def choose_next_build(self): dlg = SkipDialog(self.worker.bisection.build_range, self.mainwindow) index = dlg.choose_next_build() if index is None: self.stop() return self.worker._next_build_index = index QTimer.singleShot(0, self.worker._bisect_next)
def choose_next_build(self): dlg = SkipDialog(self.bisector.bisection.build_range) self.bisector._next_build_index = dlg.choose_next_build() QTimer.singleShot(0, self.bisector._bisect_next)
def choose_next_build(self): dlg = SkipDialog(self.worker.bisection.build_range) self.worker._next_build_index = dlg.choose_next_build() QTimer.singleShot(0, self.worker._bisect_next)