def attrRemoveClicked(self): col = lib_state.get_active_collection() if col is None: return sel = lib_maya_utils.get_scene_selection() ui_nodes = lib_uiquery.get_selected_ui_nodes( self.attribute_treeView, self.attribute_filterModel ) attr_list = lib_uiquery.convert_ui_nodes_to_nodes(ui_nodes, 'data') lib_attr.remove_attr_from_collection(attr_list, col) # Remove Callbacks callback_manager = self.getCallbackManager() if callback_manager is not None: lib_attr.remove_callbacks_from_attributes( attr_list, callback_manager ) self.updateAttributeModel() self.updateSolveValidState() # Restore selection. lib_maya_utils.set_scene_selection(sel) return
def removeClicked(self): """ Remove the selected nodes or node attributes from the output attributes data model. """ col = lib_state.get_active_collection() if col is None: return sel = lib_maya_utils.get_scene_selection() ui_nodes = lib_uiquery.get_selected_ui_nodes(self.treeView, self.filterModel) attr_list = lib_uiquery.convert_ui_nodes_to_nodes(ui_nodes, 'data') lib_attr.remove_attr_from_collection(attr_list, col) # Remove Callbacks callback_manager = self.callback_manager if callback_manager is not None: lib_attr.remove_callbacks_from_attributes(attr_list, callback_manager) self.dataChanged.emit() self.viewUpdated.emit() # Restore selection. lib_maya_utils.set_scene_selection(sel) return
def removeClicked(self): """ Remove the selected nodes or node attributes from the output attributes data model. """ try: mmapi.set_solver_running(True) # disable selection callback. s = time.time() col = lib_state.get_active_collection() if col is None: return e = time.time() LOG.debug("attribute removeClicked1: t=%s", e - s) s = time.time() sel = lib_maya_utils.get_scene_selection() ui_nodes = lib_uiquery.get_selected_ui_nodes( self.treeView, self.filterModel) node_list = lib_uiquery.convert_ui_nodes_to_nodes(ui_nodes, 'data') e = time.time() LOG.debug("attribute removeClicked2: t=%s", e - s) s = time.time() attr_list = _convertNodeListToAttrList(node_list) lib_attr.remove_attr_from_collection(attr_list, col) e = time.time() LOG.debug("attribute removeClicked3: t=%s", e - s) # Remove Callbacks s = time.time() callback_manager = self.callback_manager if callback_manager is not None: lib_attr.remove_callbacks_from_attributes( attr_list, callback_manager) e = time.time() LOG.debug("attribute removeClicked4: t=%s", e - s) finally: mmapi.set_solver_running(False) # enable selection callback s = time.time() self.dataChanged.emit() self.viewUpdated.emit() e = time.time() LOG.debug("attribute removeClicked5: t=%s", e - s) # Restore selection. s = time.time() lib_maya_utils.set_scene_selection(sel) e = time.time() LOG.debug("attribute removeClicked5: t=%s", e - s) return