def attrRemoveClicked(self): col = lib_state.get_active_collection() if col is None: return sel = lib_maya_utils.get_scene_selection() ui_nodes = lib_uiquery.get_selected_ui_nodes( self.attribute_treeView, self.attribute_filterModel ) attr_list = lib_uiquery.convert_ui_nodes_to_nodes(ui_nodes, 'data') lib_attr.remove_attr_from_collection(attr_list, col) # Remove Callbacks callback_manager = self.getCallbackManager() if callback_manager is not None: lib_attr.remove_callbacks_from_attributes( attr_list, callback_manager ) self.updateAttributeModel() self.updateSolveValidState() # Restore selection. lib_maya_utils.set_scene_selection(sel) return
def removeClicked(self): """ Remove the selected nodes or node attributes from the output attributes data model. """ col = lib_state.get_active_collection() if col is None: return sel = lib_maya_utils.get_scene_selection() ui_nodes = lib_uiquery.get_selected_ui_nodes(self.treeView, self.filterModel) attr_list = lib_uiquery.convert_ui_nodes_to_nodes(ui_nodes, 'data') lib_attr.remove_attr_from_collection(attr_list, col) # Remove Callbacks callback_manager = self.callback_manager if callback_manager is not None: lib_attr.remove_callbacks_from_attributes(attr_list, callback_manager) self.dataChanged.emit() self.viewUpdated.emit() # Restore selection. lib_maya_utils.set_scene_selection(sel) return
def objectRemoveClicked(self): col = lib_state.get_active_collection() if col is None: return sel = lib_maya_utils.get_scene_selection() ui_nodes = lib_uiquery.get_selected_ui_nodes( self.object_treeView, self.object_filterModel ) nodes = lib_uiquery.convert_ui_nodes_to_nodes(ui_nodes, 'marker') lib_marker.remove_markers_from_collection(nodes, col) # Remove Callbacks callback_manager = self.getCallbackManager() if callback_manager is not None: lib_marker.remove_callbacks_from_markers( nodes, callback_manager ) self.updateObjectToggleButtons() self.updateObjectModel() self.updateSolveValidState() # Restore selection. lib_maya_utils.set_scene_selection(sel) return
def removeClicked(self): col = lib_state.get_active_collection() if col is None: return sel = lib_maya_utils.get_scene_selection() ui_nodes = lib_uiquery.get_selected_ui_nodes( self.treeView, self.filterModel ) nodes = lib_uiquery.convert_ui_nodes_to_nodes(ui_nodes, 'marker') lib_marker.remove_markers_from_collection(nodes, col) # Remove Callbacks callback_manager = self.callback_manager if callback_manager is not None: lib_marker.remove_callbacks_from_markers( nodes, callback_manager ) self.dataChanged.emit() self.viewUpdated.emit() # Restore selection. lib_maya_utils.set_scene_selection(sel) return
def _get_selected_maya_nodes(cls_obj): tree_view = cls_obj filter_model = cls_obj.model() ui_nodes = lib_uiquery.get_selected_ui_nodes( tree_view, filter_model, ) uuid_list = lib_uiquery.convert_ui_nodes_to_nodes(ui_nodes, 'uuid') nodes = lib_maya_utils.get_node_names_from_uuids(uuid_list) return nodes
def removeClicked(self): """ Remove the selected nodes or node attributes from the output attributes data model. """ try: mmapi.set_solver_running(True) # disable selection callback. s = time.time() col = lib_state.get_active_collection() if col is None: return e = time.time() LOG.debug("attribute removeClicked1: t=%s", e - s) s = time.time() sel = lib_maya_utils.get_scene_selection() ui_nodes = lib_uiquery.get_selected_ui_nodes( self.treeView, self.filterModel) node_list = lib_uiquery.convert_ui_nodes_to_nodes(ui_nodes, 'data') e = time.time() LOG.debug("attribute removeClicked2: t=%s", e - s) s = time.time() attr_list = _convertNodeListToAttrList(node_list) lib_attr.remove_attr_from_collection(attr_list, col) e = time.time() LOG.debug("attribute removeClicked3: t=%s", e - s) # Remove Callbacks s = time.time() callback_manager = self.callback_manager if callback_manager is not None: lib_attr.remove_callbacks_from_attributes( attr_list, callback_manager) e = time.time() LOG.debug("attribute removeClicked4: t=%s", e - s) finally: mmapi.set_solver_running(False) # enable selection callback s = time.time() self.dataChanged.emit() self.viewUpdated.emit() e = time.time() LOG.debug("attribute removeClicked5: t=%s", e - s) # Restore selection. s = time.time() lib_maya_utils.set_scene_selection(sel) e = time.time() LOG.debug("attribute removeClicked5: t=%s", e - s) return
def _get_selected_attrs(cls_obj): tree_view = cls_obj filter_model = cls_obj.model() ui_nodes = lib_uiquery.get_selected_ui_nodes( tree_view, filter_model, ) attr_ui_nodes = [x for x in ui_nodes if isinstance(x, attr_nodes.AttrNode)] attr_list = lib_uiquery.convert_ui_nodes_to_nodes(attr_ui_nodes, 'data') # maya_ui_nodes = [x for x in ui_nodes if isinstance(x, attr_nodes.MayaNode)] # for maya_ui_node in maya_ui_nodes: # # Maya nodes will contain all the attributes added into the UI # # in the 'data' key name on the data of the MayaNode. # attr_list += maya_ui_node.data().get('data') return attr_list
def objectRemoveClicked(self): col = lib_state.get_active_collection() if col is None: return ui_nodes = lib_uiquery.get_selected_ui_nodes( self.object_treeView, self.object_filterModel ) nodes = lib_uiquery.convert_ui_nodes_to_nodes(ui_nodes, 'marker') lib_marker.remove_markers_from_collection(nodes, col) # Remove Callbacks callback_manager = self.getCallbackManager() if callback_manager is not None: lib_marker.remove_callbacks_from_markers( nodes, callback_manager ) self.updateObjectModel() self.updateSolveValidState() self.setStatusLine(const.STATUS_READY) return