def load_roles(): role = Role() role.name = "Client" role.save() print("Roles loaded")
def init_db(): # import all modules here that might define models so that # they will be registered properly on the metadata. Otherwise # you will have to import them first before calling init_db() from models import Department, Employee, Role for model in [Department, Employee, Role]: if model.exists(): model.delete_table() model.create_table(read_capacity_units=1, write_capacity_units=1, wait=True) # Create the fixtures engineering = Department(id=str(uuid4()), name='Engineering') engineering.save() hr = Department(id=str(uuid4()), name='Human Resources') hr.save() manager = Role(id=str(uuid4()), name='manager') manager.save() engineer = Role(id=str(uuid4()), name='engineer') engineer.save() peter = Employee(id=str(uuid4()), name='Peter', department=engineering, role=engineer) peter.save() roy = Employee(id=str(uuid4()), name='Roy', department=engineering, role=engineer) roy.save() tracy = Employee(id=str(uuid4()), name='Tracy', department=hr, role=manager) tracy.save()
def create(self, validated_data): slug = validated_data['name'].lower().replace('-','_').strip() slug = slug.replace(' ','_') new_permission = Role(name=validated_data['name'],slug = slug) new_permission.save() # add permission return new_permission
def init_db(): # Create the fixtures engineering = Department(name='Engineering') engineering.save() hr = Department(name='Human Resources') hr.save() manager = Role(name='manager') manager.save() engineer = Role(name='engineer') engineer.save() peter = Person(first_name='Peter', last_name='Parker', department=engineering, role=engineer) peter.save() roy = Person(first_name='Roy', last_name='Royce', department=engineering, role=engineer) roy.save() tracy = Person(first_name='Tracy', last_name='Monita', department=hr, role=manager) tracy.save()
def save(self, data: Dict): self.validate(data) try: role = Role(data) role.save() except ValueError as err: raise ValidationError(message=str(err))
def import_roles(role_dict): """Add any missing roles to django db""" for role in role_dict: try: update_role(role, role_dict[role]) except: new_role = Role(role_name=role) new_role.save() update_role(role, role_dict[role])
def create_role(): name = request.json.get("name", None) role = Role() role.name = request.json.get("name", "") role.save() return jsonify({"success": "Register Successfully"}), 200
async def get_role(self, ctx, *, role_name): """ Gives the user the requested custom role if not locked.. """ found_role = Role.where('name', role_name)\ .where('guild_id', ctx.guild.id).first() if found_role: if found_role.is_locked: await ctx.send("That custom role is currently locked and " "cannot assigned, if you believe this is an " "error then please contact an Admin") return discord_guild = self.bot.get_guild(found_role.guild_id) discord_role = discord_guild.get_role(found_role.role_id) if discord_role is None: await ctx.send("That custom role appears to be broken, " "please contact an admin") return await ctx.author.add_roles(discord_role) await ctx.send("You have been given the custom role " f"`{role_name}`") return for role in ctx.guild.roles: if lev.distance(role_name.lower(), role.name.lower()) <= 1: await ctx.send("That custom role does not exist but cannot be " "created as it's name is too similar to the " f"pre-existing role `{role.name}`") return result, _ = await ut.get_confirmation( ctx.channel, ctx.author, self.bot, "It looks like that custom role doesn't exist, " "would you like to create it?") if result: role = Role() role.name = role_name role.guild_id = ctx.guild.id role.created_by = ctx.author.id discord_role = await ctx.guild.create_role( name=role_name, mentionable=True, colour=Colour(random.choice(ROLE_COLOURS)), reason="Auto-Generated") role.role_id = discord_role.id role.save() await ctx.author.add_roles(discord_role) await ctx.send(f"You have been given the role {role_name}")
def create_roles(): print("create_roles") now = datetime.datetime.now() if not Role.query.get(1): role = Role(id=1, name="Admin", created=now, last_update=now) role.save() if not Role.query.get(2): role = Role(id=2, name="User", created=now, last_update=now) role.save() DBManager.commitSession() return
def role_add(): j = request.get_json() log('role-add json', type(j), j) r = Role(j) log('new role: ', r) r.save() responseData = { 'role_name': r.name, 'role_id': r.id, } return json.dumps(responseData, indent=2)
def post(self): roleParse = reqparse.RequestParser() roleParse.add_argument('name', type=str) args = roleParse.parse_args() role_name = args.get('name') if not role_name: abort(400, error='Need to provide rolename.') role = Role.query.filter_by(name=role_name).first() if role: abort(406, error='The rolename already exists.') role = Role(name=role_name) role.save() return {'success': True}, 201
def update_role(role, membership_check): """Make sure role membership in db is set to val from csv col 2""" role_check = Role.objects.get(role_name=role) if role_check.membership != membership_check: try: new_membership = Role.objects.get(role_name=membership_check) role_check.membership = new_membership role_check.save() except: new_role = Role(role_name=membership_check) new_role.save() new_membership = new_role role_check.membership = new_membership role_check.save()
def role_add(): user = current_user() is_admin = is_administrator(user) log('Is admin?', is_admin) if is_admin: j = request.json log('role-add json', type(j), j) r = Role(j) log('new role: ', r) r.save() responseData = { 'role_name': r.name, 'role_id': r.id, } return json.dumps(responseData, indent=2) else: abort(401)
def add_role(request): c = {} c.update(csrf(request)) if request.method == 'POST': name = request.POST["name"] if name == "": messages.success(request, "please input role name") else: try: r = Role.objects.get(name=name) messages.warning(request, "role name is exist") except ObjectDoesNotExist: r = Role(name=name) r.permission = ",".join(request.POST.getlist("permission")) r.save() return redirect("role.list") c['r'] = r return render_to_response("adminuser/add_role.html", c, context_instance=RequestContext(request))
def init_db(): # Create the fixtures engineering = Department(name='Engineering') engineering.save() hr = Department(name='Human Resources') hr.save() manager = Role(name='manager') manager.save() engineer = Role(name='engineer') engineer.save() debug = Task(name='Debug') test = Task(name='Test') tracy = Employee( name='Tracy', department=hr, roles=[engineer, manager], tasks=[] ) tracy.save() peter = Employee( name='Peter', department=engineering, leader=tracy, roles=[engineer], tasks=[debug, test] ) peter.save() roy = Employee( name='Roy', department=engineering, leader=tracy, roles=[engineer], tasks=[debug] ) roy.save()
def exitRolefragment(self, ctx): role = Role() role.source = self.context[-1] role.description = self.stack.pop() role.contact = self.stack.pop() status = self.stack.pop() if status == 'active' : role.status = Role.ACTIVE elif status == 'disabled' : role.status = Role.DISABLED else : role.status = Role.WORKING role.save() # Now that the role exists, we can create the other rows # which have FK constraints for row in self.rows : row.save() self.rows = []
def exitRolefragment(self, ctx): role = Role() role.source = self.context[-1] role.description = self.stack.pop() role.contact = self.stack.pop() status = self.stack.pop() if status == 'active': role.status = Role.ACTIVE elif status == 'disabled': role.status = Role.DISABLED else: role.status = Role.WORKING role.save() # Now that the role exists, we can create the other rows # which have FK constraints for row in self.rows: row.save() self.rows = []
def init_db(): # Create the fixtures engineering = Department(name='Engineering') engineering.save() hr = Department(name='Human Resources') hr.save() manager = Role(name='manager') manager.save() engineer = Role(name='engineer') engineer.save() peter = Employee(name='Peter', department=engineering, role=engineer) peter.save() roy = Employee(name='Roy', department=engineering, role=engineer) roy.save() tracy = Employee(name='Tracy', department=hr, role=manager) tracy.save()
def init_db(): # Create the fixtures engineering = Department(name="Engineering") engineering.save() hr = Department(name="Human Resources") hr.save() manager = Role(name="manager") manager.save() engineer = Role(name="engineer") engineer.save() debug = Task(name="Debug") test = Task(name="Test") tracy = Employee(name="Tracy", department=hr, roles=[engineer, manager], tasks=[]) tracy.save() peter = Employee( name="Peter", department=engineering, leader=tracy, roles=[engineer], tasks=[debug, test], ) peter.save() roy = Employee( name="Roy", department=engineering, leader=tracy, roles=[engineer], tasks=[debug], ) roy.save()
def create_roles(): if not Role.query.get(Role.ADMIN_ROLE_ID): role = Role(id=Role.ADMIN_ROLE_ID, name="Admin") role.save() if not Role.query.get(Role.MANAGER_ROLE_ID): role = Role(id=Role.MANAGER_ROLE_ID, name="Manager") role.save() if not Role.query.get(Role.HELPER_ROLE_ID): role = Role(id=Role.HELPER_ROLE_ID, name="Helper") role.save() DBManager.commitSession() return
from models import Role, database r = Role() r.name = 'conversationee' r.description = 'day-to-day system user' with database.transaction(): r.save()
def _save_role(cd): role = Role() role.id = cd['id'] or None role.name = cd['name'] role.save() return role
def edit(request, game_id): game = get_object_or_404(Game, pk=game_id) if request.method == "POST": form = AddGameForm(request.POST) teamForm = TeamFormSetEdit(request.POST, prefix="teamForm") roleForm = RoleFormSet(request.POST, prefix="roleForm") if form.is_valid() and teamForm.is_valid() and roleForm.is_valid(): game = Game.objects.get(pk=form.cleaned_data["game_id"]) game.title = form.cleaned_data["title"] game.url = form.cleaned_data["url"] game.gameType = form.cleaned_data["type"] moderator, created = Player.objects.get_or_create( name=form.cleaned_data["moderator"], site=game.site, defaults={"firstGame": game, "lastGame": game, "score": 0, "played": 0}, ) if created: moderator.save() game.moderator = moderator game.start_date = form.cleaned_data["start_date"] game.end_date = form.cleaned_data["end_date"] game.save() game.livedToEnd.clear() for pName in form.cleaned_data["livedToEnd"]: player, created = Player.objects.get_or_create( name=pName, site=game.site, defaults={"firstGame": game, "lastGame": game} ) if created: player.save() game.livedToEnd.add(player) for t in Team.objects.filter(game=game): t.delete() for tForm in teamForm.forms: if ("title" in tForm.cleaned_data) and (tForm.cleaned_data["title"] != ""): title = tForm.cleaned_data["title"] else: title = tForm.cleaned_data["type"].title() team = Team( game=game, title=title, category=Category.objects.get(title=tForm.cleaned_data["type"]), site=game.site, won=tForm.cleaned_data["won"], ) team.save() for pName in tForm.cleaned_data["players"]: p, created = Player.objects.get_or_create( name=pName, site=game.site, defaults={"firstGame": game, "lastGame": game, "score": 0, "played": 0}, ) p.updateDates(game) p.save() team.players.add(p) team.save() for role in Role.objects.filter(game=game): role.delete() for rForm in roleForm.forms: if rForm.has_changed(): p, created = Player.objects.get_or_create( name=rForm.cleaned_data["player"], site=game.site, defaults={"firstGame": game, "lastGame": game, "score": 0, "played": 0}, ) role = Role(game=game, player=p, text=rForm.cleaned_data["text"], title=rForm.cleaned_data["title"]) role.save() game.save() return HttpResponseRedirect(reverse("mafiastats_game", args=[game.id])) else: game = get_object_or_404(Game, pk=game_id) teams = Team.objects.filter(game=game) dateFormat = "%m/%d/%Y" gameData = { "title": game.title, "url": game.url, "livedToEnd": [p.name for p in game.livedToEnd.all()], "moderator": game.moderator.name, "start_date": game.start_date.strftime(dateFormat), "end_date": game.end_date.strftime(dateFormat), "type": game.gameType, "game_id": game.id, } teamData = [ { "title": team.title, "won": team.won, "type": team.category.title, "team_id": team.id, "players": [p.name for p in team.players.all()], } for team in teams ] roleData = [ {"title": role.title, "player": role.player.name, "text": role.text} for role in Role.objects.filter(game=game) ] form = AddGameForm(gameData) teamForm = TeamFormSetEdit(initial=teamData, prefix="teamForm") roleForm = RoleFormSet(initial=roleData, prefix="roleForm") left_attrs = [("Team Name:", "title"), ("Team Type:", "type"), ("Won:", "won")] for tform in teamForm.forms: tform.left_attrs = [(label, tform[property], property) for label, property in left_attrs] sheets = (form.media + teamForm.media + roleForm.media).render_css() bodyscripts = (form.media + teamForm.media + roleForm.media).render_js() return render_to_response( "addGame.html", { "game_form": form, "teamFormset": teamForm, "roleFormset": roleForm, "site": game.site, "sheets": sheets, "id": game.site.id, "bodyscripts": bodyscripts, "submit_link": reverse("mafiastats_edit", args=[int(game_id)]), }, context_instance=RequestContext(request), )
def add_edit_role(request, *args, **kwargs): """Takes in the project id and allows you to add a new role.""" project_name = kwargs['project_name'] project = get_object_or_404(CollabProject, slug=project_name) id = project.id # If the user is not the project admin, just return him to the project page. if not project.admin.filter( id=request.user.id) and not request.user.is_superuser: request.user.message_set.create( message="You do not have privileges to edit roles!") return HttpResponseRedirect(project.get_absolute_url()) if 'role_id' in kwargs: role_id = kwargs['role_id'] role = get_object_or_404(Role, id=role_id) # Check if the role exists in that project! if role.project.id != project.id: request.user.message_set.create( message="The role does not exist in that project!") return HttpResponseRedirect(project.get_absolute_url()) edit, instance, initial = True, role, None else: edit, instance, initial = False, None, {} if request.method == 'POST': form = RoleForm(project.id, request.POST, instance=instance, clean=(not edit), initial=initial) if form.is_valid(): if not edit: new_role = Role() message = "The role was added." else: message = "The role was modified." new_role = form.save(commit=False) new_role.project = project new_role.save() # Need this as I have a many to many field and did commit=False. form.save_m2m() # It's possible that a user gave some Editable privileges without the corresponding Viewable. The # following code automatically adds those Viewable privileges. for privilege in form.cleaned_data["privileges"]: if privilege.permission_type == 'Editable': new_privilege = get_object_or_404( Privilege, project=project, related_model=privilege.related_model, permission_type='Viewable') new_role.privileges.add(new_privilege) new_role.save() if form.cleaned_data["make_default"] == True: if project.default_role != new_role: project.default_role = new_role project.save() request.user.message_set.create(message=message) return HttpResponseRedirect( reverse('roles_overview', kwargs={'project_name': project.slug})) else: form = RoleForm(project.id, instance=instance, initial=initial) return render_to_response('project/addrole.html', { 'form': form, 'project': project, 'edit': edit, 'role': instance }, context_instance=RequestContext(request))
def save_role(role): print("SALVANDO ROLE") role = Role(name=role.name) role.save() return role