def put(self, name):
        data = Player.parser.parse_args()

        # not getting the name correctly from the url
        name = data["name"]

        player = PlayerModel.find_by_name(name)

        # PlayerModel.insert(player)
        if player:
            # update attributes
            player.strategy = data['strategy']
            player.buyIn = data["buyIn"]
            player.chips = data["buyIn"]
            player.unitBet = data["unitBet"]
        else:
            player = PlayerModel(name=name,
                                 strategy=strategy,
                                 buyIn=buyIn,
                                 chips=chips,
                                 unitBet=unitBet)

        player.save_to_db()

        return player.json()
    def delete(self, name):
        player = PlayerModel.find_by_name(name)

        if player:
            item.delete_from_db()

        return {'message': 'Player deleted'}
    def post(self, name):
        data = Player.parser.parse_args()

        # not getting the name correctly from the url
        name = data["name"]

        if PlayerModel.find_by_name(name):
            return {
                'message': f'A player with name {name} already exists'
            }, 400

        data = Player.parser.parse_args()
        strategy = data['strategy']
        buyIn = data["buyIn"]
        chips = data["buyIn"]
        unitBet = data["unitBet"]

        player = PlayerModel(name=name,
                             strategy=strategy,
                             buyIn=buyIn,
                             chips=chips,
                             unitBet=unitBet)
        # print(f'{name}:{strategy}:{buyIn}:{chips}{unitBet}')

        try:
            player.save_to_db()
        except:
            #raise
            return {'message': 'an error occurred inserting the player.'}, 500

        #return player.json(), 201

        return redirect("/", code=302)
예제 #4
0
 def get(self, name, division=None, team_name=None):
     if team_name is None and division is None:
         players = PlayerModel.find_by_name(name)
         if players.count() > 0:
             return {"players": [player.json() for player in players]}
     elif team_name is None:
         print(division)
     else:
         team = TeamModel.find_by_name_division(team_name, division)
         if team:
             players = PlayerModel.find_by_team_id(team.id)
             if players.count() > 0:
                 return {"players": [player.json() for player in players]}
     return {"message": "Player does not exists"}
 def get(self, name):
     player = PlayerModel.find_by_name(name)
     if player:
         return player.json()
     return {'message': 'Player not found'}, 404
    def run_simulation(self):
        # get play info from the database
        playerInfo = [player.json() for player in PlayerModel.query.all()]

        # create player
        players = []
        for p in playerInfo:
            player_name = p['name']
            player_strategy = p['strategy']
            player_buyIn = p['buyIn']
            player_chips = p['chips']
            player_unitBet = p['unitBet']
            a_player = Player(player_name,
                              player_buyIn,
                              player_unitBet,
                              strategy=player_strategy)
            players.append(a_player)

        # create a deck and shuffle cards
        self.new_shoe()

        # deal cards
        results = []
        for i in range(2000):
            cards_left = len(self.deck.cards)
            # print('Cards left in shoe: ', cards_left)
            if cards_left < self.deck.cut_card:
                self.new_shoe()
            self.deal()
            result = self.hit_or_stand()

            # This code won't work if we have more than 2 players
            p = players[0]
            self.update_bank(p, result['winner'])
            result['p1_chips'] = p.chips

            p = players[1]
            self.update_bank(p, result['winner'])
            result['p2_chips'] = p.chips

            results.append(result)

            print(
                f'Player hand: {self.player_hand}: Value: {self.player_hand.get_value()}'
            )
            print(
                f'Dealer hand: {self.dealer_hand}: Value: {self.dealer_hand.get_value()}'
            )
            #print(f"Winner: {result['winner']} Total chips: {p1.chips} {p2.chips}\n")
            # print(results)
        print(f'{players[0].name} stats: chips: {players[0].chips}')
        print(f'{players[1].name} stats: chips: {players[1].chips}')
        print(f'Player max consecutive wins: {players[0].max_consec_wins}')
        print(f'Player max consecutive losses: {players[0].max_consec_losses}')

        # update player stats
        # to modify to work with multiple players
        for p in playerInfo:
            player = PlayerModel.find_by_name(p['name'])

            if players[0].name == p['name']:
                player.chips = players[0].chips
            elif players[1].name == p['name']:
                player.chips = players[1].chips

            player.save_to_db()

        return results