def test_tunnel_handshake_start(tctx: Context, success): server = Server(("proxy", 1234)) server.state = ConnectionState.OPEN tl = TTunnelLayer(tctx, server, tctx.server) tl.child_layer = TChildLayer(tctx) assert repr(tl) playbook = Playbook(tl, logs=True) (playbook << SendData(server, b"handshake-hello") >> DataReceived( tctx.client, b"client-hello") >> DataReceived( server, b"handshake-" + success.encode()) << SendData( server, b"handshake-" + success.encode())) if success == "success": playbook << Log("Got start. Server state: OPEN") else: playbook << CloseConnection(server) playbook << Log("Got start. Server state: CLOSED") playbook << SendData(tctx.client, b"client-hello-reply") if success == "success": playbook >> DataReceived(server, b"tunneled-server-hello") playbook << SendData(server, b"tunneled-server-hello-reply") assert playbook
def test_disconnect_during_handshake_start(tctx: Context, disconnect): server = Server(("proxy", 1234)) server.state = ConnectionState.OPEN tl = TTunnelLayer(tctx, server, tctx.server) tl.child_layer = TChildLayer(tctx) playbook = Playbook(tl, logs=True) assert (playbook << SendData(server, b"handshake-hello")) if disconnect == "client": assert (playbook >> ConnectionClosed(tctx.client) >> ConnectionClosed( server) # proxyserver will cancel all other connections as well. << CloseConnection(server) << Log("Got start. Server state: CLOSED") << Log("Got client close.") << CloseConnection(tctx.client)) else: assert (playbook >> ConnectionClosed(server) << CloseConnection(server) << Log("Got start. Server state: CLOSED"))
def test_tunnel_default_impls(tctx: Context): """ Some tunnels don't need certain features, so the default behaviour should be to be transparent. """ server = Server(None) server.state = ConnectionState.OPEN tl = tunnel.TunnelLayer(tctx, server, tctx.server) tl.child_layer = TChildLayer(tctx) playbook = Playbook(tl, logs=True) assert (playbook << Log("Got start. Server state: OPEN") >> DataReceived( server, b"server-hello") << SendData(server, b"server-hello-reply")) assert tl.tunnel_state is tunnel.TunnelState.OPEN assert (playbook >> ConnectionClosed(server) << Log("Got server close.") << CloseConnection(server)) assert tl.tunnel_state is tunnel.TunnelState.CLOSED assert ( playbook >> DataReceived( tctx.client, b"open") << OpenConnection(server) >> reply(None) << Log("Opened: err=None. Server state: OPEN") >> DataReceived( server, b"half-close") << CloseConnection(server, half_close=True))