예제 #1
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def system_has_calculator_parameters_test():
    import models
    system = models.System()
    if not hasattr(system, 'calculator_parameters'):
        raise TypeError('system has no attribute calculator_parameters')
예제 #2
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def system_has_free_energy_test():
    import models
    system = models.System()
    if not hasattr(system, 'free_energy'):
        raise TypeError('system has no attribute free_energy')
예제 #3
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def system_has_dipole_test():
    import models
    system = models.System()
    if not hasattr(system, 'dipole'):
        raise TypeError('system has no attribute dipole')
예제 #4
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def system_has_forces_test():
    import models
    system = models.System()
    if not hasattr(system, 'forces'):
        raise TypeError('system has no attribute forces')
예제 #5
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def system_has_constraints_test():
    import models
    system = models.System()
    if not hasattr(system, 'constraints'):
        raise TypeError('system has no attribute constraints')
예제 #6
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def system_has_ctime_test():
    import models
    system = models.System()
    if not hasattr(system, 'ctime'):
        raise TypeError('system has no attribute ctime')
예제 #7
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def system_has_query_test():
    import models
    system = models.System()
    if not hasattr(system, 'query'):
        raise TypeError('system has no attribute query')
예제 #8
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파일: main.py 프로젝트: moogloof/chafsim
    def __init__(self, *args, **kwargs):
        # Initialize the window
        super().__init__(*args, **kwargs)

        # Set window settings
        self.title("Charges and Fields")
        self.resizable(0, 0)

        # Set window display settings
        # Radius of particle
        self.particle_rad = 10
        # Config sizing
        self.config_width = 800
        self.config_height = 600
        # Config arrow display type
        self.direction_only = IntVar()
        self.field_displayed = IntVar()
        self.scale_displayed = IntVar()
        self.grid_displayed = IntVar()

        # Load default particles
        p1 = models.Particle(100, 300, 1e-9)
        p2 = models.Particle(700, 300, -1e-9)
        self.system = models.System([p1, p2], 200)

        # PhotoImage for canvas screen
        self.volt_image = PhotoImage(width=self.config_width,
                                     height=self.config_height)

        # Instantiate widgets
        self.canvas = Canvas(self,
                             width=self.config_width,
                             height=self.config_height,
                             bg="black",
                             bd=0,
                             highlightthickness=0)
        self.info_frame = InfoFrame(
            self.system, (self.direction_only, self.field_displayed,
                          self.scale_displayed, self.grid_displayed),
            (self.add_pos_particle, self.add_neg_particle, self.delete_mode,
             self.add_sensor, self.display_volt),
            self,
            bd=0,
            highlightthickness=0)

        # Display PhotoImage for screen
        self.canvas.create_image(
            (self.config_width / 2, self.config_height / 2),
            image=self.volt_image,
            state=NORMAL)

        # Default check settings
        self.direction_only.set(0)
        self.field_displayed.set(1)
        self.scale_displayed.set(0)
        self.grid_displayed.set(0)

        # Display system fields
        self.display_field(self.system)

        # Initial display of particles
        self.display_particles(self.system)

        # Selected particle
        self.selected_particle = None

        # Cursor modes
        self.click_mode = None
        self.length_mode_bool = False

        # Select length coords
        self.length_start = (0, 0)

        # Set widget bindings
        # Binded canvas mouse motion to information update
        self.canvas.bind("<Motion>", self.info_frame.update)
        # Binded particles to click and movement update
        self.particle_bind()
        # Unselect movement select particle
        self.canvas.bind("<ButtonRelease-1>", self.unselect_particle)
        # Binded canvas click to measuretape
        self.canvas.bind("<Button-1>", self.length_mode)

        # Pack widgets into window grid
        self.canvas.grid(row=0, column=0)
        self.info_frame.grid(row=0, column=1)

        # Update window
        self.update()

        # Run loop
        self.after(0, self.loop)

        # Run window mainloop
        self.mainloop()
예제 #9
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def system_has_numbers_test():
    import models
    system = models.System()
    if not hasattr(system, 'numbers'):
        raise TypeError('system has no attribute numbers')
예제 #10
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def system_has_positions_test():
    import models
    system = models.System()
    if not hasattr(system, 'positions'):
        raise TypeError('system has no attribute positions')
예제 #11
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def system_has_momenta_test():
    import models
    system = models.System()
    if not hasattr(system, 'momenta'):
        raise TypeError('system has no attribute momenta')
예제 #12
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def system_has_key_value_pairs_test():
    import models
    system = models.System()
    if not hasattr(system, 'key_value_pairs'):
        raise TypeError('system has no attribute key_value_pairs')
def csv_import(request):
    from forms import CSVImportForm

    def generic_getter(field):
        return field

    def uppercase_getter(field):
        return field.upper()

    def allocation_getter(field):
        try:
            return models.Allocation.objects.get(name=field)
        except models.Allocation.DoesNotExist:
            return None

    def system_status_getter(field):
        try:
            return models.SystemStatus.objects.get(status=field)
        except models.SystemStatus.DoesNotExist:
            return

    def server_model_getter(field):
        try:
            return models.ServerModel.objects.get(id=field)
        except models.ServerModel.DoesNotExist:
            return

    def rack_getter(field):
        try:
            return models.SystemRack.objects.get(name=field)
        except models.SystemRack.DoesNotExist:
            return None

    ALLOWED_COLUMNS = {
        'hostname': generic_getter,
        'asset_tag': generic_getter,
        'serial': uppercase_getter,
        'notes': generic_getter,
        'oob_ip': generic_getter,
        'system_status': system_status_getter,
        'allocation': allocation_getter,
        'system_rack': rack_getter,
        'rack_order': generic_getter,
        'server_model': server_model_getter,
        'purchase_price': generic_getter,
    }

    new_systems = 0
    if request.method == 'POST':
        form = CSVImportForm(request.POST, request.FILES)
        if form.is_valid():
            csv_reader = csv.reader(form.cleaned_data['csv'])
            headers = csv_reader.next()
            for line in csv_reader:
                cur_data = dict(zip(headers, line))

                system_data = dict(
                    (a, getter(cur_data.get(a, None)))
                    for a, getter in ALLOWED_COLUMNS.iteritems())

                s = models.System(**system_data)
                try:
                    s.full_clean()
                except ValidationError, e:
                    print e
                else:
                    s.save()
                    new_systems += 1
            form = None
예제 #14
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def system_has_id_test():
    import models
    system = models.System()
    if not hasattr(system, 'id'):
        raise TypeError('system has no attribute id')
예제 #15
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def system_has_text_keys_test():
    import models
    system = models.System()
    if not hasattr(system, 'text_keys'):
        raise TypeError('system has no attribute text_keys')
예제 #16
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def system_has_initial_charges_test():
    import models
    system = models.System()
    if not hasattr(system, 'initial_charges'):
        raise TypeError('system has no attribute initial_charges')
예제 #17
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hector.player_id = parker.id
beatty = models.Character(name='Elsinore Beatty', tactician=0, level_headed=2)
beatty.player_id = parker.id
eclipse = models.Character(name='The Eclipse', tactician=2, level_headed=0, quick=True, hesitant=False)
eclipse.player_id = parker.id
sukorb = models.Character(name='Sukorb Tsif')
sukorb.player_id = adam.id

db.session.add(hector)
db.session.add(beatty)
db.session.add(eclipse)
db.session.add(sukorb)
db.session.commit()

# Create System
swade = models.System("Savage Worlds Adventurer's Edition")
fifthed = models.System("Dungeons & Dragons: 5th Edition")
fourthed = models.System("Dungeons & Dragons: 4th Edition")
numenera = models.System("Numenera")
cypher = models.System("Cypher System")
strange = models.System("The Strange")

db.session.add(swade)
db.session.add(fifthed)
db.session.add(fourthed)
db.session.add(numenera)
db.session.add(cypher)
db.session.add(strange)
db.session.commit()

# Create Table