예제 #1
0
    def addJoint(self, obj, name, newActiveJnt=None, UniScale=True):
        """
        Add joint as child of the active joint or under driver object.

        Args:
            obj (dagNode): The input driver object for the joint.
            name (str): The joint name.
            newActiveJnt (bool or dagNode): If a joint is pass, this joint will be the active joint
                and parent of the newly created joint.

        Returns:
            dagNode: The newly created joint.

        """

        if self.options["joint_rig"]:
            if newActiveJnt:
                self.active_jnt = newActiveJnt

            jnt = pri.addJoint(self.active_jnt, self.getName(str(name) + "_jnt"), tra.getTransform(obj))
            #All new jnts are the active by default
            self.active_jnt = jnt

            mulmat_node = nod.createMultMatrixNode(obj + ".worldMatrix", jnt + ".parentInverseMatrix")
            dm_node = nod.createDecomposeMatrixNode(mulmat_node+".matrixSum")
            pm.connectAttr(dm_node+".outputTranslate", jnt+".t")
            pm.connectAttr(dm_node+".outputRotate", jnt+".r")
            # TODO: fix squash stretch solver to scale the joint uniform
            # the next line cheat the uniform scaling only fo X or Y axis oriented joints
            if UniScale:
                pm.connectAttr(dm_node+".outputScaleZ", jnt+".sx")
                pm.connectAttr(dm_node+".outputScaleZ", jnt+".sy")
                pm.connectAttr(dm_node+".outputScaleZ", jnt+".sz")
            else:
                pm.connectAttr(dm_node+".outputScale", jnt+".s")

            # Segment scale compensate Off to avoid issues with the global scale
            jnt.setAttr("segmentScaleCompensate", 0)

            jnt.setAttr("jointOrient", 0, 0, 0)

            # setting the joint orient compensation in order to have clean rotation channels
            jnt.attr("jointOrientX").set(jnt.attr("rx").get())
            jnt.attr("jointOrientY").set(jnt.attr("ry").get())
            jnt.attr("jointOrientZ").set(jnt.attr("rz").get())

            m = mulmat_node.attr('matrixSum').get()
            im = m.inverse()
            mulmat_node2 = nod.createMultMatrixNode(mulmat_node.attr('matrixSum'), im, jnt,'r')

        else:
            jnt = pri.addJoint(obj, self.getName(str(name)+"_jnt"), tra.getTransform(obj))
            pm.connectAttr(self.rig.jntVis_att, jnt.attr("visibility"))

        self.addToGroup(jnt, "deformers")
        return jnt
예제 #2
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def createJntTweak(mesh, parentJnt, ctlParent):
    """Create a joint tweak

    Args:
        mesh (mesh): The object to deform with the tweak
        parentJnt (dagNode): The parent for the new joint
        ctlParent (dagNode): The parent for the control.
    """
    if not isinstance(mesh, list):
        mesh = [mesh]

    name = "_".join(parentJnt.name().split("_")[:3])

    # create joints
    jointBase = primitive.addJoint(parentJnt, name + "_tweak_jnt_lvl",
                                   parentJnt.getMatrix(worldSpace=True))
    resetJntLocalSRT(jointBase)
    joint = primitive.addJoint(jointBase, name + "_tweak_jnt",
                               parentJnt.getMatrix(worldSpace=True))
    resetJntLocalSRT(joint)

    # hidding joint base by changing the draw mode
    # pm.setAttr(jointBase+".drawStyle", 2)

    try:
        defSet = pm.PyNode("rig_deformers_grp")
    except TypeError:
        pm.sets(n="rig_deformers_grp")
        defSet = pm.PyNode("rig_deformers_grp")
    pm.sets(defSet, add=joint)

    controlType = "circle"
    iconBase = icon.create(ctlParent,
                           name + "_base_tweak_ctl",
                           ctlParent.getMatrix(worldSpace=True),
                           13,
                           controlType,
                           w=.8,
                           ro=datatypes.Vector(0, 0, 1.5708))
    o_icon = icon.create(iconBase,
                         name + "_tweak_ctl",
                         ctlParent.getMatrix(worldSpace=True),
                         17,
                         controlType,
                         w=.5,
                         ro=datatypes.Vector(0, 0, 1.5708))

    for t in [".translate", ".scale", ".rotate"]:
        pm.connectAttr(iconBase + t, jointBase + t)
        pm.connectAttr(o_icon + t, joint + t)

    # magic of doritos connection
    for m in mesh:
        doritosMagic(m, joint, jointBase)
예제 #3
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def doritosMagic(mesh, joint, jointBase, parent=None):
    # magic of doritos connection
    skinCluster = skin.getSkinCluster(mesh)
    if not skinCluster:
        if pm.objExists('static_jnt') is not True:
            static_jnt = primitive.addJoint(parent,
                                            "static_jnt",
                                            m=datatypes.Matrix(),
                                            vis=True)
        static_jnt = pm.PyNode("static_jnt")

        # apply initial skincluster
        skinCluster = pm.skinCluster(static_jnt,
                                     mesh,
                                     tsb=True,
                                     nw=2,
                                     n='%s_skinCluster' % mesh.name())
    try:
        # we try to add the joint to the skin cluster. Will fail if is already
        # in the skin cluster
        pm.skinCluster(skinCluster, e=True, ai=joint, lw=True, wt=0)
    except Exception:
        pm.displayInfo("The Joint: %s  is already in the %s." %
                       (joint.name(), skinCluster.name()))
        pass
    cn = joint.listConnections(p=True, type="skinCluster")
    for x in cn:
        if x.type() == "matrix":
            if x.name().split(".")[0] == skinCluster.name():
                # We force to avoid errors in case the joint is already
                # connected
                pm.connectAttr(jointBase + ".worldInverseMatrix[0]",
                               skinCluster + ".bindPreMatrix[" +
                               str(x.index()) + "]",
                               f=True)
예제 #4
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    def addShadow(self, obj, name):

        if self.options["shadow_rig"]:
            shd = pri.addJoint(self.shd_org, self.getName(str(name)+"_shd"), tra.getTransform(obj))
            shd.setAttr("jointOrient", 0, 0, 0)
            # parentConstraint(obj, shd, maintainOffset=False)
            # scaleConstraint(obj, shd, maintainOffset=False)
            mulmat_node = aop.gear_mulmatrix_op(obj+".worldMatrix", shd+".parentInverseMatrix")
            dm_node = nod.createDecomposeMatrixNode(mulmat_node+".output")
            connectAttr(dm_node+".outputTranslate", shd+".t")
            connectAttr(dm_node+".outputRotate", shd+".r")
            connectAttr(dm_node+".outputScale", shd+".s")
            self.shd_org = shd
        else:
            shd = pri.addJoint(obj, self.getName(str(name)+"_shd"), tra.getTransform(obj))
            shd.setAttr("jointOrient", 0, 0, 0)
            shd.setAttr("rotate", 0, 0, 0)
            connectAttr(self.rig.shdVis_att, shd.attr("visibility"))

        self.addToGroup(shd, "deformers")
        return shd
예제 #5
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def createRivetTweakLayer(layerMesh,
                          bst,
                          edgeList,
                          tweakName,
                          parent=None,
                          ctlParent=None):
    """Create a rivet tweak layer

    Args:
        layerMesh (mesh): The tweak layer mesh
        bst (mesh): The mesh blendshape target
        edgeList (list): List of edges
        tweakName (string): The name for the tweak
        parent (None or dagNode, optional): The parent for the tweak
        ctlParent (None or dagNode, optional): the parent for the tweak control
    """
    # Apply blendshape from blendshapes layer mesh
    blendShapes.connectWithBlendshape(layerMesh, bst)

    # create static joint
    if pm.objExists('static_jnt') is not True:
        static_jnt = primitive.addJoint(parent,
                                        "static_jnt",
                                        m=datatypes.Matrix(),
                                        vis=True)
    static_jnt = pm.PyNode("static_jnt")

    # apply initial skincluster
    pm.skinCluster(static_jnt,
                   layerMesh,
                   tsb=True,
                   nw=2,
                   n='%s_skinCluster' % layerMesh.name())

    # create doritos
    createRivetTweak(layerMesh, edgeList, tweakName, parent, ctlParent)
예제 #6
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def createRivetTweak(mesh,
                     edgePair,
                     name,
                     parent=None,
                     ctlParent=None,
                     color=[0, 0, 0],
                     size=.04,
                     defSet=None):
    """Create a tweak joint attached to the mesh using a rivet

    Args:
        mesh (mesh): The object to add the tweak
        edgePair (pari list): The edge pairt to create the rivet
        name (str): The name for the tweak
        parent (None or dagNode, optional): The parent for the tweak
        ctlParent (None or dagNode, optional): The parent for the tweak control
        color (list, optional): The color for the control
    """
    blendShape = blendShapes.getBlendShape(mesh)

    inputMesh = blendShape.listConnections(sh=True, t="shape", d=False)[0]

    oRivet = rivet.rivet()
    base = oRivet.create(inputMesh, edgePair[0], edgePair[1], parent)
    # get side
    if base.getTranslation(space='world')[0] < -0.01:
        side = "R"
    elif base.getTranslation(space='world')[0] > 0.01:
        side = "L"
    else:
        side = "C"

    nameSide = name + "_tweak_" + side
    pm.rename(base, nameSide)

    # Joints NPO
    npo = pm.PyNode(
        pm.createNode("transform", n=nameSide + "_npo", p=ctlParent, ss=True))
    pm.pointConstraint(base, npo)

    # set proper orientation
    pos = base.getTranslation(space="world")
    temp = pm.spaceLocator()
    pm.parent(temp, base)
    temp.attr("ty").set(0)
    temp.attr("tz").set(0)
    temp.attr("tx").set(1)
    lookat = temp.getTranslation(space="world")

    up = datatypes.Vector(0, 1, 0)

    t = transform.getTransformLookingAt(pos,
                                        lookat,
                                        up,
                                        axis="xy",
                                        negate=False)
    npo.setMatrix(t, worldSpace=True)
    pm.delete(temp)

    # create joints
    jointBase = primitive.addJoint(npo, nameSide + "_jnt_lvl")
    joint = primitive.addJoint(jointBase, nameSide + "_jnt")

    # hidding joint base by changing the draw mode
    pm.setAttr(jointBase + ".drawStyle", 2)
    if not defSet:
        try:
            defSet = pm.PyNode("rig_deformers_grp")
        except TypeError:
            pm.sets(n="rig_deformers_grp")
            defSet = pm.PyNode("rig_deformers_grp")
    pm.sets(defSet, add=joint)

    controlType = "sphere"
    o_icon = icon.create(jointBase,
                         nameSide + "_ctl",
                         datatypes.Matrix(),
                         color,
                         controlType,
                         w=size)
    for t in [".translate", ".scale", ".rotate"]:
        pm.connectAttr(o_icon + t, joint + t)

    # create the attributes to handlde mirror and symetrical pose
    attribute.addAttribute(o_icon,
                           "invTx",
                           "bool",
                           0,
                           keyable=False,
                           niceName="Invert Mirror TX")
    attribute.addAttribute(o_icon,
                           "invTy",
                           "bool",
                           0,
                           keyable=False,
                           niceName="Invert Mirror TY")
    attribute.addAttribute(o_icon,
                           "invTz",
                           "bool",
                           0,
                           keyable=False,
                           niceName="Invert Mirror TZ")
    attribute.addAttribute(o_icon,
                           "invRx",
                           "bool",
                           0,
                           keyable=False,
                           niceName="Invert Mirror RX")
    attribute.addAttribute(o_icon,
                           "invRy",
                           "bool",
                           0,
                           keyable=False,
                           niceName="Invert Mirror RY")
    attribute.addAttribute(o_icon,
                           "invRz",
                           "bool",
                           0,
                           keyable=False,
                           niceName="Invert Mirror RZ")
    attribute.addAttribute(o_icon,
                           "invSx",
                           "bool",
                           0,
                           keyable=False,
                           niceName="Invert Mirror SX")
    attribute.addAttribute(o_icon,
                           "invSy",
                           "bool",
                           0,
                           keyable=False,
                           niceName="Invert Mirror SY")
    attribute.addAttribute(o_icon,
                           "invSz",
                           "bool",
                           0,
                           keyable=False,
                           niceName="Invert Mirror SZ")

    # magic of doritos connection
    doritosMagic(mesh, joint, jointBase)

    # reset axis and inver behaviour
    for axis in "XYZ":
        pm.setAttr(jointBase + ".jointOrient" + axis, 0)
        pm.setAttr(npo + ".translate" + axis, 0)
        pm.setAttr(jointBase + ".translate" + axis, 0)

    p = o_icon.getParent().getParent()
    pp = p.getParent()
    pm.parent(p, w=True)
    for axis in "xyz":
        p.attr("r" + axis).set(0)
    if side == "R":
        p.attr("ry").set(180)
        p.attr("sz").set(-1)
    pm.parent(p, pp)

    return o_icon
예제 #7
0
    def addObjects(self):
        """Add all the objects needed to create the component."""

        self.setup = primitive.addTransformFromPos(self.setupWS,
                                                   self.getName("WS"))
        attribute.lockAttribute(self.setup)

        self.WIP = self.options["mode"]

        self.normal = self.getNormalFromPos(self.guide.apos)

        self.length0 = vector.getDistance(self.guide.apos[0],
                                          self.guide.apos[1])
        self.length1 = vector.getDistance(self.guide.apos[1],
                                          self.guide.apos[2])
        self.length2 = vector.getDistance(self.guide.apos[2],
                                          self.guide.apos[3])
        self.length3 = vector.getDistance(self.guide.apos[3],
                                          self.guide.apos[4])

        # 3bones chain
        self.chain3bones = primitive.add2DChain(
            self.setup, self.getName("chain3bones%s_jnt"),
            self.guide.apos[0:4], self.normal, False, self.WIP)

        # 2bones chain
        self.chain2bones = primitive.add2DChain(
            self.setup, self.getName("chain2bones%s_jnt"),
            self.guide.apos[0:3], self.normal, False, self.WIP)

        # Leg chain
        self.legBones = primitive.add2DChain(self.root,
                                             self.getName("legBones%s_jnt"),
                                             self.guide.apos[0:4], self.normal,
                                             False, self.WIP)

        # Leg chain FK ref
        self.legBonesFK = primitive.add2DChain(self.root,
                                               self.getName("legFK%s_jnt"),
                                               self.guide.apos[0:4],
                                               self.normal, False, self.WIP)

        # Leg chain IK ref
        self.legBonesIK = primitive.add2DChain(self.root,
                                               self.getName("legIK%s_jnt"),
                                               self.guide.apos[0:4],
                                               self.normal, False, self.WIP)

        # 1 bone chain for upv ref
        self.legChainUpvRef = primitive.add2DChain(
            self.root, self.getName("legUpvRef%s_jnt"),
            [self.guide.apos[0], self.guide.apos[3]], self.normal, False,
            self.WIP)

        # mid joints
        self.mid1_jnt = primitive.addJoint(
            self.legBones[0], self.getName("mid1_jnt"),
            self.legBones[1].getMatrix(worldSpace=True), self.WIP)

        self.mid1_jnt.attr("radius").set(3)
        self.mid1_jnt.setAttr("jointOrient", 0, 0, 0)

        self.mid2_jnt = primitive.addJoint(
            self.legBones[1], self.getName("mid2_jnt"),
            self.legBones[2].getMatrix(worldSpace=True), self.WIP)

        self.mid2_jnt.attr("radius").set(3)
        self.mid2_jnt.setAttr("jointOrient", 0, 0, 0)

        # base Controlers -----------------------------------
        t = transform.getTransformFromPos(self.guide.apos[0])
        self.root_npo = primitive.addTransform(self.root,
                                               self.getName("root_npo"), t)

        self.root_ctl = self.addCtl(self.root_npo,
                                    "root_ctl",
                                    t,
                                    self.color_fk,
                                    "circle",
                                    w=self.length0 / 6,
                                    tp=self.parentCtlTag)
        attribute.lockAttribute(self.root_ctl, ["sx", "sy", "sz", "v"])

        # FK Controlers -----------------------------------
        t = transform.getTransformLookingAt(self.guide.apos[0],
                                            self.guide.apos[1], self.normal,
                                            "xz", self.negate)

        self.fk0_npo = primitive.addTransform(self.root_ctl,
                                              self.getName("fk0_npo"), t)

        self.fk0_ctl = self.addCtl(self.fk0_npo,
                                   "fk0_ctl",
                                   t,
                                   self.color_fk,
                                   "cube",
                                   w=self.length0,
                                   h=self.size * .1,
                                   d=self.size * .1,
                                   po=datatypes.Vector(
                                       .5 * self.length0 * self.n_factor, 0,
                                       0),
                                   tp=self.root_ctl)
        attribute.setKeyableAttributes(self.fk0_ctl)

        t = transform.getTransformLookingAt(self.guide.apos[1],
                                            self.guide.apos[2], self.normal,
                                            "xz", self.negate)
        self.fk1_npo = primitive.addTransform(self.fk0_ctl,
                                              self.getName("fk1_npo"), t)
        self.fk1_ctl = self.addCtl(self.fk1_npo,
                                   "fk1_ctl",
                                   t,
                                   self.color_fk,
                                   "cube",
                                   w=self.length1,
                                   h=self.size * .1,
                                   d=self.size * .1,
                                   po=datatypes.Vector(
                                       .5 * self.length1 * self.n_factor, 0,
                                       0),
                                   tp=self.fk0_ctl)
        attribute.setKeyableAttributes(self.fk1_ctl)

        t = transform.getTransformLookingAt(self.guide.apos[2],
                                            self.guide.apos[3], self.normal,
                                            "xz", self.negate)

        self.fk2_npo = primitive.addTransform(self.fk1_ctl,
                                              self.getName("fk2_npo"), t)

        self.fk2_ctl = self.addCtl(self.fk2_npo,
                                   "fk2_ctl",
                                   t,
                                   self.color_fk,
                                   "cube",
                                   w=self.length2,
                                   h=self.size * .1,
                                   d=self.size * .1,
                                   po=datatypes.Vector(
                                       .5 * self.length2 * self.n_factor, 0,
                                       0),
                                   tp=self.fk1_ctl)

        attribute.setKeyableAttributes(self.fk2_ctl)

        t = transform.getTransformLookingAt(self.guide.apos[3],
                                            self.guide.apos[4], self.normal,
                                            "xz", self.negate)

        self.fk3_npo = primitive.addTransform(self.fk2_ctl,
                                              self.getName("fk3_npo"), t)

        self.fk3_ctl = self.addCtl(self.fk3_npo,
                                   "fk3_ctl",
                                   t,
                                   self.color_fk,
                                   "cube",
                                   w=self.length3,
                                   h=self.size * .1,
                                   d=self.size * .1,
                                   po=datatypes.Vector(
                                       .5 * self.length3 * self.n_factor, 0,
                                       0),
                                   tp=self.fk2_ctl)

        attribute.setKeyableAttributes(self.fk3_ctl)

        self.fk_ctl = [self.fk0_ctl, self.fk1_ctl, self.fk2_ctl, self.fk3_ctl]

        for x in self.fk_ctl:
            attribute.setInvertMirror(x, ["tx", "ty", "tz"])

        # Mid Controlers ------------------------------------
        self.knee_lvl = primitive.addTransform(
            self.root, self.getName("knee_lvl"),
            transform.getTransform(self.mid1_jnt))

        self.knee_ctl = self.addCtl(self.knee_lvl,
                                    "knee_ctl",
                                    transform.getTransform(self.mid1_jnt),
                                    self.color_ik,
                                    "sphere",
                                    w=self.size * .2,
                                    tp=self.root_ctl)

        attribute.setInvertMirror(self.knee_ctl, ["tx", "ty", "tz"])
        attribute.lockAttribute(self.knee_ctl, ["sx", "sy", "sz", "v"])

        self.ankle_lvl = primitive.addTransform(
            self.root, self.getName("ankle_lvl"),
            transform.getTransform(self.mid2_jnt))

        self.ankle_ctl = self.addCtl(self.ankle_lvl,
                                     "ankle_ctl",
                                     transform.getTransform(self.mid2_jnt),
                                     self.color_ik,
                                     "sphere",
                                     w=self.size * .2,
                                     tp=self.knee_ctl)

        attribute.setInvertMirror(self.ankle_ctl, ["tx", "ty", "tz"])
        attribute.lockAttribute(self.ankle_ctl, ["sx", "sy", "sz", "v"])

        # IK controls --------------------------------------------------------

        # foot IK

        if self.settings["ikOri"]:
            t = transform.getTransformLookingAt(self.guide.pos["foot"],
                                                self.guide.pos["eff"],
                                                self.x_axis, "zx", False)
        else:
            t = transform.getTransformLookingAt(self.guide.apos[3],
                                                self.guide.apos[4],
                                                self.normal, "z-x", False)

        self.ik_cns = primitive.addTransform(self.root_ctl,
                                             self.getName("ik_cns"), t)

        self.ikcns_ctl = self.addCtl(self.ik_cns,
                                     "ikcns_ctl",
                                     t,
                                     self.color_ik,
                                     "null",
                                     w=self.size * .12,
                                     tp=self.ankle_ctl)

        attribute.setInvertMirror(self.ikcns_ctl, ["tx"])
        attribute.lockAttribute(self.ikcns_ctl, ["sx", "sy", "sz", "v"])

        self.ik_ctl = self.addCtl(self.ikcns_ctl,
                                  "ik_ctl",
                                  t,
                                  self.color_ik,
                                  "cube",
                                  w=self.size * .12,
                                  h=self.size * .12,
                                  d=self.size * .12,
                                  tp=self.ikcns_ctl)
        attribute.setKeyableAttributes(self.ik_ctl)
        attribute.setRotOrder(self.ik_ctl, "XZY")
        attribute.setInvertMirror(self.ik_ctl, ["tx", "ry", "rz"])
        attribute.lockAttribute(self.ik_ctl, ["sx", "sy", "sz", "v"])

        # 2 bones ik layer
        self.ik2b_ikCtl_ref = primitive.addTransform(
            self.ik_ctl, self.getName("ik2B_A_ref"), t)
        self.ik2b_bone_ref = primitive.addTransform(self.chain3bones[3],
                                                    self.getName("ik2B_B_ref"),
                                                    t)
        self.ik2b_blend = primitive.addTransform(self.ik_ctl,
                                                 self.getName("ik2B_blend"), t)

        self.roll_ctl = self.addCtl(self.ik2b_blend,
                                    "roll_ctl",
                                    t,
                                    self.color_ik,
                                    "crossarrow",
                                    w=self.length2 * .5 * self.n_factor,
                                    tp=self.ik_ctl)

        self.ik2b_ik_npo = primitive.addTransform(
            self.roll_ctl, self.getName("ik2B_ik_npo"),
            transform.getTransform(self.chain3bones[-1]))

        self.ik2b_ik_ref = primitive.addTransformFromPos(
            self.ik2b_ik_npo, self.getName("ik2B_ik_ref"),
            self.guide.pos["ankle"])

        attribute.lockAttribute(self.roll_ctl,
                                ["tx", "ty", "tz", "sx", "sy", "sz", "v"])

        # upv
        v = self.guide.apos[2] - self.guide.apos[0]
        v = self.normal ^ v
        v.normalize()
        v *= self.size * .5
        v += self.guide.apos[1]

        self.upv_lvl = primitive.addTransformFromPos(self.root,
                                                     self.getName("upv_lvl"),
                                                     v)
        self.upv_cns = primitive.addTransformFromPos(self.upv_lvl,
                                                     self.getName("upv_cns"),
                                                     v)

        self.upv_ctl = self.addCtl(self.upv_cns,
                                   "upv_ctl",
                                   transform.getTransform(self.upv_cns),
                                   self.color_ik,
                                   "diamond",
                                   w=self.size * .12,
                                   tp=self.ik_ctl)

        attribute.setInvertMirror(self.upv_ctl, ["tx"])
        attribute.setKeyableAttributes(self.upv_ctl, ["tx", "ty", "tz"])

        # Soft IK objects 3 bones chain --------------------------------
        t = transform.getTransformLookingAt(self.guide.pos["root"],
                                            self.guide.pos["foot"],
                                            self.x_axis, "zx", False)

        self.aim_tra = primitive.addTransform(self.root_ctl,
                                              self.getName("aimSoftIK"), t)

        t = transform.getTransformFromPos(self.guide.pos["foot"])
        self.wristSoftIK = primitive.addTransform(self.aim_tra,
                                                  self.getName("wristSoftIK"),
                                                  t)

        self.softblendLoc = primitive.addTransform(
            self.root, self.getName("softblendLoc"), t)

        # Soft IK objects 2 Bones chain ----------------------------
        t = transform.getTransformLookingAt(self.guide.pos["root"],
                                            self.guide.pos["ankle"],
                                            self.x_axis, "zx", False)

        self.aim_tra2 = primitive.addTransform(self.root_ctl,
                                               self.getName("aimSoftIK2"), t)

        t = transform.getTransformFromPos(self.guide.pos["ankle"])

        self.ankleSoftIK = primitive.addTransform(self.aim_tra2,
                                                  self.getName("ankleSoftIK"),
                                                  t)

        self.softblendLoc2 = primitive.addTransform(
            self.root, self.getName("softblendLoc2"), t)

        # References --------------------------------------
        self.ik_ref = primitive.addTransform(
            self.ik_ctl, self.getName("ik_ref"),
            transform.getTransform(self.ik_ctl))

        self.fk_ref = primitive.addTransform(
            self.fk_ctl[3], self.getName("fk_ref"),
            transform.getTransform(self.ik_ctl))

        # twist references --------------------------------------
        self.rollRef = primitive.add2DChain(self.root,
                                            self.getName("rollChain"),
                                            self.guide.apos[:2], self.normal,
                                            False, self.WIP)

        self.tws0_loc = primitive.addTransform(
            self.rollRef[0], self.getName("tws0_loc"),
            transform.getTransform(self.legBones[0]))

        self.tws0_rot = primitive.addTransform(
            self.tws0_loc, self.getName("tws0_rot"),
            transform.getTransform(self.legBones[0]))

        self.tws0_rot.setAttr("sx", .001)

        self.tws1_loc = primitive.addTransform(
            self.mid1_jnt, self.getName("tws1_loc"),
            transform.getTransform(self.mid1_jnt))

        self.tws1_rot = primitive.addTransform(
            self.tws1_loc, self.getName("tws1_rot"),
            transform.getTransform(self.mid1_jnt))

        self.tws1_rot.setAttr("sx", .001)

        self.tws2_loc = primitive.addTransform(
            self.mid2_jnt, self.getName("tws2_loc"),
            transform.getTransform(self.mid2_jnt))

        self.tws2_rot = primitive.addTransform(
            self.tws2_loc, self.getName("tws2_rot"),
            transform.getTransform(self.mid2_jnt))

        self.tws2_rot.setAttr("sx", .001)

        self.tws3_loc = primitive.addTransform(
            self.legBones[3], self.getName("tws3_loc"),
            transform.getTransform(self.legBones[3]))

        self.tws3_rot = primitive.addTransform(
            self.tws3_loc, self.getName("tws3_rot"),
            transform.getTransform(self.legBones[3]))

        self.tws3_rot.setAttr("sx", .001)

        # Divisions ----------------------------------------
        # We have at least one division at the start, the end and one for
        # the knee and one ankle
        o_set = self.settings
        self.divisions = o_set["div0"] + o_set["div1"] + o_set["div2"] + 4

        self.div_cns = []
        for i in range(self.divisions):
            div_cns = primitive.addTransform(self.root_ctl,
                                             self.getName("div%s_loc" % i))
            self.div_cns.append(div_cns)
            self.jnt_pos.append([div_cns, i])

        # End reference ------------------------------------
        # To help the deformation on the foot
        self.end_ref = primitive.addTransform(
            self.tws3_rot, self.getName("end_ref"),
            transform.getTransform(self.legBones[3]))
        self.jnt_pos.append([self.end_ref, 'end'])
예제 #8
0
파일: __init__.py 프로젝트: milesckt/mgear
    def addJoint(self,
                 obj,
                 name,
                 newActiveJnt=None,
                 UniScale=False,
                 segComp=0,
                 gearMulMatrix=True):
        """Add joint as child of the active joint or under driver object.

        Args:
            obj (dagNode): The input driver object for the joint.
            name (str): The joint name.
            newActiveJnt (bool or dagNode): If a joint is pass, this joint will
                be the active joint and parent of the newly created joint.
            UniScale (bool): Connects the joint scale with the Z axis for a
                unifor scalin, if set Falsewill connect with each axis
                separated.
            segComp (bool): Set True or False the segment compensation in the
                joint..
            gearMulMatrix (bool): Use the custom gear_multiply matrix node, if
                False will use Maya's default mulMatrix node.

        Returns:
            dagNode: The newly created joint.

        """

        if self.options["joint_rig"]:
            if newActiveJnt:
                self.active_jnt = newActiveJnt

            jnt = primitive.addJoint(self.active_jnt,
                                     self.getName(str(name) + "_jnt"),
                                     transform.getTransform(obj))
            # TODO: Set the joint to have always positive scaling
            # jnt.scale.set([1, 1, 1])

            # Disconnect inversScale for better preformance
            if isinstance(self.active_jnt, pm.nodetypes.Joint):
                try:
                    pm.disconnectAttr(self.active_jnt.scale, jnt.inverseScale)

                except RuntimeError:
                    # This handle the situation where we have in between joints
                    # transformation due a negative scaling
                    pm.ungroup(jnt.getParent())
            # All new jnts are the active by default
            self.active_jnt = jnt

            if gearMulMatrix:
                mulmat_node = applyop.gear_mulmatrix_op(
                    obj + ".worldMatrix", jnt + ".parentInverseMatrix")
                dm_node = node.createDecomposeMatrixNode(mulmat_node +
                                                         ".output")
                m = mulmat_node.attr('output').get()
            else:
                mulmat_node = node.createMultMatrixNode(
                    obj + ".worldMatrix", jnt + ".parentInverseMatrix")
                dm_node = node.createDecomposeMatrixNode(mulmat_node +
                                                         ".matrixSum")
                m = mulmat_node.attr('matrixSum').get()
            pm.connectAttr(dm_node + ".outputTranslate", jnt + ".t")
            pm.connectAttr(dm_node + ".outputRotate", jnt + ".r")
            # TODO: fix squash stretch solver to scale the joint uniform
            # the next line cheat the uniform scaling only fo X or Y axis
            # oriented joints
            if UniScale:
                pm.connectAttr(dm_node + ".outputScaleZ", jnt + ".sx")
                pm.connectAttr(dm_node + ".outputScaleZ", jnt + ".sy")
                pm.connectAttr(dm_node + ".outputScaleZ", jnt + ".sz")
            else:
                pm.connectAttr(dm_node + ".outputScale", jnt + ".s")
                pm.connectAttr(dm_node + ".outputShear", jnt + ".shear")

            # Segment scale compensate Off to avoid issues with the global
            # scale
            jnt.setAttr("segmentScaleCompensate", segComp)

            jnt.setAttr("jointOrient", 0, 0, 0)

            # setting the joint orient compensation in order to have clean
            # rotation channels
            jnt.attr("jointOrientX").set(jnt.attr("rx").get())
            jnt.attr("jointOrientY").set(jnt.attr("ry").get())
            jnt.attr("jointOrientZ").set(jnt.attr("rz").get())

            im = m.inverse()

            if gearMulMatrix:
                mul_nod = applyop.gear_mulmatrix_op(mulmat_node.attr('output'),
                                                    im, jnt, 'r')
                dm_node2 = mul_nod.output.listConnections()[0]
            else:
                mul_nod = node.createMultMatrixNode(
                    mulmat_node.attr('matrixSum'), im, jnt, 'r')
                dm_node2 = mul_nod.matrixSum.listConnections()[0]

            if jnt.attr("sz").get() < 0:
                # if negative scaling we have to negate some axis for rotation
                neg_rot_node = pm.createNode("multiplyDivide")
                pm.setAttr(neg_rot_node + ".operation", 1)
                pm.connectAttr(dm_node2.outputRotate,
                               neg_rot_node + ".input1",
                               f=True)
                for v, axis in zip([-1, -1, 1], "XYZ"):
                    pm.setAttr(neg_rot_node + ".input2" + axis, v)
                pm.connectAttr(neg_rot_node + ".output", jnt + ".r", f=True)

            # set not keyable
            attribute.setNotKeyableAttributes(jnt)

        else:
            jnt = primitive.addJoint(obj, self.getName(str(name) + "_jnt"),
                                     transform.getTransform(obj))
            pm.connectAttr(self.rig.jntVis_att, jnt.attr("visibility"))
            attribute.lockAttribute(jnt)

        self.addToGroup(jnt, "deformers")

        # This is a workaround due the evaluation problem with compound attr
        # TODO: This workaround, should be removed onces the evaluation issue
        # is fixed
        # github issue: Shifter: Joint connection: Maya evaluation Bug #210
        dm = jnt.r.listConnections(p=True, type="decomposeMatrix")
        if dm:
            at = dm[0]
            dm_node = at.node()
            pm.disconnectAttr(at, jnt.r)
            pm.connectAttr(dm_node.outputRotateX, jnt.rx)
            pm.connectAttr(dm_node.outputRotateY, jnt.ry)
            pm.connectAttr(dm_node.outputRotateZ, jnt.rz)

        dm = jnt.t.listConnections(p=True, type="decomposeMatrix")
        if dm:
            at = dm[0]
            dm_node = at.node()
            pm.disconnectAttr(at, jnt.t)
            pm.connectAttr(dm_node.outputTranslateX, jnt.tx)
            pm.connectAttr(dm_node.outputTranslateY, jnt.ty)
            pm.connectAttr(dm_node.outputTranslateZ, jnt.tz)

        dm = jnt.s.listConnections(p=True, type="decomposeMatrix")
        if dm:
            at = dm[0]
            dm_node = at.node()
            pm.disconnectAttr(at, jnt.s)
            pm.connectAttr(dm_node.outputScaleX, jnt.sx)
            pm.connectAttr(dm_node.outputScaleY, jnt.sy)
            pm.connectAttr(dm_node.outputScaleZ, jnt.sz)

        return jnt
예제 #9
0
파일: __init__.py 프로젝트: Gotetz/mgear
    def addJoint(self,
                 obj,
                 name,
                 newActiveJnt=None,
                 UniScale=True,
                 segComp=0,
                 gearMulMatrix=True):
        """Add joint as child of the active joint or under driver object.

        Args:
            obj (dagNode): The input driver object for the joint.
            name (str): The joint name.
            newActiveJnt (bool or dagNode): If a joint is pass, this joint will
                be the active joint and parent of the newly created joint.
            UniScale (bool): Connects the joint scale with the Z axis for a
                unifor scalin, if set Falsewill connect with each axis
                separated.
            segComp (bool): Set True or False the segment compensation in the
                joint..
            gearMulMatrix (bool): Use the custom gear_multiply matrix node, if
                False will use Maya's default mulMatrix node.

        Returns:
            dagNode: The newly created joint.

        """

        if self.options["joint_rig"]:
            if newActiveJnt:
                self.active_jnt = newActiveJnt

            jnt = primitive.addJoint(self.active_jnt,
                                     self.getName(str(name) + "_jnt"),
                                     transform.getTransform(obj))
            # All new jnts are the active by default
            self.active_jnt = jnt

            if gearMulMatrix:
                mulmat_node = applyop.gear_mulmatrix_op(
                    obj + ".worldMatrix", jnt + ".parentInverseMatrix")
                dm_node = node.createDecomposeMatrixNode(mulmat_node +
                                                         ".output")
                m = mulmat_node.attr('output').get()
            else:
                mulmat_node = node.createMultMatrixNode(
                    obj + ".worldMatrix", jnt + ".parentInverseMatrix")
                dm_node = node.createDecomposeMatrixNode(mulmat_node +
                                                         ".matrixSum")
                m = mulmat_node.attr('matrixSum').get()
            pm.connectAttr(dm_node + ".outputTranslate", jnt + ".t")
            pm.connectAttr(dm_node + ".outputRotate", jnt + ".r")
            # TODO: fix squash stretch solver to scale the joint uniform
            # the next line cheat the uniform scaling only fo X or Y axis
            # oriented joints
            if UniScale:
                pm.connectAttr(dm_node + ".outputScaleZ", jnt + ".sx")
                pm.connectAttr(dm_node + ".outputScaleZ", jnt + ".sy")
                pm.connectAttr(dm_node + ".outputScaleZ", jnt + ".sz")
            else:
                pm.connectAttr(dm_node + ".outputScale", jnt + ".s")
                pm.connectAttr(dm_node + ".outputShear", jnt + ".shear")

            # Segment scale compensate Off to avoid issues with the global
            # scale
            jnt.setAttr("segmentScaleCompensate", segComp)

            jnt.setAttr("jointOrient", 0, 0, 0)

            # setting the joint orient compensation in order to have clean
            # rotation channels
            jnt.attr("jointOrientX").set(jnt.attr("rx").get())
            jnt.attr("jointOrientY").set(jnt.attr("ry").get())
            jnt.attr("jointOrientZ").set(jnt.attr("rz").get())

            im = m.inverse()

            if gearMulMatrix:
                applyop.gear_mulmatrix_op(mulmat_node.attr('output'), im, jnt,
                                          'r')
            else:
                node.createMultMatrixNode(mulmat_node.attr('matrixSum'), im,
                                          jnt, 'r')

        else:
            jnt = primitive.addJoint(obj, self.getName(str(name) + "_jnt"),
                                     transform.getTransform(obj))
            pm.connectAttr(self.rig.jntVis_att, jnt.attr("visibility"))

        self.addToGroup(jnt, "deformers")

        return jnt