def test_normal_portal_handling( self ): """Given a goldcar on a small track with 2 portals When goldcar rides through one portal Then it comes out of the other""" # Given level = Level() portalA = Enterance( Vec3D(2,0,0) ) tileAA = Tile( Vec3D(1,0,0), Tile.Type.FLAT ) tileA = Tile( Vec3D(0,0,0), Tile.Type.FLAT ) tileB = Tile( Vec3D(0,1,0), Tile.Type.FLAT ) tileC = Tile( Vec3D(0,2,0), Tile.Type.FLAT ) tileCC = Tile( Vec3D(1,2,0), Tile.Type.FLAT ) portalC = Enterance( Vec3D(2,2,0) ) level.set_tile( portalA ) level.set_tile( tileAA ) level.set_tile( tileA ) level.set_tile( tileB ) level.set_tile( tileC ) level.set_tile( tileCC ) level.set_tile( portalC) goldcar = GoldCar( TrailPosition( tileB, 0), 0 ) #goldcar.pos.reverse_progress() playfield = Playfield() playfield.level = level playfield.goldcars = [goldcar] order = [tileB, tileC, tileCC, portalC, portalA, tileAA, tileA, tileB] order_at = 0 count = 0 while order_at < len(order)-1 and count < 1000: playfield.game_tick() print goldcar.pos.tile, goldcar.pos.progress if goldcar.pos.tile == order[ order_at ]: pass elif goldcar.pos.tile == order[ order_at+1 ]: order_at += 1 else: assert False, "unknown tile after " + str(order_at) count += 1 assert count < 1000
def test_normal_portal_handling(self): """Given a goldcar on a small track with 2 portals When goldcar rides through one portal Then it comes out of the other""" # Given level = Level() portalA = Enterance(Vec3D(2, 0, 0)) tileAA = Tile(Vec3D(1, 0, 0), Tile.Type.FLAT) tileA = Tile(Vec3D(0, 0, 0), Tile.Type.FLAT) tileB = Tile(Vec3D(0, 1, 0), Tile.Type.FLAT) tileC = Tile(Vec3D(0, 2, 0), Tile.Type.FLAT) tileCC = Tile(Vec3D(1, 2, 0), Tile.Type.FLAT) portalC = Enterance(Vec3D(2, 2, 0)) level.set_tile(portalA) level.set_tile(tileAA) level.set_tile(tileA) level.set_tile(tileB) level.set_tile(tileC) level.set_tile(tileCC) level.set_tile(portalC) goldcar = GoldCar(TrailPosition(tileB, 0), 0) #goldcar.pos.reverse_progress() playfield = Playfield() playfield.level = level playfield.goldcars = [goldcar] order = [tileB, tileC, tileCC, portalC, portalA, tileAA, tileA, tileB] order_at = 0 count = 0 while order_at < len(order) - 1 and count < 1000: playfield.game_tick() print goldcar.pos.tile, goldcar.pos.progress if goldcar.pos.tile == order[order_at]: pass elif goldcar.pos.tile == order[order_at + 1]: order_at += 1 else: assert False, "unknown tile after " + str(order_at) count += 1 assert count < 1000