예제 #1
0
파일: game.py 프로젝트: aberardi/API
    def populate_games(cls):
        current_week = GameModel.get_max_week() or 0
        current_games = GameModel.get_games_by_week(current_week)

        for game in current_games:
            if game.quarter != 'F' and game.quarter != 'FO':
                return {'message': 'not all games completed yet.'}, 401

        return cls.update_games()
예제 #2
0
    def post(self, user_id):
        data = Game.parser.parse_args()

        game = GameModel(data['name'])
        user = UserModel.find_by_id(user_id)

        game.save_to_db()

        user.save_game_to_collection(game)

        return game.json(), 201
예제 #3
0
 def get(self):
     ingame = GameModel.check_if_in_game(current_identity.username)
     if ingame != None:
         return {
             "board": ingame.boardTiles,
             "active": ingame.gameopen,
             "player1": ingame.player1,
             "player2": ingame.player2,
             "status": ingame.gameStatus
         }
     return GameModel.find_game(current_identity.username)
예제 #4
0
    def validate_pick(cls, data):

        week = GameModel.get_max_week()
        GameController.update_games()

        game = GameModel.find_by_game_id(data['game_id'])
        nfl_team = NFLTeamModel.find_by_team_name(data['nfl_team_name'])

        if game is None:
            return {'message': 'Cannot find game with that id.'}, 401

        if nfl_team is None:
            return {'message': 'Cannot find nfl_team with that name'}, 401

        if game.has_started:
            return {
                'message':
                'This game has already started. Please try a different game.'
            }, 403

        if data['nfl_team_name'] not in [
                game.home_team_name, game.away_team_name
        ]:
            return {
                'message':
                'Team for selected pick is not a part of game with id {}.'.
                format(data['game_id'])
            }, 403

        if (PickModel.is_duplicate_team_pick(data['team_id'],
                                             data['nfl_team_name'])):
            return {'message': "You've already chosen this team."}, 401

        pick = PickModel.find_pick_by_week_and_team_id(week, data['team_id'])

        if pick is None:
            pick = PickModel(data['team_id'], data['game_id'], week,
                             data['nfl_team_name'])
        else:
            if pick.game.has_started:
                return {
                    'message':
                    'Current pick game already started. Cannot choose new team.'
                }, 401

            pick.game_id = data['game_id']
            pick.nfl_team_name = data['nfl_team_name']

        try:
            pick.upsert()
        except:
            return {'message': 'error upserting pick.'}, 500

        return {'pick': pick.json()}
예제 #5
0
 def get(self):
     ingame = GameModel.check_if_in_game(current_identity.username)
     if ingame == None:
         ingame = GameModel(current_identity.username, "solo", "CPU")
         return ingame.create_game(current_identity.username, False)
     return {
         "board": ingame.boardTiles,
         "active": ingame.gameopen,
         "player1": ingame.player1,
         "player2": ingame.player2,
         "status": ingame.gameStatus
     }
예제 #6
0
    def get(self, _id):
        game = GameModel.find_by_id(_id)

        if game:
            return game.json()

        return {"message": "Item not found."}, 404
예제 #7
0
    def advance_week(cls, league):
        GameController.update_games()
        week_num = GameModel.get_max_week()

        active_teams = PlayerTeamModel.get_active_teams_in_league(
            league.league_id)

        losing_nfl_teams = GameController.get_losers_for_week(week_num)
        deactivated_teams = []
        advancing_teams = []
        for active_team in active_teams:
            pick = PickModel.find_pick_by_week_and_team_id(
                week_num, active_team.team_id)

            if pick is None:
                active_team.is_active = False
                deactivated_teams.append(active_team)
            else:
                if pick.nfl_team_name in losing_nfl_teams:
                    active_team.is_active = False
                    deactivated_teams.append(active_team)
                else:
                    active_team.streak += 1
                    advancing_teams.append(active_team)
                active_team.upsert()

        for team in deactivated_teams:
            if team.user.receive_notifications:
                send_email("Sorry, you've been eliminated",
                           Config.MAIL_USERNAME, team.user, team)

        return {
            'deactivated_teams': deactivated_teams,
            'advancing_teams': advancing_teams
        }
예제 #8
0
    def get(self, id):
        game = GameModel.find_by_id(id)

        if game:
            return game.json(), 200

        return {'message': 'Game with that ID not found'}, 404
예제 #9
0
파일: window_ui.py 프로젝트: yiluzhu/gomoku
 def __init__(self, master=None):
     super().__init__(master)
     self.pack()
     self.master.title('Super AI Gomoku (version {})'.format(VERSION))
     self.model = GameModel()
     self.board_ui = GameBoardUI(self,
                                 self.model,
                                 height=BOARD_HEIGHT_PIXELS,
                                 width=BOARD_WIDTH_PIXELS)
예제 #10
0
파일: pick.py 프로젝트: SurvivorPool/API
    def current_week_pick_required(cls, team_id):
        team = playerTeam.PlayerTeamModel.find_by_team_id(team_id)
        if not team.is_active:
            return False

        week = GameModel.get_max_week()
        pick = cls.find_pick_by_week_and_team_id(week, team_id)

        return pick is None
예제 #11
0
    def delete(self, user_id, game_id):
        game = GameModel.find_by_id(game_id)
        user = UserModel.find_by_id(user_id)

        if game and user:
            user.remove_game_from_collection(game)
            return {'message': 'Game removed from collection!'}, 200

        return {'message': 'Game with that ID not found.'}, 404
예제 #12
0
    def get(self):
        user_id = get_jwt_identity()
        games = [
            game.json() for game in GameModel.find_all_by_user_id(user_id)
        ]

        if games:
            return {"games": games}, 200

        return {"message": "No games were found."}, 404
예제 #13
0
    def post(self, username):
        data = GameResource.parser.parse_args()

        if 'gameId' in data and data['gameId'] is not None:
            try:
                game = GameModel.find_by_id(data['gameId'])
                game.update_to_db(data['cellsState'], data['cellsClicked'],
                                  data['minutes'], data['seconds'],
                                  data['millis'], data['victory'],
                                  data['endGame'])
            except Exception as e:
                print(e)
                return {"message": "An error occurred updating the game."}, 500
        else:
            try:
                user = UserModel.find_by_username(username)
                game = GameModel(user.id, data['rows'], data['cols'],
                                 data['bombs'], data['board'],
                                 data['cellsState'], data['cellsClicked'],
                                 data['minutes'], data['seconds'],
                                 data['millis'], data['victory'],
                                 data['endGame'])
                game.save_to_db()
            except Exception as e:
                print(e)
                return {"message": "An error occurred creating the game."}, 500

        return game.json(), 201
예제 #14
0
 def put(self):
     data = PlayerMove.parser.parse_args()
     ingame = GameModel.check_if_in_game(current_identity.username)
     user = UserModel.find_by_username(ingame.player1)
     user2 = UserModel.find_by_username(ingame.player2)
     if ingame.make_move(data['move'], current_identity.username):
         game = ingame.check_game_status()
         if game["open"] == True:
             if ingame.pvp == False:
                 if ingame.cpu_move():
                     game = ingame.check_game_status()
                     if game["open"] == False:
                         if game["status"] == current_identity.username:
                             user.save_win()
                         elif game["status"] == "Tie":
                             user.save_tie()
                         else:
                             user.save_lose()
         else:
             if game["status"] == current_identity.username:
                 user.save_win()
                 if ingame.pvp == True:
                     user2.save_lose()
             elif game["status"] == "Tie":
                 user.save_tie()
                 if ingame.pvp == True:
                     user2.save_tie()
             else:
                 user.save_lose()
                 if ingame.pvp == True:
                     user2.save_win()
     ingame = GameModel.check_if_in_game(current_identity.username)
     return {
         "board": ingame.boardTiles,
         "status": ingame.gameStatus,
         "active": ingame.gameopen,
         "player1": ingame.player1,
         "player2": ingame.player2
     }
예제 #15
0
  def put(self, name):
    data = Game.parser.parse_args()
    game = GameModel.find_by_name(name)
    
    if game is None:
      game = GameModel(name, data['school_id'])
    else: 
      game.school_id = data['school_id']

    game.save_to_db()
    return game.json()
예제 #16
0
 def get(self):
     ingame = GameModel.check_if_in_game(current_identity.username)
     user = UserModel.find_by_username(current_identity.username)
     if ingame != None:
         return {
             "message": "User in Game",
             "status": ingame.gameStatus,
             "active": ingame.gameopen,
             "board": ingame.boardTiles,
             "record": user.userRecord(),
             "player1": ingame.player1,
             "player2": ingame.player2
         }
     return {"message": "Not in Game"}
예제 #17
0
파일: game.py 프로젝트: SurvivorPool/API
    def get_losers_for_week(cls, week_num):
        games = GameModel.get_games_by_week(week_num)

        losers = []
        for game in games:
            if game.home_team_score == game.away_team_score:
                losers.append(game.home_team_name)
                losers.append(game.away_team_name)
            elif game.home_team_score < game.away_team_score:
                losers.append(game.home_team_name)
            else:
                losers.append(game.away_team_name)

        return losers
예제 #18
0
    def post(self):
        data = self.parser.parse_args()
        user_id = get_jwt_identity()

        game = GameModel(user_id, data["name"], data["user_score"],
                         data["opponent_score"])
        user = UserModel.find_by_id(user_id)

        if game.user_score > game.opponent_score:
            user.wins += 1
        else:
            user.losses += 1

        user.save_to_db()

        try:
            game.save_to_db()
        except:
            return {
                "message": "An error occurred while recording this game."
            }, 500

        return {"message": "Game recorded successfully."}, 201
예제 #19
0
    def put(self):
        week_num = GameModel.get_max_week()
        if GameModel.week_has_unfinished_games(week_num):
            return {'message': 'Not all games finished'}

        all_leagues = LeagueModel.find_all_started_leagues(week_num)
        deactivated_teams = []
        advancing_teams = []

        for league in all_leagues:
            if league.league_type.league_type_name == LeagueTypes.STANDARD.name:
                teams_dict = StandardLeagueAdvanceController.advance_week(league)
            elif league.league_type.league_type_name == LeagueTypes.FREE.name:
                teams_dict = FreeLeagueAdvanceController.advance_week(league)
            else:
                raise NotImplementedError

            deactivated_teams += (teams_dict['deactivated_teams'])
            advancing_teams += (teams_dict['advancing_teams'])

        return {
            'deactivated_teams': [team.json_advance_week() for team in deactivated_teams],
            'advancing_teams': [team.json_advance_week() for team in advancing_teams]
                }
예제 #20
0
    async def gameadd(self, ctx, key: str, *name: str):
        # check if game with key exist
        db_game = GameModel.getByKey(key)
        if not db_game:
            gameName = '{}'.format(' '.join(name))
            db_game = GameModel()
            db_game.key = key
            db_game.name = gameName
            db_session.add(db_game)

            # commit update
            db_session.commit()

            gameRole = await ctx.guild.create_role(
                name=gameName,
                mentionable=True,
            )

            # get role
            db_game.roleID = gameRole.id
            db_session.commit()

            # create output embed
            embed = discord.Embed(
                colour=discord.Colour.green(),
                title=f'Spiel angelegt'
            )

            Session.close_all()

            # send embed
            await ctx.send(ctx.author.mention, embed=embed)

        else:

            # create output embed
            embed = discord.Embed(
                colour=discord.Colour.red(),
                title=f'Spiel gefunden'
            )
            embed.add_field(
                name="Fehler", value=f'Es wurde das Spiel "{db_game.name}" mit dem Key "{db_game.key}" gefunden.', inline=False)

            # send embed
            await ctx.send(ctx.author.mention, embed=embed)
예제 #21
0
    def put(self):
        #TODO:UNCOMMENT
        week_num = GameModel.get_max_week()
        # if GameModel.week_has_unfinished_games(week_num):
        #     return {'message': 'Not all games finished'}

        all_leagues = LeagueModel.find_all_leagues()
        for league in all_leagues:
            if league.league_type.league_type_name == LeagueTypes.STANDARD.name:
                return StandardLeagueAdvanceController.advance_week(league)
            elif league.league_type.league_type_name == LeagueTypes.FREE.name:
                return FreeLeagueAdvanceController.advance_week(league)
            else:
                return {
                    'message':
                    'Advancing for this league type has not been implemented'
                }
        return {'message': 'No Leagues found'}
예제 #22
0
  def post(self, name):
    status = 'failure'
    if GameModel.find_by_name(name):
      return {'message': "An item with name '{}' already exists".format(name)}, 400  # bad request. Error-first approach

    data = Game.parser.parse_args()
    game = GameModel(name, data['school_id'])       # |
    try:
      game.save_to_db()
      status = 'success, game created'
    except:
      {'status': status, 'message': 'Some error occurred while inserting the game'}, 500 # Internal Server Error
    return {"game": game.json(), "status": status}, 201
예제 #23
0
 def delete(self):
     info = GameModel.check_if_in_game(current_identity.username)
     if info != None:
         GameModel.leave_game(current_identity.username)
         return {'message': "You have left the game"}
     return {"message": "Not in game"}
예제 #24
0
파일: game.py 프로젝트: SurvivorPool/API
    def update_games(cls):
        rss_feed = requests.get(cls.nfl_endpoint)
        StadiumController.upsert_stadiums()

        json_data = rss_feed.json()

        week_info = json_data['week']
        week_num = week_info['number']

        events = json_data['events']

        for event in events:
            competitions = event['competitions']
            competition = competitions[0]
            teams = competition['competitors']

            home_team = next(
                filter(lambda team: team['homeAway'] == 'home', teams))
            away_team = next(
                filter(lambda team: team['homeAway'] == 'away', teams))
            status = event['status']
            type = status['type']
            has_started = not type['state'] == 'pre'

            game_id = event['id']

            game_model = GameModel.find_by_game_id(game_id)

            if game_model is None:

                if 'name' not in home_team['team']:
                    home_team_name = home_team['team']['displayName']
                else:
                    home_team_name = home_team['team']['name']

                if 'name' not in away_team['team']:
                    away_team_name = away_team['team']['displayName']
                else:
                    away_team_name = away_team['team']['name']

                home_team_score = home_team['score'] or 0
                away_team_score = away_team['score'] or 0

                if status['period'] == 0 and type['state'] == 'pre':
                    quarter = 'P'
                elif type['state'] == 'post':
                    quarter = 'F'
                else:
                    quarter = status['period']

                quarter_time = status['displayClock']

                game_date = parser.parse(competition['startDate'])
                game_date_eastern = game_date - timedelta(hours=5)
                day_of_week = calendar.day_name[game_date_eastern.weekday()]
                site_id = competition['venue']['id']

                game_model = GameModel(game_id, home_team_name,
                                       home_team_score, away_team_name,
                                       away_team_score, day_of_week, game_date,
                                       quarter, quarter_time, site_id,
                                       week_num, has_started)

                game_model.upsert()
            else:
                game_model.home_team_score = home_team['score'] or 0
                game_model.away_team_score = away_team['score'] or 0

                if status['period'] == 0 and type['state'] == 'pre':
                    quarter = 'P'
                elif type['state'] == 'post':
                    quarter = 'F'
                else:
                    quarter = status['period']

                game_model.quarter = quarter
                game_model.quarter_time = status['displayClock']
                game_model.has_started = has_started
                game_date = parser.parse(competition['startDate'])

                game_date_eastern = game_date - timedelta(hours=5)
                day_of_week = calendar.day_name[game_date_eastern.weekday()]

                game_model.game_date = game_date
                game_model.day_of_week = day_of_week
                game_model.site_id = competition['venue']['id']

                game_model.upsert()

            if 'odds' in competition:
                odds = competition['odds']

                if odds:
                    odds_model = OddsModel.find_by_game_id(game_id)

                    if odds_model is None:
                        if 'details' in odds[0] and 'overUnder' in odds[0]:
                            odds_model = OddsModel(game_id, odds[0]['details'],
                                                   odds[0]['overUnder'])
                            odds_model.upsert()
                    else:
                        odds_model.details = odds[0]['details']
                        odds_model.over_under = odds[0]['overUnder']
                        odds_model.upsert()

                if odds_model:
                    game_model.odds_id = odds_model.odds_id

        return_games = GameModel.get_games_by_week(week_num)
        return {'games': [game.json() for game in return_games]}
예제 #25
0
파일: pick.py 프로젝트: SurvivorPool/API
 def find_all_picks(cls):
     prev_week_num = GameModel.get_max_week() - 1
     return db.session.query(
         cls.nfl_team_name,
         label('count', func.count(cls.nfl_team_name))).filter_by(
             week_num=prev_week_num).group_by(cls.nfl_team_name).all()
예제 #26
0
파일: pick.py 프로젝트: SurvivorPool/API
 def is_duplicate_team_pick(cls, team_id, nfl_team_name):
     week_num = GameModel.get_max_week()
     prev_picks = cls.query.filter(cls.team_id == team_id,
                                   cls.nfl_team_name == nfl_team_name,
                                   cls.week_num < week_num).first()
     return prev_picks is not None
예제 #27
0
 def validate(cls, league):
     return GameModel.week_has_unfinished_games(league.start_week)
예제 #28
0
 def delete(self, name):
   game = GameModel.find_by_name(name)
   if game:
     game.delete_from_db()
     return {'message': 'Game deleted'}
   return {'message': 'Game not found'}
예제 #29
0
파일: pick.py 프로젝트: SurvivorPool/API
 def find_previous_week_picks_for_league(cls, league_id):
     prev_week_num = GameModel.get_max_week() - 1
     return db.session.query(cls.nfl_team_name, label('count', func.count(cls.nfl_team_name))).filter_by(week_num=prev_week_num)\
         .join(cls.player_team).filter_by(league_id=league_id).group_by(cls.nfl_team_name).all()
예제 #30
0
 def get(self, name):
   game = GameModel.find_by_name(name)
   if game:
     return game.json()
   return {'message': 'Game not found'}, 404