def render(self, camera=None): """Render the Image3D camera can be None or the camera the scene is using to render from""" h, w = self.get_size() pos = self.pos glPushMatrix() glTranslatef(pos[0], pos[1], -pos[2]) if camera: camera.set_facing_matrix() glRotatef(self.rotation[0], 1, 0, 0) glRotatef(self.rotation[1], 0, 1, 0) glRotatef(self.rotation[2], 0, 0, 1) try: glScalef(self.scale[0], self.scale[1], 1) except: glScalef(self.scale, self.scale, 1) glColor(*self.colorize) glDisable(GL_LIGHTING) self.texture.bind() if self.outline: misc.outline(self.display_list, self.outline_color, self.outline_size, True) self.display_list.render() if view.screen.lighting: glEnable(GL_LIGHTING) glPopMatrix()
def render(self, camera=None): """Render the cube camera is None or the camera object the scene is using to render this object""" glPushMatrix() glColor(*self.colorize) self.texture.bind() if self.outline: misc.outline(self.display_list, self.outline_color, self.outline_size) self.display_list.render() glPopMatrix()
def render(self, camera=None): """Render the mesh camera must be None of the camera the scene is using""" glPushMatrix() x, y, z = self.pos glTranslatef(x, y, -z) a, b, c = self.rotation glRotatef(a, 1, 0, 0) glRotatef(b, 0, 1, 0) glRotatef(c, 0, 0, 1) try: glScalef(*self.scale) except: glScalef(self.scale, self.scale, self.scale) if self.colorize != False: glColor(*self.colorize) if self.outline: new = [] for i in self.objs: x = i.copy() x.material = data.Material("blank") x.material.set_color(self.outline_color) x.outline = False new.append(x) misc.outline(misc.OutlineGroup(new), self.outline_color, self.outline_size) for i in self.objs: old = tuple(i.material.color) r, g, b, a = old if self.colorize != False: r2, g2, b2, a2 = self.colorize else: r2, g2, b2, a2 = 1, 1, 1, 1 r *= r2 g *= g2 b *= b2 a = a2 i.material.color = r, g, b, a i.render(camera) i.material.color = old glPopMatrix()
def render(self, camera=None): """Render the image.""" fo = self.font glPushMatrix() glTranslatef(self.pos[0], self.pos[1], 0) a, b, c = self.rotation glRotatef(a, 1, 0, 0) glRotatef(b, 0, 1, 0) glRotatef(c, 0, 0, 1) try: glScalef(self.scale[0], self.scale[1], 1) except: glScalef(self.scale, self.scale, 1) downdent = 0 if self.outline: misc.outline(misc.OutlineGroup(self.glyphs), self.outline_color, self.outline_size) for glyph in self.glyphs: glyph.render() glPopMatrix()
def render(self, camera=None): """Render the image camera can be None or the camera the scene is using""" if not self.test_on_screen(): return None ox, oy = self.offset h, w = self.get_size() pos = self.pos glPushMatrix() glTranslatef(pos[0] + ox, pos[1] + oy, 0) glRotatef(self.rotation[0], 1, 0, 0) glRotatef(self.rotation[1], 0, 1, 0) glRotatef(self.rotation[2], 0, 0, 1) try: glScalef(self.scale[0], self.scale[1], 1) except: glScalef(self.scale, self.scale, 1) glColor(*self.colorize) self.texture.bind() if self.outline: misc.outline(self.display_list, self.outline_color, self.outline_size, True) self.display_list.render() glPopMatrix() if self.to_be_blitted: view.screen.push_clip2d((int(pos[0]), int(pos[1])), (int(w), int(h))) for i in self.to_be_blitted: x, y = i[1] x += pos[0] y += pos[1] o = i[0].pos i[0].pos = (x, y) i[0].render() i[0].pos = o view.screen.pop_clip()
def render(self, camera=None): """Render the Sphere camera can be None or the camera object the scene is using""" glPushMatrix() x, y, z = self.pos glTranslatef(x, y, -z) a, b, c = self.rotation glRotatef(a, 1, 0, 0) glRotatef(b, 0, 1, 0) glRotatef(c, 0, 0, 1) try: glScalef(*self.scale) except: glScalef(self.scale, self.scale, self.scale) glColor(*self.colorize) self.texture.bind() if self.outline: misc.outline(self.display_list, self.outline_color, self.outline_size) self.display_list.render() glPopMatrix()
def render(self, camera=None): """Render the image.""" glPushMatrix() glTranslatef(self.pos[0], self.pos[1], 0) a, b, c = self.rotation glRotatef(a, 1, 0, 0) glRotatef(b, 0, 1, 0) glRotatef(c, 0, 0, 1) try: glScalef(self.scale[0], self.scale[1], 1) except: glScalef(self.scale, self.scale, 1) if self._compiled: g = self._compiled_glyphs else: g = self.glyphs if self.outline: misc.outline(misc.OutlineGroup(g), self.outline_color, self.outline_size) for glyph in g: glyph.render() glPopMatrix()
def render(self, camera=None): """Render the image camera can be None or the camera the scene is using""" if not self.test_on_screen(): return None ox, oy = self.offset h, w = self.get_size() pos = self.pos glPushMatrix() glTranslatef(pos[0]+ox, pos[1]+oy, 0) glRotatef(self.rotation[0], 1, 0, 0) glRotatef(self.rotation[1], 0, 1, 0) glRotatef(self.rotation[2], 0, 0, 1) try: glScalef(self.scale[0], self.scale[1], 1) except: glScalef(self.scale, self.scale, 1) glColor(*self.colorize) self.texture.bind() if self.outline: misc.outline(self.display_list, self.outline_color, self.outline_size, True) self.display_list.render() glPopMatrix() if self.to_be_blitted: view.screen.push_clip2d((int(pos[0]), int(pos[1])), (int(w), int(h))) for i in self.to_be_blitted: x, y = i[1] x += pos[0] y += pos[1] o = i[0].pos i[0].pos = (x, y) i[0].render() i[0].pos = o view.screen.pop_clip()
def render(self, camera=None): """Render the mesh camera must be None of the camera the scene is using""" glPushMatrix() x,y,z = self.pos glTranslatef(x,y,-z) a, b, c = self.rotation glRotatef(a, 1, 0, 0) glRotatef(b, 0, 1, 0) glRotatef(c, 0, 0, 1) try: glScalef(*self.scale) except: glScalef(self.scale, self.scale, self.scale) glColor(*self.colorize) if self.outline: new = [] for i in self.objs: x = i.copy() x.material = data.Material("blank") x.material.set_color(self.outline_color) x.outline = False new.append(x) misc.outline(misc.OutlineGroup(new), self.outline_color, self.outline_size) for i in self.objs: old = tuple(i.material.color) r,g,b,a = old r2,g2,b2,a2 = self.colorize r *= r2 g *= g2 b *= b2 a = a2 i.material.color = r,g,b,a i.render(camera) i.material.color = old glPopMatrix()
def render(self, camera=None): """Render the object. camera must be None of the camera object the scene is using to render.""" glPushMatrix() x, y, z = self.pos glTranslatef(x, y, z) a, b, c = self.rotation glRotatef(a, 1, 0, 0) glRotatef(b, 0, 1, 0) glRotatef(c, 0, 0, 1) try: glScalef(*self.scale) except: glScalef(self.scale, self.scale, self.scale) if self.outline: misc.outline(self.dlist, self.outline_color, self.outline_size) glColor4f(*self.material.color) self.material.texture.bind() self.display_list.render() glPopMatrix()
def render(self, camera=None): """Render the object. camera must be None of the camera object the scene is using to render.""" glPushMatrix() x,y,z = self.pos glTranslatef(x,y,z) a, b, c = self.rotation glRotatef(a, 1, 0, 0) glRotatef(b, 0, 1, 0) glRotatef(c, 0, 0, 1) try: glScalef(*self.scale) except: glScalef(self.scale, self.scale, self.scale) if self.outline: misc.outline(self.dlist, self.outline_color, self.outline_size) glColor4f(*self.material.color) self.material.texture.bind() self.display_list.render() glPopMatrix()
def render(self, camera=None): """Render the cube camera is None or the camera object the scene is using to render this object""" glPushMatrix() x, y, z = self.pos glTranslatef(x, y, -z) a, b, c = self.rotation glRotatef(a, 1, 0, 0) glRotatef(b, 0, 1, 0) glRotatef(c, 0, 0, 1) glScalef(.5*self.size,.5*self.size,.5*self.size) try: if not self.scale == (1,1,1): glScalef(*self.scale) except: if not self.scale == 1: glScalef(self.scale, self.scale, self.scale) glColor(*self.colorize) self.texture.bind() if self.outline: misc.outline(self.display_list, self.outline_color, self.outline_size) self.display_list.render() glPopMatrix()
def render(self, camera=None): """Render the Sphere camera can be None or the camera object the scene is using""" glPushMatrix() x, y, z = self.pos glTranslatef(x, y, -z) a, b, c = self.rotation glRotatef(a, 1, 0, 0) glRotatef(b, 0, 1, 0) glRotatef(c, 0, 0, 1) glScalef(self.size, self.size, self.size) try: if not self.scale == (1, 1, 1): glScalef(*self.scale) except: if not self.scale == 1: glScalef(self.scale, self.scale, self.scale) glColor(*self.colorize) self.texture.bind() if self.outline: misc.outline(self.display_list, self.outline_color, self.outline_size) self.display_list.render() glPopMatrix()
def render(self, camera=None): """Render the mesh camera must be None if the camera the scene is using""" glPushMatrix() x,y,z = self.pos glTranslatef(x,y,-z) a, b, c = self.rotation glRotatef(a, 1, 0, 0) glRotatef(b, 0, 1, 0) glRotatef(c, 0, 0, 1) try: glScalef(*self.scale) except: glScalef(self.scale, self.scale, self.scale) glColor(*self.colorize) if self.outline: misc.outline(misc.OutlineGroup([i[0] for i in self.gl_lists]), self.outline_color, self.outline_size) for i in self.gl_lists: i[1].bind() i[0].render() glPopMatrix()