def test_set_object_properties(test_world): world = runtime.get_available_worlds()[test_world] runtime.add_worldobject(test_world, "Default", (10, 10), uid='foobar', name='foobar', parameters={}) runtime.set_worldobject_properties(test_world, "foobar", position=(5, 5)) assert world.objects["foobar"].position == (5, 5) assert world.data['objects']['foobar']['position'] == (5, 5) assert runtime.get_world_view(test_world, -1)['objects']['foobar']['position'] == (5, 5)
def test_island(resourcepath): success, world_uid = micropsi.new_world("Misland", "Island", owner="tester") assert success world = runtime.worlds[world_uid] assert world.__class__.__name__ == 'Island' runtime.add_worldobject(world_uid, "Lightsource", (10, 10), uid='foobar', name='foobar', parameters={}) runtime.save_world(world_uid) runtime.revert_world(world_uid) world = runtime.worlds[world_uid] assert world.objects["foobar"].__class__.__name__ == 'Lightsource' assert world.objects["foobar"].position == [10, 10] assert world.data['objects']['foobar']['position'] == [10, 10] assert world.__class__.__name__ == 'Island' runtime.set_worldobject_properties(world_uid, "foobar", position=(5, 5)) assert world.objects["foobar"].position == (5, 5) assert world.data['objects']['foobar']['position'] == (5, 5) assert runtime.get_world_view(world_uid, -1)['objects']['foobar']['position'] == (5, 5) runtime.delete_world(world_uid)
def get_current_state(nodenet_uid, nodenet=None, world=None, monitors=None): data = {} nodenet_obj = runtime.get_nodenet(nodenet_uid) if nodenet_obj is not None: data['simulation_running'] = nodenet_obj.is_active data['current_nodenet_step'] = nodenet_obj.current_step data['current_world_step'] = nodenet_obj.world.current_step if nodenet_obj.world else 0 if nodenet is not None: data['nodenet'] = runtime.get_nodenet_data(nodenet_uid=nodenet_uid, **nodenet) if world is not None and nodenet_obj.world: data['world'] = runtime.get_world_view(world_uid=nodenet_obj.world.uid, **world) if monitors is not None: data['monitors'] = runtime.get_monitoring_info(nodenet_uid=nodenet_uid, **monitors) return True, data else: return False, "No such nodenet"
def get_current_state(nodenet_uid, nodenet=None, world=None, monitors=None): data = {} nodenet_obj = runtime.get_nodenet(nodenet_uid) if nodenet_obj is not None: if nodenet_uid in runtime.MicropsiRunner.conditions: data['simulation_condition'] = runtime.MicropsiRunner.conditions[nodenet_uid] if 'monitor' in data['simulation_condition']: data['simulation_condition']['monitor']['color'] = nodenet_obj.get_monitor(data['simulation_condition']['monitor']['uid']).color data['simulation_running'] = nodenet_obj.is_active data['current_nodenet_step'] = nodenet_obj.current_step data['current_world_step'] = nodenet_obj.world.current_step if nodenet_obj.world else 0 if nodenet is not None: data['nodenet'] = runtime.get_nodenet_data(nodenet_uid=nodenet_uid, **nodenet) if world is not None and nodenet_obj.world: data['world'] = runtime.get_world_view(world_uid=nodenet_obj.world.uid, **world) if monitors is not None: data['monitors'] = runtime.get_monitoring_info(nodenet_uid=nodenet_uid, **monitors) return True, data else: return False, "No such nodenet"
def get_world_view(world_uid, step): return True, runtime.get_world_view(world_uid, step)
def get_world_view(world_uid, step): try: return runtime.get_world_view(world_uid, step) except KeyError: return {'Error': 'World %s not found' % world_uid}
def get_world_view(world_uid, step): """ Return a dict containing current_step, agents, objetcs""" return True, runtime.get_world_view(world_uid, int(step))