_node + ".outputX",
                   bs_lowBlink[0].attr(lowTarget.name()))
    rev_node = pm.createNode("reverse")
    pm.connectAttr(bs_mid[0].attr(upTarget.name()), rev_node + ".inputX")
    pm.connectAttr(rev_node + ".outputX", bs_mid[0].attr(lowTarget.name()))

    # setting default values
    bs_mid[0].attr(upTarget.name()).set(blinkH)

    # joints root
    jnt_root = primitive.addTransformFromPos(
        eye_root, setName("joints"), pos=bboxCenter)

    # head joint
    if headJnt:
        try:
            headJnt = pm.PyNode(headJnt)
            jnt_base = headJnt
        except pm.MayaNodeError:
            pm.displayWarning(
                "Aborted can not find %s " % headJnt)
            return
    else:
        # Eye root
        jnt_base = jnt_root

    eyeTargets_root = primitive.addTransform(eye_root,
                                             setName("targets"))

    eyeCenter_jnt = rigbits.addJnt(arrow_ctl,
                                   jnt_base,
                                   grp=defset,
                                   jntName=setName("center_jnt"))

    # Upper Eyelid joints ##################################################

    cvs = upCrv.getCVs(space="world")
    upCrv_info = node.createCurveInfoNode(upCrv)

    # aim constrain targets and joints
    upperEyelid_aimTargets = []
    upperEyelid_jnt = []
    upperEyelid_jntRoot = []

    for i, cv in enumerate(cvs):

        # aim targets
        trn = primitive.addTransformFromPos(eyeTargets_root,
                                            setName("upEyelid_aimTarget", i),
                                            pos=cv)
        upperEyelid_aimTargets.append(trn)
        # connecting positions with crv
        pm.connectAttr(upCrv_info + ".controlPoints[%s]" % str(i),
                       trn.attr("translate"))

        # joints
        jntRoot = primitive.addJointFromPos(jnt_root,
                                            setName("upEyelid_jnt_base", i),
                                            pos=bboxCenter)
        jntRoot.attr("radius").set(.08)
        jntRoot.attr("visibility").set(False)
        upperEyelid_jntRoot.append(jntRoot)
        applyop.aimCns(jntRoot, trn, axis="zy", wupObject=jnt_root)

        jnt_ref = primitive.addJointFromPos(jntRoot,
                                            setName("upEyelid_jnt_ref", i),
                                            pos=cv)
        jnt_ref.attr("radius").set(.08)
        jnt_ref.attr("visibility").set(False)

        jnt = rigbits.addJnt(jnt_ref,
                             jnt_base,
                             grp=defset,
                             jntName=setName("upEyelid_jnt", i))
        upperEyelid_jnt.append(jnt)

    # Lower Eyelid joints ##################################################

    cvs = lowCrv.getCVs(space="world")
    lowCrv_info = node.createCurveInfoNode(lowCrv)

    # aim constrain targets and joints
    lowerEyelid_aimTargets = []
    lowerEyelid_jnt = []
    lowerEyelid_jntRoot = []

    for i, cv in enumerate(cvs):
        if i in [0, len(cvs) - 1]:
            continue

        # aim targets
        trn = primitive.addTransformFromPos(eyeTargets_root,
                                            setName("lowEyelid_aimTarget", i),
                                            pos=cv)
        lowerEyelid_aimTargets.append(trn)
        # connecting positions with crv
        pm.connectAttr(lowCrv_info + ".controlPoints[%s]" % str(i),
                       trn.attr("translate"))

        # joints
        jntRoot = primitive.addJointFromPos(jnt_root,
                                            setName("lowEyelid_base", i),
                                            pos=bboxCenter)
        jntRoot.attr("radius").set(.08)
        jntRoot.attr("visibility").set(False)
        lowerEyelid_jntRoot.append(jntRoot)
        applyop.aimCns(jntRoot, trn, axis="zy", wupObject=jnt_root)

        jnt_ref = primitive.addJointFromPos(jntRoot,
                                            setName("lowEyelid_jnt_ref", i),
                                            pos=cv)
        jnt_ref.attr("radius").set(.08)
        jnt_ref.attr("visibility").set(False)

        jnt = rigbits.addJnt(jnt_ref,
                             jnt_base,
                             grp=defset,
                             jntName=setName("lowEyelid_jnt", i))
        lowerEyelid_jnt.append(jnt)

    # Channels
    # Adding and connecting attributes for the blink
    up_ctl = upControls[2]
    blink_att = attribute.addAttribute(
        over_ctl, "blink", "float", 0, minValue=0, maxValue=1)
    blinkMult_att = attribute.addAttribute(
        over_ctl, "blinkMult", "float", 1, minValue=1, maxValue=2)
    midBlinkH_att = attribute.addAttribute(
        over_ctl, "blinkHeight", "float", blinkH, minValue=0, maxValue=1)
    mult_node = node.createMulNode(blink_att, blinkMult_att)
    pm.connectAttr(mult_node + ".outputX",
                   bs_upBlink[0].attr(midTarget.name()))
    pm.connectAttr(mult_node + ".outputX",
                   bs_lowBlink[0].attr(midTarget.name()))
    pm.connectAttr(midBlinkH_att, bs_mid[0].attr(upTarget.name()))

    low_ctl = lowControls[2]

    # Adding channels for eye tracking
    upVTracking_att = attribute.addAttribute(up_ctl,
                                             "vTracking",
                                             "float",
                                             .02,
                                             minValue=0,
                                             maxValue=1,
                                             keyable=False,
                                             channelBox=True)
    upHTracking_att = attribute.addAttribute(up_ctl,
                                             "hTracking",
                                             "float",
                                             .01,
                                             minValue=0,
                                             maxValue=1,
                                             keyable=False,
                                             channelBox=True)

    lowVTracking_att = attribute.addAttribute(low_ctl,
                                              "vTracking",
                                              "float",
                                              .01,
                                              minValue=0,
                                              maxValue=1,
                                              keyable=False,
                                              channelBox=True)
    lowHTracking_att = attribute.addAttribute(low_ctl,
                                              "hTracking",
                                              "float",
                                              .01,
                                              minValue=0,
                                              maxValue=1,
                                              keyable=False,
                                              channelBox=True)

    mult_node = node.createMulNode(upVTracking_att, aimTrigger_ref.attr("ty"))
    pm.connectAttr(mult_node + ".outputX", trackLvl[0].attr("ty"))
    mult_node = node.createMulNode(upHTracking_att, aimTrigger_ref.attr("tx"))
    pm.connectAttr(mult_node + ".outputX", trackLvl[0].attr("tx"))

    mult_node = node.createMulNode(lowVTracking_att, aimTrigger_ref.attr("ty"))
    pm.connectAttr(mult_node + ".outputX", trackLvl[1].attr("ty"))
    mult_node = node.createMulNode(lowHTracking_att, aimTrigger_ref.attr("tx"))
    pm.connectAttr(mult_node + ".outputX", trackLvl[1].attr("tx"))

    # Tension on blink
    node.createReverseNode(blink_att, w1.scale[0])
    node.createReverseNode(blink_att, w3.scale[0])
    node.createReverseNode(blink_att, w2.scale[0])
    node.createReverseNode(blink_att, w4.scale[0])

    ###########################################
    # Reparenting
    ###########################################
    if parent:
        try:
            if isinstance(parent, basestring):
                parent = pm.PyNode(parent)
            parent.addChild(eye_root)
        except pm.MayaNodeError:
            pm.displayWarning("The eye rig can not be parent to: %s. Maybe "
                              "this object doesn't exist." % parent)

    ###########################################
    # Auto Skinning
    ###########################################
    if doSkin:
        # eyelid vertex rows
        totalLoops = rigidLoops + falloffLoops
        vertexLoopList = meshNavigation.getConcentricVertexLoop(vertexList,
                                                                totalLoops)
        vertexRowList = meshNavigation.getVertexRowsFromLoops(vertexLoopList)

        # we set the first value 100% for the first initial loop
        skinPercList = [1.0]
        # we expect to have a regular grid topology
        for r in range(rigidLoops):
            for rr in range(2):
                skinPercList.append(1.0)
        increment = 1.0 / float(falloffLoops)
        # we invert to smooth out from 100 to 0
        inv = 1.0 - increment
        for r in range(falloffLoops):
            for rr in range(2):
                if inv < 0.0:
                    inv = 0.0
                skinPercList.append(inv)
            inv -= increment

        # this loop add an extra 0.0 indices to avoid errors
        for r in range(10):
            for rr in range(2):
                skinPercList.append(0.0)

        # base skin
        geo = pm.listRelatives(edgeLoopList[0], parent=True)[0]
        # Check if the object has a skinCluster
        objName = pm.listRelatives(geo, parent=True)[0]

        skinCluster = skin.getSkinCluster(objName)
        if not skinCluster:
            skinCluster = pm.skinCluster(headJnt,
                                         geo,
                                         tsb=True,
                                         nw=2,
                                         n='skinClsEyelid')

        eyelidJoints = upperEyelid_jnt + lowerEyelid_jnt
        pm.progressWindow(title='Auto skinning process',
                          progress=0,
                          max=len(eyelidJoints))
        firstBoundary = False
        for jnt in eyelidJoints:
            pm.progressWindow(e=True, step=1, status='\nSkinning %s' % jnt)
            skinCluster.addInfluence(jnt, weight=0)
            v = meshNavigation.getClosestVertexFromTransform(geo, jnt)

            for row in vertexRowList:

                if v in row:
                    it = 0  # iterator
                    inc = 1  # increment
                    for i, rv in enumerate(row):
                        try:
                            perc = skinPercList[it]
                            t_val = [(jnt, perc), (headJnt, 1.0 - perc)]
                            pm.skinPercent(skinCluster,
                                           rv,
                                           transformValue=t_val)
                            if rv.isOnBoundary():
                                # we need to compare with the first boundary
                                # to check if the row have inverted direction
                                # and offset the value
                                if not firstBoundary:
                                    firstBoundary = True
                                    firstBoundaryValue = it

                                else:
                                    if it < firstBoundaryValue:
                                        it -= 1
                                    elif it > firstBoundaryValue:
                                        it += 1
                                inc = 2
                        except IndexError:
                            continue

                        it = it + inc
        pm.progressWindow(e=True, endProgress=True)

        # Eye Mesh skinning
        skinCluster = skin.getSkinCluster(eyeMesh)
        if not skinCluster:
            skinCluster = pm.skinCluster(eyeCenter_jnt,
                                         eyeMesh,
                                         tsb=True,
                                         nw=1,
                                         n='skinClsEye')