def properties(self, **kwargs): radar = self._bpy_object.game.sensors["Radar"] if 'Angle' in kwargs: radar.angle = kwargs['Angle'] if 'Distance' in kwargs: radar.distance = kwargs['Distance'] ActuatorCreator.properties(self, **kwargs)
def properties(self, **kwargs): radar = self._bpy_object.game.sensors["Radar"] if "Angle" in kwargs: radar.angle = kwargs["Angle"] if "Distance" in kwargs: radar.distance = kwargs["Distance"] ActuatorCreator.properties(self, **kwargs)
def properties(self, **kwargs): ActuatorCreator.properties(self, **kwargs) if self.light: spot = self.light._bpy_object.data if spot.type == 'SPOT': if "size" in kwargs.keys(): spot.spot_size = kwargs['size'] if "distance" in kwargs.keys(): spot.distance = kwargs['distance'] if "color" in kwargs.keys(): import re spot.color = tuple(int(v) for v in re.findall("[0-9]+", kwargs['color']))