def init_level(self): """Looks up the level information from file, loads it and inserts the player into the room. """ self.room = LevelLoader(self.library_path, self.room_file) self.level = self.room.enter(self.player, "entrance") self.player_in_room = True self.interface.display(self.room.room_description())
def loader(): return LevelLoader(None, None)
def load_room(room_file, fst): room_path = fst.build_path(["tests", "fixtures"]) room_file = room_file return LevelLoader(room_path, room_file)