예제 #1
0
    def __init__(self):

        # init node
        rospy.init_node('pool_patrol', anonymous=False)

        # Set the shutdown fuction (stop the robot)
        rospy.on_shutdown(self.shutdown)

        # Initilalize the mission parameters and variables
        setup_task_environment(self)

        # get vehicle pose
        navigation = Navigation()

        # Turn the target locations into SMACH MoveBase and LosPathFollowing action states
        nav_terminal_states = {}
        nav_transit_states = {}

        # DP controller
        for target in self.pool_locations.iterkeys():
            nav_goal = MoveBaseGoal()
            nav_goal.target_pose.header.frame_id = 'odom'
            nav_goal.target_pose.pose = self.pool_locations[target]
            move_base_state = SimpleActionState(
                'move_base',
                MoveBaseAction,
                goal=nav_goal,
                result_cb=self.nav_result_cb,
                exec_timeout=self.nav_timeout,
                server_wait_timeout=rospy.Duration(10.0))

            nav_terminal_states[target] = move_base_state

        # Path following
        for target in self.pool_locations.iterkeys():
            nav_goal = LosPathFollowingGoal()
            #nav_goal.prev_waypoint = navigation.vehicle_pose.position
            nav_goal.next_waypoint = self.pool_locations[target].position
            nav_goal.forward_speed.linear.x = 0.2
            nav_goal.desired_depth.z = -0.5
            nav_goal.sphereOfAcceptance = 0.2
            los_path_state = SimpleActionState(
                'los_path',
                LosPathFollowingAction,
                goal=nav_goal,
                result_cb=self.nav_result_cb,
                exec_timeout=self.nav_timeout,
                server_wait_timeout=rospy.Duration(10.0))

            nav_transit_states[target] = los_path_state
        """ Create individual state machines for assigning tasks to each target zone """

        # Create a state machine for the orienting towards the gate subtask(s)
        sm_gate_task = StateMachine(
            outcomes=['succeeded', 'aborted', 'preempted'])

        # Then add the subtask(s)
        with sm_gate_task:
            StateMachine.add('ORIENT_TO_GATE',
                             OrientToTarget('gate', 5),
                             transitions={
                                 'succeeded': '',
                                 'aborted': '',
                                 'preempted': ''
                             })
        """ Assemble a Hierarchical State Machine """

        # Initialize the HSM
        hsm_pool_patrol = StateMachine(
            outcomes=['succeeded', 'aborted', 'preempted'])

        # Build the HSM from nav states and target states

        with hsm_pool_patrol:
            """ Navigate to GATE in TERMINAL mode """
            StateMachine.add('DOCKING',
                             ControlMode(OPEN_LOOP),
                             transitions={
                                 'succeeded': 'p0',
                                 'aborted': '',
                                 'preempted': ''
                             })
            StateMachine.add('p0',
                             nav_transit_states['p0'],
                             transitions={
                                 'succeeded': 'p1',
                                 'aborted': '',
                                 'preempted': ''
                             })
            StateMachine.add('p1',
                             nav_transit_states['p1'],
                             transitions={
                                 'succeeded': 'p2',
                                 'aborted': '',
                                 'preempted': ''
                             })
            StateMachine.add('p2',
                             nav_transit_states['p2'],
                             transitions={
                                 'succeeded': 'p3',
                                 'aborted': '',
                                 'preempted': ''
                             })
            StateMachine.add('p3',
                             nav_transit_states['p3'],
                             transitions={
                                 'succeeded': 'p4',
                                 'aborted': '',
                                 'preempted': ''
                             })
            StateMachine.add('p4',
                             nav_transit_states['p4'],
                             transitions={
                                 'succeeded': '',
                                 'aborted': '',
                                 'preempted': ''
                             })

        # Create and start the SMACH Introspection server

        intro_server = IntrospectionServer(str(rospy.get_name()),
                                           hsm_pool_patrol, '/SM_ROOT')
        intro_server.start()

        # Execute the state machine
        hsm_outcome = hsm_pool_patrol.execute()
        intro_server.stop()
예제 #2
0
    def __init__(self):

        # init node
        rospy.init_node('pool_patrol', anonymous=False)

        # Set the shutdown fuction (stop the robot)
        rospy.on_shutdown(self.shutdown)

        # Initilalize the mission parameters and variables
        setup_task_environment(self)

        # Turn the target locations into SMACH MoveBase and LosPathFollowing action states
        nav_terminal_states = {}
        nav_transit_states = {}

        # DP controller
        for target in self.pool_locations.iterkeys():
            nav_goal = MoveBaseGoal()
            nav_goal.target_pose.header.frame_id = 'odom'
            nav_goal.target_pose.pose = self.pool_locations[target]
            move_base_state = SimpleActionState(
                'move_base',
                MoveBaseAction,
                goal=nav_goal,
                result_cb=self.nav_result_cb,
                exec_timeout=self.nav_timeout,
                server_wait_timeout=rospy.Duration(10.0))

            nav_terminal_states[target] = move_base_state

        for target in self.pool_locations.iterkeys():
            print(target)
            nav_goal = LosPathFollowingGoal()
            #nav_goal.prev_waypoint = navigation.vehicle_pose.position

            nav_goal.next_waypoint = self.pool_locations[target].position
            nav_goal.forward_speed.linear.x = self.transit_speed
            nav_goal.desired_depth.z = self.pool_locations[target].position.z
            nav_goal.sphereOfAcceptance = self.los_sphere_of_acceptance
            los_path_state = SimpleActionState(
                'los_path',
                LosPathFollowingAction,
                goal=nav_goal,
                result_cb=self.nav_result_cb,
                exec_timeout=self.nav_timeout,
                server_wait_timeout=rospy.Duration(10.0))

            nav_transit_states[target] = los_path_state

        # Initialize the HSM
        hsm_pool_patrol = StateMachine(outcomes=[
            'succeeded', 'aborted', 'preempted', 'passed', 'missed', 'unseen',
            'found'
        ])

        # Build the HSM from nav states and target states

        with hsm_pool_patrol:

            # Qualification Run
            StateMachine.add('OPEN_LOOP',
                             ControlMode(OPEN_LOOP),
                             transitions={
                                 'succeeded': 'GO_TO_CORNER1',
                                 'aborted': 'OPEN_LOOP',
                                 'preempted': 'OPEN_LOOP'
                             })
            StateMachine.add('GO_TO_CORNER1',
                             nav_transit_states['corner_1'],
                             transitions={
                                 'succeeded': 'POSE_HEADING_1',
                                 'aborted': 'GO_TO_CORNER1',
                                 'preempted': 'GO_TO_CORNER1'
                             })
            StateMachine.add('POSE_HEADING_1',
                             ControlMode(POSE_HEADING_HOLD),
                             transitions={
                                 'succeeded': 'DIVE',
                                 'aborted': 'POSE_HEADING_1',
                                 'preempted': 'POSE_HEADING_1'
                             })
            StateMachine.add('DIVE',
                             nav_terminal_states['corner_1'],
                             transitions={
                                 'succeeded': 'OPEN_LOOP_1',
                                 'aborted': 'DIVE',
                                 'preempted': 'DIVE'
                             })

            StateMachine.add('OPEN_LOOP_1',
                             ControlMode(OPEN_LOOP),
                             transitions={
                                 'succeeded': 'GO_TO_GATE',
                                 'aborted': 'OPEN_LOOP_1',
                                 'preempted': 'OPEN_LOOP_1'
                             })
            StateMachine.add('GO_TO_GATE',
                             nav_transit_states['corner_2'],
                             transitions={
                                 'succeeded': 'POSE_HEADING_HOLD_1',
                                 'aborted': 'GO_TO_GATE',
                                 'preempted': 'GO_TO_GATE'
                             })
            StateMachine.add('POSE_HEADING_HOLD_1',
                             ControlMode(POSE_HEADING_HOLD),
                             transitions={
                                 'succeeded': 'HOLD_GATE',
                                 'aborted': 'POSE_HEADING_HOLD_1',
                                 'preempted': 'POSE_HEADING_HOLD_1'
                             })
            StateMachine.add('HOLD_GATE',
                             nav_terminal_states['corner_2'],
                             transitions={
                                 'succeeded': 'OPEN_LOOP_2',
                                 'aborted': 'DIVE',
                                 'preempted': 'DIVE'
                             })

            StateMachine.add('OPEN_LOOP_2',
                             ControlMode(OPEN_LOOP),
                             transitions={
                                 'succeeded': 'GO_TO_BOUY',
                                 'aborted': 'OPEN_LOOP_2',
                                 'preempted': 'OPEN_LOOP_2'
                             })
            StateMachine.add('GO_TO_BOUY',
                             nav_transit_states['corner_3'],
                             transitions={
                                 'succeeded': 'POSE_HEADING_HOLD_2',
                                 'aborted': 'GO_TO_BOUY',
                                 'preempted': 'GO_TO_BOUY'
                             })
            StateMachine.add('POSE_HEADING_HOLD_2',
                             ControlMode(POSE_HEADING_HOLD),
                             transitions={
                                 'succeeded': 'HOLD_BOUY',
                                 'aborted': 'POSE_HEADING_HOLD_2',
                                 'preempted': 'POSE_HEADING_HOLD_2'
                             })
            StateMachine.add('HOLD_BOUY',
                             nav_terminal_states['corner_3'],
                             transitions={
                                 'succeeded': 'OPEN_LOOP_3',
                                 'aborted': 'DIVE',
                                 'preempted': 'DIVE'
                             })

            StateMachine.add('OPEN_LOOP_3',
                             ControlMode(OPEN_LOOP),
                             transitions={
                                 'succeeded': 'GO_TO_START',
                                 'aborted': 'OPEN_LOOP_3',
                                 'preempted': 'OPEN_LOOP_3'
                             })
            StateMachine.add('GO_TO_START',
                             nav_transit_states['corner_4'],
                             transitions={
                                 'succeeded': 'POSE_HEADING_HOLD_3',
                                 'aborted': 'GO_TO_START',
                                 'preempted': 'GO_TO_START'
                             })
            StateMachine.add('POSE_HEADING_HOLD_3',
                             ControlMode(POSE_HEADING_HOLD),
                             transitions={
                                 'succeeded': 'HOLD_START',
                                 'aborted': 'POSE_HEADING_HOLD_3',
                                 'preempted': 'POSE_HEADING_HOLD_3'
                             })
            StateMachine.add('HOLD_START',
                             nav_terminal_states['corner_4'],
                             transitions={
                                 'succeeded': 'OPEN_LOOP',
                                 'aborted': 'HOLD_START',
                                 'preempted': 'HOLD_START'
                             })

        # Create and start the SMACH Introspection server

        intro_server = IntrospectionServer(str(rospy.get_name()),
                                           hsm_pool_patrol, '/SM_ROOT')
        intro_server.start()

        # Execute the state machine
        hsm_outcome = hsm_pool_patrol.execute()
        intro_server.stop()
예제 #3
0
    def __init__(self):

        # init node
        rospy.init_node('pool_patrol', anonymous=False)

        # Set the shutdown fuction (stop the robot)
        rospy.on_shutdown(self.shutdown)

        # Initilalize the mission parameters and variables
        setup_task_environment(self)

        # A variable to hold the last/current mission goal/state
        self.last_mission_state = None

        # A flag to indicate whether or not we are recharging
        self.recharging = False

        # Turn the target locations into SMACH MoveBase and LosPathFollowing action states
        nav_terminal_states = {}
        nav_transit_states = {}

        # DP controller
        for target in self.pool_locations.iterkeys():
            nav_goal = MoveBaseGoal()
            nav_goal.target_pose.header.frame_id = 'odom'
            nav_goal.target_pose.pose = self.pool_locations[target]
            move_base_state = SimpleActionState(
                'move_base',
                MoveBaseAction,
                goal=nav_goal,
                result_cb=self.nav_result_cb,
                exec_timeout=self.nav_timeout,
                server_wait_timeout=rospy.Duration(10.0))

            nav_terminal_states[target] = move_base_state

        # Path following
        for target in self.pool_locations.iterkeys():
            nav_goal = LosPathFollowingGoal()
            #nav_goal.prev_waypoint = navigation.vehicle_pose.position
            nav_goal.next_waypoint = self.pool_locations[target].position
            nav_goal.forward_speed.linear.x = self.transit_speed
            nav_goal.desired_depth.z = self.search_depth
            nav_goal.sphereOfAcceptance = self.search_area_size
            los_path_state = SimpleActionState(
                'los_path',
                LosPathFollowingAction,
                goal=nav_goal,
                result_cb=self.nav_result_cb,
                exec_timeout=self.nav_timeout,
                server_wait_timeout=rospy.Duration(10.0))

            nav_transit_states[target] = los_path_state
        """ Create individual state machines for assigning tasks to each target zone """

        # Create a state machine container for the orienting towards the gate subtask(s)
        self.sm_gate_tasks = StateMachine(outcomes=[
            'found', 'unseen', 'missed', 'passed', 'aborted', 'preempted'
        ])

        # Then add the subtask(s)
        with self.sm_gate_tasks:
            # if gate is found, pass pixel info onto TrackTarget. If gate is not found, look again
            StateMachine.add('SCANNING_OBJECTS',
                             SearchForTarget('gate'),
                             transitions={
                                 'found': 'CAMERA_CENTERING',
                                 'unseen': 'BROADEN_SEARCH',
                                 'passed': '',
                                 'missed': ''
                             },
                             remapping={
                                 'px_output': 'object_px',
                                 'fx_output': 'object_fx',
                                 'search_output': 'object_search',
                                 'search_confidence_output':
                                 'object_confidence'
                             })

            StateMachine.add('CAMERA_CENTERING',
                             TrackTarget('gate',
                                         self.pool_locations['gate'].position),
                             transitions={'succeeded': 'SCANNING_OBJECTS'},
                             remapping={
                                 'px_input': 'object_px',
                                 'fx_input': 'object_fx',
                                 'search_input': 'object_search',
                                 'search_confidence_input': 'object_confidence'
                             })

            StateMachine.add('BROADEN_SEARCH',
                             TrackTarget('gate',
                                         self.pool_locations['gate'].position),
                             transitions={'succeeded': 'SCANNING_OBJECTS'},
                             remapping={
                                 'px_input': 'object_px',
                                 'fx_input': 'object_fx',
                                 'search_input': 'object_search',
                                 'search_confidence_input': 'object_confidence'
                             })

        # Create a state machine container for returning to dock
        self.sm_docking = StateMachine(
            outcomes=['succeeded', 'aborted', 'preempted'])

        # Add states to container

        with self.sm_docking:

            StateMachine.add('RETURN_TO_DOCK',
                             nav_transit_states['docking'],
                             transitions={
                                 'succeeded': 'DOCKING_SECTOR',
                                 'aborted': '',
                                 'preempted': 'RETURN_TO_DOCK'
                             })
            StateMachine.add('DOCKING_SECTOR',
                             ControlMode(POSE_HEADING_HOLD),
                             transitions={
                                 'succeeded': 'DOCKING_PROCEEDURE',
                                 'aborted': '',
                                 'preempted': ''
                             })
            StateMachine.add('DOCKING_PROCEEDURE',
                             nav_terminal_states['docking'],
                             transitions={
                                 'succeeded': '',
                                 'aborted': '',
                                 'preempted': ''
                             })
        """ Assemble a Hierarchical State Machine """

        # Initialize the HSM
        self.sm_mission = StateMachine(outcomes=[
            'succeeded', 'aborted', 'preempted', 'passed', 'missed', 'unseen',
            'found'
        ])

        # Build the HSM from nav states and target states

        with self.sm_mission:
            """ Navigate to GATE in TERMINAL mode """
            StateMachine.add('TRANSIT_TO_GATE',
                             nav_transit_states['gate'],
                             transitions={
                                 'succeeded': 'GATE_SEARCH',
                                 'aborted': 'DOCKING',
                                 'preempted': 'TRANSIT_TO_GATE'
                             })
            """ When in GATE sector"""
            StateMachine.add('GATE_SEARCH',
                             self.sm_gate_tasks,
                             transitions={
                                 'passed': 'GATE_PASSED',
                                 'missed': 'TRANSIT_TO_GATE',
                                 'aborted': 'DOCKING'
                             })
            """ Transiting to gate """
            StateMachine.add('GATE_PASSED',
                             ControlMode(OPEN_LOOP),
                             transitions={
                                 'succeeded': 'TRANSIT_TO_POLE',
                                 'aborted': 'DOCKING',
                                 'preempted': 'TRANSIT_TO_GATE'
                             })
            StateMachine.add('TRANSIT_TO_POLE',
                             nav_transit_states['pole'],
                             transitions={
                                 'succeeded': '',
                                 'aborted': '',
                                 'preempted': ''
                             })
            """ When in POLE sector"""
            #StateMachine.add('POLE_PASSING_TASK', sm_pole_tasks, transitions={'passed':'POLE_PASSING_TASK','missed':'RETURN_TO_DOCK','aborted':'RETURN_TO_DOCK'})
            """ When aborted, return to docking """
            StateMachine.add('DOCKING',
                             self.sm_docking,
                             transitions={'succeeded': ''})

        # Register a callback function to fire on state transitions within the sm_mission state machine
        self.sm_mission.register_transition_cb(self.mission_transition_cb,
                                               cb_args=[])

        # Initialize the recharge state machine
        self.sm_recharge = StateMachine(
            outcomes=['succeeded', 'aborted', 'preempted'])

        # Add states to the container
        with self.sm_recharge:
            """ To be able to dock we have to be in the recharging area """
            StateMachine.add('DOCKING',
                             self.sm_docking,
                             transitions={'succeeded': 'RECHARGE_BATTERY'})
            """ Batteru is recharged by using the set_battery_level service to 100 percent battery level """
            StateMachine.add('RECHARGE_BATTERY',
                             ServiceState(
                                 'battery_simulator/set_battery_level',
                                 SetBatteryLevel,
                                 100,
                                 response_cb=self.recharge_cb),
                             transitions={'succeeded': 'RECHARGE_FINISHED'})
            """ when recharge is finished, we have to set the DP controller in open loop so we can use the transit controller """
            StateMachine.add('RECHARGE_FINISHED',
                             ControlMode(OPEN_LOOP),
                             transitions={'succeeded': ''})

        # Create the sm_concurrence state machine using a concurrence container
        self.sm_concurrence = Concurrence(
            outcomes=['succeeded', 'recharge', 'stop'],
            default_outcome='succeeded',
            child_termination_cb=self.concurrence_child_termination_cb,
            outcome_cb=self.concurrence_outcome_cb)

        # Add the sm_mission and a battery MonitorState to the sm_concurrence container
        with self.sm_concurrence:
            Concurrence.add('SM_MISSION', self.sm_mission)
            Concurrence.add(
                'MONITOR_BATTERY',
                MonitorState("/manta/battery_level", Float32, self.battery_cb))

        # Create the top level state machine
        self.sm_top = StateMachine(
            outcomes=['succeeded', 'aborted', 'preempted'])

        # Add sm_concurrence, sm_recharge and a Stop() objective to sm_top
        with self.sm_top:
            StateMachine.add('PATROL',
                             self.sm_concurrence,
                             transitions={
                                 'succeeded': '',
                                 'recharge': 'RECHARGE',
                                 'stop': 'STOP'
                             })
            StateMachine.add('RECHARGE',
                             self.sm_recharge,
                             transitions={'succeeded': 'PATROL'})
            StateMachine.add('STOP', Stop(), transitions={'succeeded': ''})

        # Create and start the SMACH Introspection server
        intro_server = IntrospectionServer(str(rospy.get_name()), self.sm_top,
                                           '/SM_ROOT')
        intro_server.start()

        # Execute the state machine
        hsm_outcome = self.sm_top.execute()
        intro_server.stop()
예제 #4
0
	def __init__(self):

		# init node
		rospy.init_node('pool_patrol', anonymous=False)

		# Set the shutdown fuction (stop the robot)
		rospy.on_shutdown(self.shutdown)

		# Initilalize the mission parameters and variables
		setup_task_environment(self)

		# Turn the target locations into SMACH MoveBase and LosPathFollowing action states
		nav_terminal_states = {}
		nav_transit_states = {}

		# DP controller
		for target in self.pool_locations.iterkeys():
			nav_goal = MoveBaseGoal()
			nav_goal.target_pose.header.frame_id = 'odom'
			nav_goal.target_pose.pose = self.pool_locations[target]
			move_base_state = SimpleActionState('move_base', MoveBaseAction,
												goal=nav_goal, 
												result_cb=self.nav_result_cb,
												exec_timeout=self.nav_timeout,
												server_wait_timeout=rospy.Duration(10.0))

			nav_terminal_states[target] = move_base_state

		# Path following
		for target in self.pool_locations.iterkeys():
			nav_goal = LosPathFollowingGoal()
			#nav_goal.prev_waypoint = navigation.vehicle_pose.position
			nav_goal.next_waypoint = self.pool_locations[target].position
			nav_goal.forward_speed.linear.x = self.transit_speed
			nav_goal.desired_depth.z = self.search_depth
			nav_goal.sphereOfAcceptance = self.search_area_size
			los_path_state = SimpleActionState('los_path', LosPathFollowingAction,
												goal=nav_goal, 
												result_cb=self.nav_result_cb,
												exec_timeout=self.nav_timeout,
												server_wait_timeout=rospy.Duration(10.0))

			nav_transit_states[target] = los_path_state

		""" Create individual state machines for assigning tasks to each target zone """

		# Create a state machine container for the orienting towards the gate subtask(s)
		sm_gate_tasks = StateMachine(outcomes=['found','unseen','missed','passed','aborted','preempted'])

		# Then add the subtask(s)
		with sm_gate_tasks:
			# if gate is found, pass pixel info onto TrackTarget. If gate is not found, look again
			StateMachine.add('SCANNING_OBJECTS', SearchForTarget('gate'), transitions={'found':'CAMERA_CENTERING','unseen':'BROADEN_SEARCH','passed':'','missed':''},
																	 remapping={'px_output':'object_px','fx_output':'object_fx','search_output':'object_search','search_confidence_output':'object_confidence'})

			StateMachine.add('CAMERA_CENTERING', TrackTarget('gate', self.pool_locations['gate'].position), transitions={'succeeded':'SCANNING_OBJECTS'},
														  remapping={'px_input':'object_px','fx_input':'object_fx','search_input':'object_search','search_confidence_input':'object_confidence'})

			StateMachine.add('BROADEN_SEARCH', TrackTarget('gate', self.pool_locations['gate'].position), transitions={'succeeded':'SCANNING_OBJECTS'},
														   remapping={'px_input':'object_px','fx_input':'object_fx','search_input':'object_search','search_confidence_input':'object_confidence'})


		# Create a state machine container for returning to dock
		sm_docking = StateMachine(outcomes=['succeeded','aborted','preempted'])

		# Add states to container

		with sm_docking:

			StateMachine.add('RETURN_TO_DOCK', nav_transit_states['docking'], transitions={'succeeded':'DOCKING_SECTOR','aborted':'','preempted':'RETURN_TO_DOCK'})
			StateMachine.add('DOCKING_SECTOR', ControlMode(POSE_HEADING_HOLD), transitions={'succeeded':'DOCKING_PROCEEDURE','aborted':'','preempted':''})
			StateMachine.add('DOCKING_PROCEEDURE', nav_terminal_states['docking'], transitions={'succeeded':'','aborted':'','preempted':''})

		""" Assemble a Hierarchical State Machine """

		# Initialize the HSM
		hsm_pool_patrol = StateMachine(outcomes=['succeeded','aborted','preempted','passed','missed','unseen','found'])

		# Build the HSM from nav states and target states

		with hsm_pool_patrol:

			""" Navigate to GATE in TERMINAL mode """
			StateMachine.add('TRANSIT_TO_GATE', nav_transit_states['gate'], transitions={'succeeded':'GATE_SEARCH','aborted':'DOCKING','preempted':'DOCKING'})

			""" When in GATE sector"""		
			StateMachine.add('GATE_SEARCH', sm_gate_tasks, transitions={'passed':'GATE_PASSED','missed':'DOCKING','aborted':'DOCKING'})		
			
			""" Transiting to gate """
			StateMachine.add('GATE_PASSED', ControlMode(OPEN_LOOP), transitions={'succeeded':'TRANSIT_TO_POLE','aborted':'DOCKING','preempted':'DOCKING'})
			StateMachine.add('TRANSIT_TO_POLE', nav_transit_states['pole'], transitions={'succeeded':'DOCKING','aborted':'DOCKING','preempted':'DOCKING'})

			""" When in POLE sector"""		
			#StateMachine.add('POLE_PASSING_TASK', sm_pole_tasks, transitions={'passed':'POLE_PASSING_TASK','missed':'RETURN_TO_DOCK','aborted':'RETURN_TO_DOCK'})		

			""" When aborted, return to docking """
			StateMachine.add('DOCKING', sm_docking, transitions={'succeeded':'','aborted':'','preempted':''})


		# Create and start the SMACH Introspection server

		intro_server = IntrospectionServer(str(rospy.get_name()),hsm_pool_patrol,'/SM_ROOT')
		intro_server.start()

		# Execute the state machine
		hsm_outcome = hsm_pool_patrol.execute()
		intro_server.stop()