def removeActiveNode(self): """ Delete the currently active collection. """ col = lib_state.get_active_collection() if col is None: LOG.warning('No active collection to delete.') return title = 'Remove Collection?' text = 'Would you like to remove the current Collection?' text += '\n\nRemove "' + str(col.get_node()) + '"?' clicked_button = QtWidgets.QMessageBox.question(self, title, text) if clicked_button != QtWidgets.QMessageBox.Yes: LOG.warn('User cancelled operation.') return cols = lib_col.get_collections() prev_col = lib_col.get_previous_collection(cols, col) steps = lib_col.get_solver_steps_from_collection(col) for step in steps: lib_col.remove_solver_step_from_collection(col, step) lib_col.delete_collection(col) lib_state.set_active_collection(prev_col) self.itemRemoved.emit() self.itemChanged.emit() self.nameChanged.emit() return
def removeCollectionNode(self): col = lib_state.get_active_collection() if col is None: LOG.warning('No active collection to delete.') return cols = lib_col.get_collections() prev_col = lib_col.get_previous_collection(cols, col) steps = lib_col.get_solver_steps_from_collection(col) for step in steps: lib_col.remove_solver_step_from_collection(col, step) lib_col.delete_collection(col) lib_state.set_active_collection(prev_col) self.updateDynamicWindowTitle() self.updateStatusWithSolveResult() self.updateCollectionModel() self.updateObjectToggleButtons() self.updateObjectColumnVisibility() self.updateObjectModel() self.updateAttributeToggleButtons() self.updateAttributeColumnVisibility() self.updateAttributeModel() self.updateSolverModel() self.updateSolveValidState() return
def solverRemoveClicked(self): ui_nodes = lib_uiquery.get_selected_ui_table_row( self.solver_tableView, self.solver_model, self.solver_filterModel) names = map(lambda x: x.name(), ui_nodes) col_nodes = lib_uiquery.convert_ui_nodes_to_nodes( ui_nodes, 'collection_node') assert len(names) == len(col_nodes) for name, col in zip(names, col_nodes): step = lib_col.get_named_solver_step_from_collection(col, name) lib_col.remove_solver_step_from_collection(col, step) self.updateSolverModel() self.updateSolveValidState() return
def removeClicked(self): ui_nodes = lib_uiquery.get_selected_ui_table_row( self.tableView, self.model, self.filterModel) names = map(lambda x: x.name(), ui_nodes) col_nodes = lib_uiquery.convert_ui_nodes_to_nodes( ui_nodes, 'collection_node') assert len(names) == len(col_nodes) for name, col in zip(names, col_nodes): step = lib_col.get_named_solver_step_from_collection(col, name) lib_col.remove_solver_step_from_collection(col, step) self.itemRemoved.emit() self.dataChanged.emit() self.viewUpdated.emit() return
def removeActiveNode(self): """ Delete the currently active collection. """ col = lib_state.get_active_collection() if col is None: LOG.warning('No active collection to delete.') return cols = lib_col.get_collections() prev_col = lib_col.get_previous_collection(cols, col) steps = lib_col.get_solver_steps_from_collection(col) for step in steps: lib_col.remove_solver_step_from_collection(col, step) lib_col.delete_collection(col) lib_state.set_active_collection(prev_col) self.itemRemoved.emit() self.itemChanged.emit() self.nameChanged.emit() return
def removeCollectionNode(self): col = lib_state.get_active_collection() if col is not None: # FIXME: Solver Steps continue to hold a reference to the # Collection after the collection node is deleted. steps = lib_col.get_solver_steps_from_collection(col) for step in steps: lib_col.remove_solver_step_from_collection(col, step) lib_col.delete_collection(col) lib_state.set_active_collection(None) else: LOG.warning('No active collection to delete.') return self.updateDynamicWindowTitle() self.updateCollectionModel() self.updateObjectModel() self.updateAttributeModel() self.updateSolverModel() self.updateSolveValidState() self.setStatusLine(const.STATUS_READY) return