예제 #1
0
 def setupShip(self,filename):
   domLevel = parse(filename)
   shipNodes = domLevel.getElementsByTagName("ship")
   shipNode = shipNodes[0]
   self.mainbody = Body()
   for node in shipNode.childNodes:
     if node.localName == "position":
       position = node.getAttribute('value')
       values = position.split(',')
       self.mainbody.setPosition(float(values[0]),float(values[1]))
     if node.localName == "mobile":
       m = Mobile()
       for childnode in node.childNodes:
         if childnode.localName == "position":
           values = childnode.getAttribute('value').split(',')
           m.setPosition(float(values[0]),float(values[1]))
         if childnode.localName == "velocity":
           values = childnode.getAttribute('value').split(',')
           m.setVelocity(float(values[0]),float(values[1]))
         if childnode.localName == "thrust":
           values = childnode.getAttribute('value').split(',')
           m.setThrustVector(float(values[0]),float(values[1]))
           m.setInitialThrustVector(float(values[0]),float(values[1]))                          
         if childnode.localName == "mass":
           value = childnode.getAttribute('value')
           m.setMass(float(value))      
         if childnode.localName == "radius":
           value = childnode.getAttribute('value')
           m.setRadius(float(value))  
         if childnode.localName == "texture":
           value = childnode.getAttribute('value')
           m.setTexture(TextureHelper.loadTextureFromFile(value))
         #if childnode.localName == "physicalPoints":
         #  for ppointnode in childnode.childNodes:
         #    if ppointnode.localName == "point":
         #      values = ppointnode.getAttribute('value').split(',')
         #      m.addPhysicalPoint(Vector2d(float(values[0]),float(values[1])))
       m.setupPhysicalPoint()
       self.mainbody.addMobile(m)
   self.mainbody.init()
   focus_position = self.mainbody.getPosition()
   self.world.addMobile(self.mainbody)
예제 #2
0
class Game:
  world = 0
  camera = 0
  background = 0
  gui = 0
  mainbody = 0
  gameResult = 0
  currentLevel = 1
  def __init__(self):
    self.world = World()
    self.camera = Camera()
  def setupMenu(self):
    self.gui = Gui()
    self.gui.setupMenu(self)
    self.setupBackground('levels/menu.xml')
  def setupLevel(self, *largs):
    print "CURRENT LEVEL %d"%self.currentLevel
    
    levelstring = 'levels/level'
    levelstring +=`self.currentLevel`.zfill(2)
    levelstring +='.xml'
    print levelstring
    if os.path.isfile(levelstring):
      self.camera.scale = 1.1
      self.gui.messaging.reset()
      self.gameResult = 0
      self.setupWorld(levelstring)
      self.setupBackground(levelstring)
      self.setupShip(levelstring)
      self.gui.messaging.displayText('Level %d'%(self.currentLevel),60)
    else:
      self.gui.messaging.reset()
      self.mainbody = 0
      self.setupWorld('levels/endgame.xml')
      self.setupBackground('levels/endgame.xml')
      self.gui.messaging.displayText('Congratulations ! !',-1)   

  def checkVictoryCondition(self):
    if self.mainbody.isStable() == 0:
      return 0
    landingzone = self.world.getLandingzone()
    if landingzone.checkBody(self.mainbody) == 1:
      return 1
    else :
      return -1
  def gameIsRunning(self):
    if self.mainbody != 0 and self.gameResult == 0:
      return 1
  def setupBackground(self,filename):
    self.background = Background()
    domLevel = parse(filename)
    backgroundNodes = domLevel.getElementsByTagName("background")
    backgroundNode = backgroundNodes[0]
    for node in backgroundNode.childNodes:
      if node.localName == "layer":
        texturename = 0
        tilesizex = 0
        tilesizey = 0
        positionx = 0
        positiony = 0
        layersizex = 0
        layersizey = 0
        offsetx = 0
        offsety = 0
        for childnode in node.childNodes:
          if childnode.localName == "texture":
            texturename = childnode.getAttribute('value')
          if childnode.localName == "tilesize":
            values = childnode.getAttribute('value').split(',')
            if values[0] == 'screenw': 
              tilesizex = Config.getint('graphics', 'width')
            else:
              tilesizex = float(values[0])
            if values[1] == 'screenh': 
              tilesizey = Config.getint('graphics', 'height')
            else:
              tilesizey = float(values[1])
          if childnode.localName == "position":
            values = childnode.getAttribute('value').split(',')
            if values[0] == 'screenw':
              positionx = Config.getint('graphics', 'width')
            else:
              positionx = float(values[0])
            if values[1] == 'screenh':
              positiony = Config.getint('graphics', 'height')
            else:
              positiony = float(values[1])

          if childnode.localName == "offset":
            values = childnode.getAttribute('value').split(',')
            if values[0] == 'screenw': 
              offsetx = Config.getint('graphics', 'width')
            else:
              offsetx = float(values[0])
            if values[1] == 'screenh': 
              offsety = Config.getint('graphics', 'height')
            else:
              offsety = float(values[1])
          if childnode.localName == "layersize":
            values = childnode.getAttribute('value').split(',')
            if values[0] == 'screenw': 
              layersizex = Config.getint('graphics', 'width')
            else:
              layersizex = float(values[0])
            if values[1] == 'screenh': 
              layersizey = Config.getint('graphics', 'height')
            else:
              layersizey = float(values[1])
        layer = Layer(TextureHelper.loadTextureFromFile(texturename),tilesizex,tilesizey,positionx,positiony,offsetx,offsety,layersizex,layersizey)
        self.background.addLayer(layer)
    
  def setupShip(self,filename):
    domLevel = parse(filename)
    shipNodes = domLevel.getElementsByTagName("ship")
    shipNode = shipNodes[0]
    self.mainbody = Body()
    for node in shipNode.childNodes:
      if node.localName == "position":
        position = node.getAttribute('value')
        values = position.split(',')
        self.mainbody.setPosition(float(values[0]),float(values[1]))
      if node.localName == "mobile":
        m = Mobile()
        for childnode in node.childNodes:
          if childnode.localName == "position":
            values = childnode.getAttribute('value').split(',')
            m.setPosition(float(values[0]),float(values[1]))
          if childnode.localName == "velocity":
            values = childnode.getAttribute('value').split(',')
            m.setVelocity(float(values[0]),float(values[1]))
          if childnode.localName == "thrust":
            values = childnode.getAttribute('value').split(',')
            m.setThrustVector(float(values[0]),float(values[1]))
            m.setInitialThrustVector(float(values[0]),float(values[1]))                          
          if childnode.localName == "mass":
            value = childnode.getAttribute('value')
            m.setMass(float(value))      
          if childnode.localName == "radius":
            value = childnode.getAttribute('value')
            m.setRadius(float(value))  
          if childnode.localName == "texture":
            value = childnode.getAttribute('value')
            m.setTexture(TextureHelper.loadTextureFromFile(value))
          #if childnode.localName == "physicalPoints":
          #  for ppointnode in childnode.childNodes:
          #    if ppointnode.localName == "point":
          #      values = ppointnode.getAttribute('value').split(',')
          #      m.addPhysicalPoint(Vector2d(float(values[0]),float(values[1])))
        m.setupPhysicalPoint()
        self.mainbody.addMobile(m)
    self.mainbody.init()
    focus_position = self.mainbody.getPosition()
    self.world.addMobile(self.mainbody)

  def setupWorld(self,filename):
    self.world.reset()
    domLevel = parse(filename)
    worldNodes = domLevel.getElementsByTagName("world")
    for node in worldNodes[0].childNodes:
      if node.localName == "gravity":
        values = node.getAttribute('value').split(',')
        self.world.setGravity(float(values[0]),float(values[1]))
      if node.localName == "landingzone":
        values = node.getAttribute('value').split(',')
        self.world.setLandingzone(Landingzone(float(values[0]),float(values[1]),float(values[2]),float(values[3]),TextureHelper.loadTextureFromFile('checker.png')))

    h = Config.getint('graphics', 'height')
    w = Config.getint('graphics', 'width')
    p0 = Plane(1,0,-10)
    p1 = Plane(0,-1,h-10)
    p2 = Plane(-1,0,w-10)
    p3 = Plane(0,1,-64)
    self.world.addPlane(p0)
    self.world.addPlane(p1)
    self.world.addPlane(p2)
    self.world.addPlane(p3)

    #self.world.setGravity(0.0,-1.8)

  def setupGame(self):
    self.setupMenu()

  def updateGame(self,canvas):
    if self.mainbody != 0:
      self.camera.follow(self.mainbody)
    self.camera.setup(canvas)
    self.background.draw(canvas)

    
    self.world.draw(canvas)

    self.gui.draw(canvas)
    self.world.step(1/60.)
    if self.gameIsRunning():
      res = self.checkVictoryCondition()
      if res != 0:
        if res == -1:
          self.gui.messaging.displayText('FAIL ! !',200) 
          self.gameResult = -1
          Clock.schedule_once(self.setupLevel, 5)
        if res == 1:
          self.gui.messaging.displayText('SUCCESS ! !',200)
          self.gameResult = 1
          self.currentLevel += 1 
          Clock.schedule_once(self.setupLevel, 5)
  def on_touch_down(self, touch):
    worldpos = self.camera.screenToWorld(touch.pos[0],touch.pos[1])
    self.world.on_touch_down(worldpos)
    self.gui.on_touch_down(touch)