def __init__(self): self.boards = { # player 1, 2 1: { # boards 1 -> ship board # 2-> attack board 1: Board(), 2: Board() }, 2: { # boards 1 -> ship board # 2-> attack board 1: Board(), 2: Board() } }
def __init__(self): board = Board([[0, 0, 0], [0, 0, 0], [0, 0, 0]]) super().__init__(players=[ HumanPlayer(name="Mikolaj", symbol='x'), HumanPlayer(name="Arek", symbol='o') ], state=MemoryState(board, moves=['x', 'o']))
def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.title("Drunkard walk") self.resizable(False, False) self.controller = EventController(self) board = Board() self.controller.set_board(board) main_frame = ttk.Frame(self, padding=(20, 10, 10, 10)) main_frame.pack(fill="both", expand=True) interface_frame = InterfaceFrame(main_frame, self.controller, padding=(20, 10, 10, 10)) interface_frame.pack(side="left", fill="x") board_frame = BoardFrame(main_frame, board, self.controller, padding=(10, 10, 10, 10)) board_frame.pack(side="left", fill="both") output_frame = OutputFrame(self, self.controller, padding=(20, 10, 20, 10)) output_frame.pack(side="bottom", fill="both", expand=True)
def __init__(self): board = Board([[0, 0, 0], [0, 0, 0], [0, 0, 0]]) super().__init__(players=[ HumanPlayer(name="Humek", symbol='x'), ComputerPlayer(name="Comp", symbol='o') ], state=MemoryState(board, moves=['x', 'o']))
def initialize_board(self, board_size, players_list): self.__game_dao.set_ladders() self.__game_dao.set_snakes() self.__board = Board(board_size) for player in players_list: self.__game_dao.add_player(player)
def build(self, testMode=True): """ Initiate objects and views. """ ''' init game objects ''' self.deck = Deck() self.evaluator = Evaluator() self.player = [] self.player.append(Player(0)) self.player.append(Player(1)) # board stands for public cards on board self.board = Board() # In test mode, both player select right-most cards for the turn automatically self.testMode = testMode ''' create view objects ''' # Scatter that can be rotated to display players scatter_bot = ScatterLayout(do_rotation=False, do_translation=False, do_scale=False, size_hint=(1, 1), pos_hint={ 'x': 0, 'y': 0 }, rotation=0) # For player on top, the widget rotates 180 degree scatter_top = ScatterLayout(do_rotation=False, do_translation=False, do_scale=False, size_hint=(1, 1), pos_hint={ 'x': 0, 'y': 0 }, rotation=180) box = PlayerDeck() box2 = PlayerDeck() publicArea = PublicArea() box.build(self, "player1", 0, self.testMode) box2.build(self, "player2", 1, self.testMode) publicArea.build() scatter_bot.add_widget(box) scatter_top.add_widget(box2) self.add_widget(scatter_bot) self.add_widget(scatter_top) self.add_widget(publicArea) # register id of view objects self.ids[box.id] = box self.ids[box2.id] = box2 self.ids[publicArea.id] = publicArea
def parse_file(file_name): tiles = [] with open(file_name) as f: num_lines = int(f.readline()) for i in range(num_lines): line = [int(tile) for tile in f.readline().split(' ')] tiles.append(line) return Board(tiles)
def board(self): threshold = GlobalProperties.histeresis board = sr.get_state() r = 0 # repeat - how many times was this state while not _is_valid(board, self.board_size) or r < threshold: pboard = board board = sr.get_state() if diff(pboard, board)[0] == 0: r += 1 else: r = 0 return Board(board)
def load(I, path): """ Reset the board and load history from given path. """ with open(path, mode='r', encoding='utf-8') as f: history = json.load(f, object_hook=Turn.from_json) board = Board() for turn in history: for src, dst in turn.moves: board = board.move(src, dst) I.board = board I.history = history
def play_game(ngames=100): verbose = ngames == 1 cost_of_hut = 0.05 cost_of_station = 3 ntrees = 9 ngardens = 3 ncurses = 3 """ IDEAL GAME SCENARIOS: selfish vs. selfish: RARELY WIN selfish vs. default: MOSTLY WIN -> SELFISH selfish vs. generous: ALWAYS WIN -> SELFISH generous vs. generous: RARELY WIN """ player_types = ["reasonable", "reasonable"] # # player_types = ["default", "generous"] # # player_types = ["super-selfish", "super-selfish"] # # player_types = ["selfish", "reasonable"] # # player_types = ["selfish", "selfish"] # # player_types = ["reasonable", "selfish"] # # player_types = ["selfish", "super-selfish"] # # player_types = ["super-selfish", "reasonable"] # # player_types = ["super-selfish", "generous"] # # player_types = ["selfish", "default"] # 8/10, all S # player_types = ["selfish", "generous"] # 5/10, all S # player_types = ["generous", "generous"] # 0/10 # player_types = ["reasonable", "reasonable"] # 0/10 board = Board((6, 6), { "hut": cost_of_hut, "station": cost_of_station }, ntrees=ntrees) deck = Deck({"garden": ngardens, "curse": ncurses}) g = Game(board, deck, verbose=verbose) ps = get_players(player_types) ss = [] ws = [] for i in xrange(ngames): status, winner = g.play(ps, print_end_status=False) ss.append(status) ws.append(winner) g.reset() import collections print '==================' print collections.Counter(ws) print collections.Counter(ss)
def render(entry, settings): board = Board() board.fromAlgebraic(entry["algebraic"]) html = pdf.ExportDocument.header(entry, settings['lang']) html += board_to_html(board, settings['diagram_font']) html += entry['stipulation'] + ' ' + board.getPiecesCount() + "<br/>\n" html += pdf.ExportDocument.solver(entry, settings['lang']) + "<br/>\n" html += pdf.ExportDocument.legend(board) + "<br/><br/>\n" if 'solution' in entry: html += solution_to_html(entry['solution'], settings['inline_font']) if 'keywords' in entry: html += "<br/>\n" + ', '.join(entry['keywords']) + "<br/>\n" if 'comments' in entry: html += "<br/>\n" + "<br/>\n".join(entry['comments']) + "<br/>\n" html += "<br/><br/>\n" return html
def post(self): user = users.get_current_user() if user: key_user = ndb.Key(User, user.email()) user_details = key_user.get() board = Board() board.boardTitle = self.request.get('title').strip() board.owner = user.email() board.users.append(user_details) boardKey = board.put() boardKeyId = boardKey.get().key.id() if user_details: if user_details.boards: key_dict = user_details.boards else: key_dict = {} key_dict[boardKeyId] = boardKey.urlsafe() userModel = User(key=key_user, boards=key_dict, email=user.email()) userModel.put() self.add_message('Task Board created successfully.', 'success') self.redirect('/boards', abort=False) return else: self.redirect('/', abort=False)
def main(): # get players player1, player2 = initialisePlayer() # build board boardConfig = { "size": initialiseBoard() # "size": 5 } board = Board(**boardConfig) gameController = GameController(board) # reset gameController.resetBoard() gameController.printBoard() # build battleship and place ships = initialiseShip() for ship in ships: gameController.place(Battleship(**ship)) gameController.printBoard() # player attacks print(gameController.attack(**playerAttack())) gameController.printBoard()
def get_board_stats(self, project_name: str, board_name: str) -> Task: board_data = self._get_board(project_name, board_name) board = Board(project_name, board_name) for column in board.columns: tasks = create_tasks_from_dict(column.tasks) board.add_column(column['title'], tasks) # tasks = list() # for project in my_dashboard: # task = Task(project['project_name'], project['title'], project['priority'], project['column_name'], # project['assignee_username'], project['date_due']) # tasks.append(task) # # if printable: # table = self.get_summary_tasks(tasks) # print(table) # # return tasks pass
def test_default(self): board = Board() self.assertEqual(board.tiles, [[None, None, None, None], [None, None, None, None], [None, None, None, None], [None, None, None, None]])
def __init__(self): self.board1 = Board(10, 22, StackBot()) self.board2 = Board(10, 22, RandomBot())
from model import Board from pyqt import GofWindow from PyQt5.QtWidgets import QApplication import sys if __name__ == '__main__': app = QApplication(sys.argv) board = Board((35, 35)) win = GofWindow(board) win.show() sys.exit(app.exec_())
port = 5005 backlog = 5 maxsize = 1024 server = socket.socket(socket.AF_INET, socket.SOCK_STREAM) server.bind((host, port)) server.listen(backlog) input = [ server, ] var = 1 print("Serwer started") print("Waiting for players") new_game = Board() for x in range(2): inputready, outputready, exceptready = select.select(input, [], []) print("Waiting for second player") for s in inputready: if s == server: client, address = server.accept() input.append(client) print('new client added%s' % str(address)) if (var == 2): input[1].send(str.encode("oponent found")) input[2].send(str.encode("oponent found")) var += 1
def __init__(I, white=None, black=None): I.board = Board() I.history = [] I.black = black or ConsolePlayer() I.white = white or ComputerPlayer(WHITE, strategy.safe)
def test_3x5(self): board = Board(rows=3, cols=5) self.assertEqual(board.tiles, [[None, None, None, None, None], [None, None, None, None, None], [None, None, None, None, None]])
continue except KeyError: pass heapq.heappush(heap, child) inheap[commaHash(child.board.seq)] = 1 dic['max_search_depth'] = max(dic['max_search_depth'], child.depth) return None method = sys.argv[1] board = sys.argv[2].split(',') N = int(math.sqrt(len(board))) root = State(Board(board, N), 0) bottom = None goal = [] for ch in range(N**2): goal.append(str(ch)) if method == 'bfs': start_time = time.time() bottom = bfs(root, goal) dic['running_time'] = '%s' % round(time.time() - start_time, 8) elif method == 'dfs': start_time = time.time()
from model import Board, Problem from view import SudokuScreen from view.widget import * Config.set('graphics', 'width', '320') Config.set('graphics', 'height', '480') Builder.load_file('kv/sudoku.kv') LabelBase.register('SeoulNamsan', fn_regular='static/font/SeoulNamsanM.ttf', fn_bold='static/font/SeoulNamsanB.ttf') problem = Problem.loads( "800523910162489075350170420425008009690000" "057700600234037062041540317692016954003", "87452391616248937535917642842573816969324185" "7781695234937862541548317692216954783", 9) board = Board(problem) sm = ScreenManager() sm.switch_to(SudokuScreen(board_model=board)) class SudokuApp(App): def build(self): return sm if __name__ == '__main__': SudokuApp().run()
if row == 4: return (Board.FIFTH_ROW_TOP_BORDER + Board.FIFTH_ROW_BOTTOM_BORDER) / 2 if row == 5: return (Board.SIXTH_ROW_TOP_BORDER + Board.SIXTH_ROW_BOTTOM_BORDER) / 2 # Initializes the pygame modules pygame.init() # The window of the game display = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) display_width, display_height = pygame.display.get_surface().get_size() pygame.display.set_caption('ConnectFour') # Initialize the board and discs board = Board.Board(display_width, display_height) disc_array = [ Disc.Disc("Red") if i % 2 == 0 else Disc.Disc("Yellow") for i in range(42) ] for disc in disc_array: disc.x = (Board.FIRST_COLUMN_LEFT_BORDER + Board.FIRST_COLUMN_RIGHT_BORDER) / 2 disc.y = Board.TOP_BOARD_SPACE - Disc.DISC_PIXEL_DIAMETER / 2 - 5 disc_used_array = [] move = (0, 0) row_position = None # Disc number in the array disc_number = 0 # Create a scoreboard and set its position to the right of the board
def __init__(I, south=None, north=None): I.board = Board() I.history = [] I.south = south or ConsolePlayer() I.north = north or ComputerPlayer(safe)